@@logangirard65 -Sometimes they affect objectives that won't trigger until the marines reach a certain point or die. -Sometimes they're carrying frags. -Sometimes they add an element of random chance that could mess him up since he's already memorized the first few seconds of every enemy's behavior as he reaches them. -Sometimes a man just needs to die for not saluting the Master Chief.
I’d like to see what’s different on the mcc version if you could still do some glitches i know you can do the thing that bumps you through the wall on Keyes bc I’ve done it before
@@jacobgresham759 basically everything works, except for some weird geometry in some areas that wasn't there in the original game. also, with the remastered graphics all textures are rendered, so stuff like maw bump can be done without loading textures in
Been a while since I last checked in, what's the timesave in killing the marines at the beginning? Or does it provide less randomness in covenant paths and targeting?
Yeah it's so you don't get reinforcements (which loses a lot of time) after the liftfight when going for no-camo strats. If you get the camo then killing the marines isn't necessary, but skipping the camo saves time.
It was an old trick since long ago. Basically there is the combination of 2 tricks in this 1) First trick is how he did the hangar skip, there are multiple ways to do it. The most efficient way is the way he did it but he could've saved more time if he angled towards the door so slight time loss. What this skips: During escort for Keyes, when u are at the TnR control room, it spawns multiple enemies from the TnR Control Room to the halls to the hangar. The condition of the mission is the button, and elimination of all enemies. But cuz of that skip, it stopped the Domino loading effect. How this game loads, is that a loading zone is loaded when the condition is fulfilled which is loading the prev zone. Hence in doing so, u break the loading chain to spawn. (Same thing as AotCR Lvl) 2) 2nd Trick is how the final enemies are loaded are basically the Domino loading effect, the trigger to load the final load zone is the trigger of the your marines and Keyes dialogue. But when you make them your enemy, you will force the game not to initiate the dialogue for them and nvr start the dialogue cuz you are an enemy to them. How to trigger is when u kill 2 marines in the view cone of any other friendlies, you be branded a traitor and they will attack you. When he first entered the ship, he killed 1 in view of others, that alr set 1 out of 2 limit. And he saved it for ltr, to trigger, it has to be gun damage cuz the way the game is programmed, nades can be considered accidental teamkills(set to be forgiven and not push the team kill limit) So with this 2 tricks combined. You forced them not to initiate a dialogue which skips the whole waiting at the TnR Control room that last abt 35 to 45 secs. And becuz of the 1st trick to deload the final zone, the condition of clearing the mission: No enemies left is fulfilled and cuz the button is not loaded, there is only 1 condition to fulfil which is the latter. And the mission ends there. If you do not make the traitor trick, it will initiate a dialogue of a marine, Keyes and Cortana, or sometimes it bugs out and u hear nth but after the "invisible" dialogue, it ends the same way, skipping the last zone. Altho your comment is 1 month ago and you probably understand this alr. Hope you understand this, bit long but it's how the details go. Note: There are times where you clear too fast, it won't trigger the final loading zone and you clear regardless. I'm not sure if it's this factor, but the 2nd area where you open the door for the marines after reaching a dead end, if you skip that area, it will still cause the deload on the final area. I cannot confirm for this but multiple times I got the invisible dialogue and mission ended there.
If you want the old speed run, this is explained for some of the tricks still seen today ruclips.net/video/LVeQXBq8gXI/видео.html Its old and Xbox but it's still good content and they do a good job explaining stuff. Some of the tricks still used today, and how and why they do certain actions
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines. There are a total of 4 major area of this level and 3 batches of reinforcements for ground section. 1 batch to the 3rd area 2 batches to the 4th area > 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you) > 1 batch AFTER grav lift fight, if u lose 3 or more marines. The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area. You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements. Here is the delicate part, if he loses 3 or more marines during the grab lift fight At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform. So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements. What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines. There are a total of 4 major area of this level and 3 batches of reinforcements for ground section. 1 batch to the 3rd area 2 batches to the 4th area > 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you) > 1 batch AFTER grav lift fight, if u lose 3 or more marines. The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area. You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements. Here is the delicate part, if he loses 3 or more marines during the grab lift fight At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform. So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements. What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
You did pretty good but I wouldn't call it a complete run. You didn't escort Keyes to the final bay, and if I recall correctly you have to spend a little time in the "bridge" area fighting off enemies. Great run, wouldn't be able to do it myself, but I am calling it how I see it.
I don't think you know what a speed run is.. How is it not a complete run? He beat the level in speed runs you skip parts of the level if your able to lol
Speedrun are basically clear the mission as fast as possible under these conditions. > Any means necessary, that includes exploits that are available, example Halo 2 Sword Flying. > No injected 3rd party programs to assist > Fully within the game's capability, both unintended and intended effects(This includes skipping the last load zone, final hangar fight)
This is pure mastery, phenomenal man.
Una partida entre ustedes dos estaria de webos!
Holy crap! Mint here??!
I wanna like but ur at 117
I like to imagine that this is how Master Chief canonically fights the Covenant
Marksman230591 me too lol
Me too like absolutely fucking slaughtering them, like how demon is his namesake
In that halo 4 cut scene he just jumps on them
Minus the teamkilling lmao
So this is what they meant by chief being a hyper lethal vector
6:12 like a boss
I have never felt so inferior in my life.
I must have blinked, let me play the video again 📹
Long ass blink. Do you feel well rested all of a sudden?
RandomVideos WAKE UP! Grab a brush and put a little makeup!
Jesus Christ that first three minutes is God mode
It's annoying and a horrible design for a halo game
finally you upload :D waiting for a new WR this year :D !
Hope to see some world records broken this year! Glad to have another upload by you.
Happy Truth and Reconciliation day!
Sergeant Johnson: Hit it marines, GO GO...oh
Marines: died as soon as they touched the ground
Logan Girard why does he even waste time killing them?
@@callumkristofer7793 To be honest I have no idea, but I'm now compelled to find out why, time for a little research
@@logangirard65
-Sometimes they affect objectives that won't trigger until the marines reach a certain point or die.
-Sometimes they're carrying frags.
-Sometimes they add an element of random chance that could mess him up since he's already memorized the first few seconds of every enemy's behavior as he reaches them.
-Sometimes a man just needs to die for not saluting the Master Chief.
What followed was a nightmare Library.. FeelsBadMan 😪
I struggled on this mission back then because of how dim the mission was
Cant wait for inevitable WRs this year!!
Yes a new post finally
Nothing can stop this man
He's had alot of practice though
Except library.
*GLOD*
You're a true Daemon to the Covenant, man. Congrats on the record.
That's a sexy new nade launch.
It's not really new, been in ILs for a while, people just haven't been doing it full game runs till recently. But it is super sexy
Holly shit, the shots are so precise, well done man
*AWESOME*
That was quite the welcome party
gratz
incredible thank you
This... this ladies and gentlemen, is why the covinent Masterf the demon
3:44 hol up that’s illegal.
Exactly. Where’s the non cheat version
This man is a beast!
Love how the solution to the hardest mission of the series is to just skip hardest section.
That was literally gold! Smooth as hell. How long ago did you stop doing invisibility? Huge timesave. I need to get on twitch more often.
the core issued me a rifle not wings
this was really sick!
Pog
6:21 that marine XD
Niceeeee brooo
Master goblin 117
i love your videos, can you do skyblivion? i came accross a gdq video of you running oblivion can you do skyblivion
I’ve been watching too much cursed Halo, I kept expecting inconvenient things to happen every time you’d throw a frag.
Wow
You play on Windows 7 or 10?
Geometry Dash Ninja vista
mac
Nice
Are you going to play halo cea once it's on pc?
I’d like to see what’s different on the mcc version if you could still do some glitches i know you can do the thing that bumps you through the wall on Keyes bc I’ve done it before
Shadow wo1f05 not talking about the Keyes bump the one he does that needs a reviver flood
Static Tides Ik that reach on mcc some stuff are broken like the secret ammo crate on poa
@@jacobgresham759 basically everything works, except for some weird geometry in some areas that wasn't there in the original game. also, with the remastered graphics all textures are rendered, so stuff like maw bump can be done without loading textures in
@@thereptiliani27 But let's see if 343i will add some stuff from the OG version, since they said that they "are" looking into that.
Been a while since I last checked in, what's the timesave in killing the marines at the beginning? Or does it provide less randomness in covenant paths and targeting?
Marines won't alert reinforcements
Yeah it's so you don't get reinforcements (which loses a lot of time) after the liftfight when going for no-camo strats. If you get the camo then killing the marines isn't necessary, but skipping the camo saves time.
Can you do cursed edition speedrun
Why you kill you teammates?
I didnt understand the last part.
Why does having the marines as your enemies triggers the end of the level without having to go to the Spirit?
It was an old trick since long ago.
Basically there is the combination of 2 tricks in this
1) First trick is how he did the hangar skip, there are multiple ways to do it. The most efficient way is the way he did it but he could've saved more time if he angled towards the door so slight time loss.
What this skips:
During escort for Keyes, when u are at the TnR control room, it spawns multiple enemies from the TnR Control Room to the halls to the hangar.
The condition of the mission is the button, and elimination of all enemies.
But cuz of that skip, it stopped the Domino loading effect.
How this game loads, is that a loading zone is loaded when the condition is fulfilled which is loading the prev zone.
Hence in doing so, u break the loading chain to spawn.
(Same thing as AotCR Lvl)
2) 2nd Trick is how the final enemies are loaded are basically the Domino loading effect, the trigger to load the final load zone is the trigger of the your marines and Keyes dialogue.
But when you make them your enemy, you will force the game not to initiate the dialogue for them and nvr start the dialogue cuz you are an enemy to them.
How to trigger is when u kill 2 marines in the view cone of any other friendlies, you be branded a traitor and they will attack you.
When he first entered the ship, he killed 1 in view of others, that alr set 1 out of 2 limit. And he saved it for ltr, to trigger, it has to be gun damage cuz the way the game is programmed, nades can be considered accidental teamkills(set to be forgiven and not push the team kill limit)
So with this 2 tricks combined.
You forced them not to initiate a dialogue which skips the whole waiting at the TnR Control room that last abt 35 to 45 secs.
And becuz of the 1st trick to deload the final zone, the condition of clearing the mission: No enemies left is fulfilled and cuz the button is not loaded, there is only 1 condition to fulfil which is the latter. And the mission ends there.
If you do not make the traitor trick, it will initiate a dialogue of a marine, Keyes and Cortana, or sometimes it bugs out and u hear nth but after the "invisible" dialogue, it ends the same way, skipping the last zone.
Altho your comment is 1 month ago and you probably understand this alr.
Hope you understand this, bit long but it's how the details go.
Note: There are times where you clear too fast, it won't trigger the final loading zone and you clear regardless.
I'm not sure if it's this factor, but the 2nd area where you open the door for the marines after reaching a dead end, if you skip that area, it will still cause the deload on the final area. I cannot confirm for this but multiple times I got the invisible dialogue and mission ended there.
If you want the old speed run, this is explained for some of the tricks still seen today
ruclips.net/video/LVeQXBq8gXI/видео.html
Its old and Xbox but it's still good content and they do a good job explaining stuff. Some of the tricks still used today, and how and why they do certain actions
I hate grunt on throwing granade
So how did the full run die?
Wil this speedrun work on the mcc collection ?
It should on pc not to sure about Xbox
Why did he kill the marines?
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines.
There are a total of 4 major area of this level and 3 batches of reinforcements for ground section.
1 batch to the 3rd area
2 batches to the 4th area
> 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you)
> 1 batch AFTER grav lift fight, if u lose 3 or more marines.
The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area.
You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements.
Here is the delicate part, if he loses 3 or more marines during the grab lift fight
At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform.
So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements.
What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
Wait, when was this wraith OOB stuff discovered?
At least a year or two, probably longer
Why do you kill the marines in the beginning?
To make it consistent to spawn the marines only at the grav lift so he won't waste time to wait for Cortana dialogue to Foehammer and drop of fresh batch of marines if you lose 2 or 3 of the original number of that batch of marines.
There are a total of 4 major area of this level and 3 batches of reinforcements for ground section.
1 batch to the 3rd area
2 batches to the 4th area
> 1 batch BEFORE gravity lift fight, which is what u see here(If there are 3 or less marines with you)
> 1 batch AFTER grav lift fight, if u lose 3 or more marines.
The last 2 areas are the areas where you can trigger reinforcements under the condition that at least abt 5 to 7 enemies are killed in the area.
You will see he minimised killing the enemies on the 3rd area to not trigger reinforcements before moving to the last area, the gravity lift and after he got rid of roughly 8 enemies, it triggered reinforcements.
Here is the delicate part, if he loses 3 or more marines during the grab lift fight
At the end of the grav lift fight after the hunters, it will waste abt 20 secs of dialogue of Cortana contacting Foehammer for a new batch and for the pelican to come in and watch the marines waddle their way to the platform.
So the run has to be almost perfect in terms of only getting allies at the last section and not LOSE 2 or more, but he managed to clear grav lift fight easily altho some missteps, but he didn't trigger new reinforcements.
What happens if he trigger the 3rd area reinforcements, if the marines don't die before triggering the grab lift fight, he has to wait for a new batch of marines AFTER the Grav lift fight. That will waste time compared to this version.
....what
IM SUCH A COOL KID, BC IM LAST
You did pretty good but I wouldn't call it a complete run. You didn't escort Keyes to the final bay, and if I recall correctly you have to spend a little time in the "bridge" area fighting off enemies.
Great run, wouldn't be able to do it myself, but I am calling it how I see it.
I don't think you know what a speed run is.. How is it not a complete run? He beat the level in speed runs you skip parts of the level if your able to lol
Speedrun are basically clear the mission as fast as possible under these conditions.
> Any means necessary, that includes exploits that are available, example Halo 2 Sword Flying.
> No injected 3rd party programs to assist
> Fully within the game's capability, both unintended and intended effects(This includes skipping the last load zone, final hangar fight)
ruclips.net/video/LVeQXBq8gXI/видео.html
See this speedrun to see why he didn't have to do the final area
with this fucking aim why don't you speedrun mutiplayer... lol
It's not 6:54
The timer counted the 27 seconds of cutscene at the beginning. Individual level timers start when you get movement control.
@@ryanwilliams5093 ok thx
Really? On pc 🤣🤡 No wonder this run through is irrelevant