It seems to work, but after closing and opening unity again, the scriptable object fails; no longer allowing inspection. Only uninstalling and reinstalling the package fixes it, and that only delays the failure until the next reset.
I've been using this tool on a project and I wonder if there's an easy way to call the import method from within the code instead of using the button on the inspector. Thanks!
Hi, glad you found it useful 😀 If you are trying to call it at runtime - it is not supposed to be used this way. Link to the spreadsheet is designed to not be included in build as it can compromise your personal/corporate data.
@@norskalearn I found it very useful as well, thanks! I would also like to execute it in runtime. Is there a way to execute the import call in with a button in-game?
Such a great tool man, great work! It's proving useful for me, but there's one key thing I was hoping you'd add. The ability for users to specify the fields they want to read from using a string?
First of all, congratulations, nice work. I am in a project and can you guide me. I'm going to start making a quote and product tracking application in Unity and I want to print it in webGL and add it to my own website. I assume that I pull the data. How can I change this data in play mode. (the price of the pen is 5, when I make it 3, it will also change in the google exel table, stock change etc). I would appreciate your guidance. I wish you continued success.
Hi, thanks for feedback! Unfortunately, this package is designed to be one-way (from GoogleSheets to UnityEditor), not vice versa, and I have no plans on adding such functionality.
It seems to work, but after closing and opening unity again, the scriptable object fails; no longer allowing inspection.
Only uninstalling and reinstalling the package fixes it, and that only delays the failure until the next reset.
I've been using this tool on a project and I wonder if there's an easy way to call the import method from within the code instead of using the button on the inspector. Thanks!
Hi, glad you found it useful 😀
If you are trying to call it at runtime - it is not supposed to be used this way. Link to the spreadsheet is designed to not be included in build as it can compromise your personal/corporate data.
@@norskalearn I found it very useful as well, thanks!
I would also like to execute it in runtime. Is there a way to execute the import call in with a button in-game?
Such a great tool man, great work! It's proving useful for me, but there's one key thing I was hoping you'd add. The ability for users to specify the fields they want to read from using a string?
First of all, congratulations, nice work.
I am in a project and can you guide me.
I'm going to start making a quote and product tracking application in Unity and I want to print it in webGL and add it to my own website. I assume that I pull the data. How can I change this data in play mode. (the price of the pen is 5, when I make it 3, it will also change in the google exel table, stock change etc). I would appreciate your guidance. I wish you continued success.
Hi, thanks for feedback!
Unfortunately, this package is designed to be one-way (from GoogleSheets to UnityEditor), not vice versa, and I have no plans on adding such functionality.
I would like to ask you to upload the code files and edit the old video where the code is replaced.
😅 Yeah sorry, I pasted wrong github link :)
Привет, интересное решение. Я разрабатывал нечто похожее для локализации, однако ещё добавил возможность обратно отправлять изменения в Google Sheets