FYI to people looking to practise the electric combos: You rarely need to dash electric before bound. Examples would be from ff3, ff2 or standing electric launch. Fast execution will circumvent the need for them. I am able to do triple electric, ff3 -> double electric and ff2 -> double electric combos without the need for dash electrics. Thought I'd mention it as dash electrics can be tricky, even for intermediate Mishima players.
Wanted to add something else too: The notations where you're asked to dash into Heat Burst after tornado spins - the majority of them are micro-dashes, so be sure to micro then mash Heat Burst as fast as you can or you'll drop the combos.
@nolanslimp1991 bound is when u press heat and their on the floor legs up allowing to follow up. Dash electric is dash electric idk how else you'd describe it you dash into an electric
Always appreciate your effots for the inputs and side notes, best guides hands down. Also anyone else miss the old input history? I cant stand the new one in 8
Yup I hate t8 version, it takes too much space, they should add feature to customize, add transparency, position and location of the layout. This isn't a 2010s game anymore.
Hey, a bit late on this, but i thought id share because ive never seen anyone else do it. After a heavy wallsplat (heat engager wallsplat, heat smash wallsplat) or with some height on the wall with tornado still available, you can do ff2 into 1+2 for a good chunk of extra damage, with enough time to connect b3.2, df3, and jab spike. Ive been doing this for a while and it hurts a lot, especially after a heat smash with warrior instinct! It's like over 100 damage off of heat smash!
you can follow up an Omen on counterhit F+4 but you need to be fast and close enough. I accidentally just discovered it on practice. I was surprised that works LOL
But still the guy has been doing this for so long now. Mr croft video was one-to-one copied and multiple of your ideas and videos were stolen. Your guide on zen stance cancel and bryans full crouch tech was also copied with exactly the same instructions and order.
Lets be real though, the combo routes arent going to be unique anyway depending on the user. Every xiaoyu player for example is going to use the exact same staples.
@@henrynguyen4315 You did not get my point he copy pasted meaning every single combo was exactly the same with same order and same launchers and nothing extra added except different style on notations. If you don't believe me check fury's guide on zen cancel and compare it with ryzing's zen cancel. He has been doing this for a long time now. no wonder he posted the full guide on 2nd day of release. It's easy to simply copy paste than research new combos yourself. Literally anyone can do that.
@@SlayTheDemons i know what your point is. My.point is that it doesnt matter. Every combo video is going to basically be the same and in practice everyone is going to use the same combo lol
from my personal findings wall carry after tornado has 4 options: big range - f(2,1)1+2 medium range - df1,2 or b2,1 but df1,2 more consistant small range - df1,1 in long combos tailspin won't let you his anything meaningful in terms of wall carry difference between the ranges is about the distance of instant run with bot in your face (or ~2.3 meters)
For any of y’all fellow optimization fiends, it is possible to get an unscaled grounded hit after heihachi’s b:1,2,2 aerial spike in warrior instinct. Basically after the ground spike you wait a very precise amount of time then do your grounded hit to make it unscaled. The easiest way to do this is in heat by setting it up by doing a jab after the spike then d:3,2. But you can also get omen unscaled and stomp unscaled if you time it.
It's actually mentioned in the video. d3,2 might not work with jab whiff but ff2 works. if you delay it too much, opponent can press 3+4 to reduce the damage by adding wake up scaling. However, since ff2 is a tornado move, if it hits them doing spring kick, it triggers tornado.
that's why there are routes for beginners and intermediate without any electrics. I received the same complaint on basic guide so I removed electric with much better routes and higher damage.
After Warrior Instinct 1,b+2,2 you can use a jab as a framekill. OTGF and f,f+2 will still hit grounded with flipover oki but damage scaling is 80% and not 40%
Did you test it with ground rolls too, because ground rolls can often avoid stuff and both FF2 and OTGF does not track well, so if let's say they are in the middle of their rolling these moves might whiff, but if the jab recovers before they can roll it will be fine I think.
Love the vid. Just wondering if its possible to have timestamps to split into parts (e.g wall, heat, warrior). Just makes it easier to come back to as I tend to rewatch to properly learn.
Geesus, idk why but his LP combo took me like 50 minutes to pull off “consistently”, i feel like execution wise is like the second most hard chr in the game just under Lee
I usually drop after f3d (the wind god's kamae) when I want do df441 like 3:01. He goes for a dash like. What should I do?? This move has the highest damage.
You have more time than you think after strong tailspin, record status and just mess around with what u can do, it'll help with get used to the timing you also are meant to deep dash
@@etrigan966 Thx for your answer, but i feel i'm just crap. EWGF are a way easier than connecting that f**** Hellsweep. I dash deep and i do B2 with sparks, and i tried different timing, but when i perform it i can't understand why i can and sometime i cannot.
if you're having trouble with dash before hellsweep, just remember that you don't even need the dash, it's only there to make the combo more consistent.
@@TK_TheFURY after hundreds tries, i can do it but it still not consistant, i need to practice this combo. This is very important specially when we're in Warrior instinct 1b22 CD1 is heavy. Thank you TheFURY for your answers and your guides.
pay attention to the notes at bottom, it's a just frame move, you have to let go of the b2 on correct time to get different version of the move. don't keep holding the button, release it when you see his fist glow.
Wouldn't the better route for CH b+4 be dash EWGF f+3,d FUJ.df+4,4,1 f+3,d FUJ.2 T! SS.2,f RAI.1? I get 94 and it doesn't drop on small bodies, otherwise the highest damage I found is CH b+4 b:2* dash EWGF f+3 b+1,4 T! uf+3,4 qcf+2 for 96 damage but it's a lot harder though does work on all bodies too.
At 9:04 the end of that combo where you do electric thunder god fist do you need to the input that way to make it fast enough or can you do it the normal way
Is there a mnemonic way to think of ewgf? I’ve been trying to get the timing down for it for years and if i attempt it 50 times, i might get it out twice but if I look at my hands while doing it I’d get it out maybe 7 times. I wish i could speed up getting better at it
best way to learn ewgf is by perfecting wgf. once you know how to do wgf, try pressing df+2 at the same time and that's about it. basically you have to get used to the motion.
I think practice the D,DF+2 itself alone with Kazuya or Reina because they have a mist step which might be important later. If your notations will look like this on the side of the screen(Let me get this right first lol): ↘️+2 ⬇️ And not something like this: ↘️+2 ↘️ ⬇️ This means your D,DF inputs are perfect and if you are comfortable doing the correct input, it means you can slowly add a ➡️ before it, and here is why Kazuya's and Reina's mist step is important imo, because they can delay the D,DF input a tiny bit after the Forward input, so you don't have to do the whole input super quickly, and after you are practiced a lot and you become more and more comfortable with landing EWGFs with this slow way, you can speed it up till you get faster and faster. But I also recommend doing just the D,n,D,DF inputs alone to understand the timing, the finger movements, etc. basically if you do something like a B4 and you want to hit them at the same time, your input notations on the side will almost always look like this: ⬅️+4 ⬅️ I don't know exactly what's the reason behind this, but I think the brain just simple can't hit two buttons exactly at the same time naturally and your left hand is slightly quicker, but this also tells me that if you do like a D2, your input will almost always look like this: ⬇️+2 ⬇️ And if you add a forward for the beggining of the input, it will look like this: ⬇️+2 ⬇️ ➡️ And your EWGF input obviously is this: ↘️+2 ⬇️ ➡️ This means you can basically try to input the 2 "at the same time" as you input the D, but you have to slide your finger quickly to F while still having your finger on the D after you hit the D. I don't know, it's might be confusing at first, but I hope it helps a bit.
First check Tekken Terminology in pinned comment. Tornado is a combo extender that spins the opponent for follow up, mentioned with red icon with spinning opponent in movelist. Wall combos allow upto 3 hits after single hit tornado, 2 hits after double hit tornado and 1 hit after triple hit tornado with some exceptions with strings. All single hit tornado combos are possible after full combo, double hit tornado are not possible after wall carry combos unless you don't use tornado move before wall splat and same goes for triple hit tornado.
1:48 I think MainMan's combo for Triple Electric are more optimal and consistent (It deals +1 more damage LOL) 3x EWGF F3 (Don't Transition) Df1 F3D-2 Dash in - Uf3-4 QCF2
@@RuTo94 The semi max combos are triple electrics, compared to the rest of the tekken 8 roster he still has hard execution. He’s a really high risk high reward character in tekken 8 compared to 7, even more so
@@balladin9200 you don’t have to do 3 electrics 2 is enough to be considered semi max damage you do 90-105 damage depending if your near a wall or not but most of the time he’ll just wall carry you ….. majority of the cast get 80-90 to a wall carry without heat
max damage optimal combos for each launcher + counter hit? and dont go crazy with the different difficulty levels just keep it 1 combo for each launcher
You forgot the most important and useful combo: EWGF > The quickest OTGF you can do > 1+2 (Should work on King, not sure about the rest). It's 61 dmg. 😂
I tried to find a way to do a combo with OTGF but it's seems like it never gives enough frames to do 13f attacks, even if your OTGF inputs are all 1f and you did it from the exact frame he recovers from EWGF, only 1+2 and db4 is possible, both are 12f, not even the dickjabs connects.
@SGHNTZ its possible to do a pewgf, you need to be in heat already for the combo. Ewgf -> OTGF -> PEWGF -> cd wr 4 -> qcf 2 heat dash -> continue combo Edit- you need to hit the first ewgf on its last frame to make otgf 13 frames
When u pull a 104 damage from an eletric just shows how stupid this game is becoming , sad to see but its what we have ... GZ for the combos good stuff keep it up
I love what they did with heihachi in this game compared to his tekken 7 version he’s completely braindead, tekken 8 heihachi my god the amount of work he needs is insane the fact he needs that electric to make him work is crazy also no lows at all, but i do like he’s a defensive character.
Why do they do Kaz dirty in every game I mean it’s like they one up every character in the game except him like his combo routes are garbage in comparison like damn bro 🤦🏽♀️👎🏽👎🏽👎🏽
Kaz’s combo routes aren’t even bad (I think they’re even good) and he’s still like A tier so I don’t get the complaints? The only problem I have is 3 electric is weirdly hard but beyond that he has routes lol (I’m a Kaz/DVJ main)
So the tekken developers go from an underwhelming developers dlc character like lidia who still needs lots of rework all the way to heihechi who is over powered af
9:08 it's literally impossible to hellsweep after charged rashomon there I can consistenly do the golden rashomon and still unable to hellsweep after, how are you doing this? Any tips?
if you are doing a dash before hellsweep then try not doing it. if you are not doing it then try doing it. Easiest way is to dash before b2 then simply do hellsweep without dash asap.
Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology
Combo Playlist: ruclips.net/p/PLmF026UEJVXNrdkUyDvdav_AxcR8tD9sS
Tekken History Playlist: ruclips.net/p/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M
Heihachi is really really tough especially his f * d df command whether in electric or in demon swing
I’ve been waiting for this 😤
Best account for Tekken combo’s hands down
Let's goo bro appreciate the effort you are great for the community 🙏🏾
13:40 sync gave me goosebumps and suits undead grandpa so well
Combo detective saving us again with his presence. Thank you for helping us learn new characters!
Best channel for Tekken combos.
heihachi with Heat and Warrior's instict is like fighting a final boss xD
super fun!
That damage 😍😍 Great combo Video as always!
14 min! Fury, i know you had hella fun doing this 😆 🐐 guide those combo on heat mode with the volcano theme from T7 thought 7:55 🤯🔥.
Heat haze is so good
FYI to people looking to practise the electric combos:
You rarely need to dash electric before bound. Examples would be from ff3, ff2 or standing electric launch. Fast execution will circumvent the need for them. I am able to do triple electric, ff3 -> double electric and ff2 -> double electric combos without the need for dash electrics.
Thought I'd mention it as dash electrics can be tricky, even for intermediate Mishima players.
Wanted to add something else too:
The notations where you're asked to dash into Heat Burst after tornado spins - the majority of them are micro-dashes, so be sure to micro then mash Heat Burst as fast as you can or you'll drop the combos.
Can you explain this like I am 5. What is dash electric and what is bound?
@nolanslimp1991 bound is when u press heat and their on the floor legs up allowing to follow up.
Dash electric is dash electric idk how else you'd describe it you dash into an electric
Always appreciate your effots for the inputs and side notes, best guides hands down. Also anyone else miss the old input history? I cant stand the new one in 8
Yup I hate t8 version, it takes too much space, they should add feature to customize, add transparency, position and location of the layout. This isn't a 2010s game anymore.
Crazy execution on the b2s! Well done
Another helpful and beautifully made combo guide as always. Thank you so much for your effort. 🙏
Great video! Also interesting fact is that regular TGF (CD1) launches in Warrior’s Instinct because FF2 has extended range and bounds…
Finally your video im waiting long time
Hey, a bit late on this, but i thought id share because ive never seen anyone else do it. After a heavy wallsplat (heat engager wallsplat, heat smash wallsplat) or with some height on the wall with tornado still available, you can do ff2 into 1+2 for a good chunk of extra damage, with enough time to connect b3.2, df3, and jab spike. Ive been doing this for a while and it hurts a lot, especially after a heat smash with warrior instinct! It's like over 100 damage off of heat smash!
Awesome, love Your guides!!!
Great combo guide! :)
you can follow up an Omen on counterhit F+4 but you need to be fast and close enough. I accidentally just discovered it on practice. I was surprised that works LOL
Cheers mate! This is going to be the best guide on youtube 🥳 also if you did not notice ryzing sol copy pasted your basic guide
yea I know but those were bad day one combos so I don't care
But still the guy has been doing this for so long now. Mr croft video was one-to-one copied and multiple of your ideas and videos were stolen. Your guide on zen stance cancel and bryans full crouch tech was also copied with exactly the same instructions and order.
Lets be real though, the combo routes arent going to be unique anyway depending on the user.
Every xiaoyu player for example is going to use the exact same staples.
@@henrynguyen4315 You did not get my point he copy pasted meaning every single combo was exactly the same with same order and same launchers and nothing extra added except different style on notations. If you don't believe me check fury's guide on zen cancel and compare it with ryzing's zen cancel. He has been doing this for a long time now. no wonder he posted the full guide on 2nd day of release. It's easy to simply copy paste than research new combos yourself. Literally anyone can do that.
@@SlayTheDemons i know what your point is.
My.point is that it doesnt matter. Every combo video is going to basically be the same and in practice everyone is going to use the same combo lol
from my personal findings wall carry after tornado has 4 options:
big range - f(2,1)1+2
medium range - df1,2 or b2,1 but df1,2 more consistant
small range - df1,1
in long combos tailspin won't let you his anything meaningful in terms of wall carry
difference between the ranges is about the distance of instant run with bot in your face (or ~2.3 meters)
I think cd 4,3/cd 4,4,3 is good for mid-long range too
For any of y’all fellow optimization fiends, it is possible to get an unscaled grounded hit after heihachi’s b:1,2,2 aerial spike in warrior instinct. Basically after the ground spike you wait a very precise amount of time then do your grounded hit to make it unscaled. The easiest way to do this is in heat by setting it up by doing a jab after the spike then d:3,2. But you can also get omen unscaled and stomp unscaled if you time it.
The timing is actually pretty tricky and strict surprisingly
It's actually mentioned in the video. d3,2 might not work with jab whiff but ff2 works. if you delay it too much, opponent can press 3+4 to reduce the damage by adding wake up scaling. However, since ff2 is a tornado move, if it hits them doing spring kick, it triggers tornado.
I use to follow u a lot when I played tekken 7 but there was no heihachi in tekken 8 now there is
What took you soooo long man? LOL just kidding. Been waiting for your optimal combo for Hei. Thank you for the hard work!
HE COMBOS LOOK FUCKING SICK
He's gonna make me open the game again
He will always be the goat ❤
Bold of you to asssume I can even do a single eletric
that's why there are routes for beginners and intermediate without any electrics. I received the same complaint on basic guide so I removed electric with much better routes and higher damage.
@@TK_TheFURY yeah I saw the beginners route….. bold of you to assume I can… press… a….. buttttttton?
🤣
Coolest combos in the game
Thank you so much
After Warrior Instinct 1,b+2,2 you can use a jab as a framekill. OTGF and f,f+2 will still hit grounded with flipover oki but damage scaling is 80% and not 40%
Thanks for the info. These guides will be updated after significant changes in game, I'll be sure to add these tips in updated guides.
Did you test it with ground rolls too, because ground rolls can often avoid stuff and both FF2 and OTGF does not track well, so if let's say they are in the middle of their rolling these moves might whiff, but if the jab recovers before they can roll it will be fine I think.
Ur the best 🎉
U are a beast🔥
Nice combos, might have to spend 8 dollars on him😊
I’m tempted to try him. Getting a little bored of victor
thank you bro
remember you can delay the ender after the t7 rage drive for unscaled guaranteed dmg
and it's mentioned in the video
bout 9 mins into the video, and it works for every ender, the way it was phrased made it seem like it only works for d 3,2. Other than that good vid
Heihachi Mishima is the Strongest Mishima and the real King of Iron Fist 👊🏾
@TK_TheFURY How do you get those notations for the different combos? The video was super useful
adobe premiere pro + custom template
@@TK_TheFURY Ah thank you that is impressive to look so clean
2 EWGF into b32 seems the best option for damage and wall carry
inconsistent from certain distance
Love the vid. Just wondering if its possible to have timestamps to split into parts (e.g wall, heat, warrior). Just makes it easier to come back to as I tend to rewatch to properly learn.
actually the time stamps are already mentioned in description, it has to be a youtube bug, try refreshing
It was a bug. Thank you!
Exerrent video!
Geesus, idk why but his LP combo took me like 50 minutes to pull off “consistently”, i feel like execution wise is like the second most hard chr in the game just under Lee
LP?
@@kaz_araya7960low parry
@@kaz_araya7960 Low Parry
@@kaz_araya7960 low parry
I usually drop after f3d (the wind god's kamae) when I want do df441 like 3:01. He goes for a dash like. What should I do?? This move has the highest damage.
I think my hands would catch on fire if I attempted 4 electrics in 1 combo
How do you connect the hellweep constitently at 3:32 ? i struggle to connect it. Thx for your guide btw
You have more time than you think after strong tailspin, record status and just mess around with what u can do, it'll help with get used to the timing you also are meant to deep dash
@@etrigan966 Thx for your answer, but i feel i'm just crap. EWGF are a way easier than connecting that f**** Hellsweep. I dash deep and i do B2 with sparks, and i tried different timing, but when i perform it i can't understand why i can and sometime i cannot.
if you're having trouble with dash before hellsweep, just remember that you don't even need the dash, it's only there to make the combo more consistent.
@@TK_TheFURY after hundreds tries, i can do it but it still not consistant, i need to practice this combo. This is very important specially when we're in Warrior instinct 1b22 CD1 is heavy. Thank you TheFURY for your answers and your guides.
What does warrior instinct mean? Is that yellow symbol in the combo description? How is it activated?
Yes, it’s the yellow symbol. You need to activate heat 3 times to charge it. Then you press 1+4 and your opponent is about to have a bad time💀
Himhachi Himshima
120 damage with no rage art is insane
Finding hard to connect consistently the hellsweep after the first wind kamae
pay attention to notes at bottom, there are tips for doing every single combo and notes are different
You forgot some frame traps
YIPPIEE
Just want to say, demon breath does more damage than omni by 1 damage in warrior instinct
thanks for the info
Man he is so strongcouldn’t win against him his damge in the wall is something else
Does the B2 hold still work to extend the combo? When I do it in practice kazuya just flies across my screen
pay attention to the notes at bottom, it's a just frame move, you have to let go of the b2 on correct time to get different version of the move. don't keep holding the button, release it when you see his fist glow.
Thanks big dawg
Wouldn't the better route for CH b+4 be dash EWGF f+3,d FUJ.df+4,4,1 f+3,d FUJ.2 T! SS.2,f RAI.1? I get 94 and it doesn't drop on small bodies, otherwise the highest damage I found is CH b+4 b:2* dash EWGF f+3 b+1,4 T! uf+3,4 qcf+2 for 96 damage but it's a lot harder though does work on all bodies too.
the one shown in video gives 97 and it doesn't drop on anyone either and it's easy staple. max damage from ch b4 is 106
What move do you guys use after bound to connect a RA?
Hey guys, just wondering, what would be the optimal follow up for best dmg if you randomly hit someone with fujin2?
check combos with low parry, df21 etc. all tornado launcher combos are same
@@TK_TheFURY thank you man, I really appreciate the work you put into your content.
0:18 the FU2 at the end of the combo never lands, anyone else having trouble or is the timing ridiculously strict?
Git gud
Maybe micro dash?
RIP OTGF combo (Blue spark)
Is there any trick to doing the dash Electric after the 2 x Electrics? I can never seem to get it to hit.
Be faster not fatter
He didnt get perfect electric combo? Like kazuya df2?
At 9:04 the end of that combo where you do electric thunder god fist do you need to the input that way to make it fast enough or can you do it the normal way
both methods work
Also great video exactly what I’ve been looking for
@@TK_TheFURY Ty king for the answer sleep well 🫡
This old man hits like a truck
Is there a mnemonic way to think of ewgf? I’ve been trying to get the timing down for it for years and if i attempt it 50 times, i might get it out twice but if I look at my hands while doing it I’d get it out maybe 7 times. I wish i could speed up getting better at it
best way to learn ewgf is by perfecting wgf. once you know how to do wgf, try pressing df+2 at the same time and that's about it. basically you have to get used to the motion.
I think practice the D,DF+2 itself alone with Kazuya or Reina because they have a mist step which might be important later.
If your notations will look like this on the side of the screen(Let me get this right first lol):
↘️+2
⬇️
And not something like this:
↘️+2
↘️
⬇️
This means your D,DF inputs are perfect and if you are comfortable doing the correct input, it means you can slowly add a ➡️ before it, and here is why Kazuya's and Reina's mist step is important imo, because they can delay the D,DF input a tiny bit after the Forward input, so you don't have to do the whole input super quickly, and after you are practiced a lot and you become more and more comfortable with landing EWGFs with this slow way, you can speed it up till you get faster and faster.
But I also recommend doing just the D,n,D,DF inputs alone to understand the timing, the finger movements, etc. basically if you do something like a B4 and you want to hit them at the same time, your input notations on the side will almost always look like this:
⬅️+4
⬅️
I don't know exactly what's the reason behind this, but I think the brain just simple can't hit two buttons exactly at the same time naturally and your left hand is slightly quicker, but this also tells me that if you do like a D2, your input will almost always look like this:
⬇️+2
⬇️
And if you add a forward for the beggining of the input, it will look like this:
⬇️+2
⬇️
➡️
And your EWGF input obviously is this:
↘️+2
⬇️
➡️
This means you can basically try to input the 2 "at the same time" as you input the D, but you have to slide your finger quickly to F while still having your finger on the D after you hit the D.
I don't know, it's might be confusing at first, but I hope it helps a bit.
can someone explain at the wall combos what do single hit and double hit tornadoes mean? I don't understand
First check Tekken Terminology in pinned comment. Tornado is a combo extender that spins the opponent for follow up, mentioned with red icon with spinning opponent in movelist. Wall combos allow upto 3 hits after single hit tornado, 2 hits after double hit tornado and 1 hit after triple hit tornado with some exceptions with strings. All single hit tornado combos are possible after full combo, double hit tornado are not possible after wall carry combos unless you don't use tornado move before wall splat and same goes for triple hit tornado.
@@TK_TheFURY Thank you!
1:56
Makes no difference but it's d3,2 not d3,1+2
How to active "Warrior instinct"?
when you have warrior instinct available, press 1+4
hwangrang mishima
1:48 I think MainMan's combo for Triple Electric are more optimal and consistent (It deals +1 more damage LOL)
3x EWGF
F3 (Don't Transition)
Df1
F3D-2
Dash in - Uf3-4
QCF2
I doubt df1 is consistent, that move has really bad hitbox. Thanks for the info though.
I will main him and use him as a Geese Replacement 🤣
I miss geese
@@gobalendo6357 me 2 :(
I never was really a Mashima player but I picked him up in 10mins LOL he's so easy to learn thanks for the guide
“Easy to learn” 😭good joke lol
@@balladin9200 bro they dumbed down his combos it’s really easy now even the semi max combos lol just have a little execution
@@RuTo94
The semi max combos are triple electrics, compared to the rest of the tekken 8 roster he still has hard execution. He’s a really high risk high reward character in tekken 8 compared to 7, even more so
@@balladin9200 you don’t have to do 3 electrics 2 is enough to be considered semi max damage you do 90-105 damage depending if your near a wall or not but most of the time he’ll just wall carry you ….. majority of the cast get 80-90 to a wall carry without heat
@@RuTo94
I guess so
max damage optimal combos for each launcher + counter hit? and dont go crazy with the different difficulty levels just keep it 1 combo for each launcher
appreciate the vid but maybe make a smaller vid just for max damage, theres alot of stuff to go through in this vid that im getting lost
I didn't get that. Are you trying to make a suggestion? if so, please be straight forward. I'll consider it.
You forgot the most important and useful combo: EWGF > The quickest OTGF you can do > 1+2 (Should work on King, not sure about the rest). It's 61 dmg. 😂
I tried to find a way to do a combo with OTGF but it's seems like it never gives enough frames to do 13f attacks, even if your OTGF inputs are all 1f and you did it from the exact frame he recovers from EWGF, only 1+2 and db4 is possible, both are 12f, not even the dickjabs connects.
@SGHNTZ its possible to do a pewgf, you need to be in heat already for the combo. Ewgf -> OTGF -> PEWGF -> cd wr 4 -> qcf 2 heat dash -> continue combo
Edit- you need to hit the first ewgf on its last frame to make otgf 13 frames
@@lija9315 Wait, but if PEWGF connects, DF1 should too cuz it's 13f. But I could never do it. Do you have a clip?
This dmg tho.....
When u pull a 104 damage from an eletric just shows how stupid this game is becoming , sad to see but its what we have ... GZ for the combos good stuff keep it up
Super clown comment buddy doesn't know about electrics
I love what they did with heihachi in this game compared to his tekken 7 version he’s completely braindead, tekken 8 heihachi my god the amount of work he needs is insane the fact he needs that electric to make him work is crazy also no lows at all, but i do like he’s a defensive character.
Why do they do Kaz dirty in every game I mean it’s like they one up every character in the game except him like his combo routes are garbage in comparison like damn bro 🤦🏽♀️👎🏽👎🏽👎🏽
Kaz’s combo routes aren’t even bad (I think they’re even good) and he’s still like A tier so I don’t get the complaints? The only problem I have is 3 electric is weirdly hard but beyond that he has routes lol
(I’m a Kaz/DVJ main)
@@jonnypaspulahe’s trash fam. Limited move set, so many negative frames, readable 50/50. Cmon he’s ass.
FPS drop
ue5 shader compilation
Oh but KAZUYA did too much damage in the playtest, huh??
So the tekken developers go from an underwhelming developers dlc character like lidia who still needs lots of rework all the way to heihechi who is over powered af
9:08 it's literally impossible to hellsweep after charged rashomon there
I can consistenly do the golden rashomon and still unable to hellsweep after, how are you doing this?
Any tips?
if you are doing a dash before hellsweep then try not doing it. if you are not doing it then try doing it. Easiest way is to dash before b2 then simply do hellsweep without dash asap.
and it isn't that hard, if yo find it hard then there are other routes. instead of b2 you can go for dash,b,f3 into fujin hellsweep
@@TK_TheFURY man thank you so much, really appreciate it!