Hey can you do a more in depth tutorial on this subject? I would love to know what all these settings for the curves does. And also how to set up two different bsdfs like you were talking about at 3:59. Edit: Just so you know, a carpet is considered to be a floor covering that covers the entirety of a space and is not moveable. Rugs do not cover the entire floor and are movable.
hi, how can we ad fur with node on image texture , like we can from particle hair system when we place image texture and apply particle hair system, than hair generated with that create same design as per texture image, can we do the same with node, instead of doing single color carpet?
I tried this on a cat tree I'm modeling and really like the results! I'm trying though to get it into Unreal Engine and am struggling with that. Do you know how you would go about taking this particle hair system and turning it into something that Unreal Engine understands? I tried using the "convert to mesh" button in the modifier tab, but it just gives me a bunch of zero thickness edges and doesn't look at all like what I'm seeing with cycles. Not sure if you use Unreal or not, but if you wanted to get your rug for example over to Unreal, what would your approach be to doing that?
I was waiting for a "this video has been sponsored by keeps"
At this point CGMatter is just a Home Depot.
very clear and helpful, well explained so we understand what we're doing thankkkkkks
Carpet covers the entire floor semi permanantly. A rug is free to be moved anywhere at anytime.
Thanks for the rug burns!
I love how you can always hear his pc screaming for mercy
this is amazing! thank you so much!!
Great tutorial! Thank you!
Man! I bought your geo nodes book. It arrives tomorrow 😊
very helpful, thank you so much
I use this for making a carpet or rug
A rug goes *on* the floor, a carpet *is* the floor.
Hey can you do a more in depth tutorial on this subject? I would love to know what all these settings for the curves does. And also how to set up two different bsdfs like you were talking about at 3:59. Edit: Just so you know, a carpet is considered to be a floor covering that covers the entirety of a space and is not moveable. Rugs do not cover the entire floor and are movable.
my PC crashed 9 times after implementing your method cheers mate🥤
Gracias
The mesh has to have a UV Map for the fur
You can do the thing!
Any idea why the first method would produce small trianges instead of actual hair?
Fantastic
does one method take less than the other to render?
A bed, a rug, and a brick wall, do I sense an archviz tutorial on the way?
hi, how can we ad fur with node on image texture , like we can from particle hair system when we place image texture and apply particle hair system, than hair generated with that create same design as per texture image, can we do the same with node, instead of doing single color carpet?
1st Variant looks way quicker! 2nd looks difficult and at the same time like the same eggs but from the other side 😉
I tried this on a cat tree I'm modeling and really like the results! I'm trying though to get it into Unreal Engine and am struggling with that.
Do you know how you would go about taking this particle hair system and turning it into something that Unreal Engine understands? I tried using the "convert to mesh" button in the modifier tab, but it just gives me a bunch of zero thickness edges and doesn't look at all like what I'm seeing with cycles.
Not sure if you use Unreal or not, but if you wanted to get your rug for example over to Unreal, what would your approach be to doing that?
^ ^ ^
I believe rugs are a subset of carpets but who knows nowadays.
i'll stick to blender particle hair system cause it works
I found out that the method of using hair particles does not allow you to use the Geometry Nodes to manipulate them.
1:33 Sir what is your GPU ? your render time is too much , didn't expected that from your channel