Zbrush Too Hard? Try Plasticity! - Part 2

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024
  • Plasticity Modeling Guide: www.udemy.com/...
    Arrimus Ultimate 3D Course: www.udemy.com/...
    Practical Sci-Fi Design: arrimus3d.gumr...
    OR
    www.udemy.com/...
    Ultimate Sci-Fi Soldier: www.udemy.com/...
    Gumroad ► gumroad.com/ar...
    Patreon ► / arrimus3d .
    Artstation ► www.artstation...
    Business ► 3dtut@protonmail.com
    Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
    Ending Music: Bensound

Комментарии • 19

  • @ArturB993
    @ArturB993 10 месяцев назад +1

    Finding imprint (shift + i) and insert new isoparam (ctrl + r) awesome. less destructive that cut. It performs like a cut but less invasive.

  • @Polypal3D
    @Polypal3D 11 месяцев назад +2

    Arrimus, you are my inspiration.

  • @ArturB993
    @ArturB993 10 месяцев назад +1

    Also wanna add, I own Moi 3D as well and while it's code is much more forgiving than moi I still break plasticity quite often when it comes to little fillet operations. With CAD you need to keep the process simple. I like how P can somewhat recover from huge deletion of surfaces unlike moi but trying to fix big holes will still leave you with unworkable solids. It is by far superior to moi but hours can go by only to end up with a scrapped P project if you don't approach it methodically and save revisions often.

    • @ArturB993
      @ArturB993 10 месяцев назад

      Plasticity code is better, can't edit, RUclips glitching

  • @jawlyrogers8566
    @jawlyrogers8566 11 месяцев назад

    Can you do a series on Bforartists, a Blender fork with a much better UI?

  • @SharpieArtStudios
    @SharpieArtStudios 11 месяцев назад

    I really want that red texture in the thumbnail. Where can I find it?

  • @EbolaStew
    @EbolaStew 11 месяцев назад +1

    Does it output polygonal models well? Do you need to retopologize after?

    • @lloydright6906
      @lloydright6906 10 месяцев назад

      Not an expert and even user yet, but based on some reviews, you need to go through the export process which sometimes could be problematic ( not all fillets go out smoothly by default ) but after first export you keep all those nuances in mind so you can adjust your plasticity modeling process to future export requirements..so no retopologize but avoiding some specific techniques than it gives you clean topo

  • @minhhuynh9548
    @minhhuynh9548 11 месяцев назад

    Are there too many Ngons?
    Do we need to fix that later on or this software can do that?
    Thanks

  • @Fxnarji
    @Fxnarji 11 месяцев назад +2

    reupload? ^^
    but also, how do you compare Zbrush with plasticity? Its completely different features

    • @SkintSNIPER262
      @SkintSNIPER262 11 месяцев назад +1

      Because Plasticity is easier to achieve desired art style. It has nothing to do with features

    • @ArturB993
      @ArturB993 10 месяцев назад

      "Easier" is subjective. A lot of artists are comfortable with their workflow in Zbrush. Plasticity being CAD based is more catered towards hard surfaced modelers. Zbrush traditionally is catered more towards organic "sculpting" like clay, but over the years artists have figured out how to make mechanical hard surfaces in zbrush,(with workaround) which is rad because Zbrush was probably not intended for that, but where Moi 3D and Plasticity shines is for making hard surfaces first, send to Zbrush for extra details can't achieve in CAD

    • @SkintSNIPER262
      @SkintSNIPER262 10 месяцев назад

      It's not subjective. He's not talking about artists that actually learned Zbrush and have their own workflow. Plasticity is easier to use to achieve organic shapes.@@ArturB993

  • @RandiP-k9i
    @RandiP-k9i 11 месяцев назад +3

    zbrush to hard? lol no people just lazy

    • @modelenginerding6996
      @modelenginerding6996 11 месяцев назад +3

      Zbrush is like walking into someone else's lawnmower repair shop with hardware and tools scattered all over every flat surface including the ground. It has everything you need once you find it. Plasticity is like an airline engine overhaul facility with shaded toolboxes and clean floors.

    • @minhhuynh9548
      @minhhuynh9548 11 месяцев назад

      I use 3dsmax for modelling and zbrush for scuplting only. However, my teacher model a weapon only using Zbrush and I looked at the whole progress like: wft?

    • @RandiP-k9i
      @RandiP-k9i 11 месяцев назад

      @@minhhuynh9548 tbh I think zmoderler is underrated and deserves more recognition but it can look overwhelming but so was everything else when first start lol

    • @ArturB993
      @ArturB993 10 месяцев назад

      Ui is too cluttered in Zbrush. Too many features. Too many dropdown menus. Too many hidden hotkeys to remember during specific operations. if you're away for six months, you might forget that you need to ctrl+alt+8 or something to do some very specific thing while in some specific mode. Bane of most 3D programs for decades. Zbrush started as a 2.5d program