Speed vs Turn Meter Explained!

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  • Опубликовано: 6 сен 2024
  • Speed vs Turn Meter Explained!
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Комментарии • 29

  • @DarkenedVibe
    @DarkenedVibe 3 года назад +7

    great explanation. can't wait for the next video. I've always wondered how this stuff worked but couldn't find a straightforward enough explanation when I started out

  • @supriyobose6429
    @supriyobose6429 9 месяцев назад +1

    What a Crazy good Explanation! Make another video and please let us understand how the speed buff works in terms of Turn meter filling! keep up the Good work!

  • @dwrecked9329
    @dwrecked9329 3 года назад +2

    I'm not sure if you were planning on mentioning it another video, but I think a good topic would be about bosses starting at different percentages of TM bar. It seems to have something to do with your champs' speed.
    For instance... With one team, the spider might start with 80% TM, but with another team she'll have 50%. I'd love to know how exactly that works and how to game/manipulate it for your advantage

    • @04maj
      @04maj 2 года назад +3

      Spider always starts with 0% TM. The reason why you see different % on the bar on different teams is because when your fastest champ in the team takes turn, Spiders TM bar will be filled by a certain percentage based on the comparative difference in tick rate between the Spider and your fastest champ which actually is explained very well in this video. If that doesn't make sense it's probably worth watching again!

  • @TheAdventuresOfAdam
    @TheAdventuresOfAdam Год назад

    I’ve been wanting to figure out how to speed tune things for which there is no calculator like Sand Devil and Ice Golem etc. This was exactly what I was looking for. Thank you.

  • @abrartheone5762
    @abrartheone5762 3 года назад +1

    You guys are the best. I was having slight challenge with my zavia explosion team

  • @4nought758
    @4nought758 Год назад +1

    Thank you 👍 I was lost after the terminology part, but excellent work mate 👍 I will be back 🤣

  • @tomasszpigel8402
    @tomasszpigel8402 3 года назад +1

    Excelent as usual! Thanks for the work and the info. Best regards!

  • @miggo8203
    @miggo8203 Год назад +2

    wheres the second video?

  • @MohamedZaru1
    @MohamedZaru1 2 года назад

    Thanks for the run down about speed and turn meter :)

  • @brianjohns7230
    @brianjohns7230 3 года назад +1

    Great video! Love the detailed breakdown.

  • @danielpounder8905
    @danielpounder8905 3 года назад

    great explanation cant wait for the next video

  • @kronus7
    @kronus7 Год назад

    thanks!!!

  • @winstonwolf3708
    @winstonwolf3708 3 года назад

    Excellent as usual, mate!

  • @davidf3869
    @davidf3869 2 года назад

    Great video learned alot

  • @ButomGD
    @ButomGD 3 года назад

    great film, good job

  • @thomasdreyer9432
    @thomasdreyer9432 5 месяцев назад

    Did he ever do the second video in this series?

  • @jamflox5391
    @jamflox5391 2 года назад

    i used DJ's clan boss calculator and i encountered an issue, i just rearrange the champions in the same speed and skill turn timing but it's now not in sync? i only just rearrange them. anybody had this problem before?

  • @deanwinchester6046
    @deanwinchester6046 Год назад

    Great Video. But damn, why does it have to be that complicated. I thought I can easily build teams only knowing the speeds of my team and the enemy waves but i was so wrong.

  • @ogrod7879
    @ogrod7879 3 года назад +1

    Is there any skill or anything that makes u keep any of the extra turn meter or does it always goes down to Zero after u got your turn ?
    And if a skill says you get a extra turn is there anything that can make someone else take a turn before that extra turn ?
    btw great explanation. Understand alot more about turn order now and was things that got explained for me with this video that didnt make sence for me.

    • @galois6569
      @galois6569 3 года назад +1

      Extra turns don't effect turn meter, however other other champs with extra turn or counter attack can proc their extra turns so you can be cut in this way. To you first point there are no such skills as far as I am aware.

    • @Emkinasx95
      @Emkinasx95 2 года назад

      Spiderlings spawn like that, they are droped before extra turn happens. That's why you cannot heiress or royalkeeper or septimus shotgun all the spiderlings; everytime your champ receives extra turn, the big spider passive will proc, spawning a spiderling in the place of the killed one.
      There is also a lizardmen void legendary (which I have and cant remember the name somehow) who can proc his passive to instantly attack someone who gets hit by poison, inbetween the extra turn. Basically what happens:
      1. Enemy proc poison
      2. They get hit by our lego
      3. They cast a skill and get extra turn
      4. Poison procs again(if the debuff was for 2 or more turns)
      5. Our lego attacks again

  • @richardpawlowski523
    @richardpawlowski523 2 года назад

    How can speed boosts or turn meter increases be used to offset spirit affinity speed debuff?

  • @beowulf1563
    @beowulf1563 3 года назад

    The one thing that still confuses me is Champions like ROWAN. Does increase Speed Buff actually increase her attack also since she does damage based on speed?

    • @bmcwxyz
      @bmcwxyz 2 года назад

      No, speed and attack are separate stats. Her DAMAGE output will change but not her Attack stat the way you have phrased it, because the damage dealt is based on the stat calculation at the time of skill being used. The formula for her skills is partial Attack and Speed based.

    • @Brokentwobutton
      @Brokentwobutton Год назад

      Yes, just her A1 iirc

  • @skish27
    @skish27 2 года назад +1

    Is any excess in turnmeter beyond max lost? For example, if Cardinal revives an Arbiter, and Arbiter then does her a3, does the 30% turnmeter boost do anything for champs that already have max turnmeter?

    • @DarkenedVibe
      @DarkenedVibe 2 года назад

      I've this questio nasked elsewhere and the answer was no. I've tested it myself anecdotally and that does seem to be the case. For clarity heres the example I see regularly in my play:
      I run Arbiter > Seeker > (Flex Spot) > Nuker
      1. Enemy Arbiter goes first
      2. My Arbiter cuts in on the enemy team | Enemy champs have full TM now and at least 1 of my champs does as well
      3. My Seeker goes next because its speed tuned and does TM boost | Multiple champs on both the enemy and my team have full TM now
      4. Enemy champ cuts in |
      ^ As far as I'm aware the enemy champ shouldn't be able to cut in unless the TM boost did absolutely nothing because there's no way the tick rate could've made up the deficit given that in this situation there are back to back tie breakers and as I understand it only 1 tick happens every time and the TM boost is worth much more than 1 tick.
      Hopefully all that makes sense but I could be mistaken as the test are anecdotal although the situation is extremely consistent I might just be unlucky or something.
      TLDR - When I TM boost a champ from below 100% TM to above 100% it always goes next but if I TM boost a champ thats already at 100% it's a toss up.

  • @djshachdem5712
    @djshachdem5712 7 месяцев назад

    F raid this is stupid