Also called reverse trading. Though it's false to claim you get 'almost x3' the gold, as you have to account for the gold you spent reverse trading (10x1000, or 10000). In that case, compared to the initial amount (100K for 8700), you're getting the difference between 21300-(10000+87000), or ~2600 gold more (about 12% better). Of course, you did get some extra stone from the effort, but that's really not much of a plus. That's why reverse trading is really only effective when you have at least 100K+ of a resource to trade. And that's also why it's best if you can do even more reverse trades before going for your desired result (i.e. more than just 10 times if you have, say, 400K stone). It's also worth pointing out that in your example, you had already devalued gold prices relative to stone before showcasing the forecast for a 1MIL and 2MIL trade, which skewed the perceived benefits, even though they're definitely there. Keep up the good work, Sergiu! Cheers for reigniting and old passion of mine (randomly stumbled upon your channel searching for Cossacks 3). chrispy
Can you make like a tutorial and to teach how to play for every nation ? I've seen that at some nations you need to focus on all resources types, while at others you focus only on 3-4 resources , wich nation uses more stone,steel,wood, etc for their build ?
You basically go for stone production and then trade off. Thats the same for every nation. You just have to figure out how to balance resources early. But Sergiu cannot show you that because he cannot balance his eco. In the early game its vital to put just as many peasants on one resource as needed. No need to send the first 50 to wheat when you dont have wood and stone to build, you understand.
@@bowlchamps37 LoL, he cant bal. his eco from how he explained and me being new player my fukken head was swirling🤪like WHAT!!! he's saying sounded like he was confusing him self LoL as a Joke
Doesn't this sort of defeat the point of dynamic pricing? If I was the dev I'd axe this as all it contributes to the core gameplay loop is a ton of unnecessary clicks. It's like not allowing you to bulk buy/sell by holding a keyboard hotkey.
the problem is that most of the player use this exploit. upgrading mines is useless. its the same problem like the spawnrate and costs for merchenaries. i dont love to use both tricks, but without i lost before i start a game.
It's not intended to be used in that way. It's an exploit that ofc "everyone" uses, in good hope you get an advantage in the game. I bet there are tons of players who doesn't know about this exploit and will lose because of it. Hell, I don't see a reason for building mines anymore. Just because "everyone" is using it, doesn't make it legit. I'm sure we'll see a fix on this sooner than later.
This moment will not be fixing because it's a part of the game. As for me i heard this from my friend who took part in developing first cossacks... It's a same as more vision from drummers.... , + defence and attack when group staying in hold position .... immunity to capture the nation Ukraine .. etc..
In this game, there is one big bug. When you captures another nation and teach her prey resource, it stacks up to your nation. That is a mistake !! But not the game on the market!
thx for this explanation. This will improve my playstyle. Question: what do u think about merchenaries and how are they to counter in a low pt setting without a million ressources? i dont like to build that much, but for me its the only counter it works well.
Also called reverse trading. Though it's false to claim you get 'almost x3' the gold, as you have to account for the gold you spent reverse trading (10x1000, or 10000). In that case, compared to the initial amount (100K for 8700), you're getting the difference between 21300-(10000+87000), or ~2600 gold more (about 12% better). Of course, you did get some extra stone from the effort, but that's really not much of a plus.
That's why reverse trading is really only effective when you have at least 100K+ of a resource to trade. And that's also why it's best if you can do even more reverse trades before going for your desired result (i.e. more than just 10 times if you have, say, 400K stone). It's also worth pointing out that in your example, you had already devalued gold prices relative to stone before showcasing the forecast for a 1MIL and 2MIL trade, which skewed the perceived benefits, even though they're definitely there.
Keep up the good work, Sergiu! Cheers for reigniting and old passion of mine (randomly stumbled upon your channel searching for Cossacks 3).
chrispy
Weird, I can't seem to get it to work.
Can you make like a tutorial and to teach how to play for every nation ? I've seen that at some nations you need to focus on all resources types, while at others you focus only on 3-4 resources , wich nation uses more stone,steel,wood, etc for their build ?
You basically go for stone production and then trade off. Thats the same for every nation. You just have to figure out how to balance resources early. But Sergiu cannot show you that because he cannot balance his eco. In the early game its vital to put just as many peasants on one resource as needed. No need to send the first 50 to wheat when you dont have wood and stone to build, you understand.
@@bowlchamps37 LoL, he cant bal. his eco from how he explained and me being new player my fukken head was swirling🤪like WHAT!!! he's saying sounded like he was confusing him self LoL as a Joke
Doesn't this sort of defeat the point of dynamic pricing? If I was the dev I'd axe this as all it contributes to the core gameplay loop is a ton of unnecessary clicks. It's like not allowing you to bulk buy/sell by holding a keyboard hotkey.
This is killing the eco. I call it exploiting and it needs a fix.
the problem is that most of the player use this exploit. upgrading mines is useless. its the same problem like the spawnrate and costs for merchenaries.
i dont love to use both tricks, but without i lost before i start a game.
this trick doesn't kill economy!!! In pro game all players use it. And often WP is waiting time when somebody do it and use it for himself ;)
It's not intended to be used in that way. It's an exploit that ofc "everyone" uses, in good hope you get an advantage in the game. I bet there are tons of players who doesn't know about this exploit and will lose because of it. Hell, I don't see a reason for building mines anymore. Just because "everyone" is using it, doesn't make it legit. I'm sure we'll see a fix on this sooner than later.
This moment will not be fixing because it's a part of the game. As for me i heard this from my friend who took part in developing first cossacks...
It's a same as more vision from drummers.... , + defence and attack when group staying in hold position .... immunity to capture the nation Ukraine .. etc..
In this game, there is one big bug. When you captures another nation and teach her prey resource, it stacks up to your nation. That is a mistake !! But not the game on the market!
thx for this explanation. This will improve my playstyle. Question: what do u think about merchenaries and how are they to counter in a low pt setting without a million ressources? i dont like to build that much, but for me its the only counter it works well.
50/200 dragoons on pt 10/20 will be ultimate, even they have few hp, but distance and rate of fire superior to other units at first 10-30 minutes.
Today its 2020 and it doesnt work! Can anybody say if this trick is still exist?
It was patched
l watch every video which you do
how to but worior infinity
game mechanic seems not intended, seems tedious but essential in a more competitive setting
Thanks Sergei , it helped me a lot
یار جو سونا چلا گیا ہے پتھر کے بدلے میں اس سے سونا بہت کم مل رہا ہے . اس سے فائدہ کیا ہوا .
so this is why people play without market