Hey, thanks! It's been a work in progress, and the community here helped me with some very helpful tips to make it work out. Overall, the whole community drove us to this outcome, and I'm glad it's helpful.
i've put the rudiment with the wretch, the hollow and the ghost girl for a blight party :D, the wretch forces the rudiment to guard, and gain more prot from the blight that the party gains from the hollow (and himself ) so the enemy's always blighted, and the fact that almost all heroes can heal can increase the sustainability of the party to compensate for the constant self blighting :D ( the only bad part about the ghost girl is that every skill she uses takes of torch so i gotta bring extra torches just because of her lel ) Woops, mixed up the fool with the hollow
@@masterpsyberry yeah I picked up most of the modded classes and made many themed parties, most of them are working but some require TONS of setup, so I'm still moving them around. Yeah, the idea is for the rudiment to activate his riposte, wretch force guards, the fool increases everyone's applied blight and DMG vs blight; Then aoes the first 3, the hollow also opens with her aoe blight, and switches to support, rudiment finishes with his aoe blight. Vs bosses wretch takes the blight transfer instead of aoe, and hollow takes fatuum nunc ( big blight attack at the cost of torch ) Finally the fool also has an emergency stasis attack for the enemy when I need a turn for heals
when I saw the picture, I'm like: "so he's the guy from prototype?". but, looks like he'd go good with the exterminator and hexer. they both have "improve ally resistances" skills right? so drop both of those, then rudiment and exterminator just blanket the map in blight. Even put an eternal in the front with him to be super rude. and you've got endless blight for years.
Frontline of Rudiment and Eternal seems really potent for blight. I really think just having a Plague Doc in the back is enough. Worst case scenario you've got 3 allies blighted and then plague doc heals 1 and themselves on the following turn. Not a big deal for a 1-turn blight nuke. But, the resistance option is a valid one too, in which case I would choose hexer (for some team variance) and save a slot for a healer.
I love how you systematically show each ability in action now. Thanks man!
Hey, thanks! It's been a work in progress, and the community here helped me with some very helpful tips to make it work out. Overall, the whole community drove us to this outcome, and I'm glad it's helpful.
Always have this guy protect the librarian, he's a true gentleman.
Thanks! I just recently downloaded this class and I was like "How the hell do I use THIS one?!"
lol. Glad I could help!
I saw in my steam feed an announcement including the rudiment right after you posted this lmao
This is just proof, that however unlikely...I can make timely content!
i've put the rudiment with the wretch, the hollow and the ghost girl for a blight party :D, the wretch forces the rudiment to guard, and gain more prot from the blight that the party gains from the hollow (and himself ) so the enemy's always blighted, and the fact that almost all heroes can heal can increase the sustainability of the party to compensate for the constant self blighting :D
( the only bad part about the ghost girl is that every skill she uses takes of torch so i gotta bring extra torches just because of her lel )
Woops, mixed up the fool with the hollow
Which Ghost Girl? The Fool...I keep meaning to try out that class, but I never linger in the steam workshop pages long enough to find it again.
@@masterpsyberry yeah I picked up most of the modded classes and made many themed parties, most of them are working but some require TONS of setup, so I'm still moving them around.
Yeah, the idea is for the rudiment to activate his riposte, wretch force guards, the fool increases everyone's applied blight and DMG vs blight;
Then aoes the first 3, the hollow also opens with her aoe blight, and switches to support, rudiment finishes with his aoe blight.
Vs bosses wretch takes the blight transfer instead of aoe, and hollow takes fatuum nunc ( big blight attack at the cost of torch )
Finally the fool also has an emergency stasis attack for the enemy when I need a turn for heals
I love flesh horror things like lovecraft
Definitely agree. Coolest parts about this class and classes like the Philomath are the flesh amalgam horror stuff.
when I saw the picture, I'm like: "so he's the guy from prototype?". but, looks like he'd go good with the exterminator and hexer. they both have "improve ally resistances" skills right? so drop both of those, then rudiment and exterminator just blanket the map in blight. Even put an eternal in the front with him to be super rude. and you've got endless blight for years.
Frontline of Rudiment and Eternal seems really potent for blight. I really think just having a Plague Doc in the back is enough. Worst case scenario you've got 3 allies blighted and then plague doc heals 1 and themselves on the following turn. Not a big deal for a 1-turn blight nuke.
But, the resistance option is a valid one too, in which case I would choose hexer (for some team variance) and save a slot for a healer.
I recently donwload the mod but It still have appeared. When wil he do?
He will show up eventually, it sounds like just a case of bad luck so far.
I'm a bit conflicted with this class. Loving the concept but a huge tank with high blight retribution is way too strong imo.
niceee
This hero is so broken for DD