Varus is getting a NEW PASSIVE! (changed already - check description for updated vid)

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  • Опубликовано: 10 июн 2024
  • This is what is going to live servers: • NEW UPDATED Varus Pass...
    Reddit thread: / pbe_datamine_2024_june...
    ➤ Send me your replays here: vandiril88@gmail.com
    ➤ Follow me on Twitter: / vandiril
    I’m part of the official League Partner Program with Riot Games. You can read about the program here:
    partners.leagueoflegends.com/...
  • ИгрыИгры

Комментарии • 582

  • @Vandiril
    @Vandiril  21 день назад +2

    THIS HAS BEEN CHANGED SINCE - on-hit Varus got buffed - you can see changes shipped to Patch 14.13 here:
    ruclips.net/video/3z_7sTMqKtc/видео.html

  • @suz1695
    @suz1695 Месяц назад +2202

    That passive is like jinx but on sleep medication pills

    • @woogiewoogie0012
      @woogiewoogie0012 Месяц назад +1

      “You think I’m crazy…? 🥱 you should seeeee myyy sisterrrr… 😴”

    • @penjamin1479
      @penjamin1479 Месяц назад +162

      Jinx on mood stabilizers

    • @nsotomayor6024
      @nsotomayor6024 Месяц назад +67

      Powder passive

    • @slayerzing2
      @slayerzing2 Месяц назад

      his passive is already that

    • @itzblacknred
      @itzblacknred Месяц назад +17

      Jinx: GET EXCITED!
      Varus: Get decaf.

  • @phaserush1024
    @phaserush1024 Месяц назад +1709

    so many spaceglide nerfs... these are dark days

    • @nemesis6057
      @nemesis6057 Месяц назад +22

      Istg if they nerf sivir passive I riot

    • @dankmemes8254
      @dankmemes8254 Месяц назад +60

      Oh no
      Anyways ult q AP varus combo

    • @skya6863
      @skya6863 Месяц назад +86

      This is basically an attack speed varus buff because you would overcap attack speed by a lot with the passive on with only bork guinsoo, now the passive is still useful after 2 items

    • @draugr121
      @draugr121 Месяц назад +64

      ​@@skya6863 Well it kinda is a buff but that applies only in late game. Early game your attack speed will suck.

    • @teeman7137
      @teeman7137 Месяц назад +9

      I mean attack speed varus meta wasnt the intention of his kit after all. He was just kog 2.0 at this point

  • @DwarfVeigar
    @DwarfVeigar Месяц назад +125

    Now I can have more ad when I miss Varus' arrows 😎

  • @thekilleryellowduck
    @thekilleryellowduck Месяц назад +501

    I will miss the URF varus Minigun 🙏

    • @konjikinoyami2412
      @konjikinoyami2412 Месяц назад +8

      dont need minigun if you can have a bazooka

    • @JA-nv4zb
      @JA-nv4zb Месяц назад +35

      ​@@konjikinoyami2412 its not fun to one shot i like making my enemies think they have a chance

    • @hootle3745
      @hootle3745 Месяц назад

      @@JA-nv4zbREAL you miss out on all the satisfaction when they explode immediately

    • @paulvarus859
      @paulvarus859 Месяц назад +1

      ​@@JA-nv4zb that's the thrill of varus. Having enemies at the mercy of your Qs.

    • @mr.fortunewr8399
      @mr.fortunewr8399 Месяц назад +2

      At that time lethal tempo was gone. It's no longer the urf that I've used to know.

  • @Chrissy717
    @Chrissy717 Месяц назад +661

    Cool. More lethality varus. That's definitely what we needed. Thanks.

    • @Vandiril
      @Vandiril  Месяц назад +202

      Yeah slightly concerned about this one - curious how Lethality / niche full AP builds gonna do now.

    • @Doublejho
      @Doublejho Месяц назад +1

      it's not like items like kraken slayer, yun tal, runaan's, his W and abilities, etc, don't scale off of AP and AD, though?

    • @BaS12241
      @BaS12241 Месяц назад +8

      If anything this just nerfs hail of blades on hit varus, which was my favorite eay of playing varus... i think it is still viable but eerly trades after killing the canon minion while the enemy adc is trying to kill yours are not gonna be as good anymore

    • @boldisordorin9010
      @boldisordorin9010 Месяц назад +4

      ​@@Doublejho kraken slayer doesnt scale

    • @Doublejho
      @Doublejho Месяц назад +2

      @@boldisordorin9010 oops my bad, too much arena

  • @jANMxRin
    @jANMxRin Месяц назад +106

    as a varus main, that doesnt play lethality, im shattered

    • @billyjoe8185
      @billyjoe8185 Месяц назад +7

      Onhit varus was always more fun, rip

    • @jANMxRin
      @jANMxRin Месяц назад +2

      @@billyjoe8185 maybe it will be better for on hit, but it wont feel the same, i wished they would have changed him otherwise

    • @trackts
      @trackts Месяц назад +1

      ​​@@jANMxRin no way it will be better for on-hit since on-hit passives like Kraken no longer benefit from AD scaling.
      Now it will be either lethality or crit.

    • @jANMxRin
      @jANMxRin Месяц назад

      @@trackts no one plays kraken tho

    • @setheusmyoree7925
      @setheusmyoree7925 Месяц назад

      yep On-Hit Var is much more exciting and hard to play. RIP AS Var

  • @baquene9049
    @baquene9049 Месяц назад +261

    As a varus OTP i hate this, I like on hit builds so much more than lethality...

    • @LightshaverConstellation
      @LightshaverConstellation Месяц назад +10

      Same. I liked lethality but I preferred playing on hit most of the time

    • @enderforces7013
      @enderforces7013 Месяц назад +17

      lethality is the hobo playstyle. Why learn to kite when you can just press Q

    • @ninex9631
      @ninex9631 Месяц назад +4

      Yeah that's kind of bullshit
      I mean they're pushing adcs to build lethality so much
      And don't worry
      As kalista main I get your pain
      They deleted the only rune viable to us (unless you play this bitchy lethality hail of blades)
      Sadly they make the game easier and easier making niche characters less unique

    • @mechanicalsilence1
      @mechanicalsilence1 Месяц назад +3

      Without lethal tempo his passive is only useful early game, late game you can reach the attack speed cap on a single minion kill so half of his passive is useless.

    • @cozybones4037
      @cozybones4037 Месяц назад

      Go play it for yourself. Onhit still feels just as good and maybe even better in some ways

  • @ardartrin3769
    @ardartrin3769 Месяц назад +623

    Well this passive at least supports all 3 Varus playstyle, be it onhit, pen or ap

    • @mark-sj1cn
      @mark-sj1cn Месяц назад +184

      Ap varus really liked the attack speed for the waveclear and dps, not sure if he wants to gain ap after he already used his combo either

    • @laugerasmussen8949
      @laugerasmussen8949 Месяц назад +63

      Still probably means varus is pretty gutted, and his winrate is definatly gonna take a hit, the atk speed was so vital for varus being a good blind pick, and made him possible to play when behind. A little bit of ap and ad does not compensate his loss in atk speed. Pen build is also gonna be a lot more difficult since now you won't have any atk speed, though onhit and ap will defintly survive.

    • @RobotboyX2
      @RobotboyX2 Месяц назад +6

      pretty sure this change is supposed to attack both poke and ap varus, since they got msot of their atk speed from passive, which especially for pen varus was important to trade in closer range

    • @TheJerbol
      @TheJerbol Месяц назад

      @@laugerasmussen8949 Poke varus is so much stronger though

    • @the_last_ballad
      @the_last_ballad Месяц назад +3

      ​@@mark-sj1cn yes, but the argument wasn't "it supports it better" but rather "it supports all 3"

  • @lucidacake5327
    @lucidacake5327 Месяц назад +642

    Hello Varus main here, his active W missing health damage has always scaled with how long you charge his Q, therefore it definitely is a nerf.
    Edit: This has since been changed and edited in the video because Vandiril is a chad.

    • @TheJpiscool
      @TheJpiscool Месяц назад +129

      AP varus player here. If these changes go to live i will be ex ap varus player.

    • @theamazingnarku
      @theamazingnarku Месяц назад +3

      @@TheJpiscool😭😭😭😭 ex ap is wild

    • @cozybones4037
      @cozybones4037 Месяц назад +7

      Varus main here, I just played it on PBE and it feels like a buff. Your passive compensates for what you're not building instead of giving you more of what you're already building.

    • @shadows_star
      @shadows_star Месяц назад +1

      He said that the w seems to scale its refund to charge time too. The damage is well known.

    • @lucidacake5327
      @lucidacake5327 Месяц назад +13

      @@shadows_star He said the damage 'now' scales with charge time, making it a buff, but it's always been a thing. My main point it's a nerf to W active. But since he has edited the video so it's all fixed now.

  • @JJBeauregard1
    @JJBeauregard1 Месяц назад +92

    After the removal of Lethal Tempo and now changes like this I get the feeling Riot is trying to change "glider" champions with a lot of attack speed. It wouldn't surprise me to see more changes to other high attack speed ADCs in the future. As to why, maybe Riot wants to make these champions more new-player-friendly? I don't know though.

    • @yellybeam2869
      @yellybeam2869 Месяц назад +21

      The game will never be new-player friendly. They should stop changing the game so often and focus more on champ balancing/rank system/matchmaking. After playing actively since s2 I've been distancing myself from it because of how badly the game feels to play.

    • @enderforces7013
      @enderforces7013 Месяц назад +28

      that's the thing. There's a reason why adcs are so much less than other champions. Cause they're much more similar to each other compared to other lanes. Riot trying to unify all types of adcs just creates an unhealthy meta of 2-3 adcs being the ones numerically stronger and the others just sucking. adcs should have much more variety in playstyle and building. Nobody needs varus to be just like every other adc, but riot is stupid.

    • @tranducquang5912
      @tranducquang5912 Месяц назад +6

      @@yellybeam2869 Changing the game is what keeps the game alive. Lol being the same for years is incredibly stale, and riot changes to the game are laughable when comparing to actual game changing stuff like how DOTA literally changes the map and how some champion functions almost every year. the most major change league has mostly comes from items and thats good and all but game plays out almost the same. Dota sometimes even changes priority on Objectives and wave management

    • @jacobnorris8256
      @jacobnorris8256 Месяц назад +1

      @@enderforces7013 Except "glider" champions are by far the most samey champions in the game...

    • @enderforces7013
      @enderforces7013 Месяц назад

      @@jacobnorris8256 kog, varus, vayne, ashe and kalista all play very differently dude. Not really sure where you're going

  • @ragganmore6113
    @ragganmore6113 Месяц назад +94

    As a Varus enjoyer, this seems like a nerf across the board. Let me explain:
    - Reducing his Base AD but putting it on the passive is just a flat out nerf level 1. And everywhere thereafter where he does not have acces to minions. Losing 3 AD is losing 3 AD. That's big on an ADC. Not like he gains 3AD instead of Attack Speed. He just loses the Passive Attack Speed and the values of the level 1 passive get deducted from his base stats, so he needs to trigger the passive to be where he is now without it.
    - Having Flat Stats instead of Attackspeed on the Passive hurts all 3 of his current playstyles.
    -- On Hit Varus does not really benefit too much from flat AD as his Damage comes from triggering the Passive On-Hit Effects of his Items rapidly. Sure more AD does not hurt, but additional Attackspeed is prefered.
    -- Lethality Varus might benefit from this, but would require to clear waves while siegeing to get the Buff and then use the Windows of the Passive for stronger poke, but once a fight breaks out and he kills a champion, his Abilities will be on cooldown from killing. Leaving him with very low dps to continue the fight, which currently get's compensated by his passive, which allows him to still turn out, not insane amounts, but still threatening amounts of damage. Fights around River Objectives or Skirmishes in the Jungle will leave hin in a worse state as he won't get the bonus until he gets a takedown (same as now) but takedown bonuses are less beneficial until his Abilities come back off cooldown.
    -- AP Varus might get hit the worst, as they'd need to execute a Minion for their Ult combo to then benefit from the passive and have even greater struggle to apply further stacks to targets without the added attackspeed from the passive once their Ult is on Cooldown. A bit of extra AP from the Passive is not gonna make up for a potentially lost stack because you had to get the detonation off before being able to get the 3rd auto in. But i play very little AP Varus, so maybe i'm misjudging here.
    - Lasthitting in Lane might be even more of an Issue. Varus was always reliant on his passive Attackspeed to make Lasthitting feel good because his base wind up animation is jank.
    - Having his W Bonusdmg scale with Points in the Ability instead of his Levels will hurt Lethality Varus as they rank up QEW. Lethality Varus never really cared much for the stack dmg from the W, mostly about the W active Q increase.
    - The Active W Q increase already scales with Chargetime, so this just gets nerfed from 6-14% (9-21% charged) to 6-10% (9-15% charged).
    Also, to put gold values for Champion Takedowns into perspective.
    Current Level 11 Varus gains 54% Attackspeed (40% + 40% of Bonus Attackspeed, which he gains 35% of from Levels) = 1620g
    New Level 11 Varus gains 24 AD & 40 AP = 840g & 800g for a total of 1640g of split stats.
    Current Level 18 Varus gains 67% Attackspeed (40% + 40% of Bonus Attackspee, which he gains 68% of from Levels) = 2010
    New Level 18 Varus gains 30 AD & 50 AP = 1050g & 1000g for a total of 2050g of split stats.
    Personally i prefer the full value of Attackspeed over the half value of stats for whatever playstyle i choose. But that might just be personal preference.
    Sad to see my favorite ADC get taken a dump on by Riot while Jinx is allowed to stay in the state she is.

    • @luissalvadorangulolira9759
      @luissalvadorangulolira9759 Месяц назад +6

      I ain't reading allat

    • @danielsk8p
      @danielsk8p Месяц назад +2

      Great analysis thanks

    • @Oszilator
      @Oszilator Месяц назад

      I dont think ap will get so much worse. You just do RWQ and onehit everyone, if you go hob you get the 3 stacks out you need. And with w max and nashors your lane should be fine.
      But im low elo so idk

    • @cozybones4037
      @cozybones4037 Месяц назад

      Dude did you even play with the changes before writing this? It's legit not that bad.

    • @ssrubenmf7296
      @ssrubenmf7296 Месяц назад +3

      I agree with the statement, I honestly hate the change on the passive, it's going to be really difficult to adapt at last hitting without the extra AS, hope that at least the passive change doesn't reach the main server.

  • @walkelftexasranger
    @walkelftexasranger Месяц назад +249

    Why are they changing something that's not problem?
    The only change Varus needs is revert to Q indicator...

    • @destinedtogame
      @destinedtogame Месяц назад +51

      Pro play

    • @lubue5795
      @lubue5795 Месяц назад +31

      @@destinedtogame Not even.
      Varus only gets picked in pro right now when all the good options are banned.
      I think this is just so that his passiv is more usable for his many different builds, as both AP and Lethality Varus barely benefited from his the AS, while On-hit Varus would frequently run into the AS cap, now that lethal is gone.

    • @krystians2016
      @krystians2016 Месяц назад +9

      100% true those changes are trashhhhhhhhhhhhhhhhhhhhhhhh

    • @ragaw3212
      @ragaw3212 Месяц назад +3

      Imo it's nerf to lethality poke varus. As lethality Varus you don't need to build as at all cause the passive. In lane you kill minion and you have over 1AS which is enough and in late game you just oneshot 1 enemy champion and get mega AS buff.

    • @flu1d885
      @flu1d885 Месяц назад

      ​@@lubue5795is he I remember varus perma pick ban not too long ago

  • @hubertdabrowski3548
    @hubertdabrowski3548 Месяц назад +68

    This just looks like hard a hard nerf over all. You lose 3 ad to get it back from passive but lose attack speed. Less damage on empowered w. And the little scaling empowered w has gets delayed becuase you wont put 2nd point in to it before level 8.

    • @lubue5795
      @lubue5795 Месяц назад +4

      To me this looks like a buff overall.
      Current Varus already goes lethality and does most of his damage with spells and not autos, so the new passiv should be much better. Even for on-hit Varus I think it's stronger as all the AS you buy synergiezes well with the AP and AD steroid.
      And while his burst is down, he gets way more CD reduction. So if you mange to weave autos and spells together, his DPS should be up compared to now.
      I think it's a really interesting idea as they seemingly try to make Varus a DPS caster instead of a burst caster, while also lowering his early game lane bullying but make his late game better.

    • @userunnamed5204
      @userunnamed5204 Месяц назад +6

      @@lubue5795 passive ad/ap numbers are sad, and Varus already has a lot of AD in his build, so AS is simply more valuable for laning/waveclearing/procing W

    • @zeal6113
      @zeal6113 Месяц назад +1

      This is clearly a buff. If you play Varus and go for an on-hit build, you know that by building 2 attack speed items, you already have a maximum of 2.50 attack speed in the mid game. In other words, your passive of killing champions/minions and gaining attack speed is completely useless. You are wasting the value of the attack speed from the items. As I only play on-hit Varus, now I can complete his build without feeling like I'm throwing gold away.

    • @zeal6113
      @zeal6113 Месяц назад

      Now for lethality Varus, I don't know how this will affect him since there will probably be a lack of attack speed in the build.

    • @Saint-Soren
      @Saint-Soren Месяц назад +3

      @@zeal6113 no this is 100% a nerf because if you kill a minion before trading you will almost always win the trade in laning phase because of the AS in laning phase, since it lets you proc your w faster and easier. instead of just making it like jinx and letting it go past the cap they straight up just removed it and made it worse

  • @vendolanz6711
    @vendolanz6711 Месяц назад +149

    But why tho...

    • @seanshroom
      @seanshroom Месяц назад +3

      Jinx passive is just cooler varus passive(old)

    • @gaze2156
      @gaze2156 Месяц назад +4

      Attack speed really only helped on-hit Varus and it makes him hit the AS cap really easily
      This change benefits all Varus builds and all of his abilities, not just his attacks.

    • @silverwing5254
      @silverwing5254 Месяц назад

      Because damage number go up.

    • @BLYP99
      @BLYP99 Месяц назад

      Bcs its toxic for for the game 🤓👆

    • @rouxquier6578
      @rouxquier6578 Месяц назад

      Why not? 🙎🏿‍♀️

  • @riven4121
    @riven4121 Месяц назад +27

    ...but why?

  • @LionelWawerek
    @LionelWawerek Месяц назад +16

    Someone on the League Reddit was answering „Which champion would you make a change for, that could buff it without being op“ not even a week ago.
    This person suggested: „Varus passive and make it like Jinx, where his AS cap gets removed while he is in the passive“
    Oh, they will fall down to hell when they see these changes 😂😂

  • @vilelon3160
    @vilelon3160 Месяц назад +3

    Just a small correction: varus already has the Q charge time scaling on his W active, its just a nerf at all times, not a buff if you charge your Q

  • @ButterNuss.
    @ButterNuss. Месяц назад +3

    Dark Harvest needs 20 Stacks to go even with the old one.. After that its an increase, but due it being a rune mainly meant for assassins and snowballing, this is a hit.

  • @Dragonburn71
    @Dragonburn71 Месяц назад +4

    From the perspective of a Varus OTP (ADC primarily) A lot of people are overlooking the base ad change paired with the new passive and how it affects his laning phase as an ADC before he’s even purchased anything. For Ap varus mid he’s probably going to still out push mages and assassins level 1 anyways.
    For Botlane, losing 3 AD level one and gaining it back through his passive while gaining no attack speed means as an ADC Varus’s early game has taken a substantial hit seeing as he can’t get prio nearly as easily anymore. At level one playing Varus with his passive active is the same as playing current Varus without his passive active. This makes it much harder to guarantee prio in lane to hit level 2 first and get a good trade. Varus hitting level 2 second makes lane much harder to play because he’s much more vulnerable to poke and engage when he lacks the threat of damage and when enemy bot lane doesn’t have to focus on the wave because they’re no longer being out shoved. his trading patterns are only good early game because of how W interacts with his abilities in short early game trades (including his AS passive allowing PTA and 3 blights to be applied easier). Suddenly he’s way more vulnerable to having his early game go poorly when his laning phase is meant to be a strong point. It really encourages a non-interactive play style that I’m not a fan of as it makes builds other than lethality much harder to justify since they have some pretty expensive first items.
    I wouldn’t say lethality necessarily benefits from this patch because while the passive will be good going into mid game, W’s missing HP damage is now based on ability rank and not Varus’s level making it harder to secure those WQ burst kills when maxing Q->E->W.

    • @glacier_10_years_ago
      @glacier_10_years_ago Месяц назад

      what do you think about burst ap varus tho, straight up a buff no?

    • @Dragonburn71
      @Dragonburn71 Месяц назад

      @@glacier_10_years_ago Sort of, while his mid and late game get stronger, his early game is still weaker and he relies on his early game strength to reach his needed items as fast as possible and to keep mages who can out range him or assassin who can just run him down from matching his gold(assuming we’re talking about ap varus mid). AP varus is so unique because he has the early game of a snowballing marksmen and the late game of scaling mage, but these changes will nudge him towards playing a lot safer early game, lowering his kill potential in lane pre-level 6 while also not really helping his Q/WQ until level 9. The passive uptime prior to level 9 isn’t long enough for his Q to charge and for you to stack blight, even with hail of blades. It will make his first item harder to reach because early kills will become more difficult to secure.
      His mid to late game will be better especially with transcendence reducing his WQ’s cooldown much faster on kill so he can really get the full potential out of the ap spike(Varus with deathcap will love this new passive).
      So while it is an improvement for AP varus later in the game on paper, his early game has still taken a hit so he most likely will reach his items later current patch as well which makes it more of a trade off than a straight up buff.

    • @glacier_10_years_ago
      @glacier_10_years_ago Месяц назад

      I honestlyonly play ap varus for fun so this is a huge revive to a dead meme build, thanks for the explanation

    • @justascomplicated8182
      @justascomplicated8182 Месяц назад +1

      Ap varus isn't real anymore since they gutted him due to top abuse and with the base % on w going down even further it's pretty much ogre.
      Hard to see what the justification for this change is. His current passive is broken, but he's never more than a suboptimal flex pick so this will likely just take him out of relevance. Especially with lethality Kalista around, there will be no reason to pick varus beside 4fun. Rip

  • @Flechashe
    @Flechashe Месяц назад +8

    It says those values "still" scale up based on Q charge time. It was already the case, the mechanic is not being introduced with this change.

  • @fullsoul5727
    @fullsoul5727 22 дня назад

    electrocute and dark harvest changes actually seem really nice. they shift them into more specialized niches and give them more identity as keystones.
    - dh = snowball stacking keystone
    - elec = early game trading/burst keystone

  • @Lilp2020
    @Lilp2020 Месяц назад +2

    We about to go from Serrated Dirk power spike to Long Sword power spike with those Electrocute changes.

    • @sevaneken3461
      @sevaneken3461 Месяц назад +1

      Doran powerspike with some talon mains

  • @HowToActivateNeurons
    @HowToActivateNeurons Месяц назад +4

    No more guma machine gun....

  • @sebestyenviktor4316
    @sebestyenviktor4316 Месяц назад +2

    They increased the stats on pbe to 3-20ad 8-35ap (16-40ad 30-70ap), so it is much better, but is still subject to change

  • @serialpeper5610
    @serialpeper5610 Месяц назад

    That's nice for Varus. With the 2.5 attack speed cap it had no sense to still play him with on hit effects.

  • @OfficialJabe
    @OfficialJabe 28 дней назад

    Bro you guys had the best take on caitlyn clark i never knew maui could be such a savage

  • @kiryuamanohanzo408
    @kiryuamanohanzo408 Месяц назад

    The passive when kill Champs is also have time countdown right?

  • @emranao
    @emranao Месяц назад

    that's so nice. varus needed that

  • @galdorg4996
    @galdorg4996 Месяц назад

    As a varus enjoyer, I’m p sure this is not better than the old passive, at least for aa range fights. because as with ad or on hit build, well you know, but for ap it helped cycle your spells woth w cooldown reset mechanic.
    I obviously expect this to be much stronger for long range fights with lethality varus

  • @fuji4077
    @fuji4077 Месяц назад +3

    i miss old varus

  • @ayukuro1019
    @ayukuro1019 Месяц назад

    I have been playing full lethality varus with first strike, so I dont mind the attack speed gone tbh.

  • @TheJerbol
    @TheJerbol Месяц назад

    As an ARAM player I'm only curious how the electrocute/DH changes will translate

  • @tjschewy
    @tjschewy Месяц назад +3

    I believe the missing health scaling is a flat nerf since the 1.5 multiplier is not new. You're going from 21% on live to 15% on pbe.

  • @justjuniorjaw
    @justjuniorjaw Месяц назад +3

    AS was such an important stat for Varus, idk why they swapping it for AD+AP instead.

  • @Linealo
    @Linealo Месяц назад +23

    With this new passive, I feel like they should swap the W passive effect with the new passive.
    Give him the wormy stacks always and the "slight power increase" to level up on choice. That fits much better with his kit as he doesn't have to wait for the level 2 power spike and the stacking is much more to his identity than getting a "small" buff on kill. That way they can ALSO give him attack speed, but instead of it scaling level by level, you have to put skill points into it, which means you likely are only going to level it up towards the endgame. That is a practical nerf to that effect, but doesn't take it away, while balancing out the missing power by applying the rotten wormy effect stacks from the very start.

    • @adamperdue3178
      @adamperdue3178 Месяц назад +1

      If you swap W and passive, you gut AP and on-hit builds because you can't level up W first, and instead since it's attached to your passive you just have to wait for it to get decent.

    • @amethonys2798
      @amethonys2798 Месяц назад

      ​@@adamperdue3178 ? You just make points in W increase the value of the passive. Illaoi Q literally works like this.

    • @adamperdue3178
      @adamperdue3178 Месяц назад

      @@amethonys2798 Switch his W and his passive, just to make it to where putting points in his W puts points into the new passive anyways? That's awfully convoluted just to have a level 1 powerspike instead of one at level 2.

  • @ReallyCooIName
    @ReallyCooIName Месяц назад

    damn, can't wait to see same Varus build muder me early game and chunk 2/3 of my HP bar again.
    But this time he deal more damage everytime.

  • @Suarez7FOREVER
    @Suarez7FOREVER Месяц назад

    Talon gonna love that electrocute buff

  • @stephanusterbalnche9304
    @stephanusterbalnche9304 27 дней назад

    This will make him more of a mage or lethality? As opposed to the onhit viability

  • @ags8507
    @ags8507 Месяц назад +1

    incoming fleet varus top lane chunking you with 80 AA damage at lvl 1 (with 4 second cd on Q later on)

  • @livert9992
    @livert9992 Месяц назад

    Now he feels like Vaarus

  • @igorporfiirio4915
    @igorporfiirio4915 Месяц назад

    THis rune changes affect arena right? because it will be a big change for the perk that givest first string and dark harvest

  • @foxkorn
    @foxkorn Месяц назад

    Varus: 30 AD at max lvl on takedown.
    Darius: 230 AD at max lvl on a champion kill with Noxian Guillotine (his ult), or applying 5 stacks on an enemy champion.
    Hubris: 15 (+2 per stack) AD on takedown within 3 seconds of damaging the champion.
    We are balanced and creative here. ;)

  • @xaius4348
    @xaius4348 Месяц назад

    Wait, no more on-hit varus like his kit was intended to have?

  • @UNKNOWN-uz1tp
    @UNKNOWN-uz1tp Месяц назад

    Even for Varus lethality I prefer the old passive, with it I at least have an Attack speed steroid to compensate for the lack of it in the itemization, I already feel like I have enough damage, but how am I going to apply it if I have to take longer than normal to be able to apply the 3 marks. I just think he'll become more dependent on the rain of blades.

  • @armygamelover
    @armygamelover Месяц назад

    I'm not happy, Bob. Not. Happy.

  • @saveborg1091
    @saveborg1091 Месяц назад +2

    Vandiril, as far as you know, abilities are instanciated with fixed values or can change? Example, singed Q damage modifies when he gets ap in any way, "ULT for example".
    Will varus Q do more damage if it kills a minion mid flight? or the next arrow it's going to have the increased damage?
    AFAIK this rule should applie to any other skill, but i am not sure about the gimmick.
    Pretty bad passive tho.

    • @mr.pickle6487
      @mr.pickle6487 Месяц назад

      Abilities seem to only take into account the stats your champion has at the time of doing damage. So a varus arrow that kills a minion mid flight, would get a damage buff. (though this can probs be checked via hubris/mejais in practice tool as well if you get someone to test it with you). This means that buffs that occur before the damage is dealt, will apply.
      I'm not 100% on this however. I have tested shojin though with Vi and if you q through 4 minions before hitting a target, that target will take the boosted damage which supports the theory of changing values.

    • @nz4243
      @nz4243 Месяц назад

      u can shoot any ability in the game and while its flying, put a skill point into it, and the damage will get upscaled, the same goes for any stat modification that might happen
      same goes for dots, thats why u lose the ability to undo shop changes if a tick of dmg goes off, bc the tick could potentially get amplified by what u bought
      technically ur losing damage by killing/hitting a minion with a q before hitting the enemy since varus Q damage falls off the more enemies it passes through

    • @saveborg1091
      @saveborg1091 Месяц назад

      @@nz4243 Well, didn't know varus Q did less damage per hit. I knew tho Things would change if i cast and then level it up. i don't know for channeled abilities like Singed R, probably works as rammus W.

  • @coldasice1553
    @coldasice1553 29 дней назад

    Varus has been shifted grom AS to lethality & AP for a long time now, this is a buff I'd say

  • @Methlander
    @Methlander Месяц назад

    OMG, my varus will change 😢

  • @GabrielAlves-ic2mp
    @GabrielAlves-ic2mp 29 дней назад

    2:03 Did they change the critical strike visuals for a worse one or am I tripping? I noticed that yesterday.

    • @oscurd3753
      @oscurd3753 24 дня назад

      they did,and its absolutely dogshit

  • @omgodification
    @omgodification Месяц назад

    This seems pretty nice all things considered

  • @ItachiUchiha-iv3ih
    @ItachiUchiha-iv3ih Месяц назад +1

    Just wait for poke varus oneshotting midwave, ulting and oneshotting you too... Idk why they want to bufff this

  • @KhangTran-df1qx
    @KhangTran-df1qx Месяц назад

    this passive change is nice but also weird, i always think varus's passive is just a weaker version of jinx passive but now with these changes it is different and varus will maybe say goodbye to on hit build

  • @ButternutBill
    @ButternutBill Месяц назад +14

    I feel like those q damage changes were made cause a rioter didn't like getting blown up after jumping on a fed ap Varus..

    • @edgetheedgy3418
      @edgetheedgy3418 Месяц назад

      Yep 100% true they hire monkeys that cant go anove diamond aince season 1... And they make changes

    • @Kenzouu.
      @Kenzouu. Месяц назад

      maybe phreak got blasted

  • @the_joking_monkay4732
    @the_joking_monkay4732 Месяц назад +1

    you'd need 21 stacks of dark harvest for this to be considered a buff

  • @zk9506
    @zk9506 Месяц назад

    Wow the Poke Varus would be more pain to deal now

  • @AtlasGcx
    @AtlasGcx Месяц назад

    Rejoice! They’ve added attack speed back AND kept some of the AD/AP buff (as of June 13)

  • @ed765super
    @ed765super Месяц назад

    Thank god

  • @WyvernKnightBright
    @WyvernKnightBright Месяц назад

    Hefty nerf to Varus, as his Attack Speed gain on passive was actually kinda insane and was a key player in his strong early game (Varus just could not be out-traded by most ADC'S with passive up)
    I like the fact they're playing into a hybrid Varus thing here, but I can also forsee this potentially forcing Varus into pure Lethality, if not completely dumpstering him, due to weaker early game.
    After all, Varus mainly competes with Ashe and Kalista for a team slot, who are also strong early game AD's with supportive elements to their kits.

  • @jubbalubby
    @jubbalubby 27 дней назад

    As a Varus player, I like it. I can consistently hit the arrows, and this feels nice

  • @asuraXTC
    @asuraXTC Месяц назад

    Gonna be a new pbe change we never see on live servers

  • @nickylag3912
    @nickylag3912 Месяц назад

    there goes my Ap attack speed Varus, we had a good run

  • @paulvarus859
    @paulvarus859 Месяц назад

    As an otp varus midlane enjoyer who plays lethality and AP, this change makes me happy.

  • @Eckmuhl29
    @Eckmuhl29 Месяц назад

    I guess thats good for Varus full lethality in aram x)

  • @roboxenogaming2047
    @roboxenogaming2047 Месяц назад

    Splitpusher varus goes hard fr

  • @nguyennanghuy4563
    @nguyennanghuy4563 Месяц назад

    Who can explain to me that I have mythic punch but Q volibear not cooldown in patch 14.12

  • @machineheadfan1130
    @machineheadfan1130 Месяц назад

    Varus' W active % missing health damage always scaled up to 1.5x based on Q charge time. The only difference now is his cooldown refunds scale up to 1.5x based on Q charge time. This is definitely looking like a nerf though. Especially when you consider the fact that his W % missing health damage levels up by W skill rank now instead of champion level. So this is a bigger nerf than it appears. Most on-hit/lethality players max Q>W>E (maxing E second was viable with lethality against more squishy comps). Now at max W, the % missing health damage is nerfed from 14% to 10% at level 13, but the real nerfs are in between, from levels 4-13. Take a look:
    W % missing health damage (increased by 50% at max Q charge time) - Before > After
    Level 3: 6%-9% > 6%-9% ~ This specific level is unchanged
    Level 4: 8%-12% > 6%-9% ~ 2%-3% nerf
    Level 5: Same as level 4 ~ 2%-3% nerf
    Level 6: Same as level 4 ~ 2%-3% nerf
    Level 7: 10%-15% > 6%-9% ~ 4%-6% nerf
    Level 8: 10%-15% > 7%-10.5% ~ 3%-4.5% nerf
    Level 9: Same as level 8 ~ 3%-4.5% nerf
    Level 10: 12%-18% > 8%-12% ~ 4%-6% nerf
    Level 11: Same as level 10 ~ 4%-6% nerf
    Level 12: 12%-18% > 9%-13.5% ~ 3%-4.5% nerf
    Level 13: 14%-21% > 10%-15% ~ 4%-6% nerf
    Levels 14 to 18: Same as level 13 ~ 4%-6% nerf
    This is looking like early, mid, and late game nerfs, but remember, essentially the nerf scales (gets worse) because it's % health damage. I'm not really a fan of % health nerfs. This means that he will deal less damage to health stackers, and have less execute potential, even against squishies. Varus is extremely vulnerable when charging his Q so if he gets CC'd his damage goes out the window and he's most likely dead, so the buffed cooldowns don't compensate in my opinion. Let's not forget if his Q gets interrupted he gets 0 cooldowns refunded. Interrupting Varus during Q charge really ruins him for the rest of the fight; it's hard for him to recover. Lethality Varus can lead with Q from a bush, but on-hit Varus doesn't get to charge his Q mid-fight. If he does it's because he's using it for execute while the enemy is running away. Laning phase might be the only time Varus gets to safely charge Q.
    All in all, I think his new passive will strengthen lethality Varus the most, but on-hit Varus wants the AP, so it's weird. I wish they kept some attack speed. It'll add more damage to his abilities, so he might have a more spellweaving, ability heavy playstyle. But we'll have to see if the bonus AD and AP will be enough to compensate for the nerfs. Tbh I'm hoping they'll buff his % health per blight stack again. Anyone remember pre season 13 split 2? In split 2 his % max health damage was nerfed from 15% per blight stack to 5%. Imagine that, a 66.6% nerf.

  • @mochiboot6502
    @mochiboot6502 Месяц назад

    Yeah it always felt weird AF for an ARCHER to be themed around attacking quickly.....

  • @stunseedbackwards1947
    @stunseedbackwards1947 Месяц назад +1

    Oh no Guma

  • @primordialious6945
    @primordialious6945 Месяц назад

    Let that Varus passive stack.

  • @the_last_ballad
    @the_last_ballad Месяц назад

    They really need to do a clarification/cleanup pass on the tooltip scalings.
    Varus's w % max health damage scales with 4.5% of ap(4.5% max health damage per 100 ap). The text at 1:52 says 0.045%, or increasing by 0.045% per 100 ap(which is a wopping 0.45% per 1000 ap. Which is blantantly wrong).
    And its not consistent as other % effects will say they increase by the normal "x% per 100 ap"(sometimes even just stating it scales with x% of ap).
    Like, these tooltips are supposed to give us info, why does it give said info in the least intuitive, and misleading(placing the % in a decimal, then keeping the % sign) way possible?

  • @konjikinoyami2412
    @konjikinoyami2412 Месяц назад +3

    so ap hail of blades varus it is

  • @user-qd6vx3wk7s
    @user-qd6vx3wk7s Месяц назад

    get ready for passive stack in lane from minions with HOB into a 70% hp chunk on lvl 3

  • @veilsteel6118
    @veilsteel6118 Месяц назад

    Gonna be honest why people think this is a buff to lethality? so just from testing LIVE vs. PBE On-hit seems like the winner here as it most of the time caps out attack speed and this is a net positive while lethality and AP builds loose out here because they loose some of the attack speed that was vital from his passive.
    This is a buff to On-hit varus primarly, do not get confused. Lethality and AP are being toned down here.

  • @icarusunited
    @icarusunited 27 дней назад

    I like the changes, but people overestimate electrocute. It's near useless as-is. Dark Harvest, however, is absolutely bonkers now. It'll stack so fast on top lane mages.
    Varus buffs are fucking nice. I imagine him killing a wave of minions, and gaining over 100 AD and AP, and THEN hitting an enemy and popping them hard. This will make his laning super strong when he kills a minion, and shoots off a unempowered Q for wave clear.
    Attack Speed Varus + Lethality/Mage Hybrid.

  • @zaromen2
    @zaromen2 Месяц назад

    Teemo W is still not overloaded like scarnar kit. So lets at least give him attack speed like with the exact same Miss Fortune W.

  • @MaxBurnHeart
    @MaxBurnHeart Месяц назад +76

    That's a nice change for Varus. But I have one important question.
    Who asked for it?

    • @syckray
      @syckray Месяц назад

      It's a shit change for varus
      His q w works only with attack speed. Lethality build sucks as it requires you to pop w to get cool down back.. but u don't do attack speed. It's fkn stupid .. hire me riot because y'all dbasses with ur champions kits

    • @Pissandra_0.0
      @Pissandra_0.0 Месяц назад +6

      Phreak lost to varus I guees

    • @aohjii
      @aohjii Месяц назад

      a riot employee with a 40% win rate on varus

  • @chrisjohn95
    @chrisjohn95 Месяц назад

    when i was reading the passive and it says gain on kills but grant on champion kills.
    My LoR brain thinks its permanent

  • @bartolcherry2200
    @bartolcherry2200 Месяц назад

    good bye atack speed varus
    hello ap varus even more then before

  • @khalilli6613
    @khalilli6613 Месяц назад +1

    dark harvest change is kinda big ngl. 30 sec cd is huge for users and abusers

  • @milescole7415
    @milescole7415 Месяц назад

    Losing the attack speed hurts. It helps lethality varus so much after he kills that first terget.

  • @AmokBR
    @AmokBR Месяц назад

    pretty big buff to electrocute, it was never really a scaling rune anyway.

  • @donjones4022
    @donjones4022 Месяц назад

    seems like electrocute is getting closer and closer to the original thunder lords decree nothing ever really changes huh

    • @Vandiril
      @Vandiril  Месяц назад

      I had the same exact thought. Thunderlord's meta was something special :D

  • @NeekoEliteAlpha
    @NeekoEliteAlpha 28 дней назад

    crazy

  • @sandromaspindzelashvili5767
    @sandromaspindzelashvili5767 Месяц назад

    Tank varus is back baby

  • @pietroceccariglia
    @pietroceccariglia Месяц назад +9

    horrible, varus on-hit is dead now :(

    • @seanshroom
      @seanshroom Месяц назад +1

      If I say, even better
      All the bonus ad and ap increases varus on hit dmg.
      So literally better since you don’t go over attack speed cap anymore. You scale literal better with attackspeed

    • @adamperdue3178
      @adamperdue3178 Месяц назад

      Looks even stronger to me, as far as I'm concerned.

    • @VVVVVV-qm3ox
      @VVVVVV-qm3ox Месяц назад

      @@seanshroom u are right since they capped his as to 2.5 this patch it was not worth to go all his AS items and his passive felt weak mostly cuz u dont benefit on champ takedowns as u should now u can go full AS items rageblade bork kraken terminus wits end plus u have extra ap and ad dmg so on paper this should be better but i can see 95 % people in the comments yapping "he s ruined he s ruined"

  • @Dontatellversace
    @Dontatellversace Месяц назад

    Wouldn't the Varus changes kind of push him more to buying actual attack speed? He can probably no longer get away with not getting any attack speed unless he wants to attack super slow for the rest of the game, so that should possibly push him to purchase some attack speed items. Just my theory at least.

  • @ranger6757
    @ranger6757 Месяц назад +1

    i feel like those are changes that benefit lethality varus which tbh is way worse to play :

  • @keromora
    @keromora Месяц назад

    Honestly electrocute change is a nerf. Few champions that take electrocute can proc it level 1 and by the time you get to level 3 the difference is rather negligible and not really worth dealing 30 less damage the rest of the game. Big from champs like leblanc though who can very easily make use of the extra damage.

  • @Theos-ne7nv
    @Theos-ne7nv 27 дней назад

    The fact that electrocute gets consistently outdamaged by the sudden strike thingy and this barely changes anything ☠️

  • @FrostfyreAkali
    @FrostfyreAkali Месяц назад

    I genuinely thought they removed dark harvest. Why keep that tune & remove lethal tempo???

  • @santiago_burgos
    @santiago_burgos Месяц назад

    Rip varus :(

  • @mialeuqna390
    @mialeuqna390 28 дней назад

    if the passive numbers were doubled it would make sense

  • @supimzazz
    @supimzazz Месяц назад +1

    A rioter probably couldn't last hit minions lvl 1, hence the change.

  • @ImFrantic
    @ImFrantic Месяц назад

    Well, considering that the only crit + AD item is Infinity Edge, this might be fine. I find it pretty annoying that as an ADC now you can chose between attack speed or attack speed. On the other hand this is a buff to lethality Varus, which I really don't like. Now I've got one argument less to flame lethality players, that sucks

  • @krystians2016
    @krystians2016 Месяц назад +1

    NOOOOOOOOOO PLS DONT HIS PASSIVE IS SO GOOD DONT GIVE HIM SHITTTTTTTTTTTTTTTTTTTTT NOOOOOOOOOOOOOOOOOOOOOOO

  • @khardoos7789
    @khardoos7789 Месяц назад

    Swain change coming when?

  • @Deleph
    @Deleph Месяц назад

    People were asking for Varus' passive to remove the attack speed cap but instead we got... this

  • @Littlebean-t2t
    @Littlebean-t2t Месяц назад

    Really surprised riot is trying to bring back hybrid builds after having gutted it completely.

  • @YhelloWish
    @YhelloWish Месяц назад

    Basically it's Underlord's passive