Number 15, Burger King Foot Stone. The last thing you want in your magical stone is someone's foot fungus but, that might be what you gaet. A Nord erected a stone anonymously, in the night, with a carving of his feet in a bag of lettuce, with the caption 'This is the lettuce you eat in Riverwood.' Admittedly he had shoes on, but that's even worse!
The best stone hands down is the one that lets you resurrect all the dead bodies around u once a day. Just wait 24 hours and all the bodies stay around u. By the time u get to whiterun u already have an undead army following you around.
Fun fact: If you get the aetherial crown, have the ritual stone as your "Backup" stone (The one stored in the crown) then unequip and reequip it, you immediately get the power back TL;DR: Infinite ritual stone casts with no cooldown
As a Breton, you only need 2 points in magic resistance. 25% (Breton bonus) + 25% (Lord Stone) + 15% (Agent of Mara) + 20% (2x 10% from perk) = 85% The third one is wasted, and it means you only need 50 alteration to reach that level (though the 40 first levels are the slowest to reach, until you can get telekinesis)
Atronach imho is the most powerful because you get a 50% chance of absorbing spells... that means that you have a 50% chance of not taking damage from magic. If you stack this with abilities from the trees, races, and gear, you can be completely immune to any magic.
A major downside to the atronach stone for me is that you can absorb your own conjure spells. I like being a necromancer and never take the atronach stone because I end up having to spam my conjure spells upwards of 5-10 times because I keep absorbing the spell.
@@Dinosaurman34 While true, you can RP it like a Necro in training... I can see how that would be an issue. You could always try to find a mod that fixes that issue too.
@@Dinosaurman34 tru but as a Necro you still can reanimate corpses. cause atronach didn't interference with them. Also wasn't there some aoe spell that give you mana regen with this stone?
The shadow stone would be great if you need stealth but don't have a stealth build. Like the one quest in the civil war that requires sneaking around to blackmail that one jarl.
Well, that’s better than the Lord sign from Morrowind and Oblivion, which gave you similar benefits, but also made you take 100% MORE DAMAGE FROME FIRE!
My oh my, just yesterday my current character took a rest at Mehrunes Dagon Shrine... Would be a pity not to walk a bit further to the Lord Stone and y'know, transform into a damn dreadnought! Thanks for the most convenient info Master Neloth!
@@rejvaik00 I thought it would be like previous ES games and stunt my regen and I always hated the thought of that as a mage. This video made me realize the amount was rather small. Also I have gotten very good at dodging spell dmg in all games since I've always played as an Altmer weak to it. So getting hit by spells is rare and on the off chance I did get hit, I was fine kiting until I healed up.
For early game, I definitely take the Thief stone, coupled with knowing how to level up fairly quickly, it's the most efficient thing for my usual playstyle. Once I level up more and/or get closer to it, I switch to the Steed stone and never change. Because why /wouldn't/ you want to be heavily armored but also the stealthiest mf around? And being able to move faster, and more efficiently? And carry more loot to sell off? Steed stone, more like infinite Septims hack stone lol :D
I kinda despise the stones with redundant effects from a gameplay perspective. They really should have made some stones with cool, unique powers that would make you actually really interested in obtaining them and that add variety/versatility to your characters skills. Couldn't be a Bethesda game without some head scratching game design tho lol.
Agree that these could be unique abilities, but the common theme between the worst stones in the list were that they were kind of an early game stones that could be exchanged later on. Fillers for your build until you've got the necessary skills up. I'd say it is a bit of a fault in us that we are looking for the endgame only, forgetting how we're supposed to get there.
Serpent Stone is actually really busted for early game power leveling using the trainer exploit, where you pay a chill (doesn't get mad at you for attacking them once) trainer npc for all 5 lessons, then paralyze them with the stone, then crouch and spam E on them so that the moment they start moving again you get to pickpocket them for free (for some reason even if it says that chance of success is 0%, you still get to take the item without anyone noticing).
Total agree! Atronach Stine might be better at lower levels because of mages, but later only Lord Stone, especially when other magica resistances applied!
There's an Illusion spell from AE that allows you to unlock chests Expert and below. High magika cost but vastly overshadows the Tower Stones. I typically start with the Warrior Stone so I can get my Smithing skill at least to 50, switch over to the Thief Stone and craft poisons all the way to Alchemy 60, then lastly, the Mage Stone to get Enchanting to 60. Alternatively, if I don't want to waste time grinding my skills before I take on the main quest, I just use the Fortify Restoration exploit to get the first two skills out of way and at least focus on enchanting. Sometimes, I think about how the enemies scale with you and at times, seem vastly better than you and I honestly feel no shame in doing it. I could just lower the difficulty to Apprentice but I tend to just stick with being able to craft armor that can stand toe-to-toe and potions and poisons that can get me out of a bind.
The Steed Stone is my stone of choise for any warrior build at the beginning when I'm looting for money and resources. Later when I don't need to loot as much, I switch it to the Lord Stone purely for the magic resistance. Also IMO the difference in speed is noticeable when you're wearing heavy armor and the fact that you can sprint for longer is great. It also gives you more than +100 carrying capacity. Yes, it gives you a flat +100 but since your armor has 0 weight, all that carry weight is also zero, meaning you can carry your armor's worth more in addition to that +100.
Atronach stone can also be used to reach 100% spell absorption with Bretons for one minute a day with their active ability or by magnifying the stone’s effect with the Necromage perk or resto pot effects.
I power level a lot, especially enchanting so I use guardian stones a lot, but typically I will use the Lord stone otherwise. I generally prefer the simplest, most straight forward buffs in games. They usually work the best.
9:38 4th hidden effect: If your lets say wear Iron armor then any Iron armor you find will also be weightless. Enjoy carrying 150 Iron/Imperial/Steel armor for 0 weight to your pawnshops ;)
If you’re just starting out and are not too worried about rushing through the game, get the steed stone for the extra carry. My last Playthru I had 25,000 septum’s before I was level 20. Edit: any stone that only gives you one per day is ridiculously stupid unless you want to spend a lot of time just waiting 24 hours
Tower: agreed. Lockpicking is fun, intuitive and requires no real help. This could've done so many other things. Trash. Shadow: Long invisibility...until you do ANYTHING or the AI just decides it can see you anyway. Or it drops a blind fireball on you. Blah. Serpent: Eh, a case can be made for this one but...I've never really wished I had it over any other and yeah, it's redundant. Guardians: basic and helpful if you want to specialize in a tree, but if you don't, they're boring. Lover: I like this one because I like to do a bit of everything and it keeps the perks flowing. Still basic, but unrestrictive. Lady: It CAN be nice, but I don't place a lot of faith in regen stats since they shut off while the appropriate bar is going down, i.e. power attacking, taking damage or charging/casting a spell. Apprentice: Todd REALLY should have kept this one like it's old counterparts and made it multiply your max magicka instead of regen, which, as above, freezes during spellcasting anyway. They dropped the ball on this one. Ritual: Ehhhh, a big AOE raise dead CAN be awesome but it's situational. If you can't get a big group together first, it doesn't mean much...and if you've already killed most of the place, you probably don't care about an undead army to finish up. You really gotta set this one up to make it shine...and it's still once a day. Steed: I used to like this one more, but carry capacity isn't hard to come by and armor penalties get mostly mitigated by the right armor perks. The weightless armor is nice but also quite replaceable. Atronach: now this one got kinda cool for Skyrim. It used to just double your max magicka and give a CHANCE to absorb a spell while STOPPING your magicka regen completely. It's much better in Skyrim and any build can enjoy it. Lord: yeah, this one's an easy pick for most if you don't want another one for a specific reason. No downsides, better survivability, nothing to complain about here. Nothing terribly exciting either, but hard to knock. Bethesda REALLY needs to use their brains in ES6 instead of designing a bunch of overlapping mechanics that just obsolete each other a few hours in.
The Steed Stone is a bit better when you're playing with mods, since usually there's more to be gained by wearing pieces of mixed light and heavy armor than committing to either, and so Steed is the best way to not deal with any of the feats that do nothing to make it to weight reduction.
@@aprinnyonbreak1290 Now see THERE'S a fairly strong argument, though I'd say reducing the weight of light armor is a bit superfluous; the heavy armor weight reduction is the one that matters. I think I'd still prefer the lover's stone though, since if I'm doing such a mixed build (i.e. 99% of the time) it'll keep me leveling faster so I can GET those perks sooner.
Spiffing Brit has shown that the ability to resurrect everything around you is completely broken. But the simple "improves leveling that set of skills" stones are a smooth pick. But true on that "you can do without it" part. By the time I'm level 35 and leave Whiterun for the first time, I already maxed out smithing, alchemy, enchanting, destruction, restoration, speech, and sneak and am halfway done in conjuration.
I feel like you are kinda underrating the guardian stones and the lovers stone, while reaching the MR cap without the lordstone requires enchanting, for early/mid game, experience feels a lot more valuable especially if you want to get some of the more annoying skills leveled up that can't really be powerleveled.
My least favorite Standing Stone has got to be the Apprentice Stone. I don't see the point in being weaker to magic...when you're the one casting magic. XD My favorite Standing Stones: Atronach, The Lady and The Steed. The Lord Stone is good as well. But my favorites are set in stone. 😎
Man, I have some spells from a mod that makes any locks below certain difficulties unlock automatically, and even without that, the skeleton key completely outclasses The Tower by itself.
If you guys want to run a necromancer build, stay away from the atronach stone. With the stone active you can actually end up absorbing your conjure spells causing you to spam it 5+ times to summon anything.
I respect your opinion but I have to respectfully disagree with it I'd personally I'd put The Ritual Stone at number 1 especially when you get the Aetherial Crown and combine it with the Necromancy and Dark Souls perks from the Conjuration tree and Necromage perk from the Restoration tree can really give you a stupidly strong undead army with the only thing you can't resurrect being horses. Bandits, town guards, wolves, trolls, bears heck even dragons can be brought back with The Ritual Stone.
2 things, one, you must understand that the Ritual stone is only used for a VERY specific type of build. Very powerful but I rank the stones off of viability among all builds. Two, I looked it up and there is no possible way to resurrect a dragon in the base game without major glitching or mods.
@@masterneloth huh from what I read about it the only things you can't resurrect are things that are too high a level and horses and fair enough about how you rank them.
@@CaptainB1994 Dragons are just weird for a bunch of reasons, it's not surprising that the ritual just doesn't work on them even if it maybe on paper should. Iirc dragons break if you try and move them outside of the Skyrim Exterior cell, or the equivalent DLC island places in general for like mods and such. Getting them to work at all is some Bethesda Magic alright, scotch tape and all. They probably shouldn't be but, remember this is the game where they zoom the camera to make the werewolf sprint look fast because they had to make it slow so it doesn't like break overworld loading zones and weather. The Dragon Skeleton is also a little weird, but it's a fundamentally different thing so you can cram it in your Naruto fanfic cave if you want to and it should work, no idea if you can res it though, I imagine they wouldn't be worth the effort even if you could. So uh yeah, just assume there's some "wet paint, do not touch" banners over the dragon corpses and accept it as a tragic limitation of the world we live in, and make Lydia put on the humiliating mod dragon scalie suit to live out your dragon master fantasies.
You must be joking. Necromage Vampire build with Atronach Stone is literal god in this game to the point were it feels just too easy even on highest difficulty. It absorbs not only magic attacks but also diseases. Compare to this The Lord Stone feels like a joke even if it has some pretty good mechanics. Ps. I wish that game deves would balance Atronach Stone, since it's just too broken for this game.
I once screwed around with the ritual stone and had like 30 zombies including 3 or 4 giants...then I went to solitude...and they respawned as living npcs...in the city.
Just get regeneration perk from restoration along with respite. Regen perk regenerates your magicka even in daylight and then you can use a healing spell to give yourself stamina back.
It is as if the game doesn't start for you until you're max level'd. Notice how all the stones you mentioned are good at early levels, acting as fillers for skills you haven't yet taken up. Have to admit though, I do the same myself.
Bad news, the stone overwrites the lovers comfort. the trade off is lovers comfort only lasts a few hours in game time, while the stone is constant. Comfort works well if your about to level up skills in/near your family location (such as having alch/smithing/enchanting tools) but it can fall apart when you want to practice combat skills farther away from home. I find if you want fast skill XP in early game you get married quick, take the relevant standing stone (20% in warrior/thief/mage skills) with lovers comfort (15% across the board) and roll hard. Once you get core skills up, you can switch to lovers stone for universal xp gain (while 5% slower, but its still a pretty good pace). Doing this works well until late game when you max most of your skills, at which point the other standing stones start looking pretty good anyways.
Usually no. However, if you put the lover's stone on the aetherial crown, unequip the crown, sleep, and then re-equip the crown, the bonuses will stack. If you combine this with your main standing stone being one of the guardian stones, you can get a +50% skill experience boost for one category and 30% for the other 2. I'm pretty sure these bonuses all stack additively, not multiplicatively. If Guardian stones are multiplicative with lover bonus, then it would be +56% for one skill category and still +30% for the other 2 categories.
Personally I would place the Warrior, Thief, Mage, and Lover all at the bottom of the list. Because they don’t actually give you any benefit, no increases stats, no cool powers, no passive perks, nothing that helps in a fight or gets you more gold, nothing you couldn’t do already. You’re just playing the game on fast forward. And considering that enemies scale with you anyway, they’re worthless from a practical point of view.
Thats not entirely true. If you take one of the guardian stones, and then play thr game.normally. then theoretically your skills with your chosen class will level faster than the rest, so more of your levels are going to be from your primary skills, rather than secondary ones. Think of it this way, thinks like pickpocketing amd lockpicking will increase your level (and therefore enemy strength) but they dont directly contribute to combat prowess. So if you disproportionately level them, then enemies can end up outscaling you. Guardian stones can help with that. The lover stone is the only one that actually functions as you describe. Note:im not saying the effect is super potent, or neccisarily worth it. Im just pointing out that there is an actual practical reason to use a guardian stone
The lover stone is actually worse than the guardian stones because you can't use it with any of the resting bonuses. So a little worse for power leveling.
You can bypass it if you put the Lover Stone on the Aetherium Crown, take the crown off, get a resting bonus, and then put it back on. Doing a 100 in all skills playthrough right now, found this completely by accident lmao
The attonach stone is almsot completely useless when fighting anything but mages so that knocks it down wuite a few notches. Add to that that msot of the summons and alteration spells suddenly have a 50% chance to not work because of it and i think its the worst of the magic stones
@@masterneloth Well, maybe soon there will be some that will translate your audio for you so you can add your own intonations. In fact, I bet that will come quick. Kinda surprised it hasn't already happened, since they can do it with faces for a LONG time.
Fun fact! Here's how garbage Health regeneration boosts are in this game: If you want to heal 5 points per second during combat, you need an enchantment of 920% health regeneration, WHICH IS IMPOSSIBLE without exploits.
Not quite useless....personally id find it hella annoying to go back and sleep with my wife every 8 in game hours. In fact the well rwsted/lovers comfort perk tends to be pretty useless in general
I disagree about the movement penalty in heavy armor...i notice that shit immediately, and its the #1 reason i never run heavy armor builds in skyrim (the #2 reason being that i can get LA to the same level amyway, and LA perks increase stamina regen so...)
8:37 I’m just watching about some simple skyrim stuff, and my man’s here talking about having sex with zombies. You like roleplaying a zombie diddler, my dude?
After like 12 years of playing skyrim, I had no idea what half of the stones did. I feel so much more insightful
Glad to provide you enlightenment ! 🤩
tbh most of them was pretty useless
There’s only a couple worth using really anyways, so no loss lol
Honorable mention: the Lady Stone has extra utility in Survival Mode, giving you Regen when you normally wouldn't have it.
also gives vampires regen in the sunlight
Number 15, Burger King Foot Stone. The last thing you want in your magical stone is someone's foot fungus but, that might be what you gaet. A Nord erected a stone anonymously, in the night, with a carving of his feet in a bag of lettuce, with the caption 'This is the lettuce you eat in Riverwood.' Admittedly he had shoes on, but that's even worse!
*eats 27 heads of lettuce while Bethesda Staring at you, defiantly*
"This message was brought to you by the Imperial Legion"
The best stone hands down is the one that lets you resurrect all the dead bodies around u once a day. Just wait 24 hours and all the bodies stay around u. By the time u get to whiterun u already have an undead army following you around.
Definitely the best for a Necromancer playthrough or if you’d rather just not play the game and let a legion of undead beasts do it for you 💀
Fun fact: If you get the aetherial crown, have the ritual stone as your "Backup" stone (The one stored in the crown) then unequip and reequip it, you immediately get the power back
TL;DR: Infinite ritual stone casts with no cooldown
Steed has been best in all the games I feel. It just helps you so much in traversing the world and hoarding junk as is intended in these games.
The steed stone makes hardcore actually playable.
As a Breton, you only need 2 points in magic resistance.
25% (Breton bonus) + 25% (Lord Stone) + 15% (Agent of Mara) + 20% (2x 10% from perk) = 85%
The third one is wasted, and it means you only need 50 alteration to reach that level (though the 40 first levels are the slowest to reach, until you can get telekinesis)
Atronach imho is the most powerful because you get a 50% chance of absorbing spells... that means that you have a 50% chance of not taking damage from magic. If you stack this with abilities from the trees, races, and gear, you can be completely immune to any magic.
Or just drink a stronk fortifie alchemy potion before you touch the stone and get a 98% chance to absorb immediately
Found the power gamer.
A major downside to the atronach stone for me is that you can absorb your own conjure spells.
I like being a necromancer and never take the atronach stone because I end up having to spam my conjure spells upwards of 5-10 times because I keep absorbing the spell.
@@Dinosaurman34 While true, you can RP it like a Necro in training... I can see how that would be an issue.
You could always try to find a mod that fixes that issue too.
@@Dinosaurman34 tru but as a Necro you still can reanimate corpses. cause atronach didn't interference with them. Also wasn't there some aoe spell that give you mana regen with this stone?
I go for the lovers stone but if I'm wearing the atherial crown I'll add on the steed stone
Lord Stone: Allow me to introduce myself
I completely forgot the atronach stone gave extra magicka, thanks for reminding me!
The shadow stone would be great if you need stealth but don't have a stealth build. Like the one quest in the civil war that requires sneaking around to blackmail that one jarl.
Well, that’s better than the Lord sign from Morrowind and Oblivion, which gave you similar benefits, but also made you take 100% MORE DAMAGE FROME FIRE!
My oh my, just yesterday my current character took a rest at Mehrunes Dagon Shrine... Would be a pity not to walk a bit further to the Lord Stone and y'know, transform into a damn dreadnought!
Thanks for the most convenient info Master Neloth!
House Telvanni is here to provide!!!
I never actually play Skyrim normally (all of my builds are roleplay.) So this is useful
I've always only ever used Mage stone since I always play pure magic builds.
But once I discovered Steed and Lord stone, I started using them.
Surprised you wouldn't use the atronach Stone
@@rejvaik00 I thought it would be like previous ES games and stunt my regen and I always hated the thought of that as a mage.
This video made me realize the amount was rather small.
Also I have gotten very good at dodging spell dmg in all games since I've always played as an Altmer weak to it.
So getting hit by spells is rare and on the off chance I did get hit, I was fine kiting until I healed up.
For early game, I definitely take the Thief stone, coupled with knowing how to level up fairly quickly, it's the most efficient thing for my usual playstyle. Once I level up more and/or get closer to it, I switch to the Steed stone and never change. Because why /wouldn't/ you want to be heavily armored but also the stealthiest mf around? And being able to move faster, and more efficiently? And carry more loot to sell off? Steed stone, more like infinite Septims hack stone lol :D
Nice PFP 👍👍
Because every armor type has a perk to replicate that effect.
@@tsibdatixpayac9594 ty uwu
_bro tried to write in italics_
I kinda despise the stones with redundant effects from a gameplay perspective. They really should have made some stones with cool, unique powers that would make you actually really interested in obtaining them and that add variety/versatility to your characters skills. Couldn't be a Bethesda game without some head scratching game design tho lol.
Nail on the head. They tried hard to keep the old abilities from previous games but they just don't apply to the physics and rules of Skyrim.
Agree that these could be unique abilities, but the common theme between the worst stones in the list were that they were kind of an early game stones that could be exchanged later on. Fillers for your build until you've got the necessary skills up. I'd say it is a bit of a fault in us that we are looking for the endgame only, forgetting how we're supposed to get there.
Serpent Stone is actually really busted for early game power leveling using the trainer exploit, where you pay a chill (doesn't get mad at you for attacking them once) trainer npc for all 5 lessons, then paralyze them with the stone, then crouch and spam E on them so that the moment they start moving again you get to pickpocket them for free (for some reason even if it says that chance of success is 0%, you still get to take the item without anyone noticing).
I went and found an armor calculator online. 50 armor is 9% damage reduction. With the 25% magic resist also, that's pretty good for a passive.
Ayyyy I had the 1000th Like, love the channel Master Neloth, you're a legendary mage!
Total agree! Atronach Stine might be better at lower levels because of mages, but later only Lord Stone, especially when other magica resistances applied!
There's an Illusion spell from AE that allows you to unlock chests Expert and below. High magika cost but vastly overshadows the Tower Stones. I typically start with the Warrior Stone so I can get my Smithing skill at least to 50, switch over to the Thief Stone and craft poisons all the way to Alchemy 60, then lastly, the Mage Stone to get Enchanting to 60. Alternatively, if I don't want to waste time grinding my skills before I take on the main quest, I just use the Fortify Restoration exploit to get the first two skills out of way and at least focus on enchanting. Sometimes, I think about how the enemies scale with you and at times, seem vastly better than you and I honestly feel no shame in doing it. I could just lower the difficulty to Apprentice but I tend to just stick with being able to craft armor that can stand toe-to-toe and potions and poisons that can get me out of a bind.
The Steed Stone is my stone of choise for any warrior build at the beginning when I'm looting for money and resources. Later when I don't need to loot as much, I switch it to the Lord Stone purely for the magic resistance.
Also IMO the difference in speed is noticeable when you're wearing heavy armor and the fact that you can sprint for longer is great. It also gives you more than +100 carrying capacity. Yes, it gives you a flat +100 but since your armor has 0 weight, all that carry weight is also zero, meaning you can carry your armor's worth more in addition to that +100.
Atronach stone can also be used to reach 100% spell absorption with Bretons for one minute a day with their active ability or by magnifying the stone’s effect with the Necromage perk or resto pot effects.
I power level a lot, especially enchanting so I use guardian stones a lot, but typically I will use the Lord stone otherwise. I generally prefer the simplest, most straight forward buffs in games. They usually work the best.
I've always loved the lord stone, not sure why, maybe because the stone itself looks and sounds cool.
The LORD stone.
9:38 4th hidden effect: If your lets say wear Iron armor then any Iron armor you find will also be weightless.
Enjoy carrying 150 Iron/Imperial/Steel armor for 0 weight to your pawnshops ;)
If you’re just starting out and are not too worried about rushing through the game, get the steed stone for the extra carry. My last Playthru I had 25,000 septum’s before I was level 20.
Edit: any stone that only gives you one per day is ridiculously stupid unless you want to spend a lot of time just waiting 24 hours
Tower: agreed. Lockpicking is fun, intuitive and requires no real help. This could've done so many other things. Trash.
Shadow: Long invisibility...until you do ANYTHING or the AI just decides it can see you anyway. Or it drops a blind fireball on you. Blah.
Serpent: Eh, a case can be made for this one but...I've never really wished I had it over any other and yeah, it's redundant.
Guardians: basic and helpful if you want to specialize in a tree, but if you don't, they're boring.
Lover: I like this one because I like to do a bit of everything and it keeps the perks flowing. Still basic, but unrestrictive.
Lady: It CAN be nice, but I don't place a lot of faith in regen stats since they shut off while the appropriate bar is going down, i.e. power attacking, taking damage or charging/casting a spell.
Apprentice: Todd REALLY should have kept this one like it's old counterparts and made it multiply your max magicka instead of regen, which, as above, freezes during spellcasting anyway. They dropped the ball on this one.
Ritual: Ehhhh, a big AOE raise dead CAN be awesome but it's situational. If you can't get a big group together first, it doesn't mean much...and if you've already killed most of the place, you probably don't care about an undead army to finish up. You really gotta set this one up to make it shine...and it's still once a day.
Steed: I used to like this one more, but carry capacity isn't hard to come by and armor penalties get mostly mitigated by the right armor perks. The weightless armor is nice but also quite replaceable.
Atronach: now this one got kinda cool for Skyrim. It used to just double your max magicka and give a CHANCE to absorb a spell while STOPPING your magicka regen completely. It's much better in Skyrim and any build can enjoy it.
Lord: yeah, this one's an easy pick for most if you don't want another one for a specific reason. No downsides, better survivability, nothing to complain about here. Nothing terribly exciting either, but hard to knock.
Bethesda REALLY needs to use their brains in ES6 instead of designing a bunch of overlapping mechanics that just obsolete each other a few hours in.
The Steed Stone is a bit better when you're playing with mods, since usually there's more to be gained by wearing pieces of mixed light and heavy armor than committing to either, and so Steed is the best way to not deal with any of the feats that do nothing to make it to weight reduction.
@@aprinnyonbreak1290 Now see THERE'S a fairly strong argument, though I'd say reducing the weight of light armor is a bit superfluous; the heavy armor weight reduction is the one that matters. I think I'd still prefer the lover's stone though, since if I'm doing such a mixed build (i.e. 99% of the time) it'll keep me leveling faster so I can GET those perks sooner.
Spiffing Brit has shown that the ability to resurrect everything around you is completely broken.
But the simple "improves leveling that set of skills" stones are a smooth pick. But true on that "you can do without it" part. By the time I'm level 35 and leave Whiterun for the first time, I already maxed out smithing, alchemy, enchanting, destruction, restoration, speech, and sneak and am halfway done in conjuration.
The unofficial skyrim patch fixes the conjuration bug, making Atronach #1 easily.
I disagree. Its a powerful buff, to be sure
But i much prefer the extra carry weight from the steed stone
Sload mating ritual is not the image I wanted today.
I feel like you are kinda underrating the guardian stones and the lovers stone, while reaching the MR cap without the lordstone requires enchanting, for early/mid game, experience feels a lot more valuable especially if you want to get some of the more annoying skills leveled up that can't really be powerleveled.
"And if it's an edge you want..." bruv I nearly cut myself on all the edge that is that Daedric armour, sheesh! No more edge needed.
The first one is true, I can open any lock at level 1, sometimes I even open the expert and master locks at the first attempt
My least favorite Standing Stone has got to be the Apprentice Stone. I don't see the point in being weaker to magic...when you're the one casting magic. XD My favorite Standing Stones: Atronach, The Lady and The Steed. The Lord Stone is good as well. But my favorites are set in stone. 😎
great ranking (didn't know about many of these stones lol) thanks for the video!
Man, I have some spells from a mod that makes any locks below certain difficulties unlock automatically, and even without that, the skeleton key completely outclasses The Tower by itself.
Tower Stone supremacy
Only Dres lovers choose the Tower Stone!
If you guys want to run a necromancer build, stay away from the atronach stone.
With the stone active you can actually end up absorbing your conjure spells causing you to spam it 5+ times to summon anything.
only summon it didn't work with reanimation i think
@@peger I personally don’t use the reanimation spells
This issue was fixed with the Unofficial Skyrim Special Edition Patch.
Definitely gonna go grab the Lord Stone for my Mage build, now.
I love your videos so much lol. Thanks for this one
I'd give the lady and apprentice stones a boost of you're a vampire. Being able to regen at all during the day is nice early on
Haven’t even watched the video, steed stone. That’s all I need is the extra carry weight and I still somehow know it from memory XD
You should watch the steed stone part of my video. You’d be surprised what other benefits that stone carries lol
8:39 i dont think thats the word you were looking for lol
That’s EXACTLY the word I was looking for! 😎
Just reminded me that i still have the mage stone equipped after farming conjuration gotta switch back to warrior
guardian stones are easily #1, and as a semi-expert in the game, i can say that they are the most important part to leveling proficiently lmao
Ritual and Lord are my go to stones! :D
I respect your opinion but I have to respectfully disagree with it I'd personally I'd put The Ritual Stone at number 1 especially when you get the Aetherial Crown and combine it with the Necromancy and Dark Souls perks from the Conjuration tree and Necromage perk from the Restoration tree can really give you a stupidly strong undead army with the only thing you can't resurrect being horses. Bandits, town guards, wolves, trolls, bears heck even dragons can be brought back with The Ritual Stone.
Dragons can be brought back with it?
2 things, one, you must understand that the Ritual stone is only used for a VERY specific type of build. Very powerful but I rank the stones off of viability among all builds.
Two, I looked it up and there is no possible way to resurrect a dragon in the base game without major glitching or mods.
@@masterneloth huh from what I read about it the only things you can't resurrect are things that are too high a level and horses and fair enough about how you rank them.
@@CaptainB1994
Dragons are just weird for a bunch of reasons, it's not surprising that the ritual just doesn't work on them even if it maybe on paper should.
Iirc dragons break if you try and move them outside of the Skyrim Exterior cell, or the equivalent DLC island places in general for like mods and such. Getting them to work at all is some Bethesda Magic alright, scotch tape and all. They probably shouldn't be but, remember this is the game where they zoom the camera to make the werewolf sprint look fast because they had to make it slow so it doesn't like break overworld loading zones and weather.
The Dragon Skeleton is also a little weird, but it's a fundamentally different thing so you can cram it in your Naruto fanfic cave if you want to and it should work, no idea if you can res it though, I imagine they wouldn't be worth the effort even if you could.
So uh yeah, just assume there's some "wet paint, do not touch" banners over the dragon corpses and accept it as a tragic limitation of the world we live in, and make Lydia put on the humiliating mod dragon scalie suit to live out your dragon master fantasies.
Well I still think the atronach stone is the best. And for this conjuration thing: Install the unofficial Skyrim Patch and your conjuration works.
You must be joking. Necromage Vampire build with Atronach Stone is literal god in this game to the point were it feels just too easy even on highest difficulty. It absorbs not only magic attacks but also diseases. Compare to this The Lord Stone feels like a joke even if it has some pretty good mechanics.
Ps. I wish that game deves would balance Atronach Stone, since it's just too broken for this game.
Stowyne lol the way he said it
I once screwed around with the ritual stone and had like 30 zombies including 3 or 4 giants...then I went to solitude...and they respawned as living npcs...in the city.
13:36 or become vampire with necromancer perk :D
Lord or Atronach
I use the guardian stones to max out everything first then use the atronach.
Serpent Stone has one good use, all other uses are inferior: Use it to paralyze Wulfgar uses Whirlwind Sprint.
I power level so I put lovers stone in the aetherial crown and rotate through the Guardian stones
I use the lady stone as a vampire because it negates the day time effects of not being able to regen
Just get regeneration perk from restoration along with respite. Regen perk regenerates your magicka even in daylight and then you can use a healing spell to give yourself stamina back.
I prefer the millstones in the grainmills dotted around Skyrim.
The Ritual
The EXP buffs
The Steed and Lord
The Atronach, Maybe
No stone
The other ones
With the d,c you can get two stones. So which pair is best for a warrior?
Can you reanimate a troll or giant with the ritual stone?
Liking everything I see
Early game: Guardian stone/Lover stone
Late game: Atronach
I always take the steed stone
It is as if the game doesn't start for you until you're max level'd. Notice how all the stones you mentioned are good at early levels, acting as fillers for skills you haven't yet taken up. Have to admit though, I do the same myself.
Does the bonus from the Lover's Stone stack with the bonus from sleeping with one's wife or husband?
I believe they do! Think that’ll give you a 30% bonus for everything
Bad news, the stone overwrites the lovers comfort. the trade off is lovers comfort only lasts a few hours in game time, while the stone is constant.
Comfort works well if your about to level up skills in/near your family location (such as having alch/smithing/enchanting tools) but it can fall apart when you want to practice combat skills farther away from home.
I find if you want fast skill XP in early game you get married quick, take the relevant standing stone (20% in warrior/thief/mage skills) with lovers comfort (15% across the board) and roll hard. Once you get core skills up, you can switch to lovers stone for universal xp gain (while 5% slower, but its still a pretty good pace).
Doing this works well until late game when you max most of your skills, at which point the other standing stones start looking pretty good anyways.
@@masterneloth I suspected all along that they don't stack, and right now I'm watching a video that comfirms that that's the case.
@@Eric-W Thanks. I suspected this.
Usually no. However, if you put the lover's stone on the aetherial crown, unequip the crown, sleep, and then re-equip the crown, the bonuses will stack. If you combine this with your main standing stone being one of the guardian stones, you can get a +50% skill experience boost for one category and 30% for the other 2. I'm pretty sure these bonuses all stack additively, not multiplicatively. If Guardian stones are multiplicative with lover bonus, then it would be +56% for one skill category and still +30% for the other 2 categories.
THIS IS WHY MY INVOCATIONS DON'T WORK AND I THOUGHT IT WAS DUE TO A BUG
Lover stone in the beginning then lord stone
Omfg is the atronoch the reason why my conjugation spells don’t work 😭 I thought my game was bugged
Personally I would place the Warrior, Thief, Mage, and Lover all at the bottom of the list. Because they don’t actually give you any benefit, no increases stats, no cool powers, no passive perks, nothing that helps in a fight or gets you more gold, nothing you couldn’t do already. You’re just playing the game on fast forward.
And considering that enemies scale with you anyway, they’re worthless from a practical point of view.
Thats not entirely true. If you take one of the guardian stones, and then play thr game.normally. then theoretically your skills with your chosen class will level faster than the rest, so more of your levels are going to be from your primary skills, rather than secondary ones.
Think of it this way, thinks like pickpocketing amd lockpicking will increase your level (and therefore enemy strength) but they dont directly contribute to combat prowess. So if you disproportionately level them, then enemies can end up outscaling you.
Guardian stones can help with that. The lover stone is the only one that actually functions as you describe.
Note:im not saying the effect is super potent, or neccisarily worth it. Im just pointing out that there is an actual practical reason to use a guardian stone
Before I watch STEED STONE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Lover stone for massive grinding xp, then lord stone.
to be honest I completely forgot these were even a feature in the game and I have no intention to remember.
Jesus, Neloth! They're minerals, not rocks!
The lover stone is actually worse than the guardian stones because you can't use it with any of the resting bonuses. So a little worse for power leveling.
You can bypass it if you put the Lover Stone on the Aetherium Crown, take the crown off, get a resting bonus, and then put it back on. Doing a 100 in all skills playthrough right now, found this completely by accident lmao
The attonach stone is almsot completely useless when fighting anything but mages so that knocks it down wuite a few notches. Add to that that msot of the summons and alteration spells suddenly have a 50% chance to not work because of it and i think its the worst of the magic stones
I don’t pay taxes either!
Well done my friend!
i got some stones you can love you know what i mean 😎
Lord. Lord all the way.
Gotta get you an AI generated voice-over in Neloth's voice.
I considered it briefly but I honestly find the AI generated voice’s to be lifeless and annoying and it would take away from my aesthetic.
@@masterneloth Well, maybe soon there will be some that will translate your audio for you so you can add your own intonations. In fact, I bet that will come quick. Kinda surprised it hasn't already happened, since they can do it with faces for a LONG time.
Fun fact! Here's how garbage Health regeneration boosts are in this game:
If you want to heal 5 points per second during combat, you need an enchantment of 920% health regeneration, WHICH IS IMPOSSIBLE without exploits.
the lovers stone only emulates the bonus you get from sleeping with your wife/husband, so if you're already hitched, this stone is useless
You aren't married at the start of the game.
I mean unless you're doing crazy mod stuff
Not quite useless....personally id find it hella annoying to go back and sleep with my wife every 8 in game hours. In fact the well rwsted/lovers comfort perk tends to be pretty useless in general
Ritual Stone isn't even fair 😂
atronach is busted
Less cocaine.
I disagree about the movement penalty in heavy armor...i notice that shit immediately, and its the #1 reason i never run heavy armor builds in skyrim (the #2 reason being that i can get LA to the same level amyway, and LA perks increase stamina regen so...)
Atronach stone is worthless if you want to heal, summon, raise the dead, or cast armor spells.
🤨
8:37 I’m just watching about some simple skyrim stuff, and my man’s here talking about having sex with zombies. You like roleplaying a zombie diddler, my dude?
You see I did this really cool thing called a “joke” that I do occasionally, a joke i might add that is reference to something a NPC says in Oblivion
What
My first every play is steed stone to get money n materials I think it allows you to fast travel while overweight I need to play again