Man I love the Conflict system they are using! It really makes the players feel more like a Commander or Spymaster instead of a frontline combat character or spy (altough you can still ofcourse get your hands dirty). The scale just works for a game of Dune!
I just read your first novel, congratulations. I'm not into board games but i just wanted to tell you i really enjoyed the book thank you for writing it. I look forward to similiar stories
This helped to get all of my players stoked for their upcoming campaign in the Imperium! We're all huge Dune lovers and it was such a delight seeing your passion for the world shine through with this amazingly comprehensive overview of the game! Even though we're all new to the 2D20 system, I feel like all of us are ready to use the mechanic for interesting story beats thanks to this video!
Nice dream, but the Song of Ice and Fire RPG by Green Ronin Publishing was good already. Also, the last two seasons of the TV adaptation killed off a lot of hype around the series.
I mean the game basically already exists, the rules are extremely easy. If you scrap the lore in the book for A Song of Ice and Fire lore, I don't see why you couldn't start preparing a campaign in it tomorrow. The rules as they exist basically perfectly work for a Song of Ice and Fire campaign.
Spot-on observation with John Carter. These (Dune) attributes make way more sense. Hopefully, they can address that in a second edition of that game, because it is very well done otherwise.
I am such a John Carter fanboy, and I was really looking forward to the RPG and in fact gave it a pretty glowing review here on the channel, but in practice it's just...not what I wanted.
@@danwells9305 In practice, it's a simple system but you have to have experienced players who know 1) how to build talents and 2) how to use the attribute combinations on the fly. Even in Star Trek, some of attributes are a little wonky, but that's another review. :)
I preordered my copy back in December have been excited for this ever since I ran the beta playtest for my group last year. I absolutely love the 2d20 system and run several game settings in this system. I will be starting my DUNE campaign prior to getting my hardcopy.
Yes you do. It is a phenomenon system I have run games for the various 2d20 settings which the system is adapted to each individual setting. They all work beautifully and are very cinematic. The 2d20 system is in my top five favorite systems to play and run.
I'm so excited for this game! I was wondering if you could speak to character progression? Is it just adding bonuses to assets etc or is there more to it?
Great review. Wanted some one to a bit of dive into the rules without drowning the rest of us or themselves. Though, the Las weapons are not out lawed or controlled. The shield and las weapon both cause an atomic like explosion when they interact. Additionally slow enough moving objects can peiece a shield. Personal shields are very common. These factors led to mellee weapons to dominate combat.
I’m just getting into Dune. Finished the first novel. Got the RPG. What other books would you consider required reading? Some say just the first 2 or 3. Some say first 6. A few folks say read them all. What’s your opinion?
Good video! I was wondering exactly how the 2d20 system works and this gives me a good idea. I've read a lot of the Dune books and I may have to give this game a shot.
I'm a beginner to TTRPGs, so forgive my ignorance as my experience is strictly with DnD, but I'd imagine the shortcomings you've mentioned can be overcome by the GM/Players making their own homebrew adjustments to their liking? In otherwords, the core game is solid, just adapt it to your pleasure.
As a 35+ year veteran of D&D, I have a hard time playing narrative type games as everything feels too loose and abstracted for me. I really want to like these games and maybe I just need a great narrative GM to get into it.
Could an enterprising player combine a lasgun and a shield generator in a bomb or missile to create a really nasty weapon that doesn't violate the no nukes convention?
Nice rundown of the setting. I'm a Dune fan and I'm excited to hear this got the Dan Wells seal of approval. Vampire has been my go-to political game (forget all that blood-sucking stuff; just put a bunch of players from different clans in the same room with a prince), but I'll def be giving this one a go.
I love everything savage worlds and own a copy of everything pinnacle entertainment puts out. 2d20 is most definitely on that level with savage worlds. I almost own a copy of every setting they have put out for the system. I preordered this back in December.
Ok, it's becoming more and more like Cortex Prime. Drive, Skills, Talents, creating Assets and creating Truths could have been takken from a Cortex Prime game. The difference is the dice used and successes. In Cortex you have an Effect dice that defines how well you did and weapons don't have damage but uses the same Effect dice system.
That's not a bad comparison. It still plays very differently because of the Momentum/Threat economy, but they're definitely following similar trends in narrative gaming.
/pushes up glasses "Aaaaactually..." In the book, the interaction between a shield and a lasgun (which I don't think is strictly a lazer--I think it's an energy weapon of some kind that is poorly named) causes a chain reaction explosion that is on par with a nuclear explosion. It also travels back along the beam and causes a similar explosion at the location of the gun (I know it's weird). Again in the book, the prohibition isn't against lasguns; it's against nuclear weapons. If anyone uses them, the whole imperium comes down on them like a hammer. The problem with using lasguns on shields is that no one can really tell if your forces (because they're certainly dead) used nuclear weapons so they treat you as though they did. Basically you *can* own and use lasguns but you'd better be very careful that your target is not shielded and they usually are.
So I'm still confused on Assets a bit. Let's say that Kara was sneaking through an enemy house and finds a locked door, is it up to the PC to spend dice and tell the GM they got the key "out of thin air" or does the PC have to find a guard with the key? Can they find the guard with the key without spending dice? I read the bit on Assets a few times but really couldn't wrap my head around my above example. I come from a DnD background.
It's definitely more narrative than D&D, so it can be hard to get your head around it. If I were the GM, I would ask the player who suggested "I have the key" to either come up with something else that they could plausibly find just laying around, or to say "I found the guy who has the key" and then play out the scene of trying to get it.
@@danwells9305 Well that is definitely interesting. It sounds like you as the GM have an easier time to build scenarios since you only need to place the challenges. You don't need to seed your encounters with solutions for your players to find. That's very interesting. I can't wait to play and run this game.
9:15 the talk of the actual game starts
I could not agree more about the dinner party scene in the Dune book. My favorite chapter in any book.
Man I love the Conflict system they are using! It really makes the players feel more like a Commander or Spymaster instead of a frontline combat character or spy (altough you can still ofcourse get your hands dirty). The scale just works for a game of Dune!
Green Ronin doesn't have the Song of Ice and Fire license anymore; this system would be perfect for a Westeros RPG.
@@dbrugnani5286 Agreed! AGoT rpg did have a kingdom management meta game though. Not as good as this one.
I just read your first novel, congratulations. I'm not into board games but i just wanted to tell you i really enjoyed the book thank you for writing it. I look forward to similiar stories
This helped to get all of my players stoked for their upcoming campaign in the Imperium! We're all huge Dune lovers and it was such a delight seeing your passion for the world shine through with this amazingly comprehensive overview of the game! Even though we're all new to the 2D20 system, I feel like all of us are ready to use the mechanic for interesting story beats thanks to this video!
This version of the 2d20 system just screams to be adapted to the world of A Song of Ice and Fire! One can only dream...
That would be a great fit
Agreed. This would work really well for A Game of Thrones.
You could totally adapt it for that.
Nice dream, but the Song of Ice and Fire RPG by Green Ronin Publishing was good already. Also, the last two seasons of the TV adaptation killed off a lot of hype around the series.
I mean the game basically already exists, the rules are extremely easy. If you scrap the lore in the book for A Song of Ice and Fire lore, I don't see why you couldn't start preparing a campaign in it tomorrow. The rules as they exist basically perfectly work for a Song of Ice and Fire campaign.
Thanks for the video. Your depth of explanation of the world at the beginning was so immersive. Great overview of the book!
So happy to hear that this is worth looking into -- I was apprehensive about getting into it.
Spot-on observation with John Carter. These (Dune) attributes make way more sense. Hopefully, they can address that in a second edition of that game, because it is very well done otherwise.
I am such a John Carter fanboy, and I was really looking forward to the RPG and in fact gave it a pretty glowing review here on the channel, but in practice it's just...not what I wanted.
@@danwells9305 In practice, it's a simple system but you have to have experienced players who know 1) how to build talents and 2) how to use the attribute combinations on the fly. Even in Star Trek, some of attributes are a little wonky, but that's another review. :)
Burning Wheel also gamifies intentions and goals in a really cool way. I wish more systems did it
I preordered my copy back in December have been excited for this ever since I ran the beta playtest for my group last year. I absolutely love the 2d20 system and run several game settings in this system. I will be starting my DUNE campaign prior to getting my hardcopy.
I REALLY need to try the 2d20 system.
Yes you do. It is a phenomenon system I have run games for the various 2d20 settings which the system is adapted to each individual setting. They all work beautifully and are very cinematic. The 2d20 system is in my top five favorite systems to play and run.
This video has been very helpful. Thank you.
I'm so excited for this game! I was wondering if you could speak to character progression? Is it just adding bonuses to assets etc or is there more to it?
Great review. Wanted some one to a bit of dive into the rules without drowning the rest of us or themselves.
Though, the Las weapons are not out lawed or controlled. The shield and las weapon both cause an atomic like explosion when they interact. Additionally slow enough moving objects can peiece a shield. Personal shields are very common. These factors led to mellee weapons to dominate combat.
Yeah, I definitely misremembered that.
Dan I have a question will there be more zero G books I love the series plssss 🥺
I’m just getting into Dune. Finished the first novel. Got the RPG. What other books would you consider required reading? Some say just the first 2 or 3. Some say first 6. A few folks say read them all. What’s your opinion?
Did you ever see the Last Unicorn Games Dune rpg?
I have not
Good video! I was wondering exactly how the 2d20 system works and this gives me a good idea. I've read a lot of the Dune books and I may have to give this game a shot.
I'm a beginner to TTRPGs, so forgive my ignorance as my experience is strictly with DnD, but I'd imagine the shortcomings you've mentioned can be overcome by the GM/Players making their own homebrew adjustments to their liking? In otherwords, the core game is solid, just adapt it to your pleasure.
As a 35+ year veteran of D&D, I have a hard time playing narrative type games as everything feels too loose and abstracted for me. I really want to like these games and maybe I just need a great narrative GM to get into it.
Could an enterprising player combine a lasgun and a shield generator in a bomb or missile to create a really nasty weapon that doesn't violate the no nukes convention?
Nice rundown of the setting. I'm a Dune fan and I'm excited to hear this got the Dan Wells seal of approval. Vampire has been my go-to political game (forget all that blood-sucking stuff; just put a bunch of players from different clans in the same room with a prince), but I'll def be giving this one a go.
Also I'm sure you don't need more systems to review but Savage Worlds has a new Deadlands version coming out. :)
@@Velzhaed I love Deadlands, I'm going to have to grab that
I love everything savage worlds and own a copy of everything pinnacle entertainment puts out. 2d20 is most definitely on that level with savage worlds. I almost own a copy of every setting they have put out for the system. I preordered this back in December.
Ok, it's becoming more and more like Cortex Prime. Drive, Skills, Talents, creating Assets and creating Truths could have been takken from a Cortex Prime game. The difference is the dice used and successes. In Cortex you have an Effect dice that defines how well you did and weapons don't have damage but uses the same Effect dice system.
That's not a bad comparison. It still plays very differently because of the Momentum/Threat economy, but they're definitely following similar trends in narrative gaming.
I'm not not much of a sci fi person but I will say I loved Dune. Far better the starwars in my opinion. Great vid...
How did you like the new movie? I thought it was pretty good! I've never read the book so I can't compare.
I'm not sure if you take requests but I would love to see a review of Coriolis - The Third Horizon! Keep up the great reviews.
I DO take requests. That's one I've heard of, but never read or played. I'll see if I can snag a copy somewhere.
!!Dune rpg!!!
Dan, you beautiful, wonderful man, have you just sold me the frigging Dune RPG? IT CERTAINLY SEEMS SO!
Seems they just straight up ripped WarHammer 40K …. /s 😂. … ❤ your videos Dan, Sir.
Frank Herbert wrote 5 sequels.
Dude. I thought Les Mis was your favorite.
It's up there.
So, a kamikaze guy with a laser gun can kill anyone? =)
They can kill anyone once. Then the whole galaxy hunts them down and destroys them, and whoever made them a laser, and all of their families.
/pushes up glasses "Aaaaactually..."
In the book, the interaction between a shield and a lasgun (which I don't think is strictly a lazer--I think it's an energy weapon of some kind that is poorly named) causes a chain reaction explosion that is on par with a nuclear explosion. It also travels back along the beam and causes a similar explosion at the location of the gun (I know it's weird).
Again in the book, the prohibition isn't against lasguns; it's against nuclear weapons. If anyone uses them, the whole imperium comes down on them like a hammer. The problem with using lasguns on shields is that no one can really tell if your forces (because they're certainly dead) used nuclear weapons so they treat you as though they did.
Basically you *can* own and use lasguns but you'd better be very careful that your target is not shielded and they usually are.
@@shaunwhitfield7953 You are correct. I was oversimplifying
you lost me at “the bh/kja books are good”
Dune is my favorite book ever, and nothing will compare to that, but I like the new ones too.
So I'm still confused on Assets a bit. Let's say that Kara was sneaking through an enemy house and finds a locked door, is it up to the PC to spend dice and tell the GM they got the key "out of thin air" or does the PC have to find a guard with the key? Can they find the guard with the key without spending dice? I read the bit on Assets a few times but really couldn't wrap my head around my above example.
I come from a DnD background.
It's definitely more narrative than D&D, so it can be hard to get your head around it. If I were the GM, I would ask the player who suggested "I have the key" to either come up with something else that they could plausibly find just laying around, or to say "I found the guy who has the key" and then play out the scene of trying to get it.
@@danwells9305 Well that is definitely interesting. It sounds like you as the GM have an easier time to build scenarios since you only need to place the challenges. You don't need to seed your encounters with solutions for your players to find. That's very interesting. I can't wait to play and run this game.
You remember that you have a keycode decoder or picklocks in your backpack, this gives you an extra success on your roll.