Love this game, and very glad to see it on AFK. One rules clarification for those watching: Leaders don’t automatically die if your side loses combat. Leaders die as a result of treachery cards, or being revealed as a traitor. Doesn’t swing this game at all, but it’s one of many rules quirks found in “Dune.”
Also you can't revive any leaders normally until they all are in the tanks, and the max number of non-leader revives you get a turn is 3, if you already get 3 (see fremen) you can't pay spice for more.
Love the gameplay. Some minor rule corrections - 26:05 You deploy into STRONGHOLDS for 1 troop for 1 spice; You can deploy 1 troop for 2 spice into non-stronghold areas and not into the Storm. Payment goes to the Spicing Guild player (if possible). Also, one movement from one area to an adjacent area, unless you have access to the Ornicopters (which allow 3 as correctly shown at 27:44.
28:33 - players may deploy into sand or rock areas without limits; the rule mixup is when you deploy into a stronghold, only 2 factions/alliances may deploy into one at one time.
More dune! Just watched MCDM Plays and they nailed it. Loves the syfy series, Lynch's film and especially Dune2 and its descendants[c&c, emperor:battle for dune, dune2k]
From what I've heard, Dune is less about drug addiction than it is over-dependence on a single resource. It is also apparently a deliberate inversion of Joseph Campbell's Hero's Journey because apparently the author hated the concept. To be fair, I rather hate Joseph Campbell's Hero of a Thousand Faces too, but more in its claim that all myths and all stories follow his formula because they don't. Using the Hero's Journey to base a story on is fine, sure, but not all stories match Campbell.
@@AnonYMooseBoG It must be oil because, if I recall correctly, I read somewhere that Frank Herbert had some type of position as a british representative in the arab countries sometime before writing the book. The whole concept surrounding Dune (the unforgiving desert, the myriad of words borrowed from arab languages, the feuding houses for a single resource on which transportation is reliant, etc...) is inspired in the political situation arab countries had when they rose as the main oil producers in the mid-twentieth century. For example, it isn't hard to establish parallelisms between the CHOAM and the Guild with real life entities like the OPEC
@@AnonYMooseBoG It seems I wasn't rememebering correctly at all about him being a british representative (he's not even british, lol, my bad). Nevertheless, I think the rest of my point still stands.
When I first got into board games as an adult my one bit of geek cred was that I'd actually play'd the original version of Dune (this Dune I should say). My parents bought a copy in England in the 1970's and brought it over with them to Canada in the 80's where I played it in the mid to late 90's. It's interesting to see how much it has both changed and remained the same through the editions..
@@EightThreeEight It's a little hard to remember exact things off the cuff. If memory serves the big ones were some obvious rule patches to fix some broken combos and characters, like how the emperor got the money back from his own purchases or the spacer guild got full discount, I think another faction had one for restoration. I seem to remember some very abuseable combos with those (or maybe we just got the rules wrong). The storm seems more balanced and I believe there were some map tweaks as well. I remember there being a mountain wall that could protect the troops in its lee... and a card that blow it up just to make life more complicated. And just a bunch of minor quality of life tweaks in general, like I don't think there was a turn limit. Also just the general differences in part quality, it used to be just general colored pieces of thin cardboard for troops and the player shields used to be a smaller (but more complicated artwork) box thing that fell over even more easily if you tried to stand it up.
@@EightThreeEight Oh certainly. Although not as pure an improvement that it appears as first, there were a few interesting artistic choices for components in the original that some might prefer so that might be a wash. And you could implement most of the rules changes if you knew them. I'd still say get the new edition, it's better and easier, but if you had the chance to get a good condition version of the old one at a garage sale for $5 (fat chance of that!) it would still be a better choice then shelling out full price for the new.
Holders of Arakeen and Carthag also gain spice at the beginning of the round. Also, in battle, you are allowed to play two treachery cards; one weapon and one defence, either of which can be a worthless card if you need to get rid of some.
Wasn't the transition from Harkonnen to Atreides about how the spice is so pivotal that no one House can be allowed to control Arrakis for long? The Emperor grants control to a House for a short period, but not long enough to eclipse the Corrinos?
12:09 WTF? You are confusing Sting's character with his uncle the Baron, and he doesn't get "shot up with diseases," he has diseases that are treated by a doctor who acts like he gets off on treating the Baron's boils. The diseases and the heart plugs are not in the books, those were David Lynch's additions for the film. Most of the weird crap in that film isn't in the books.
Harkonnens had power because they had control of an army from the 2nd worst planet in existence that could be lived on, dune was the first and that is the power up for armies. Worse shit you grow up with is just level ups. Iirc harkonens were like the walmart electric cart people, not really fighters.
Love this game, and very glad to see it on AFK. One rules clarification for those watching: Leaders don’t automatically die if your side loses combat. Leaders die as a result of treachery cards, or being revealed as a traitor. Doesn’t swing this game at all, but it’s one of many rules quirks found in “Dune.”
Also you can't revive any leaders normally until they all are in the tanks, and the max number of non-leader revives you get a turn is 3, if you already get 3 (see fremen) you can't pay spice for more.
InsaneMuadib I get *why* that’s a rule, but it always seemed to incentivize fighting over the strongholds and ignoring the rest of the map.
@@ChrisWood you can land in a stronghold, then move out, utilizing ornithopters if you land in Arakeen or Carthag.
"I am once again asking for your Spice." -Bernie Sanders 10,191.
The Bene Geserit, everg single turn.
perhaps the right question to ask is "are you going to play a shield ?"
28:26 wrong, only applies to Stronghold. Three or more factions can be in a sand or rock territory.
Watching so many mistakes, but its one of the few Dune streams so I keep watching
In combat, a leader doesn't do because of losing the battle; they must be killed by a treachery card in battle.
Love the gameplay. Some minor rule corrections - 26:05 You deploy into STRONGHOLDS for 1 troop for 1 spice; You can deploy 1 troop for 2 spice into non-stronghold areas and not into the Storm. Payment goes to the Spicing Guild player (if possible). Also, one movement from one area to an adjacent area, unless you have access to the Ornicopters (which allow 3 as correctly shown at 27:44.
28:33 - players may deploy into sand or rock areas without limits; the rule mixup is when you deploy into a stronghold, only 2 factions/alliances may deploy into one at one time.
Love Dune, would love to see LRR play it with the full 6.
Love the new intro, also this game is amazing!
I just noticed that Adam's cards in the intro are HO CHI MINH CITY!
TamesLovesGames HO CHI MINH CITY !
@@raincoast_bear HO-chi-min-CI-ty!
More dune! Just watched MCDM Plays and they nailed it.
Loves the syfy series, Lynch's film and especially Dune2 and its descendants[c&c, emperor:battle for dune, dune2k]
Can someone tell me the song they're referencing starting at 1:39:45?
what happened to the Fremen special power to know how far the storm is moving each turn? and no one is selling information??
This is the GaleForce9 edition, and that ability is locked behind the Advanced Rules.
I'm pretty sure the storm cards get shuffled before each reveal.
beaming into a city is also cheaper than beaming into the desert.
I would love to see you play this again!
From what I've heard, Dune is less about drug addiction than it is over-dependence on a single resource. It is also apparently a deliberate inversion of Joseph Campbell's Hero's Journey because apparently the author hated the concept.
To be fair, I rather hate Joseph Campbell's Hero of a Thousand Faces too, but more in its claim that all myths and all stories follow his formula because they don't. Using the Hero's Journey to base a story on is fine, sure, but not all stories match Campbell.
I’m pretty sure that the spice melange is supposed to be the equivalent of oil in the real world
@@hotshot5164 Oil's the obvious comparison, but the point is more about resource scarcity in general than it is about any specific resource.
@@AnonYMooseBoG It must be oil because, if I recall correctly, I read somewhere that Frank Herbert had some type of position as a british representative in the arab countries sometime before writing the book. The whole concept surrounding Dune (the unforgiving desert, the myriad of words borrowed from arab languages, the feuding houses for a single resource on which transportation is reliant, etc...) is inspired in the political situation arab countries had when they rose as the main oil producers in the mid-twentieth century. For example, it isn't hard to establish parallelisms between the CHOAM and the Guild with real life entities like the OPEC
@@AnonYMooseBoG It seems I wasn't rememebering correctly at all about him being a british representative (he's not even british, lol, my bad).
Nevertheless, I think the rest of my point still stands.
When I first got into board games as an adult my one bit of geek cred was that I'd actually play'd the original version of Dune (this Dune I should say). My parents bought a copy in England in the 1970's and brought it over with them to Canada in the 80's where I played it in the mid to late 90's. It's interesting to see how much it has both changed and remained the same through the editions..
What are those changes, out of curiosity?
@@EightThreeEight It's a little hard to remember exact things off the cuff. If memory serves the big ones were some obvious rule patches to fix some broken combos and characters, like how the emperor got the money back from his own purchases or the spacer guild got full discount, I think another faction had one for restoration. I seem to remember some very abuseable combos with those (or maybe we just got the rules wrong). The storm seems more balanced and I believe there were some map tweaks as well. I remember there being a mountain wall that could protect the troops in its lee... and a card that blow it up just to make life more complicated. And just a bunch of minor quality of life tweaks in general, like I don't think there was a turn limit. Also just the general differences in part quality, it used to be just general colored pieces of thin cardboard for troops and the player shields used to be a smaller (but more complicated artwork) box thing that fell over even more easily if you tried to stand it up.
@@snvhill So would you say this newer edition is an improvement over the original? Aside from the obviously better component quality.
@@EightThreeEight Oh certainly. Although not as pure an improvement that it appears as first, there were a few interesting artistic choices for components in the original that some might prefer so that might be a wash. And you could implement most of the rules changes if you knew them. I'd still say get the new edition, it's better and easier, but if you had the chance to get a good condition version of the old one at a garage sale for $5 (fat chance of that!) it would still be a better choice then shelling out full price for the new.
Oh geez someone teach Nelson and Ben how to fight correctly.
The spice must flow. Fear is the mind-killer.
You guys are playing it wrong.
It costs 2 spice per unit to ship to the desert.
Holders of Arakeen and Carthag also gain spice at the beginning of the round. Also, in battle, you are allowed to play two treachery cards; one weapon and one defence, either of which can be a worthless card if you need to get rid of some.
Three cards if you're also playing a cheap hero instead of a leader and are banking on just being able to dial a win.
You are correct about the treachery cards.
The spice for holding Carthag and Arrakeen is only in the advanced rules.
Enagement enagage! I love this IP, and it's nice to have y'all chattering away on my second monitor. Makes isolating less uh.. isolaty.
0:29, MB.mkV AFK intro SO GOOD~.
I was hoping LRR would play this! Engaging as instructed.
Very good explained. Thank you for teach to play the game.
Wasn't the transition from Harkonnen to Atreides about how the spice is so pivotal that no one House can be allowed to control Arrakis for long? The Emperor grants control to a House for a short period, but not long enough to eclipse the Corrinos?
Love the new intro
Just like the new movie, I have only watched 1/3 of this video.
Everybody brings up the movie, but there was a miniseries in 2000 I think was a superior interpretation. www.imdb.com/title/tt0142032/
More faithful to the book? Yes. Superior? Up for debate.
Dune without Atreides, Harkonnen own dune, End. Love Ian
I love this game!
You guys messed up on paying out spice for owning arokeen and carthag.
That's an advanced gameplay rule.
12:09 WTF? You are confusing Sting's character with his uncle the Baron, and he doesn't get "shot up with diseases," he has diseases that are treated by a doctor who acts like he gets off on treating the Baron's boils. The diseases and the heart plugs are not in the books, those were David Lynch's additions for the film. Most of the weird crap in that film isn't in the books.
When has CHOAM ever been charitable???
This is great!
Spicey Nuggets are a Wendy's thing.
I. DECLARE. CHOAM CHARITYYY!!
Ben, don’t feel bad about the movie. It’s really bad. The books are good.
A lot of misplays but still fun to watch.
Punching in this engagement.
I AM ENGAGING BECAUSE BEN TOLD ME TO
Nelson, SHOUT OUT to YELLOWJACKET Comics:p
I lOVE IT
I tried to stop watching but I was just to engaged
Harkonnens had power because they had control of an army from the 2nd worst planet in existence that could be lived on, dune was the first and that is the power up for armies. Worse shit you grow up with is just level ups.
Iirc harkonens were like the walmart electric cart people, not really fighters.
The Sardaukar - raised on Salusa Secundus, the second harshest habitable planet in the known universe - serve House Corrino, not House Harkonnen.
love the new intro.