This Could Make or Break Harry Potter Quidditch Champions

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  • Опубликовано: 9 ноя 2024

Комментарии • 251

  • @gemelwalters2942
    @gemelwalters2942 Год назад +68

    I think the best way to get around this is to have the Snitch give boosts instead of points. So the team that catches the snitch is allowed for e.g. to give a speed boost to their Chaser or Beater or defensive points to their keeper or the keeper is allowed to block one goal or something like that. It keeps the game moving and the seeker isn't left idle.The strength or duration of the boost can be tied to how quickly you catch the Snitch

    • @RetroRaconteur
      @RetroRaconteur  Год назад +7

      Hmm. Interesting idea. Hadn't considered something like that.

    • @gemelwalters2942
      @gemelwalters2942 Год назад +5

      @@RetroRaconteur yea so instead of game points it would be skill or boost points. They wouldn't be permanent boosts so once it wears off the Snitch can reappear at different locations so the Seeker has to keep a keen eye. It can be a one time boost but I think it's best to have the seeker constantly active. The Seeker cannot give themselves boosts but they can during the match give that boost point to one of their players depending on where their team is falling behind, If the team needs help offensively or defensively .
      This way the game is constantly changing and it makes the Snitch very critical because that boost can change the tide of the game but not so much that the opposing team feels cheated. If they see where you boosted your Chaser then they can bolster their own defense in turn until that boost wears off so they don't feel helpless and the game isn't just handed to the person catching the Snitch.

    • @TheSnoochOne
      @TheSnoochOne Год назад +2

      @@gemelwalters2942 could be a point boost, each goal counts for double points for the next minute for whichever team caught the snitch. After being caught the snitch becomes a ghost with a speed boost for 30-60 seconds, still able to be seen but not caught and has a chance to escape the seekers sight before coming back into play. Games could be set to 150 points to win to kind of keep a nod to the original snitch value.

    • @blackfalcon1324
      @blackfalcon1324 Год назад +1

      That would probably be immersion breaking as there is no mechanic in the wizarding world that would facilitate this. Fans will want the closest thing to the world that is fair for a video game.

    • @gemelwalters2942
      @gemelwalters2942 Год назад +3

      @@blackfalcon1324 there's no mechanic in the wizarding world that lets you reduce your spell cooldown time or ancient magic to one shot kill enemies yet that exists in Hogwarts Legacy. It's a game. Also sports evolve over time, quite literally. That is as much true in the real world as I imagine it would be in the wizarding world. I don't think tweaking one element of the game will break anyone's emersion. If that were the case then Hogwarts Legacy wouldn't have been well received by fans. The most important element for any game is fun, not 1:1 accuracy.

  • @blackfalcon1324
    @blackfalcon1324 Год назад +135

    the seeker is the problem with quidich. Simple having it be footsoccerball/basketball on broomsticks it would have been an amazing game. However, JK needed a super special role for her super special main character to play.

    • @thathabsfan1431
      @thathabsfan1431 Год назад +14

      Look I love the story, and quiddich and seekers and everybut yeah idk how you would implement a seeker in a sports game fairly

    • @gemelwalters2942
      @gemelwalters2942 Год назад +22

      @@thathabsfan1431 Not sure why people are pretending sports games don't evolve over time. Whether it's football, Basketball or whatever...no sport is the same today as it was 50 years ago or 50 years before that. Games evolve, it's quite easy to update Quidditch so the game suits the medium and the player base they are aiming for. Fandoms get a bit too much tunnel vision with these things, it's not really complicated.

    • @phillipbrown6417
      @phillipbrown6417 Год назад +5

      Seeker is more strategic than in the movies. Catching the snitch ends the game. If one team is way up in points it won't win you the game regardless.

    • @gemelwalters2942
      @gemelwalters2942 Год назад +9

      @@phillipbrown6417 there's nothing strategic about one mechanic ending any game. Obviously the Seeker role was merely there to prop Harry up. I doubt Rowling put much thought into beyond that but games and game rules evolve over time.

    • @atrudokht
      @atrudokht Год назад +2

      Seeker is simply too op role in Quidditch game 🤣

  • @ImGoat1995
    @ImGoat1995 Год назад +38

    The 150 points makes sense in context of how the tournaments work in the books (at least for the hogwarts cup) in book 3 Gryffindor needed to beat Slytherin by at least 200 points otherwise they'd win the game but still lose the cup. So it makes sense for the chasers and keepers to play their best still.

  • @KehdaMercer
    @KehdaMercer Год назад +16

    I’m so glad glad we’re on the same page Retro. My friends and I were brainstorming as well. And thought of option 3 as the best solution. Hopefully this is the route the dev team will take.

    • @RetroRaconteur
      @RetroRaconteur  Год назад +4

      Yeah, it's a tricky one, for sure. I'm sure they've done - and will continue - to do a lot of testing on it.

  • @casual_time_machine6536
    @casual_time_machine6536 Год назад +9

    I think having no seeker on either team to start the game, at a certain point the snitch is released and the players of each team gets a chance to roll to be the seeker for their team. I can see it being like activating a hero from the old battlefront 2 or climbing into a plane during tank arcade battles in war thunder.

    • @DJ-jq8if
      @DJ-jq8if Год назад

      This is it right here. Very good idea.

    • @svenblubber5448
      @svenblubber5448 Год назад +1

      My idea: the snitch gets released when one team is x amount of points in the lead, and only from that team does a chaser get turned into athe seeker. The team that is behind now outnumbers the leading team on chasers giving them a chance to catch up. If the seeker from the leading team catches the snitch before the loosing team catches up on points, then they win. If the team that was behind catches up, the seeker goes back to being a chaser...

  • @topazlynx2228
    @topazlynx2228 Год назад +8

    While I agree with you completely, yes the Snitch and Seeker are kinda a problem in Quidditch, one of my most favoured moments in video games is the time where I scored 19 times with the Quaffle and still won after my enemy team caught the Snitch.
    But yeah, you are completely right... how will Seekers be used in this new game?

  • @FFGuy-eu7hr
    @FFGuy-eu7hr Год назад +6

    I would create two different leages in the game: 1997 Rulebook Edition Leave and 2023 Rulebook Edition league. If you play in the 1997 edition leage, you play book accurate rules, with the Snitch ending the game, and no time limits. If you play in the 2023 edition league, the snitch has a reduced point value, and there are time limits.

  • @TrickyLeader
    @TrickyLeader Год назад +35

    I actually havr an idea, what if wr have it to where the seekers act as chasers for about 10-15 minutes so they can still play and have fun but then the golden snitch comes out and then the seekers break off from the chasers and chase down the golden snitch, so the game has a decent length and everyone is engaged

    • @zigster1298
      @zigster1298 Год назад +7

      That was what they did in the original game. There was a bar that filled up over the game, which was accelerated by performing combos and scoring goals with chasers.

    • @RetroRaconteur
      @RetroRaconteur  Год назад +7

      This is sort of how Quidditch World Cup handled it.

    • @DC-pb6xq
      @DC-pb6xq Год назад +2

      Still leaves the problem of the seeker having way too much importance

    • @Matt-yp7io
      @Matt-yp7io Год назад +7

      Better idea , best chaser becomes seeker

    • @scottpyke6069
      @scottpyke6069 Год назад +1

      Or just randomly chosen. Because people who aren't great will never have that fair chance. Randomly chosen could mean you'll play more games with rubbish seekers and therefor players wanting a competitive mode... Which is good and bad

  • @svenblubber5448
    @svenblubber5448 Год назад +1

    One idea for a version without a time limit, but still a significant improvement to the gameplay: each team starts with 4 chasers and no seeker. If a team is x amount of points in the lead (for example 50), then one of the chasers (nominated before the game) of that leading team becomes the seeker. If that seeker catches the snitch the game ends. If the other team catches up in points (or comes within x points of the leading team), then the seeker reverts to being a chaser. The leading team can end the game, while the loosing team is 4 to 3 up on chasers during this time, giving them a chance to catch up!

  • @Leviticus_Prime
    @Leviticus_Prime Год назад +1

    Each game should last 1 and 1/2 hours, split into two 45 minute halves.
    The snitch is released once each half. IF the snitch is caught during a half, it's worth 75 points, but the match continues. So you can get a possible 150 points if a seeker catches it twice. But it doesn't end the match or the half.
    After the snitch is caught, the seeker takes a defensive role. They can block shots and passes, but can't score goals, and can't move over a certain distance while carrying the qaffel.

  • @CynMermaid
    @CynMermaid Год назад +3

    Agree, option 3 would be my choice as well.

  • @StarGeezerTim
    @StarGeezerTim Год назад +1

    OK, first of all, I absolutely hate RUclips's algorithm. I'm only just now getting notification of this video from them, and I'm not only a subscriber but a member of the community. C'mon RUclips, do better!
    With that out of the way, great video Retro! I do indeed have some thoughts on this. I know much of what follows flies in the face of Quidditch as it's handed down in the books, but this is yet another area of inconsistency that JKR introduced from someone who isn't particularly a sports fan and just wrote what she thought sounded compelling from a narrative standpoint.
    First off, the base-10 scoring system? Nope! One standard goal is 1 point. Alternatively, you could have "championship" rules where the two side goals are 1 point each but the highest central goal is half the size of a standard goal hoop and would be worth 2. In the event of a goal, play would continue with the quaffle being inbounded to the opposing non-scoring team (although the scoring team could attempt to intercept the inbound as a defensive strategy.) The role of bludgers and beaters would pretty much remain as-is.
    The role of seeker would be changed thusly. Seekers would have an opportunity (see below) to catch the snitch, which would award 3 points and reset the field for both teams, meaning everyone would return to starting positions. The golden snitch would spend part of the time invisible and resistant to attempts to uncloak it (i.e., Revelio, etc.) During it's invisible phase, it would occasionally emit an audible "ping", giving the seeker an idea of roughly where it may be but since it's on the move, the seeker would have to be highly mobile to try to get a lead on it's position. After two minutes, the invisibility charm would turn off, making it visible to both seekers (who were actively seeking it, that is.) This would initiate a 2 minute window in which the seeker would attempt to catch the snitch before it became invisible again. So seekers would be highly motivated to actively "seek" the snitch during both invisible and visible phases.
    The game would be divided into 3 12-minute periods. Each period would start with the snitch being invisible for the first two minutes, then visible, continuing and alternating between invisible and visible, with the last two minutes of each period being a visible phase. The game would play through its 3 periods, and the winner would be the team with the most goals at the end of the 3rd period. If the score is a tie, there could be a tie-breaking phase where one player (any position apart from keeper) would go one-on-one with the keeper of the opposing team to attempt a free-shot. Each side would by default earn 3 potential free-shots, but could be deducted one free-shot for committing a penalty during game play. Thus in a close game where things could get a bit chippy, it would be incumbent on both teams to avoid committing penalties to save their free shots. If after the free-shot phase the score is still tied, then the game simply ends in a tie, with overall standing being awarded to the teams based on performance and scoring over the course of the regular season. Consequently, a high-scoring team that always drew a tie would outrank a similar team with lower overall goals accumulated.
    OK, that's my take. Sorry for the wall o' text. But if the game is going to be competitive and engaging for all positions, it needs some checks and balances. Let me know what you think!

    • @RetroRaconteur
      @RetroRaconteur  Год назад +1

      Great ideas, Tim! Sounds like you've thought a lot about this 😅

    • @StarGeezerTim
      @StarGeezerTim Год назад

      @@RetroRaconteur A bit, yes. LOL

  • @yeolderenaissanceensemble
    @yeolderenaissanceensemble Год назад +1

    Here is an idea:
    What if the lowest goal was worth 10 points like usual,
    But the middle goal is worth 20 points
    And the highest goal was worth 30 points.
    I like to keep the points for the snitch the same though, at 150 so this could help to balance the score out a little bit--offering more points for chasers to score, and adding more nuance to the keeper's position.

  • @Thishereahsea
    @Thishereahsea Год назад +1

    I don’t think the snitch is the problem at all.
    The problem is under valuing the role of the Beaters.
    This is where Quidditch World Cup got this wrong.
    It was made very clear when Harry started playing that he is the most likely to be attacked.
    If you have very good beaters, you’re not getting anywhere near that bloody snitch. You could easily let one beater look after the chasers and let the other mark the seeker. But even then that would put you at a disadvantage, having one beater watch 2 bludgers.
    The only way you could really get around all of these issues is if you have combinations for special moves. But also, a system similar to Hogwarts legacy, where you are alerted in some way of when you’re going to be attacked and by what.
    Finding the snitch could be as easy as allowing a flicker of light every now and then. Will really keep the beaters on their toes.
    I honestly think being a keeper would be the hardest player position. This is where special moves would really come into play.
    I do like the idea of XP being earn even if you loose. I’d love it if you could unlock different brooms.

  • @lidular
    @lidular Год назад +2

    A time limit is a good idea maybe 30 minutes. I quite like the idea that the seeker is also an additional chaser.
    So the team can decide to be up one chaser, or to look for the snitch.
    Make the snitch worth 50 points so it can still make a big difference, but not too much.
    Ehen the snitch is caught the seekers return to be chasers.

  • @weeblewwe
    @weeblewwe Год назад

    I think the seeker can be more involved in tactics than you give them credit for. iirc there was a moment when Harry rushed at the other team and served as a diversion, and there's the tactic of a fake dive, pretending to see the snitch. The seeker can also play defensively, preventing the other seeker from catching the snitch or interfering in the opponent's chaser play. As long as the snitch is worth somewhere around 30 points it solves the problem. The seeker won't just stand there looking for the snitch the whole game because there will be real moments where catching the snitch doesn't help. It would create really interesting situational play, as a team that is more than 30 points behind could have the seeker tactically help the chasers along with the beaters, aiding the comeback but also risking an easy snitch catch for the opponent, or the seeker and beaters can play defensively and block the opposing seeker from getting anywhere, playing damage control. There's an inherent advantage to good communication, as the seeker and beaters can work together or the beaters can help the chasers. Not sure if there will be builds in the game, but you could have a big-body defensive seeker that looks to prevent the opposing seeker while serving a more useful role in helping the chasers when needed, or a light and fast seeker that excels at just catching the snitch. Because the devalued snitch isn't so overpowered anymore there's merit to more playstyles.
    As long as the snitch is worth a reasonable amount of points, there's no real need to change anything else. The seeker's role becomes more varied and interesting while getting overall weaker, and everything else gets more important.
    As for game length, make the snitch get progressively easier to catch as the game goes on.

  • @Geno2733
    @Geno2733 9 месяцев назад

    I think a good way to address the issue of bloated point values related to the Golden Snitch would be nerf its point value to between 20-50 points, and/or have an adjustable in the Gameplay Options Menu to change this value. (IRL hobbyist leagues already do this)
    The Golden Snitch is supposed to be really hard to see, which contributes to games taking a ridiculously long time by Lore standards. One idea would be to make THIS ball a little bit larger AND slower, therefore making it easier for seekers to catch, but also not to the point where games end in under a minute. An alternative option would be the snitch would "disappear from sight" for a predetermined period of time for the purposes of sticking to the Lore.
    Another option that would be almost spot-on with the Lore is making the snitch easier to catch, but the game would only end after it is caught 2-3 times. This also makes the case for nerfing its point value, therefore not diminishing the rest of the team's contributions. I think given the fact society has a collective attention span issue nowadays, the magic number for average match time is probably about 8 to 10 minutes, while pro gamers could potentially play longer ones.
    Having these sort of game options would allow the game to be flexible enough everyone from the casual gamer to the hardcore ones. This also addresses your point about a Healthy Playerbase. Being able to adjust for individual playstyles would go a VERY long way in keeping a stable base while not detracting too much from the Lore.
    They might already be addressing this, but also having custom, user-operated leagues will help to ensure competitive play is accessible. There's lots of games with user-hosted servers where rules can be changed to facilitate different tastes.

  • @jeremy12ga26
    @jeremy12ga26 Год назад +4

    The obvious best solution in my opinion is to have a set match length say 20 minutes. The snitch is automatically caught at the end of this time. The snitch puts small rings behind it as it flies. The seeker with the most rings at the end of the match catches it. Still worth 150 points.

  • @davidmendenhall4090
    @davidmendenhall4090 Год назад

    I'd say the way to keep the game authentic would be to have modulating snitch AI difficulty based on points difference. At ties, 1, and 2 score differences the snitch AI will be completely uncatchable. At higher differences the snitch will start moving in increasingly catchable and noticeable ways in the vicinity of the losing team's seeker. The difficulty and point value of the snitch would be tuned so that the intended difficulty and the snitch being a tying value would coincide. That adds strategy to the seeker role. You would also have to find the average scoring run in the gameplay. Say it's like basketball, where 10 point (5 scores) runs are fairly common, then 50 point runs would be common. So, the target difficulty would be at a 50 point difference and the snitch would be worth 50 points. This ensures that a decent amount of time is spent with the snitch at target or slightly higher/lower difficulty. Ties would either result in sudden death scoring or a tie depending if the game needed a result or was a league situation.

  • @Darkmountaindweller
    @Darkmountaindweller Год назад

    Play 4 periods 30 mins each extra 20 mins if the game is tied , the seeker is also a chaser , release the snitch in the 2nd quarter and 3rd quarter , the 1st and 4th quarter no snitch once the snitch has been released one of the chasers becomes seeker, leave it at 150 points , beaters can go after the seekers or defend the goals if you decide to deploy the keeper as an extra seeker.

  • @maidenless_tarnished
    @maidenless_tarnished Год назад +1

    I always thought the seeker/snitch role in the game was weird, too. I always liked the idea, in keeping with catching the snitch ends the game, that the game would be played best 2 out of 3 and the snitch reduced to like 50 pts

  • @ryusaikou1604
    @ryusaikou1604 Год назад

    I think most issues could be resolved with just a couple tweaks, first a time limit of two 10 minute halfs. then the bludgers will focus on the chaser with the quaffle with aggression rising based on time with it, bludgers should setup a predictable shot on the chaser but move faster than a broom can once they take a shot on the chaser, requiring the beaters to stay on top of keeping their team safe. If a goal is made players return to their starting area. This provides an interrupt for seekers, you don't get to just sit there and hunt down the snitch. The snitch should not be easily spotted and should be exactly as fast as the seeker but more agile. The AI provided to the snitch has a huge impact here, and it needs to be difficult to catch. This would mean that the seeker is actually a flex player, providing assistance to the chasers unless they catch a glimpse of the snitch. Now the snitch is a side goal that will probably go uncaught in most games, but the seeker is not left out. There is a strategy to the chasers. If your seeker is hot on the snitch you dont want to score or let the opponent score while they are trying to catch it. Yet since the bludgers grow more aggressive the longer you hold onto the quaffle, you can't just run away the entire time either and team play becomes a requirement. From here playtesting is required to judge the final value of points between the snitch and the quaffle, 10 to 150 might be fine if 10 goals can be scored in a half a game between two equally skilled teams.

  • @Tamaquashad
    @Tamaquashad Год назад

    I think having the snitch worth 30 points AND ending the game (along with a timer) is a good option… just make the snitch chase long and skill based… this would allow for teamwork with the chasers (knowing the score) and strategy to be involved with the beaters (decide whether to stop the chasers or seeker). And seeker would have to know the score to know whether or not it’s a good time to actually complete and catch the snitch.

  • @maximus1998
    @maximus1998 Год назад +1

    So for the esports scene i would like to see that they have 12 ppl on each side to change out when/if the game drags out that would make it awesome and of course ppl would tune in and out of the game but thats where the excitement lays it could end when ever

  • @floriangasnier6796
    @floriangasnier6796 Год назад +6

    I also have an idea: make multiple snitches.
    For instance: 15 snitches, Each of them gives 10 points. The match ends when the last snitch is caught or when the timer is off.
    Each role can see the snitches and point it to their seeker, but only the seeker can catch it. Then, even players who aren't good at their position can contribute by giving informations. The match still ends when the snitch is caught, and the seeker can play all the match and earn up to 150 points.
    To limit the time of the match, the snitches can also become slower, easier to see and catch after a period of time.
    But it's clear that quidditch is hard to balance and the rules have to be adjusted for the game.

    • @RetroRaconteur
      @RetroRaconteur  Год назад +1

      Ha! That would be insane seeing so many snitches flying around at the start 😄

    • @floriangasnier6796
      @floriangasnier6796 Год назад

      @@RetroRaconteur ever seen a kid in agame alley? ^^
      I didn't think of that. Maybe limit it to 5 snitches at a time?

    • @Matt-yp7io
      @Matt-yp7io Год назад

      silly idea

  • @runenorderhaug7646
    @runenorderhaug7646 Год назад

    To me the function of a seeker seems similar to a quarterback in football as well as the players closest to the ring in basketball. The chasers are partial scores but they are also defensive players which is what makes their role engaging in different ways in that it is a varied role while the seeker role is solely score based.

  • @andy_et_cetera
    @andy_et_cetera Год назад

    I agree. They should just make the games timed, and catching the snitch extremely difficult, so that most games usually end without the snitch being caught, making the other players work essential and worthwhile and hereby also making the rare achievement of the snitch being caught worthy of the massive reward of victory.

  • @MrWhiteLioness
    @MrWhiteLioness Год назад

    They can easily make the Seeker go in stages or cycles, according to how many stages of cycle one wins over the opposite seeker, on has various advantages in the last cycle where that's where they will catch the snitch.
    The first few cycles can be of spotting the snitch and it can very difficult. Spotting the snitch gives the spotted an advantage. And it should be the longer cycle.
    The next could be understanding the pattern route that the snitch would take, there could be dozens of algorithm to this patterns. In this cycle the seekers will have to understand the snitch's route so that they can get a momentum the longer they are behind it.
    The last cycle could be of consistency and balance, while at the same time each seeker is bumping each other that causes imbalance but maybe some tenacity can help in this case.
    These several cycles can last several minutes and maybe the gamr doesn't have to end, like others said, maybe there is a mode where catching the snitch gives more points or buffs for everyone. There could be a harder mode where goals buff the entire team and this contributes to the seeker catching the snitch to win the game.

  • @ikrIkarus
    @ikrIkarus Год назад

    What also could work at least for the Seeker gameplay and match length. The length of a match is fixed and the Seekers have to do certain tasks, maybe let them race to different points or something. And whoever team's Seeker wins more of these is just awarded the points at the end because their Seeker "caught" the Snitch, which might have to be reduced, though depending how the matches actually play out in the game that might not be necessary. Like in that old game it wasn't really rare to amass hundreds of points either.

  • @AeroQC
    @AeroQC Год назад

    This is the first I'm hearing about this stand-alone Quidditch title, but I'm all for there being a change in the ruleset for online play.
    What I think would be cool is if you could play private lobbies with custom rules to mimic the canon ones (as ridiculous as they are), or have them as a preset for those private games.
    Hopefully the game won't be an online-only affair and still have some form of offline campaign for players to get warmed up and used to whatever rules the devs decide to settle on.

  • @mnky91
    @mnky91 Год назад

    Your 3rd option was good, but how about this. The seeker gives your team a bonus for the next minute that makes goals count double. 30sec cool down then snitch reappears.
    This makes it more special and keeps the focus on the wider game

  • @bonds927
    @bonds927 Год назад +1

    I think people are forgetting how nearly impossible it is to catch the snitch. In all the books Harry was only able to catch the snitch 7 times. Maybe make it just as impossible, set a time limit of 15 to 30 minutes and a score limit of 200.

  • @lucaleone4331
    @lucaleone4331 Год назад

    I image the Seeker position would work as like a Hero role if you ever played something like the Battlefront games. When your score is high enough you can activate Seeker mode and you switch to that role to try and capture the Snitch and end the game.

  • @suskit
    @suskit Год назад

    I think the best way to go about it is to tweak the rules bc they're the problem not only for a video game, but basic common sense wise as well. The seeker/snitch role is way too elevated, and overpowered to make a seeker basically the most important player and bashing the rest of the squad aside. It was probably written in this way to create a thing for Harry to be genuinely talented at and give him social points through his quidditch performance. BUT unless your team has a very poor seeker and Potter-level the rest of the squad that destroy the opponent in quaffle scoring, there's a slim chance your chasers will make that much of a difference. Like maybe 1 game out of 10 will be saved by the chasers.
    I'd cut the god tier powers of Seekers/snitch and first thing first -- make the game finite in time. Standard 90 mins from the football game would do nicely. Seekers can participate in the game as chasers and help score goals. So there's a tactics variety: you can have a seeker playing as an extra chaser, or you can have them be solely focused on catching the snitch early on and giving their team extra advantage. Or the seeker can haunt the opponent's seeker and actually block them from catching the snitch and overturning the game (especially if it's the final minutes of the match). Oh, and snitch shouldn't cost 150 points, maybe like 70 -- to be enough to beat from good chase effort, but not as demoralizing as 150 points.

  • @joelreed7810
    @joelreed7810 Год назад

    I feel like they should stick to catching the snitch ending the game or as suggested, giving a win if the team that catches it are already winning, but make it very difficult to catch as it should be. plus make it a beaters role to shove the seekers to make it more difficult, therefore making it a team effort to stop the opposing seeker and allowing your own seeker to have a better chance. I feel like this would also mean more back and forth action for the chasers with them having less protection from bludgers, and giving beaters a choice whether to assist chasers or help the seeker. a time limit would be nice too like fifa, speed up the clock make it 90 mins or something, nothing too crazy

  • @jamielishbrook2384
    @jamielishbrook2384 4 месяца назад

    I think they should do a similar system to the meter system in wuidditch world cup. But instead if the meters filling based on scoring and passes being made chasers, it plays out based on the seekers themselves. All players on the firld but the snitch isnt, but there glimpses of golden blurs, like a glimpse of the snitch that appear in randoms spots around the field when a seeker finds and flys through then asparkle it acts as a kind of clue that the snitch is around and fills the meters, when the keters eventuslly join the smitch is released. This would increase game time snd give the other roles a chance to play, while still rewarding skilled seekers.

  • @derpydino1915
    @derpydino1915 Год назад

    i think an idea would be have a timer for when the snitch is released and have the seekers play as a different class until its released so while its not out they are an extra seeker or beater and have the snitch count as a little more than the goals maybe like 30 or 50 more than the goals

  • @vekyxeivo5595
    @vekyxeivo5595 4 месяца назад

    5:47 the old qudditch irl what i did with my friends when... 20 years ago... lol XD

  • @iamhocus
    @iamhocus Год назад

    I think having the seeker could be used as a support position when not getting the snitch, though I can't actually think what that would entail

  • @VaultBoy-kz6ed
    @VaultBoy-kz6ed Год назад

    They need to make it like pool were the can only catch the snitch when they score enough before the snitch comes out

  • @jameskirk4692
    @jameskirk4692 Год назад

    I love your idea on how to fix the rules and implement it in digital multiplayer game. The game like that would be so awesome! I would love to be playing it.

  • @gryffin20
    @gryffin20 Год назад

    I read a fanfiction that fixed it. Firstly the game is timed. I believe it's got quarters. The aren't any seekers. Instead any chaser that scores 5 goals can go into what's called the seek. They can choose to separate from the other chasers and try and catch the snitch. The first snitch is 50 points. If that chaser catches it they need to score another goal to go into another seek which is worth 10 more points than the last. Any chaser can go into the seek as long as they score 5 goals. There are strategic downsides to going into the seek. Your team is essentially down a chaser while you're in the seek. So it's risk reward. You can always quit the seek if it's disadvantageous.

  • @Kp08og
    @Kp08og Год назад

    You fix it by making the single player mode great! Quidditch World Cup was amazing!

  • @jaquandrejones
    @jaquandrejones Год назад

    The snitch would probably be nearly impossible to find until a certain amount of time passes

  • @garrettbuell3172
    @garrettbuell3172 Год назад

    No time limit - but games end at a certain score, maybe 250, but you have to be leading by at least two goals (kind of like tennis) or games end with snitch. But the snitch is incredibly hard to find - no big rings to follow, just see a fast glint and follow it.
    This seems to keep importance on both since catching the snitch is important, but not reliable, and you have to clearly win on the pitch to not rely on seeker.
    All that said, there should also be lobbies dedicated to cannon rules. Because people will want that

  • @mathewwallis2863
    @mathewwallis2863 Год назад

    I'm SO glad someone FINALLY addressed the "elephants in the room"!

  • @nathanielrasey
    @nathanielrasey Год назад

    If you're a seeker and your team is too far down in points to win even with the 150pts all you have to do is fight and get in the way of the other team's seeker so that your team can catch up before you catch it and end the game. Same could be said for the other team. If you are ahead and are trying to catch the snitch the other team could send their seeker to mess with you or even have some of the other players purposely target you with the bludgers they hit with the bats. Beaters could be used defensively or offensively. The rules COULD work out from lore if people played strategically and paid attention to the points and what the seekers are doing. Just start the game normally and after about 15mins or so release the snitch. Or allow a setting in the game options before the match to decide when the snitch is released (Ex: 10-30mins)

  • @kjblade11
    @kjblade11 Год назад

    Another way of doing it would be to add an extra chaser onto the field and after several minutes of play interviews The Golden snitch onto the field and, turn a chaser into a seeker. Once the snitch is caught, continue playing as normal and then repeat the process again after several minutes.

  • @Mr.IndoorPants
    @Mr.IndoorPants 11 месяцев назад

    What if the snitch catching mechanic was based on time. I’m imaging a golden tail that flys behind the snitch when you’re playing as seeker. In order to catch the snitch you have to stay in that tail for two full minutes total (as an example). If only one player can be in the tail at a time: the two seekers would be fighting over it and games would typically last around 3 and a half to 5 minutes depending on seeker skill/skill gap
    You would need to have strong rubber-banding for the seeker who is further from the snitch, and allow players to kick each other out of the tail. You would also have the snitch rapidly change direction throughout the match to keep the seekers from staying in the tail for too long
    Then it’s just a matter of balancing the ease of scoreing with the quaffle and the number of points awarded for catching the snitch.
    This way even if your team is down by 150 you still have to catch the snitch as it’s only a matter of time before your opponent does and the best way to keep your opponent from catching it is to stay on its tail
    You would have to make it easy to score with the quaffle so teams could score many times. Maybe make it difficult to intercept the quaffle and easy to pass it and make the beaters job very difficult.
    You would also need to balance the rewards for a match. Maybe winning gives more XP than losing and a seeker gets no additional XP if they catch don’t the snitch. This way seeker is a high risk high reward position (if you lose the game without catching the snitch you barely get any XP) while chasers and beaters get XP for every goal and every player they knock off their broom respectively and have the chance to earn a good amount of XP even from a loss
    (This way people would want to play different positions online)

  • @samara1815
    @samara1815 Год назад

    They need to remake quidditch world cup from 2003, that shit was my childhood

  • @DeadlyBeast205
    @DeadlyBeast205 Год назад

    The thing is I play a lot of sports games and I tend to get some hate because most gamers don't like sports games but I really hope this game will be good

    • @RetroRaconteur
      @RetroRaconteur  Год назад +1

      Hopefully! Big potential, for sure.

    • @DeadlyBeast205
      @DeadlyBeast205 Год назад

      @@ROB-cj4kq yeah my mom was the same way. I couldn't get any games with too much violence in them so I had to get sports or action adventure games lol

  • @Mary_Studios
    @Mary_Studios Год назад +1

    The third one does sound like the best. I have a feeling the ques wait times are going to variey between what position you're playing simaler to that of Final Fantasy 14 where healers have the shortest wait time and tanks being the close second. Keeper and Seeker are probably going to function simaler to that. Were Beaters and Chasers are probably going to have the longest wait time out of the four

    • @RetroRaconteur
      @RetroRaconteur  Год назад

      Yeah it will be interesting to see if you queue specifically into a position OR if you pick the position once you're in a match and then it's first come, first served on each position.

    • @dane4073
      @dane4073 Год назад

      ​@@RetroRaconteur that runs into a problem definitely on PC where there can be mods that as soon as loading done it selects the position they want befor anyone can do anything. Id say you randomly get a number 1-7 then number one picks his position first. It ge random. Plus with a very very hevy penalty if you just quit out because you didn't get position you want to many times like starting penalty is a hour then can go for a full day.

  • @ErisedMediaCo
    @ErisedMediaCo Год назад

    I think it needs to be strict to canon. I don’t think the seeker position will be as much of a problem as you think because they can be flying around over a much larger area looking for the tiny snitch. Making it so you can get tighter handling and speed through XP gain would be a great reward system but you need to be able to keep things balanced too. Again, I think stick with the rules as written in the books.

  • @thelolno9
    @thelolno9 Год назад

    just an idea, let the rules as they are in the books, just add a timer, when timer goes out snich is more visible for seekers (gold glowings or that kind of stuff).

  • @1b32k
    @1b32k Год назад

    Having the seeker have to catch multiple snitches is the way to go. Maybe have 4 quarters and once the snitch is caught that ends the quarter. Your idea sounds like it would work.

  • @apexrager88
    @apexrager88 Год назад +6

    Tbh i think the way they'd do it is to have every position playable except seeker. They'll probably have a timer that will say how long you have until the seeker is going to catch the snitch

    • @ahardcorejedi2968
      @ahardcorejedi2968 Год назад +2

      or u do objectives to help em do it faster
      spotting maybe
      yea spotting

    • @none-uv4jf
      @none-uv4jf Год назад +1

      This is the best option. Make the seekers NPCs that automatically catch the snitch after a set amount of time for the winning team. The seeker wont be a position, but rather a timer.

  • @housetraitor4806
    @housetraitor4806 Год назад

    I would love to play a quidditch match for days

  • @RillaGorilla420
    @RillaGorilla420 8 месяцев назад

    I think you should just have the snitch AI start out almost impossibly hard and as the match goes on and points are scored, it’s becomes a little easier to catch. Maybe the speed of the snitch starts out faster than any player can actually move, and gradually gets slower till the player is just faster than the snitch.

  • @ozberger
    @ozberger Год назад

    I think snitch should be praticaly invisable at the start of the match, and have the seekers contest over buffs like snitch clarity, broom speed and manuvering and maybe like slow time or cc abilities .

  • @Gashnaw
    @Gashnaw Год назад

    I like the idea of it being caught again and again. 25 points is great. essentially 2.5 points (Since they go by tens) so it is not a huge boost. if they score three points they beat you. but I they only score two they do not.
    This truly makes seekers valuable and have to play, but does not nullify the importance of every other role.
    Then you can have 10-15 minutes per quarter. However given the action the game has. I suggest only resetting court when snitch is caught.
    As for queue times, simple solution. AI control. Gauge how the players are playing during the game and have AI balance it out if a player leaves early. I mean a player may leave early due to standings. So if they leave at least the team that lost a member may get a strong AI to help them catch up. Meanwhile a Player may leave to to schedule, but his team was winning already. They get a Weaker Ai.
    And then also have DCs count as losses (Even if your team eventually wins) so there is a punishment for doing so. It sucks for those who have to leave due to scheduling but you have to take the bad with the good. And then to more, do what DotA games do and make queue times longer for those who DC a lot.

  • @joopers1
    @joopers1 Год назад

    1.) if not playing seeker then time limit and have ways to push/pull that timer for your team depending on points ahead/behind
    2.) if playing seeker make that similar to build meter pop ult, have navigational challenge to get snitch. Doesn’t seem that hard.

  • @housetraitor4806
    @housetraitor4806 Год назад

    Maybe make the snitch a secret timer and the longer the timer goes on the brighter the snitch becomes until it’s unmistakably visible

  • @emils1615
    @emils1615 Год назад

    For me the simplest way to fix quidditch is to just add a timer. The game ends when you either catch the snitch or the time ends.
    Bit I don't think the seeker is a bad role. In the books there are matches that the team lose even if they catch the snitch because they were under 200+ points. And in that situation a good seeker should not go for the snitch but just prevent the other seeker to catch it

  • @holycrapluvthisvid
    @holycrapluvthisvid Год назад

    It's balanced well. Worth 3 goals, beater can slow seeker, and the match doesn't end

  • @Dhakk
    @Dhakk Год назад

    I think they should just make it to were as they score points by throwing the ball in the hoop it helps the seeker by either making them faster or making the snitch easier to see or a combination of the two, would encourage helping your team score points early then switching to seaking when you see fit based off speed and skill

  • @ResidentStump
    @ResidentStump 10 месяцев назад

    What they need to do is make the snitch itself a playable position. This way skilled players can also contribute to more difficult to catch snitches lol
    (I think the Quadball rules have that super right)

  • @wes_stef
    @wes_stef Год назад

    diffrent points for rings left/right 10or20 and middle one 30-40 the seeker still need to be tested in playtest to see how it is balanced and the game should be max 7 players on each side. seeker 1 beater 2 chaser 4. but i say make the snitch not 150 but 80-120 depending how fast you catch it. and make it come maybe 4 times for 4 mins a game with a 20 min game time limit of some sort so 4 mins of game at 1 min each all 4 minutes the seeker could help the team. and to further balance stuff out seeker could be a support passer while all other have strong offense or defense ability. so you could still use seeker to help the team score but also catch the snitch. beaters should also be able to knock seeker out for a brief moment to give own seeker a advantage. chaser just need to be a fast agile offense with diffrent roles/classes like. flanker or Passer or Banger or Speeder. instead of balancing the seeker make the rest just as useful and importqant then the rest. but i think a bigger problem is the gameplay itself. in my case 14 players just gunning it around a pitch is chaotic. they need just the right pace and good vision for the ball and other players.

  • @Beast80001
    @Beast80001 11 месяцев назад

    What about hust having the snitch be 10 points. And is not super difficult to catch, but still hard. When one seeker catches it, then there is maybe a 30 second or 1 min cooldown before its released again. So catching snitch is worth the same as a goal. Then there is just a time limit for the matches.

  • @kaldrogon4834
    @kaldrogon4834 Год назад

    i personnaly think that it would be a classic quidditch game but the difference would be that after a certain amount of time the snitch appear and then the seeker chase it but if he isn't catch by one of the seeker after a certain period of time then he become easier to catch and so own until someone a seeker actually catch it that would make the more sense to me

  • @CalebBedford
    @CalebBedford Год назад

    It would be cool to have the option to play by the book’s rules, but I like the idea of making it more sensible and competitive as well.

    • @demonic_myst4503
      @demonic_myst4503 Год назад

      They did that before and it worked its one most fun harry potter games that cane out this whole video is about a none issue the definition of going mainstream dumbing the gane down for none harry potter fans to buy when that wont work especialy with the normal contrivercy aroudbd any harey potter product

    • @CalebBedford
      @CalebBedford Год назад

      @@demonic_myst4503 okay

  • @Cloudroth
    @Cloudroth Год назад +1

    Yea it was intentionally written to not make sense according to JK. I kinda called this from the beginning, it's a broken sport. They'll almost certainly tweak the rules but yea anything Involving the golden snitch kinda ruins it.

  • @neoking1992
    @neoking1992 Год назад +2

    I would not like to be in the place of these developers XD It is very difficult to match all the positions in difficulty as in the importance of each position, the truth is that I don't know how the gameplay will be

  • @juggernautnation369
    @juggernautnation369 Год назад

    They should just make it an option of gameplay option A) seeker position option B) no seeker position. Option A wont end the game but maybe act as a special teams position with only 50 pts earned or maybe a skill boost. Option B is more ideal tho as it eliminates the nonsense entirely.

  • @jessdaniel5881
    @jessdaniel5881 Год назад +4

    I think the main problem with changing the rules of quidditch for this game is - who is the target audience? If it’s people who love the books and lore, they’ll hate the changes. If it’s people who want a competitive quidditch game, then it works. I think the former makes up a larger percentage of the potential player base. I wouldn’t play it if the gameplay was significantly different than the lore personally.

    • @RetroRaconteur
      @RetroRaconteur  Год назад +1

      I love the books and lore...but think the rules for quidditch as written are pretty bad 😅

    • @jessdaniel5881
      @jessdaniel5881 Год назад

      @@RetroRaconteur yeah that’s true but if it’s not actual quidditch then I don’t see the appeal. Changing the rules is a different game just with a wizard skin. I’m not really excited for the game though clearly lol

    • @rjgm93
      @rjgm93 Год назад

      @@jessdaniel5881 JK wrote harry potter, so did the quidditch rules, and a quidditch video game is about quidditch, not a variation. For me they should leave it has it is or I dont see the point of it. Tho I totally agree with having some limited time... Specialy for me, I've been waiting this game for YEARS!! I hope they don't ruin it with this line of thoughts!! xD quidditch is quidditch, 10 points for the goal, 150 for the snitch, deal with it ahahahah

    • @jessdaniel5881
      @jessdaniel5881 Год назад +1

      @@rjgm93 agreed

    • @blackfalcon1324
      @blackfalcon1324 Год назад

      @@rjgm93 no one is going to 'deal with it tho', they are going to not buy it, which would mean the studio looses money. Their loyalty is to their shareholders not to the fans of the story. Even so, I think the percent of fans who would rather a good balanced game is probably the vast majority.

  • @BLUEnOVA360JR
    @BLUEnOVA360JR Год назад

    I'd say if they can actually add to quidditch in JK's world with that proposal of catching the snitch several times over a time period rather than it being a one & done situation that would be great fleshing out an already broken sport. This would make it so that the other positions would not feel so baron or pointless. I like the idea of having a player on each team being both chaser & seeker at least until the gold ball makes an appearance.
    Would be cool to have our character end up in the daily prophet after winning a major tourament & have their commentary like a football player...funny that reporters are always there when the players are knackered & out of breath haha
    Thanks for the video & have a great day :) Retro & to all that read this

  • @Mashf8Dom
    @Mashf8Dom Год назад

    i have a suggestion, take away the snitch instead. no seeker. so it will be score base game. thats enjoyable enough i think. or what gemel walters said give boosts instead of 150 pnts

  • @acoldite2035
    @acoldite2035 9 месяцев назад

    Simplest way to implement this: it’s a competitive game, right? So if you have 160 points with the chasers, and you catch the snitch, you gain a lot of mmr, and the other team loses a lot. But if you’re at 160 and they’re at 0, but they catch the snitch, they only lose by 10 points, leading to a slight increase in mmr for you and slight decrease for them.

  • @Pajo25ify
    @Pajo25ify Год назад

    In canon, the world cup qualifying games have a time limit, and the team that wins are awarded a different amount of standing points depending on by how much they win the game. Just use this system, problem solved.

  • @RainMakeR_Workshop
    @RainMakeR_Workshop Год назад

    I always found the mere idea of the massive score from the snitch massively off-putting as a sport/game. I feel it would be a huge improvement to simply drop the snitch and seekers.

  • @FuryousD
    @FuryousD 2 месяца назад

    The closest points differerence to quidditch irl that i can think of would be Australian Rules Football or AFL for short, where you have 1 point for behinds and 6 for goals, but thats played in 4 20 minute interval, i like that they made the 7 minute time for this game but i dont like that catching the snitch doesnt end the game and only give 30 points, it should be more accurate to the books imho, maybe not 150 points but catching the snitch should at least end the game imho

  • @dejo1345
    @dejo1345 Год назад

    Your final rule set is exactly how THIS game should play by.

  • @Voltage256
    @Voltage256 Год назад

    I don't think anyone will mind a slight change in the rules especially if its just a game dedicated solely to qudditch at least I won't. If ppl get worked up over some rule changes about a little game in the HP universe I'd say their just childish. I think catching the snitch should give stuff like a speed boost or extra throwing range instead of an automatic win I think that'd be much better and at least a little more fair

  • @jard1234567
    @jard1234567 10 месяцев назад

    World Cup was a pretty entertaining game

  • @ragdethecrimsonchrist8950
    @ragdethecrimsonchrist8950 Год назад

    What they should do is ether a quidditch game based in modern times so you could have rule changes and making it have happened in the time that's passed. Or two have it be American quidditch and have them have there own set of rules

  • @christiancervantes4821
    @christiancervantes4821 Год назад

    The problem with quidditch is the seeker and snitch. Even tho the snitch is everyones favorite piece, it wasnt originally part of quidditch until much later, and the inclusion of the snitch actually killed off the animal the snitch was based on. You can get rid of the snitch and still have a good quidditch game

  • @taoreta_samurai6065
    @taoreta_samurai6065 Год назад

    I think the seek should have a locker when the seekers on there screen like a im here keep up but should unlock when they lose sight and the bluger should target the seeker that’s closer to the snitch making forcing you to dodge your way to the snitch unless your saved by your beater or knocked by enemy beater which should have a 5 second respawn and if your seeker just sitting in one place waiting for the snitch should be targeted by the bluger just to keep them moving and not camp one side and Ik the bluger doesn’t target ppl and the only reason it did was bc it was cursed but I think that can actually help and be a a fun mechanic and I think games should be like 20 minutes

  • @artclasshero
    @artclasshero Год назад

    I was in the play test so I can confirm that you’re worries aren’t a problem as of right now anyways

  • @a-macthegeneral4705
    @a-macthegeneral4705 Год назад

    Winning the game is only half the battle you can win every match in a season and lose the cup because it’s total points through the season, this makes the chasers matter very much actually. Leave the sport as written and do the season properly and it will work perfectly!

  • @lassievision
    @lassievision Год назад

    Isn't the point of the beaters being missed here? How good they are determines whether a seeker is going to get near the snitch or not. Which gives you the time to make up a score good enough to get you ahead of 150, allow your seeker to get the snitch, or prevent the other team ending the game if they are ahead, so that you can catch up.

  • @BlazingInferno00
    @BlazingInferno00 Год назад

    What about making catching the snitch award 50 points instead of 150 and the match either lasts a set amount of time or ends ealry if a single seeker catches the snitch 3 times

  • @reaper-of-aces
    @reaper-of-aces Год назад

    What happened if they added a tournament on to harry potter quidditch champions

  • @bligabliga
    @bligabliga Год назад

    I dont think Rowling was writing a sport meant to be played. Its a fun idea and ive seen people play it irl, but with changes to be more practical. When you need to alter the game to make it playable, youre already starting off on the wrong foot. The audience will not be the same as Legacy because its not the same game, so only players interested in quiddich will buy it. idk what was wrong with the last quiddich game, ive never played it, but for them not to include it into Legacy and need to play test it before release is concerning. The devs are fighting their uphill battle by separating the two games, already separating the player base, and deciding how to play this game. i really hope it gets worked out but i dont think i wanna buy another full priced title that couldve been in the game i just bought, especially if it has this much struggle before launch.

  • @wwillia99
    @wwillia99 Год назад

    Get rid of the snitch and the seeker position and play to a timer. The seeker position was created so Harry could win the big game in the books and be a hero. It always bugged me that no other position matters.

  • @Herozonex200
    @Herozonex200 Год назад

    Or they can make the snitch super fast to catch but you have to be really lucky to get it

  • @vinnienudd8901
    @vinnienudd8901 Год назад

    10 minute time limit ( most points win unless you get 9 points and the snitch
    Best of 10 points then you can catch the snitch and whoever catches it wins.for there team only if the score is tied 9-9
    Make the snitch the deciding factor in the win instead worth 150 points

  • @komitadji
    @komitadji 11 месяцев назад

    Have the seekers be NPC team members who only "find" the snitch after a set period of time and start the match after a "half-time break whrn both sides have more than 150 points. But, the difference in points between the two sides, lets say 180 points and 210 points, acts as a handicap to make it easier for newer players and more difficult for experienced players.

  • @dylanmcleod5489
    @dylanmcleod5489 Год назад

    Option 3 is my go to!

  • @shinigamirsa7576
    @shinigamirsa7576 10 месяцев назад

    have the snitch get caught 5 times for 30 points a pop. seekers reset after every catch. game ends at catch 5

  • @chrishodgson1254
    @chrishodgson1254 4 месяца назад

    What if instead of giving a Hundred and Fifty points, catching the snitch doubles the ponies of the team that caught it. So if Red Team has 30 points and Green team have 50, Red Team catching the snitch would double it to 60 and win them the match. That way the seekers would need to wait until their team scored to catch the snitch.

  • @JadenYoshinaru
    @JadenYoshinaru Год назад

    Could they not just make the Seeker a Chaser for the first half of the match and then once some alarm goes off they take on the Seeker role for the rest of the match?