Getting Started with Material Layering: Creating a Muddy Wood Planks Material in InstaMAT Studio

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  • Опубликовано: 10 фев 2025

Комментарии • 13

  • @sabda.saratustra
    @sabda.saratustra Месяц назад

    I just wanna say Thanks for the existence of this software...

  • @arash5550
    @arash5550 Месяц назад +2

    this software saved us the solo devs community

  • @jeronimocollares320
    @jeronimocollares320 Месяц назад +1

    Its impressive how good is this sofware.

  • @hotsauce7124
    @hotsauce7124 9 месяцев назад +3

    This is awesome! More layered tutorial, please.

  • @eliweber1891
    @eliweber1891 9 месяцев назад +1

    Love it, always adding valuable information in each video. This software is truly amazing. Thanks so much for all of your hard work making it accessible.

  • @ook_3D
    @ook_3D 9 месяцев назад +1

    Looks very promising, would love to see more material layering videos

    • @InstaMAT_io
      @InstaMAT_io  9 месяцев назад

      You're in luck! There is more to come very soon! 🥳

  • @fatcat_cg
    @fatcat_cg 6 месяцев назад

    Wow i love the software. Keep the good job. I only have one question: how can I add my new material into the existing library. I probably missed something

    • @InstaMAT_io
      @InstaMAT_io  6 месяцев назад

      Thanks 🥳 You can just drag the IMP to your Documents/InstaMAT/Library folder and it will show up!

  • @vladterra7353
    @vladterra7353 2 месяца назад

    is it possible to make real looking oxidized silver material to be used in UE after? do you have a tut about metals?

    • @InstaMAT_io
      @InstaMAT_io  2 месяца назад

      There is a huge number of metal materials in our library! I'm sure you'll find great looking oxidized metals there as well! 🥳

  • @zataritamods7499
    @zataritamods7499 8 месяцев назад +1

    Is there a method for making the texture seamless if we wanted to use these textures in something like a game engine?
    I understand the procedural nature would allow it to be seamless when used inside the application; however, after the procedural process has been "collapsed" (for a lack for better terms) would I have to touch it up manually in an external editor like Photoshop to hide the seams? Presuming you can export to PBR style textures that is. Say, if I wanted to use a texture generated in InstaMAT as a terrain material for example.

    • @InstaMAT_io
      @InstaMAT_io  8 месяцев назад +2

      All materials that you create in MAT are automatically seamless! If you use Material Layering as demonstrated in the video almost nothing can go wrong. If you use nodes, then it should also be fully seamless as almost all nodes are seamless by default. 🤯 If you have a texture that is not seamless, you can make it seamless with the "Materialize" project type, or using the "Make Seamless" node! 🤌