The Bionic Booster Pack DLC - Release!

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  • Опубликовано: 16 дек 2024

Комментарии • 109

  • @Luma_plays
    @Luma_plays  День назад +10

    Hope you enjoy the video, leave a like if you feel like it and see you in the next one :)
    Here are the precise Chapters:
    00:00 What it new
    00:15 Bionic Duplicants: Names and where to get them
    00:55 Bionic Duplicants: Skills and Traits
    01:47 Bionic Duplicants: Starter Recources
    01:57 Batteries
    02:35 Bionic Duplicants: Overview of the new Conditions
    02:46 Bionic Duplicants: Power
    04:55 Bionic Duplicants: Schedule
    05:25 Bionic Duplicants: Health
    05:30 Bionic Duplicants: Oxygen
    06:08 Bionic Duplicants: Stress
    06:59 Bionic Duplicants: Sleep
    07:35 Potential Bug?
    07:56 Microchips
    08:19 Bionic Duplicants: Moral
    08:29 Bionic Duplicants: Gunk
    09:53 Bionic Duplicants: Gear Oil
    11:18 Gear Oil Types
    11:36 Consumables Tab
    11:44 Difficulty
    12:07 Bionic Duplicants: Upgrades
    14:17 Bionic Duplicants: Downgrades
    14:57 Booster Info
    15:04 Bionic Duplicants: Power & Incapacitation
    16:29 UI & Camera Return
    17:45 NEW Buildings: Overview
    18:13 NEW Buildings: Gunk Extractor & Lubrication Station
    18:51 NEW Buildings: Power Buildings
    20:57 NEW Buildings: Databank Miner & Soldering Station
    22:07 NEW Buildings: Remote Controller & Remote Worker Dock
    24:46 NEW Buildings: Robot Pilot Module & Robo Command Module
    27:19 NEW Buildings: Monument
    27:32 NEW Robot: Flydo
    28:16 NEW Elements: Gunk
    30:23 NEW Elements: Phyto Oil
    31:32 NEW Blueprints
    32:20 Changes & Improvements to (All) Versions
    35:43 My Blueprints

  • @gamegamezero7704
    @gamegamezero7704 День назад +42

    You can adjust the booster of individual dupe in their config tab

    • @davidharrisonm.nadotti6137
      @davidharrisonm.nadotti6137 День назад +3

      Yeah, its easier and you can swap boosters anytime, so a single bionic dupe can have all skills when they are needed :D

    • @fruity4820
      @fruity4820 13 часов назад +1

      ​@@davidharrisonm.nadotti6137 oooow that sounds so nice for colonizing dupes, I usually send only 1 or 2 dupes to colonize the outer planetoids and I keep having to skill scrub them because they have to do all the things while having a lot less sources of moral

  • @catwhowalksbyhimself
    @catwhowalksbyhimself День назад +28

    According to the patch notes from the big patch before the DLC, boosting power with microchips works differently now. The station merely produces the chips. Using the chips is a whole separate thing now and does not need to be in the same room. Instead you need to set the generators to "allow tinker" and any microchips will be uses to boost them.

    • @alamrasyidi4097
      @alamrasyidi4097 День назад +1

      i think his colony just didnt have a dupe with the skill to craft microchips. thats why he failed to replicate it

    • @catwhowalksbyhimself
      @catwhowalksbyhimself День назад

      @@alamrasyidi4097 I think he was trying to use rather than craft, but I think the skill thing still applies either way.

    • @Luma_plays
      @Luma_plays  День назад +5

      Hmm i check again but, there were around 5 Dupes able to do it. Could have been that i missed something. The coal generators got upgraded without me pressing any tinker buttons. but there have been around 8 Hotfixes durin gthe time i recorded the video so that might have tempered with my save file. Will try it again on a new world.

    • @sergiovillamarin5494
      @sergiovillamarin5494 17 часов назад

      @@Luma_plays did you have a "request"? I tried and they worked on the microchips if there was a crafting station with a pending order for a booster slot

    • @catwhowalksbyhimself
      @catwhowalksbyhimself 13 часов назад

      @@Luma_plays Odd. Not sure then.

  • @R4d6
    @R4d6 18 часов назад +5

    As far as I am aware, the off-gassing actually refer to how a huge pile of oxylite could output a metric fuckton of oxygen in an already over-pressured room because a tiny packet of 2 gram of co2 passed over it. So now they will check nearby tiles to prevent lone gas packets from overpressuring the base.
    Also, I believe the whole "duplicant in atmos suit will move to a better location" refer to them moving out of radiation if they are idle, instead of standing there like idiots.

    • @Luma_plays
      @Luma_plays  17 часов назад +4

      1. Ah ok that makes sense
      2. Well they didn't :D

    • @fruity4820
      @fruity4820 13 часов назад +1

      I have a rocket cabinet with 230kg of oxygen in each tile, I will be very happy if that bug is actually fixed

    • @epicmonkeydrunk
      @epicmonkeydrunk 7 часов назад

      @@fruity4820 That's cool

  • @MegaJani
    @MegaJani 21 час назад +11

    3:55 "60 watts per second" is wrong. Watts are already a time-wise unit, so correctly it would be "they recharge 60 joules per second" or "they recharge at 60 watts"

    • @Luma_plays
      @Luma_plays  20 часов назад +1

      Ohh true. Shame 😅

  • @FabbInRedd
    @FabbInRedd День назад +14

    anyone else shocked when Luma swore upon finding out that the Data Bank needed shot up to 100?

    • @princescdk3107
      @princescdk3107 День назад +3

      25:20 😂😂😂 Luma was Flabbergasted 😂😂

  • @davidharrisonm.nadotti6137
    @davidharrisonm.nadotti6137 День назад +5

    I've been refreshing your channel page for the last few days waiting for this video to come out :)

  • @crocproplayer
    @crocproplayer День назад +8

    Lubrication station gives also +3 to morale from "fresh oil".

    • @Luma_plays
      @Luma_plays  День назад +3

      Thanks for the tips i will make a quick Update Video with all the infos i got from the comment section

  • @TheOfficialRedcoat
    @TheOfficialRedcoat День назад +7

    I've gotta say, I've been loving this DLC so much with the new robot duplicants! They're just so... not organic! Also this video taught me some things I didn't know, So thanks!

  • @1killagoku
    @1killagoku День назад +11

    Correction the remote worker dock can groom critters if it is within range I have tested this myself

    • @alamrasyidi4097
      @alamrasyidi4097 День назад

      it would be cool if remote workers can be given those boosters to have them be able to do certain skilled errands. the freshly built ones without any boosters given can only do unskilled dupe labors

    • @Luma_plays
      @Luma_plays  День назад +3

      Thanks for correcting me, that why I have you guys in the comment section. I will probably make a quick update video of 2 min or so where i include the informatin from the comments

    • @Rel_Ortal
      @Rel_Ortal 23 часа назад +2

      @@alamrasyidi4097 Haven't gotten to the point to mess with those yet, but IIRC the wiki says they use the stats of whoever is controlling them. Don't know how accurate that is, though.

  • @pyaehtetaung
    @pyaehtetaung День назад +8

    Now With this dlc, I can move Kitchen to Freezer and seal it.

    • @alamrasyidi4097
      @alamrasyidi4097 День назад +1

      a viable walk in freezer build would be so awesome

    • @pyaehtetaung
      @pyaehtetaung День назад

      @alamrasyidi4097 walkin freezer was viable before dlc. But with dlc, imagine -50 Hydrogen Box all ingredients and cooked food stored, no need to take out ingredients from freezer to cook outside. Cooked food will be taken out with a sensor.

  • @crocproplayer
    @crocproplayer День назад +3

    Chips are produced on demand only. Just order some boosters and they will create them.

  • @Hanmacx
    @Hanmacx День назад +6

    14:55 you can eject the Booster without Skills Scrubber

    • @Luma_plays
      @Luma_plays  День назад

      How do i do that? Thanks for the tip

    • @LemonOfGreed
      @LemonOfGreed День назад +4

      Press on the biodupe, then press the config tab. There, you'll see all of the booster slots and what kind of boosters you installed. From there, you can remove the boosters.

    • @Luma_plays
      @Luma_plays  День назад +2

      @@LemonOfGreed Thank you. Maybe we suggest to Klei they also put it in the skilltab where the booster are better displayed size wise.

  • @Hanmacx
    @Hanmacx День назад +4

    If my calculations are correct,
    Slime -> Phyto Oil -> Algae (46%)
    With (30%) Dirt, and (34%) CO2
    Has a slightly better converting ratio than Algae Destiller (33%)
    With polluted water as byproduct (66%)

    • @alamrasyidi4097
      @alamrasyidi4097 День назад +2

      theres always a new production line with each new element added in this game xD

    • @Hanmacx
      @Hanmacx День назад

      ​​@@alamrasyidi4097
      Like Crude Oil -> Grunk -> Petroleum
      Might be interesting because you get extra Sulfur

    • @Lorens4444
      @Lorens4444 День назад +2

      ​@@HanmacxInteresting. A new way to get sulfur... oh wait, new dupes don't need standard food. XD

    • @Hanmacx
      @Hanmacx День назад +1

      @@Lorens4444 Sulfur means Sucrose
      Which means either Mud (GrubGrub) or Ethanol (Spigot Seal)

  • @sicariusdracus
    @sicariusdracus 8 часов назад +1

    Might also want to add in that boops can use oxygen from canister fillers to get a boost of 25KG of oxygen. Oxygen Bars are a thing!

  • @basedlegit
    @basedlegit День назад +2

    very interesting DLC and for me, the BEST one so far, cause I just love robot lol

  • @mr.p215
    @mr.p215 21 час назад +1

    I assume the remote control workers take on the attributes of their user?

  • @ValAllenSamonte
    @ValAllenSamonte День назад

    what a comprehensive breakdown! thank you for the effort!

  • @Pilek01
    @Pilek01 10 часов назад +1

    i noticed the power control station is only being used when there is a need for some microchips. For example i want to make some booster packs and need more microchips so then a dupe goes and creates them at the power control station.

  • @MrKlaatu06
    @MrKlaatu06 17 часов назад

    Thanks for the clear concise and time indexed explanations

  • @NoMusiciansInMusicAnymore
    @NoMusiciansInMusicAnymore 14 часов назад +1

    I don't know, the new update just looks like it's way to busy which is ironic because I felt the last DLC was just a new temp range adjustment. That's 2 DLC's in a row that were a complete waste of time as far as I'm concerned

    • @pebz117
      @pebz117 10 часов назад

      Previous DLC was a early to mid game focus on its content, the late game remains unchanged as you will always core out the map eventually and migrate to the optimal builds anyway.
      It does add many new fun items and variety to the game.
      Not all DLCs need to redesign the end game.

  • @pebz117
    @pebz117 10 часов назад

    That off gas change looks to be a fix for the oxylite bomb, for example if your storing tonnes of oxylite in one spance and a tile of C02 floats by the oxylite would have off gassed a stupid amount.
    Francis John had this happen in his current series.

  • @grezamisoit
    @grezamisoit День назад

    Whoua! Excellent video! And wonderful new features!

  • @coconutcute712
    @coconutcute712 День назад +2

    I don't think I understood something. What exactly is the difference between the uranium ore power cell and the enriched uranium power cell?

    • @Luma_plays
      @Luma_plays  День назад +2

      The Ore-Version is 1 time use only. The one produced at the molecular forge regenerates 60W per second.

    • @Hanmacx
      @Hanmacx День назад +1

      Also the Enriched Uranium one explodes after 150 Cycles

  • @_6HavoK9
    @_6HavoK9 День назад

    I've been waiting for this! Dropped just at the right moment

  • @The_Divergent
    @The_Divergent День назад +1

    My fps would plummet down till reach hell😂😂 from all that drone flying

  • @ihyaakmal5995
    @ihyaakmal5995 День назад

    Yeah, finally update guide from Luma!

  • @carlosromero2839
    @carlosromero2839 9 часов назад

    Before the Nuclear Power Banks were renamed to Uranium Ore Power Banks (during the beta), they were providing free radiation forever. A nice stack of 100 of these (Maximum Hazard) was super nice for generating radbolts for my research tree. It would have been awesome in a mutation farm or for a radbolt rocket.
    As others pointed out already, to remove a booster you just click the dupe and then go into the Config tab. But this is not the best design, in my opinion. It would be better to be able to eject boosters from looking at Skills.
    Bionic duplicants don't truly die. They get upgraded to "digital only." :p
    You know, how about having a radiation battery in a Flydo and then have it fly around a slimelung or zombie spore area to clean it out? In my beta testing, a Flydo can deliver to a storage bin only if the bin is set to priority 5 or higher. Not sure if this has changed for the release. If you have too many Flydo, just unselect all the batteries they can use and maybe move them into a storage room after they power down. Or you can melt them. Harder to do that with Plastium Flydo.
    Also in my beta testing, a bionic with Grinding Gears did not produce Gunk. So if you offset the penalty with the Improved Gears skill and have high morale, you can get away with not using balm or oil... at the expense of a slow dupe that pauses every few moments to do the ouch-my-back animation. What could be the use cases for this? Sending them to space to have more room in a rocket capsule by not building a gunk extractor?
    The canister filler is super great for bionics refilling their oxygen tanks.
    Oh, and I managed to get a small bit of power by putting a bunch of lumen quartz on a solar panel. But it's constant power, and does not generate heat. So, not bad.
    We missed you, Luma! Please come back more often!

  • @mrjblacc85
    @mrjblacc85 День назад

    5:27 I noticed they don't seem to regen health "passively " and/or while sleeping though. They do however heal on a medical cod.

    • @fruity4820
      @fruity4820 13 часов назад

      That's all dupes tho. Unless you get the regenerative trait from the brine jar thingy, dupes don't have passive regen

    • @mrjblacc85
      @mrjblacc85 3 часа назад

      @fruity4820 wrong, cots give dupes 25hp/cycle while they use it. I just checked the wiki to confirm and allways use this if my dupes have lost less then ~20hp.
      That's why I noticed this didn't work while playing the bèta.

  • @fruity4820
    @fruity4820 13 часов назад

    I love that they gave new uses to old crafting stations, and as someone who owns Spaced Out i am happy there is so much cross-play between those 2, but it seems like this dlc kinda assumes you already own SO, and newcomer might not realize this. thats just one of the unfortunate downsides of 'dlc'ification in video games, you either have to make a dlc a very isolated expiriance, or you do make it interact with systems from other dlcs but then some players dont get all of the features from the dlc they bought.
    As long as they continue to roll out QoL patches for everyone, whatever, i am not angry that a for-profit company is trying to make profits, I just dont want any new players to be temped by the cheaper price of this dlc and the frosty pack and get one of them instead of getting SO, it's slightly more expensive but it has so much more influence on how the game is played

  • @princescdk3107
    @princescdk3107 День назад +1

    25:20 Luma: 😱😱😱 why so much data banks😂😂😂

  • @davyhotch
    @davyhotch День назад

    Does a bionic chef with maximum cooking boosters remote working, have equal production working directly in a kitchen and at a distance?

  • @destinyakino9193
    @destinyakino9193 День назад

    Tip: Don’t let you world in low oxygen (purple) if it is you nearly game over you duplicated will find oxygen but it cost time forever to breathe then when shut down duplicates still use oxygen but didn’t breathe so they will die soon if you already low in battery another thing is when you duplicated don’t have lubricants the stress come up so fast natural place can help a bit but so long and morale it pretty hard to earn in easy way like great hall or food in conclusion bionic duplicates is pretty good think you get 40 pilot skill it insane! But if you play only bionic it will make it very hard to maintenance oxygen stress and energy so good luck

    • @Lorens4444
      @Lorens4444 День назад

      @destinyakino9193 I still want to try a fully bionic run. It seems like if I'll deal with all of the above-mentioned issues, I'll speed up the entire playthrough. XD

  • @adeirfanwahyudin2215
    @adeirfanwahyudin2215 День назад +1

    Ive been waiting finnaly

  • @madrabidfish
    @madrabidfish День назад +1

    How much weight can the flying robots carry?

    • @Luma_plays
      @Luma_plays  День назад

      Good question

    • @crocproplayer
      @crocproplayer День назад +1

      400 kg, we see it on the status tab, contents.

    • @Luma_plays
      @Luma_plays  День назад

      @@crocproplayer Yes but the carrying capacity of the streangth booster has also been changed WHILE this was recorded. so there might have been a final change that i missed.

  • @destinyakino9193
    @destinyakino9193 День назад

    Did this update come with new planet ceres mantle? Im curious

    • @Luma_plays
      @Luma_plays  День назад

      Not that i know of. The Ceres one was added in the last DLC and if you have it activated it can create mixed planets.

  • @harlowheat
    @harlowheat День назад +1

    any update i always wait for lumas help

  • @sorenshawnsen
    @sorenshawnsen 19 часов назад

    Hey quick question if anyone knows, I'm a drm-free gamer and like that the base game is drm-free. I purchased the dlc off the epic games store as well but can't access the dlc offline for some reason. Is there a fix to this or does dlc require access to the epic game store at all times?

  • @Stephen64138
    @Stephen64138 20 часов назад

    This game becomes more and more rainbow with each expansion...

  • @guillaumed196
    @guillaumed196 День назад

    Can the remote control building be placed on a different asteroid than the dock ?

  • @Lorens4444
    @Lorens4444 День назад

    So, new duplicants don't need any regular food. Are there any... special ways to deal with it, or hatches are the only way? Maybe I've missed it in the video, but thank you in advance.

    • @pyaehtetaung
      @pyaehtetaung День назад

      @@Lorens4444 may be for carnivore achievement. It is better to start with normal and mix in mid-game.

    • @Lorens4444
      @Lorens4444 День назад

      @pyaehtetaung I want to start a fully bionic duplicant run. XD

    • @alamrasyidi4097
      @alamrasyidi4097 День назад

      they need power banks instead of food. you can craft them with metal ores or once youre done researching, make eco power banks that can be recharged with regular electricity from your generators. that should basically be your answer to early to mid game "bionic duplicant food" needs

    • @pyaehtetaung
      @pyaehtetaung День назад

      carnivore achievement is the real problem for full achievement run with only bionic.

    • @Lorens4444
      @Lorens4444 День назад

      @pyaehtetaung The question is what to do with standard food. Some ranches are still too good not to do. If only I could grow slime on it or smth. If there is an alternative to feeding it to hatches, I'd like to know. XD

  • @thereallegitimatemontblanc
    @thereallegitimatemontblanc 20 часов назад +1

    11:11 - ...huh?

  • @Critical_H1ts
    @Critical_H1ts День назад

    I've been suggesting the idea of cyborg dupes or mechanical implantations as a late game resource, something that was expensive, hard to achieve and rich/rewarding. Yeah, they're cool and all, but it feels very incomplete and under used. Power bank system is a pain, not being able to "implant" cybernetic augmentations on regular dupes is disappointing.

    • @ZeroTaichi
      @ZeroTaichi День назад

      @@Critical_H1ts i think there is going to be another dlc centered in a mechanical asteroid since the two dlc we got, beside space out, are centered in the privation of a type of recurse, in heat in frozen planet and water with the bionic, i think the next one would probably be centered in the lack of food or oxygen, but i think that this dlc got cut in half.

    • @Critical_H1ts
      @Critical_H1ts 22 часа назад

      @ZeroTaichi idk man, it feels like current devs are not oni players 😐

  • @Zanlan.
    @Zanlan. 22 часа назад

    Thanks Luma!

  • @pauloandre8078
    @pauloandre8078 22 часа назад

    excellent video

  • @Hanmacx
    @Hanmacx День назад

    It is sad that you can't use Atomic Powerbanks on Bionic 😅

  • @Therealtek1
    @Therealtek1 День назад

    Thx Luma

  • @krugozor3904
    @krugozor3904 День назад +1

    This DLC confirms that ONI and Don't Starve are in the same universe because robots being waterproof isn't real.
    But In all honestly I've been waiting for that vid and sad to say but seems like the entire bionic dupes charade with them requiring a different set of infrastructure is just overcomplicated for no particular reason and pros cons are very questionable. Only questions are why and what's the point? It seems so off and uninspired.

    • @alamrasyidi4097
      @alamrasyidi4097 День назад

      i kinda feel the same. this game has a lot of parts that are just finicky to deal with that can be fixed with a little qol changes. a DLC like this complicates things even further. now i have to worry about the bionics clogging up toilets and maybe wait until a mod gives the option to restrict toilets to bionics specifically, that is if someone ever decides to make one

  • @Toughbeard
    @Toughbeard 21 час назад

    This has been the only DLC I did not get. and not planning. I do not see the point and absolutely nothing in it makes me want to get it. I still hate the new temperature overlay from the last update...

  • @riverriver1501
    @riverriver1501 День назад +1

    11:11 ???

  • @ihyaakmal5995
    @ihyaakmal5995 День назад

    Darn.. This is quite big and confusing update.

  • @alamrasyidi4097
    @alamrasyidi4097 День назад

    if the gunk extractor makes a washroom, i think they should add a new germ to make it has an effect. not _actual_ biological germ, but just to reflect that the bionic dupes are dirty after gunk extracting (a bit like how radioactive contaminant is not an actual disease). the new germ can be called slick and gives the status slicky which makes the infected dupe slip often and increases stress

    • @Lorens4444
      @Lorens4444 День назад +1

      @@alamrasyidi4097 I mean, slimelung germs might still be a thing after new dupes are lubricated by using an alternative to oil.

  • @laserak9887
    @laserak9887 День назад +5

    This DLC has been disappointing to me. They're not worth the trouble.

    • @_6HavoK9
      @_6HavoK9 День назад +3

      How is a +40 rancher/farmer/cook/engineer not worth the trouble?

    • @laserak9887
      @laserak9887 День назад

      @@_6HavoK9 Because of the amount of trouble vs just geting another rancher. This entire DLC feels like the dehydration station. A problem looking for solution.

    • @joseavalos7914
      @joseavalos7914 День назад

      haven't tried it yet i think it does have potencial if mixed right, i guess we'll see

  • @furkancevik2107
    @furkancevik2107 День назад

    😄😄😍😍😍😍

  • @bloodchain80
    @bloodchain80 День назад

    Hell yeah!

  • @chamoix
    @chamoix 19 часов назад

    why are the bio dupes so ugly😭😭

  • @nazgu1
    @nazgu1 11 часов назад

    As always, Luma, top-notch production quality! 🤌
    Too bad we only get your vids once per quarter 😔

    • @Luma_plays
      @Luma_plays  10 часов назад +1

      Thank you! And yeaah this year was not easy to record anything. And i needed a bit more time to just enjoy gaming.
      I hope i can get back into the game and maybe even try one or other game once in a while. :)