Thanks for the great playthrough. Players who have played the game and know the rules, rule explantions to the viewers in a timely fashion, and on top of that a very professional, yet cassual, presentation. Fantastic work in other words, and I will definitely follow the campaign closely.
The ability to get the instrument type from you need from the deck is a nice addition over Distilled where you might get completely locked out of the ingredient type you need. Great video as usual Paul.
Thank you for showing this game. I appreciate the clarity and yet casual vibes y’all offer. I’m definitely in on this game as I was concerned it would be too heavy to get to the table, but the actions themselves are pretty straightforward and it’s the myriad of decision possibilities where the depth or complexity arrives. My mind can grasp this game very clearly and that’s very exciting.
Very interesting playthrough, certainly has me interested to checking out the KS page today when it launches. Seeing a game played is always more valuable than something talking about it.
My main concern is AP (analysis paralysis), but I believe it’ll be worth it as I love the way everything fits the theme and the unique worker placement/hidden bidding for priority and stronger actions is truly excellent design.
Excellent video as always. Really clear explanations and players that have a good understanding of the game. The game was on my radar but thanks to the playthrough I will be pledging next week.
Lovely game. Very appealing theme. Beautiful artistry. Really draws your attention. Nice mechanics and game flow. I hope this game receives the attention it deserves. Its Lacrimosa version 2.0.
Great video Paul. How does this compare with Trickerion? I'm interested in this but trying to decide if I need both in my collection, or are they different enough that they justify having both?
Gosh. I've not thought about any similarities between them. Trickerion really needs you to be planning ahead a lot - in terms of the tricks you are going to go for 3-4 rounds ahead. I like Trickerion, but it was too much for me, and I always did terribly.
QUESTION: Can you have more than 5 patrons on the top of your playerboard when you complete their requirements? I think I saw a playthrough that one of them were able to get more than 5 patrons done.
Since when were horns and trumpets woodwind instruments? 😆 They are brass instruments. If you don't want to have too much terminology for non-musical people in a game about classical music, then just opt for "blowing instruments".
At 1:58:58 (sorry, I don't know how to link it right to a time stamp in my comment) - you put a performance token down. Shouldn't it have been a repair token? And does it matter?
Thanks for the great playthrough. Players who have played the game and know the rules, rule explantions to the viewers in a timely fashion, and on top of that a very professional, yet cassual, presentation. Fantastic work in other words, and I will definitely follow the campaign closely.
Thank you!
The ability to get the instrument type from you need from the deck is a nice addition over Distilled where you might get completely locked out of the ingredient type you need. Great video as usual Paul.
Very fascinating theme. Game looks interesting. I need to watch the full playthrough more closely later. Thank you for sharing 😊❤
Thank you for showing this game. I appreciate the clarity and yet casual vibes y’all offer.
I’m definitely in on this game as I was concerned it would be too heavy to get to the table, but the actions themselves are pretty straightforward and it’s the myriad of decision possibilities where the depth or complexity arrives. My mind can grasp this game very clearly and that’s very exciting.
I'm not backing anything on Kickstarter at the moment, but I'm eager to play this in the next year or two after it comes out at retail.
Very interesting playthrough, certainly has me interested to checking out the KS page today when it launches. Seeing a game played is always more valuable than something talking about it.
Very interesting and fascinating game !!! I will definately back it !
My main concern is AP (analysis paralysis), but I believe it’ll be worth it as I love the way everything fits the theme and the unique worker placement/hidden bidding for priority and stronger actions is truly excellent design.
Excellent video as always. Really clear explanations and players that have a good understanding of the game. The game was on my radar but thanks to the playthrough I will be pledging next week.
Thanks. I worked hard on this one.
Lovely game. Very appealing theme. Beautiful artistry. Really draws your attention. Nice mechanics and game flow. I hope this game receives the attention it deserves. Its Lacrimosa version 2.0.
Always the best teaches
Much appreciated.
Great video Paul. How does this compare with Trickerion? I'm interested in this but trying to decide if I need both in my collection, or are they different enough that they justify having both?
Gosh. I've not thought about any similarities between them. Trickerion really needs you to be planning ahead a lot - in terms of the tricks you are going to go for 3-4 rounds ahead.
I like Trickerion, but it was too much for me, and I always did terribly.
QUESTION: Can you have more than 5 patrons on the top of your playerboard when you complete their requirements? I think I saw a playthrough that one of them were able to get more than 5 patrons done.
You can have more than 5, but it is rare
@@GamingRulesVideos Great, thanks. I think i saw a playthrough and he was able to get more than 5. So I guess it just stacks behind another card.
Since when were horns and trumpets woodwind instruments? 😆 They are brass instruments.
If you don't want to have too much terminology for non-musical people in a game about classical music, then just opt for "blowing instruments".
They are "wind" instruments. We incorrectly called them "woodwind"
Loved the playthrough. Any idea what a typical length of time would be without a teach? Looks like about 100 - 150 minutes?
We discussed this afterwards. We felt that the 3 of us could likely play it again in about 2 hours. Maybe 2.5 if we thought a lot.
At 1:58:58 (sorry, I don't know how to link it right to a time stamp in my comment) - you put a performance token down. Shouldn't it have been a repair token? And does it matter?
Thanks. Good spot. It doesn't matter for end of game scoring, but it would matter if you had any other cards that referred to specific tokens.
the how to play video by ryan is not public yet, I guess?
It will be soon, but the link in the description works ok.
Loads of quiet time in this one! Looks very thinky! But thank you for the play!
Indeed. Shows just how thinky the game is. :)