This video was fantastic, so inspiring. I would love to be a game producer. I just saw a talk from Helen from creative assembly for students wanting to break into the game industry and between the two of you I have stars in my eyes. Creative Assembly looks like an amazing place to work
One of the best videos on RUclips, Thanks Doug! I wish I've seen this video couple of years ago when I was juggling with my big project and managing big team of in-house and freelancers that contributed to our project.
As a producer of hypercasual games, I found this video very helpful and the most important part is that Doug explained all processes step by step. 🥸 Thank you Creative Assembly and thank you, Doug, for the great presentation!🤩
This is such a wonderful resource! I work as a lab manager in STEM but hobby produce in podcasts and am just starting in games, I’m hoping to work in bio project management in the future and you just set me up with some amazing resources/structure as I approach my PhD AND for hobby game/audio production!!!
From your experience, for each game project, how many weeks/months does It take to hire the full development team? And how does It happen? Does the producete and human resources manager start hiring in planning phase or Pre-production already for production?
Hi - thanks for the question. Hiring for a full development team depends on the size of the project and skills or experienced needed. As the Project plans come together recruitment will work closely with the Production team to make sure we have the right developers at the right points in time. However, as we move through the Production phase, the project's needs may evolve, so we use both planned and responsive hiring strategies for each project.
Brilliant Video, informative, and very interesting, thank you! In my opinion, mind you, equipped with Electronic skills only, the Games derived from the C language (Machine Language.) are it. Detailed and tailored to design. I'm just saying that Assembly languages aren't so good to me at all, the mode leads to something a little better than a SPRITE in its finished design. Anyways, my question is because back in 1958 there were only THREE People in the World who knew math well enough to apply the zero's and ones to formulate the C language., [electronics speaking.] And about 300 People in the World that had learned to manipulate the (11 year Course.) C Language. That's that. Today, One can learn an Assembly language in a few hours, and in 24 hours they can Produce a Game - SPRITE worthy, Ha-ha! Do you have a Clue as to who, or how many People thoroughly can work the C Language today? I'm a Professional Instrumentalist also, scrutinizing this IDEA***** OldGames.com its DOMAIN is up for Sell $25,000. I would buy it if I could find someone like your self who can Assist. I don't know how to manipulate Software. O' as a debbuger I know how to Create, load, Run programs etc, and LANGUAGE to customize my own My Computer files. Again, no the only Software Program that I have worked with is a single Disk, titled 'the Ghost', and only a little bit of examining it, Ha-ha. Take Care and stay Covid 19 Safe [I can fix and Repair just about any Electronic Device. In 1958 I had Built and sold my first Resistor Substitution Box.] Yeal, Oldgames.com is up for Sell.
I love these transparent videos. Really cool thank you CA
This video was fantastic, so inspiring. I would love to be a game producer. I just saw a talk from Helen from creative assembly for students wanting to break into the game industry and between the two of you I have stars in my eyes. Creative Assembly looks like an amazing place to work
I’ve been a producer for 3 years and damn if this isn’t the best producer break down I’ve ever seen
Great job Doug! Never easy to sum up and make it easy to understand what we do, and why our role is so important.
One of the best videos on RUclips, Thanks Doug! I wish I've seen this video couple of years ago when I was juggling with my big project and managing big team of in-house and freelancers that contributed to our project.
As a producer of hypercasual games, I found this video very helpful and the most important part is that Doug explained all processes step by step. 🥸
Thank you Creative Assembly and thank you, Doug, for the great presentation!🤩
This is such a wonderful resource! I work as a lab manager in STEM but hobby produce in podcasts and am just starting in games, I’m hoping to work in bio project management in the future and you just set me up with some amazing resources/structure as I approach my PhD AND for hobby game/audio production!!!
Thank you for this. Its very helpful.
Very creative, enjoyable and good presentation
Thank you, I appreciate this video very much
Wow. Very well done. Thank you for a quality presentation.
clear and straightforward guides, thanks!
Very interesting video ! Thanks a lot
From your experience, for each game project, how many weeks/months does It take to hire the full development team? And how does It happen? Does the producete and human resources manager start hiring in planning phase or Pre-production already for production?
Hi - thanks for the question. Hiring for a full development team depends on the size of the project and skills or experienced needed. As the Project plans come together recruitment will work closely with the Production team to make sure we have the right developers at the right points in time. However, as we move through the Production phase, the project's needs may evolve, so we use both planned and responsive hiring strategies for each project.
@@CreativeAssembly Thanks for the answer.
Greetings from Azerbaijan! We're waiting for TW EMPIRE 2 or Medival 3, Please work on it
they'll ruin it. wait for a new team that actually grew up playing the game for its historicity.
outstanding video Doug :)
Awesome talk. thanks! :)
CA must Nestor & Idomeneus playerble in troy saga
Will there be total war rome 3 or total war Attila 2
Really wished you guys would branch out of the Total War series and do something incredible again, like what you did with Alien: Isolation
You forgot the most important final step of laying off your teammates and take all the credit once a game has shipped. Can you show us how to do that?
I know it's not easy being gay in the video game industry, cheers m8
CA_Evangelos is still bullying paying customers
Brilliant Video, informative, and very interesting, thank you! In my opinion, mind you, equipped with Electronic skills only, the Games derived from the C language (Machine Language.) are it. Detailed and tailored to design. I'm just saying that Assembly languages aren't so good to me at all, the mode leads to something a little better than a SPRITE in its finished design. Anyways, my question is because back in 1958 there were only THREE People in the World who knew math well enough to apply the zero's and ones to formulate the C language., [electronics speaking.] And about 300 People in the World that had learned to manipulate the (11 year Course.) C Language. That's that. Today, One can learn an Assembly language in a few hours, and in 24 hours they can Produce a Game - SPRITE worthy, Ha-ha! Do you have a Clue as to who, or how many People thoroughly can work the C Language today? I'm a Professional Instrumentalist also, scrutinizing this IDEA***** OldGames.com its DOMAIN is up for Sell $25,000. I would buy it if I could find someone like your self who can Assist. I don't know how to manipulate Software. O' as a debbuger I know how to Create, load, Run programs etc, and LANGUAGE to customize my own My Computer files. Again, no the only Software Program that I have worked with is a single Disk, titled 'the Ghost', and only a little bit of examining it, Ha-ha. Take Care and stay Covid 19 Safe [I can fix and Repair just about any Electronic Device. In 1958 I had Built and sold my first Resistor Substitution Box.] Yeal, Oldgames.com is up for Sell.