Nicely explained! One thing for people to keep in mind when using this method in a production environment is the limits on Forms and Spreadsheets. - each Form is limited to 2000 questions - each response is limited to ~32000 characters - each spreadsheet is limited to 5,000,000 cells (ie, a form has 5 questions, your limit is 1,000,000 Form responses) If you are anticipating a huge hit, this may not be the answer for you but for 99% of games this should be plenty especially if used for player feedback or bug reporting. Analytics is a different story as that can eat up those limits pretty darn quick so I'd limit it to gathering and sending only a couple analytics responses per play session.
Thank you for the tutorial ! It is very useful for collecting feedback from game demo experience. Sure it is the diamond information for all developers !
Having used this method for sound tests on several occasions, my experience is that qualitative questions are preferable over quantitive. For the latter, it's a lot of work to set up the test (finding the entry strings, etc) and the value of the statistical return is difficult to measure e.g., did the player consider the Likert response or just add a number so they could continue the game. Text answers are more useful as you can then also judge the value of the input e.g., answers like "blah,, blah" enter.. can be easily excluded. Longer text answers tend to also give really useful insights for this type of test as they're immediate (eg in the game) and can then be used to compare with offline surveys.
Great tip. Thanks for sharing! If using Chrome, in the inspector, you can double-click the value of an HTML attribute to highlight it. Then, press CTRL+C to copy it to the clipboard or right click and choose Copy from the menu.
Great video! I've used this method before, but it doesn't seem to be working with the new Google Forms update (the button in the video says send instead of publish). Has anyone else run into this issue?
you stole this video from the indian guy and you even made some mistakes. Google Spreadsheets is excel your code posts to google forms this is not the same thing.
06:50 You can right click and copy element which will copy the entire element or you can double click on it to grab just the field.
Nicely explained!
One thing for people to keep in mind when using this method in a production environment is the limits on Forms and Spreadsheets.
- each Form is limited to 2000 questions
- each response is limited to ~32000 characters
- each spreadsheet is limited to 5,000,000 cells (ie, a form has 5 questions, your limit is 1,000,000 Form responses)
If you are anticipating a huge hit, this may not be the answer for you but for 99% of games this should be plenty especially if used for player feedback or bug reporting. Analytics is a different story as that can eat up those limits pretty darn quick so I'd limit it to gathering and sending only a couple analytics responses per play session.
Oh man, this is perfect. I'm making small game as my bachelor's thesis and I wanted to implement my form into the game in a interactive way. Thanks
Thank you for the tutorial !
It is very useful for collecting feedback from game demo experience.
Sure it is the diamond information for all developers !
Having used this method for sound tests on several occasions, my experience is that qualitative questions are preferable over quantitive. For the latter, it's a lot of work to set up the test (finding the entry strings, etc) and the value of the statistical return is difficult to measure e.g., did the player consider the Likert response or just add a number so they could continue the game. Text answers are more useful as you can then also judge the value of the input e.g., answers like "blah,, blah" enter.. can be easily excluded. Longer text answers tend to also give really useful insights for this type of test as they're immediate (eg in the game) and can then be used to compare with offline surveys.
Great tip. Thanks for sharing!
If using Chrome, in the inspector, you can double-click the value of an HTML attribute to highlight it. Then, press CTRL+C to copy it to the clipboard or right click and choose Copy from the menu.
This helped me a lot! thank you so much for the video!
You can double click values in inspector window to select them. Then you can copy, edit etc.
Very nice and clear! 😎
This video was .... excel-lent!
that was good 😂
Really useful. Thanks!
Great video! I've used this method before, but it doesn't seem to be working with the new Google Forms update (the button in the video says send instead of publish). Has anyone else run into this issue?
I've figured it out. It defaults to not allowing responses, so you have to change the publishing settings. What a waste of an afternoon haha
Sooo cool!
How is this done in unreal?
It would largely be the same way you’d just need to figure out the web request equivalent.
@@OneWheelStudio thanks!
Try the vaREST plugin.
Useful but doesn't work in webGL
That’s a bummer. Webgl seems to have some frustrating limits.
you stole this video from the indian guy and you even made some mistakes. Google Spreadsheets is excel your code posts to google forms this is not the same thing.
🤔
Actually, Google Forms is Google Sheets with a frontend. Forms uses Sheets on the backend so @OneWheelStudio is correct. Pfft