The result looks good, but I admit I had a short laugh at first that this channel is called "CG Top Tips" and it starts off by creating a cylinder, deleting the bottom vertices and moving the top vertices down - just to have a circle in the end. Next time just Add > Mesh > Circle. 😉
@@wavytown Even if that's the case, the vertices are not there automatically and are added afterwards, what you can do with a circle as well. And to get the circle it's a cumbersome way to do it: 1. Adding a cylinder, 2. going into Edit Mode, 3. selecting the bottom parts, 4. deleting them, 5. selecting the top circle and 6. moving it down (even more steps to take to move it to a defined location, whereas in the video it seems to be just some arbitrary place) instead of 1. adding a circle, 2. going into Edit Mode (vertices are already selected), 3. hitting F to fill it (or use the "Fill Type > N-Gon" from the "Add Circle" menu. It's just ridiculous work when your channel is called "CG Top Tips".
Helpful tutorial, the results in cycles looks good, for eevee, it doesnt look too great (a lot of noise on the carpet, totally a no). When using this method, I think u shouldn't render it while tweaking the settings for hair interpolation (maybe try doing the certain view portion, like in the video). Half the values for the hair if its 'too much' to render.
I made a carpet using the particle system and I've added a table on top of it. Now the hair particles of the carpet clip through the table. Any idea on how I can fix that?
You can only export certain meshes and attributes to Unity from Blender - Blender's hair system is unique to Blender alone and cannot be exported. I don't really use Unity, but I think what you'll want to do is look up Unity's hair system and create it in the engine's editor. However, for something like carpet, using hair is going to be very computationally intensive-it may not be what you want for real-time rendering.
This was pretty simple tutorial and just what I needed for my project. thanks for showing us all this tutorial. keep up the good work.
The result looks good, but I admit I had a short laugh at first that this channel is called "CG Top Tips" and it starts off by creating a cylinder, deleting the bottom vertices and moving the top vertices down - just to have a circle in the end. Next time just Add > Mesh > Circle. 😉
😂😂😂😂
i had the same exact reaction
i think its for the vertices on the face.
@@wavytown Even if that's the case, the vertices are not there automatically and are added afterwards, what you can do with a circle as well. And to get the circle it's a cumbersome way to do it:
1. Adding a cylinder, 2. going into Edit Mode, 3. selecting the bottom parts, 4. deleting them, 5. selecting the top circle and 6. moving it down (even more steps to take to move it to a defined location, whereas in the video it seems to be just some arbitrary place)
instead of
1. adding a circle, 2. going into Edit Mode (vertices are already selected), 3. hitting F to fill it (or use the "Fill Type > N-Gon" from the "Add Circle" menu.
It's just ridiculous work when your channel is called "CG Top Tips".
@@gordonbrinkmann You have a lot of hate on a free tutorial 😂
Usually people give innocent tips in the comments, but look at you go 😂
..I won't lie I had my doubts this'd work as well as it did but holy crap it did just the job! Thanks!
Helpful tutorial, the results in cycles looks good, for eevee, it doesnt look too great (a lot of noise on the carpet, totally a no). When using this method, I think u shouldn't render it while tweaking the settings for hair interpolation (maybe try doing the certain view portion, like in the video). Half the values for the hair if its 'too much' to render.
I just made one with the hokusai's wave I want it in real life !! ❤❤❤ thank you for your video
how can i get "interior exr" ?
I made a carpet using the particle system and I've added a table on top of it. Now the hair particles of the carpet clip through the table. Any idea on how I can fix that?
amazing simply chefs kiss
Nice, how about shadows of particles, I can’t see in my render
where can i download the main file?
Can I transfer this material to Unity?
I'm not really sure but I'll say yes, I've heard my professor say that he exports his models there
you should wind eric up say am having someone better coming in to replace you lol
when i add particle system and set it to hair, no hair is visible no matter what i do
Does this work with ToasterPc?
I have a high end PC and it brought me down to 0.18 Fps
Does this work with eevee?
yes!! I am doing it in eevee
keeps crashing my computer (probably my fault) Great tutorial though. Thank you
Everything works fine until i want to import the Carpet into Unity. In Unity the Hair is not showing up.
You can only export certain meshes and attributes to Unity from Blender - Blender's hair system is unique to Blender alone and cannot be exported.
I don't really use Unity, but I think what you'll want to do is look up Unity's hair system and create it in the engine's editor. However, for something like carpet, using hair is going to be very computationally intensive-it may not be what you want for real-time rendering.
Thank you...
I now have 0.18 fps
my pc die lol
Muchas gracias
Mushis gratis? Where?
@@HansEgonMattek It means thank you so much, maybe you should learn another language
Click click
This looks like Click Bait.
this looks like you didn't watch the video