Edit: 1) Minion offence nodes (in the northern part of the passive tree) are depicted as a Zombie on a teal background not a green one. The node in the starting area to the right of the path I suggested is an Energy Shield node despite using the same icon as the minion defence nodes. It grants 25% inc. Energy Shield Recharge Rate and 25% Faster Start Energy Shield Recharge and is thus still worth taking. 2) Reservation cost for minions DECREASE with higher levels of the skill gem. Meaning +levels to minions (like from the sceptre in recent teaser) will be even more powerful than they are in PoE1. 3) Charges apparently don't grant any passive stats so unless minions have a way of using them directly Conduit doesn't look like it's useful in minion builds. Power charges can ofc be used for Zombies or Bone Storm by the player and are thus still useful in general. 4) The Mercenary seems to have two clusters with 3 minion notables in his passive tree as well. He can ascend to the Gemling Legionnaire which gets access to extra skill gem slots, increase quality of skill gems and can scale maximum resistances based on the number of support gems employed. Sadly there is no footage depicting the mercenary using minions as of yet and we don't how well this will hold up against the Witch but it's certainly another option to consider. 5) The Druid and the Templar start in the 'Strength/Intelligence' area in the north-west. There is one minion cluster in that section as well and it's also close to the northern part of the tree, so allocating minion nodes in that section should be possible. Whether these ascendencies end up being viable for minion builds heavily depends on the ascendencies which haven't been revealed as of yet. Since both most likely won't be available in Early Access on launch it'll probably take a while for us to get a clear picture. 6) The green cluster of nodes in the north-east are related to persistent effects. The one at the very end is called Energise and grants: 35% chance for Trigger skills to refund half of Energy spent. Not sure this would be worth the investment because minion builds can only make use of Cast on minion death. 7) Ascendency Skills like the Hellhound get additional sockets by levelling, reaching 5 support sockets around level 80
Note, , when we speak about "Spectres" we speak from *Pets.* • PETs differ hard from "minions". Each Pet-Typ, belongs to a Pet-Class just *like Chars* do. They are *"in ALL StTATS"* stronger as minions & have *a lot of skills!!* Each. At the witch trailer, you see from 6:32 on like ANY "Pet-System' works. • Empty Vessel (stone, card, ball, gem,...) • Beat/kill a monster, to fill the empty vessel. (The vessel is used like a Horse stable to store your Pet) • Equip it into any form of *"creature-formation"* window, where every single other PET is also stored. • Choose the Pet you want & summon/release it. Every *"Pet-System"* works this way. //// The *PET* in the witch trailer shown, casts *3 active skills:* • Huge AoE Ring of spike walls of dead skels • Red energy wave in a cone AoE • Red spear, thrown from range with liear AoE dmg. JUST to know this, PETS have a way higher dmg potential & scaling than minions are able to. Since PETs can be 3 or more in your squad, you can switch PETs with each others to the need of situations. 3x ranged Magic DD Pets & you = 4x ranged Nukers. Switch 1 or 2 with a PET in the Tank-Class for bosses. Position Tank Pet(s) so Boss turns away from you & let it atack for some seconds solo now get in with your other DD PET & atack the boss. Repeat process. Pair different PET classes to increase each potential. Pets are ENDGAME content =) 600+ Mobs/PETs all with different skills > miniBOSSES (I/we should focus on) as well possible to PET !!.
@@sapheryPoE They can call it what they want. I already directly showed you screenshot by screenshot, how *exact* same ALL pet systems work, SAME as Spectres System. A Pet-System. By system & mechanics used, they are 100% *Pets,* since they *"exist"* perma while minions perish. Pets can be *released* out of their vessel (stone, card, ball, shard, gem...) they have each a own persona. Minions are just "created" by magic with 0 persona no true existing in reality. Once gone, they do not exist. When you cast back your Pet, it STILL exist just in his vessel. Which is why you CAN (in other games) give EACH pet, in their slots, Char Weapons & Armor to further improve them or use 3 *Evolutions* to next platforms of stats...even *combining 2 same PETs* with each one... There is no room of discusstion there. I am sry. Dun get mad at me by just explaining you smt you did not knew or do not want to know. It is a GREAT point to have the Pet-System in PoE2 and this is 1 of the main reasons i am going to play PoE2.
@@aw3s0me12 You don't know how spectres work in poe2 let alone in poe1. Noone cares about your pet ramblings and there is nothing as such as a "pet system" in poe2. Spectres are minions in poe and scale of the same passives/supports/items unless specified otherwise with the keyword "spectre" which only affects them and not other minions. If you had played poe1 you would know how spectres work. The 6:32 part of the poe2 witch gameplay shows the SKILL GEMS WINDOW, not your imaginary "pet system" you created in your head. Active skill gems with their allocated support gems, like any skill in poe2, not just minions. You are literally the internet equivalent of an old man talking to himself, go take your meds lol.
Really great summary, thank you! Can't wait to play SRS infernalist, probably switching to specters later on. Really looking forward to what you cook up.
You have earned my sub, are you planning to make witch builds when the game comes out on 6th? i'm completely new to the franchise, but this video was very informative and easy to understand
i got a bizarre question. I was going infernalist witch scepter/witch, minions and curses. but i just got the wild idea if a Gemling legionnaire with better gem quality, no stats requirement etc. would perhaps be a better minion build. My biggest fear is merc is starting south in the tree and witch in the north. Like... is there minion nodes? how will pet scales? from gems? do you think a gemling petmaster could be good?
With 60 spirit reservation you would only be able to summon one from the get go. However you will be able to get more spirit and later reduce the spirit reservation via skill gem levels (which decrease the cost) and a notable from the passive tree. I'm also not sure whether the Skeletal Warrior cost that much spirit even at level one. Some of the footage is from earlier reveals and I'm pretty sure they scaled it down to something like 20 since then.
Depends on how much Energy you get from the spirits dying, CoMD trigger threshhold and number of spirits summoned per trigger. It might just be possible to loop it.
Can't find anything to deny or confirm this. I'm guessing they don't increase reservation due to the large amount of minions you have in the endgame which was shown in the official announcement in the endgame trial segment.
@@sapheryPoE well based on interviews i saw last year or earlier this year (idr) they implied that the minions would cover other types like animals for druid
@@chipp8077 This only applies to the section of the gem where you find them. You can use any gem on any character in theory. The Wolves I mentioned in the video are an example of a minion that isn't in the occult (Witch) section but can be found in the Primal (Druid) section of skill gems instead.
Not 100% sure but I think scepters take the place of shield. They aren't weapons in a sense of attacking they are like a buff stick in your off hand and you use a wand as your "weapon" so wand and shield or wand and scepter.
So I did a little research and they are definitely only stat sticks and cannot be used with shield. Actually if you look at 18:57 you can see they have no attack damage on them.
Minions can spread Contagion when summoned from corpses afflicted by it but they can't spread Essence Drain directly. What could work is using Essence Drain on enemies affected by Contagion (spread by you or your minions) and letting them spread both debuffs to other enemies on death.
Do we know if skeletons dying count as corpses? Like technically they shouldn't right cause it's just bones. Not sure if this is gonna be a limitation to make it so the skills only work on dead mobs
@@FIGSofRadiance The ascendancy gives you more skill slots, +quality for gems and +max res the more support gems you use. It's indirect but could still be very potent.
@sapheryPoE wonder if the hounds fire aura can trigger the poison cloud from skeles. Not sure how strong that interaction really is but they mention it a few times
@@carloseduardobruner3889 You can play Minions cross-class, like using Golems to provide Buffs in any other Class that need such buff; there's also Totem, which is a kind of Minion to me, etc.
I haven't seen minion block chance in any of the passive reveals. We still don't have the full picture though so there might be some on the tree somewhere.
@ Right, yea I mean I’m just excited to play it. I see there are intended combos of minions to use. Like snipers that make gas clouds and arsonists to blow it up. Can’t wait to try this, I think I’m now set on witch to start.
IMO: Skeletons should have been one gem and a list of what you want summoned and it calls out that group. If they res themselves no point in having a gem for each type it just clutters up the skill bar.
@@sapheryPoE True but you have a limited set of skills you can have active so then having to carry 4-5 skeleton skills is kinda a pain when it could just be one gem leaving you room for more skills to use.
@@Mgtow_Monk True. I do however think that proper minion builds will probably limit the types of different skeletons to 2-3 so I don't think it should be an issue later on.
@@Mgtow_Monk The gemling is an ascendency of the mercenary and as far as I know it only has two clusters of minion nodes in it's area which I doubt will be enough for a build that purely focusses on minions.
Inreally hope we get holy minions permanent like the dominating etc. I like the skeletons but i love the holy warrior vibes more. Also i wish we can have male and female choice.....if i could be male witch that would be epic
@sapheryPoE let's hope with the templar release :) since we cam use shields with scepter and get the block and shield skills I would love a paladin summoner
@sapheryPoE another thing to consider is gemling legionary summoner where you also go for shield skills btw. A true hybrid minion build is easy with the 3 extra gem slots! Or even a totem minion build
They don't have a limited duration but that also don't resurrect upon death. So yeah kind of in between permanent and non-permanent minions at least based on PoE2s standards.
Both the ascendencys seem to focus on dealing damage yourself, honestly if there's not at least 3 main ascendency nodes in 1 tree of either of them I'ma be pissed. A hell hous is nice but I need more than a transformation I will NEVER use or getting rid of Mama in either tree..... Sorely disappointed with the witch ascendencys....
I think you dont understand the infernalist. The downside can EASILY avoided, so whats left is not having do deal with mana, wich simply was never possible in POE1, and massively increasead dmg and cast speed. Thats ridicoulously strong! Grab some minions with that ascendency and steamroll with any fire spell you like
There will be more minion nodes than were shown in the reveals on both ascendencies. It's way to early to conclude that the Witch ascendencies aren't great for minions. I will take a closer look at the Druid and the Mercenary as minion classes once we know more but for now the Witch is your best bet.
@@sapheryPoE I thought they're close to each other like the same start anyway we don't know if time freeze freezing your own minions, I will check it myself)
Edit:
1) Minion offence nodes (in the northern part of the passive tree) are depicted as a Zombie on a teal background not a green one. The node in the starting area to the right of the path I suggested is an Energy Shield node despite using the same icon as the minion defence nodes. It grants 25% inc. Energy Shield Recharge Rate and 25% Faster Start Energy Shield Recharge and is thus still worth taking.
2) Reservation cost for minions DECREASE with higher levels of the skill gem. Meaning +levels to minions (like from the sceptre in recent teaser) will be even more powerful than they are in PoE1.
3) Charges apparently don't grant any passive stats so unless minions have a way of using them directly Conduit doesn't look like it's useful in minion builds. Power charges can ofc be used for Zombies or Bone Storm by the player and are thus still useful in general.
4) The Mercenary seems to have two clusters with 3 minion notables in his passive tree as well. He can ascend to the Gemling Legionnaire which gets access to extra skill gem slots, increase quality of skill gems and can scale maximum resistances based on the number of support gems employed. Sadly there is no footage depicting the mercenary using minions as of yet and we don't how well this will hold up against the Witch but it's certainly another option to consider.
5) The Druid and the Templar start in the 'Strength/Intelligence' area in the north-west. There is one minion cluster in that section as well and it's also close to the northern part of the tree, so allocating minion nodes in that section should be possible. Whether these ascendencies end up being viable for minion builds heavily depends on the ascendencies which haven't been revealed as of yet. Since both most likely won't be available in Early Access on launch it'll probably take a while for us to get a clear picture.
6) The green cluster of nodes in the north-east are related to persistent effects. The one at the very end is called Energise and grants: 35% chance for Trigger skills to refund half of Energy spent. Not sure this would be worth the investment because minion builds can only make use of Cast on minion death.
7) Ascendency Skills like the Hellhound get additional sockets by levelling, reaching 5 support sockets around level 80
Note, , when we speak about "Spectres" we speak from *Pets.*
• PETs differ hard from "minions".
Each Pet-Typ, belongs to a Pet-Class just *like Chars* do.
They are *"in ALL StTATS"* stronger as minions & have *a lot of skills!!* Each.
At the witch trailer, you see from 6:32 on like ANY "Pet-System' works.
• Empty Vessel (stone, card, ball, gem,...)
• Beat/kill a monster, to fill the empty vessel.
(The vessel is used like a Horse stable to store your Pet)
• Equip it into any form of *"creature-formation"* window, where every single other PET is also stored.
• Choose the Pet you want & summon/release it.
Every *"Pet-System"* works this way.
////
The *PET* in the witch trailer shown, casts *3 active skills:*
• Huge AoE Ring of spike walls of dead skels
• Red energy wave in a cone AoE
• Red spear, thrown from range with liear AoE dmg.
JUST to know this, PETS have a way higher dmg potential & scaling than minions are able to.
Since PETs can be 3 or more in your squad, you can switch PETs with each others to the need of situations.
3x ranged Magic DD Pets & you = 4x ranged Nukers.
Switch 1 or 2 with a PET in the Tank-Class for bosses. Position Tank Pet(s) so Boss turns away from you & let it atack for some seconds solo now get in with your other DD PET & atack the boss. Repeat process.
Pair different PET classes to increase each potential.
Pets are ENDGAME content
=)
600+ Mobs/PETs all with different skills
> miniBOSSES (I/we should focus on) as well possible to PET !!.
@@aw3s0me12 Spectres are minions. Gibberish
@@sapheryPoE They can call it what they want. I already directly showed you screenshot by screenshot, how *exact* same ALL pet systems work, SAME as Spectres System. A Pet-System.
By system & mechanics used, they are 100% *Pets,* since they *"exist"* perma while minions perish.
Pets can be *released* out of their vessel (stone, card, ball, shard, gem...) they have each a own persona.
Minions are just "created" by magic with 0 persona no true existing in reality.
Once gone, they do not exist.
When you cast back your Pet, it STILL exist just in his vessel.
Which is why you CAN (in other games) give EACH pet, in their slots, Char Weapons & Armor to further improve them or use 3 *Evolutions* to next platforms of stats...even *combining 2 same PETs* with each one...
There is no room of discusstion there.
I am sry.
Dun get mad at me by just explaining you smt you did not knew or do not want to know.
It is a GREAT point to have the Pet-System in PoE2 and this is 1 of the main reasons i am going to play PoE2.
@@aw3s0me12what class will you be playing and which ascendancy?
@@aw3s0me12 You don't know how spectres work in poe2 let alone in poe1. Noone cares about your pet ramblings and there is nothing as such as a "pet system" in poe2. Spectres are minions in poe and scale of the same passives/supports/items unless specified otherwise with the keyword "spectre" which only affects them and not other minions. If you had played poe1 you would know how spectres work.
The 6:32 part of the poe2 witch gameplay shows the SKILL GEMS WINDOW, not your imaginary "pet system" you created in your head. Active skill gems with their allocated support gems, like any skill in poe2, not just minions.
You are literally the internet equivalent of an old man talking to himself, go take your meds lol.
Thanks for the in-depth summary, it was exactly the breakdown I needed before early access comes out :D
I liked the overview of the skill tree. It had hard finding info about that. I might be rethink starting Gemling @.@
Such a good video! Keep em coming!
Really great summary, thank you! Can't wait to play SRS infernalist, probably switching to specters later on. Really looking forward to what you cook up.
I'm also looking forward to what I cook up. xD
nice video,nice commentary,here have a like mate!See you on poe2
your video has made me excited playing necro in POE2! have being just playing necro since poe1
You have earned my sub, are you planning to make witch builds when the game comes out on 6th? i'm completely new to the franchise, but this video was very informative and easy to understand
i got a bizarre question. I was going infernalist witch scepter/witch, minions and curses. but i just got the wild idea if a Gemling legionnaire with better gem quality, no stats requirement etc. would perhaps be a better minion build. My biggest fear is merc is starting south in the tree and witch in the north. Like... is there minion nodes? how will pet scales? from gems? do you think a gemling petmaster could be good?
Already discussed this in the pinned comment.
@@sapheryPoE ah damn! i didnt see it. Thank you it does answer my question!
Awesome content, bro. Good job!
How many skeleltal warriors can be summoned with the 60 spirit reservation cost?
With 60 spirit reservation you would only be able to summon one from the get go. However you will be able to get more spirit and later reduce the spirit reservation via skill gem levels (which decrease the cost) and a notable from the passive tree.
I'm also not sure whether the Skeletal Warrior cost that much spirit even at level one. Some of the footage is from earlier reveals and I'm pretty sure they scaled it down to something like 20 since then.
Very nice work. Really helpful. I will start with a minion build, to have enough time to have a look on all the new things. You are german, right? 😁
Yeah
ConDM works w SRS ? when their life time is up. - cast any Fire spell to summon SRS to loop?
Depends on how much Energy you get from the spirits dying, CoMD trigger threshhold and number of spirits summoned per trigger. It might just be possible to loop it.
nice collection of information without bullshit!
German quality
man, i cant decide between ranger and witch... but this looks so good♥
any info about other equip that give us spirit other then scepter?
Soulcores for example. 20:45
@@sapheryPoE Thank you
So if I wanted to build a huge army , I would need soulcores ?
@@FadedShmeak They will certainly help
Do support gems increase the spirit reservation for minions?
Can't find anything to deny or confirm this. I'm guessing they don't increase reservation due to the large amount of minions you have in the endgame which was shown in the official announcement in the endgame trial segment.
can't wait to try a minion focused infernalist
are there minions for other ascendancies?
Minions can be used with any ascendency. Main issue is that other classes probably won't have enough minion nodes on their passive/ascendency trees.
@@sapheryPoE well based on interviews i saw last year or earlier this year (idr) they implied that the minions would cover other types like animals for druid
@@chipp8077 This only applies to the section of the gem where you find them. You can use any gem on any character in theory. The Wolves I mentioned in the video are an example of a minion that isn't in the occult (Witch) section but can be found in the Primal (Druid) section of skill gems instead.
Can U find a way to make srs build
Working on it
Has it been confirmed shields can be a mainhand item with a sceptre? Also curious what allies mean and if that includes other player party members.
Not 100% sure but I think scepters take the place of shield. They aren't weapons in a sense of attacking they are like a buff stick in your off hand and you use a wand as your "weapon" so wand and shield or wand and scepter.
You can in fact wield scepters with shields. Scepters can be held in main hand or off hand, you just cannot dual wield scepters together.
@@TheCobaltJay Very interesting. Thanks for sharing!
@@TheCobaltJay Hey where did you find that info? The scepters I see have no attack damage at all and just provide stats?
So I did a little research and they are definitely only stat sticks and cannot be used with shield. Actually if you look at 18:57 you can see they have no attack damage on them.
guys what you think about ED summoner , i think Ghazzy said that minions can be linked to ED and they spread ED / chaos dmg to enemies they attack.
Minions can spread Contagion when summoned from corpses afflicted by it but they can't spread Essence Drain directly.
What could work is using Essence Drain on enemies affected by Contagion (spread by you or your minions) and letting them spread both debuffs to other enemies on death.
can i use a shield witha sceptre?
Yes
Do we know if skeletons dying count as corpses? Like technically they shouldn't right cause it's just bones. Not sure if this is gonna be a limitation to make it so the skills only work on dead mobs
Skeletons don't produce corpses on death.
Have they not released what the skill tree will look like?
There is currently no way to see all nodes for every class.
@ so do you think minions will be viable for other classes?
@@FIGSofRadiance Most likely. Best bet right now is the Mercenary as a Gemling Legionnaire.
@ how so? I looked at the ascendancy and don’t see anything too great for allies. Also wouldn’t that pigeonhole you into playing without a scepter?
@@FIGSofRadiance The ascendancy gives you more skill slots, +quality for gems and +max res the more support gems you use. It's indirect but could still be very potent.
Was really hoping minions could proc cast on ignite, but the gem seems to say specifically your hits
Yeah and this extends to the other Trigger gems too. Cast on minion death looks like the only one that will be working with minion builds.
@sapheryPoE wonder if the hounds fire aura can trigger the poison cloud from skeles. Not sure how strong that interaction really is but they mention it a few times
Mercenary has a minion cluster (of 5 nodes) relatively close to start, called "mercenaries".
Just saying...
I’ve never play poe can you tell me if other classes have any type of “minions” ?
@@carloseduardobruner3889 You can play Minions cross-class, like using Golems to provide Buffs in any other Class that need such buff; there's also Totem, which is a kind of Minion to me, etc.
@@carloseduardobruner3889 Any class can use any skill, some of them are just better at certain things than others.
Is there minion block still or is gone?
I haven't seen minion block chance in any of the passive reveals. We still don't have the full picture though so there might be some on the tree somewhere.
Never opening a box myself again.
can u have other minions with hellhound ? if not its trash to me i want a army necro zoomancer
Yes, this was shown in the official content reveal.
ruclips.net/video/ZpIbaTXJD4g/видео.html
@ ok Ty
I wonder if minions can hit the Tempest Bell?
I doubt it.
Interested in seeing reavers and clerics together.
This was already shown in the witch gameplay reveal and is one of the intended combinations to use.
@ Right, yea I mean I’m just excited to play it. I see there are intended combos of minions to use. Like snipers that make gas clouds and arsonists to blow it up. Can’t wait to try this, I think I’m now set on witch to start.
IMO: Skeletons should have been one gem and a list of what you want summoned and it calls out that group. If they res themselves no point in having a gem for each type it just clutters up the skill bar.
The skill bar would be the exact same since it's the command abilities and not the actual skills that you actively use.
@@sapheryPoE True but you have a limited set of skills you can have active so then having to carry 4-5 skeleton skills is kinda a pain when it could just be one gem leaving you room for more skills to use.
@@Mgtow_Monk True. I do however think that proper minion builds will probably limit the types of different skeletons to 2-3 so I don't think it should be an issue later on.
@@sapheryPoE I'm told the gemling class is going to be the better choice with the extra gem slots. That seems counter to the class idea.
@@Mgtow_Monk The gemling is an ascendency of the mercenary and as far as I know it only has two clusters of minion nodes in it's area which I doubt will be enough for a build that purely focusses on minions.
best video
No golems?
Ghazzy asked Jonathan Rogers about Golems in his interview and Jonathan confirmed they won't be present in Early Access.
@@sapheryPoE sadge
Inreally hope we get holy minions permanent like the dominating etc. I like the skeletons but i love the holy warrior vibes more. Also i wish we can have male and female choice.....if i could be male witch that would be epic
I'm definitively interested in seeing minions with a holy/nature theme being released in the future too.
@sapheryPoE let's hope with the templar release :) since we cam use shields with scepter and get the block and shield skills I would love a paladin summoner
@sapheryPoE another thing to consider is gemling legionary summoner where you also go for shield skills btw. A true hybrid minion build is easy with the 3 extra gem slots! Or even a totem minion build
Small thing but I thought wolves are permanent?
They don't have a limited duration but that also don't resurrect upon death. So yeah kind of in between permanent and non-permanent minions at least based on PoE2s standards.
Both the ascendencys seem to focus on dealing damage yourself, honestly if there's not at least 3 main ascendency nodes in 1 tree of either of them I'ma be pissed. A hell hous is nice but I need more than a transformation I will NEVER use or getting rid of Mama in either tree..... Sorely disappointed with the witch ascendencys....
I think you dont understand the infernalist. The downside can EASILY avoided, so whats left is not having do deal with mana, wich simply was never possible in POE1, and massively increasead dmg and cast speed. Thats ridicoulously strong!
Grab some minions with that ascendency and steamroll with any fire spell you like
There will be more minion nodes than were shown in the reveals on both ascendencies. It's way to early to conclude that the Witch ascendencies aren't great for minions. I will take a closer look at the Druid and the Mercenary as minion classes once we know more but for now the Witch is your best bet.
Go back to d4 dude… all nodes aren’t even out and you already complain..
Igniting enemies by bombarding them with self resurrecting minions? I know what to do
You can always do that with dark marionette spectres in Poe1 if you wanna get a feel for it or can't wait for poe2! :)
Some form of Minion Instability was mentioned to be available as a support gem.
gemling legionnaire summoner can be solid build
I wrote down my thoughts about this in the pinned comment.
Also no crafting hence... Don't matter how deterministic the crafting is, that's a nerf....
Chronomancer + minions? Any downsides?
The sorceress probably doesn't have any minion nodes on the ascendancy tree and thus won't be viable as a minion build.
@@sapheryPoE I thought they're close to each other like the same start anyway we don't know if time freeze freezing your own minions, I will check it myself)