just skimmed through quickly sorry if you mentioned... explicit normal output needs a normal map input to blend with... you'll be getting errors because of a transform requiring the pixel shader to have been passed... material attributes will keep thing more clean too :)
Litterly watching every video you posting, keep on going! Also realy love your sense of humor lmao.
@Gary Payton On my discord i take requests for future tutorials, and thank you it means a lot. My sense of humor is what keeps me alive lol
just skimmed through quickly sorry if you mentioned...
explicit normal output needs a normal map input to blend with...
you'll be getting errors because of a transform requiring the pixel shader to have been passed...
material attributes will keep thing more clean too :)
No errors get thrown with how i have this setup
u forgot to till us about the snow lol?
I will record an update video later with snow lol sorry