Letting us transfer console purchases to PC alone says it all. Basically no other dev would ever do that because wrangling with the platforms for permission on stuff like that is a lot of work with no immediate monetary benefit.
00:04 - Post-show introduction by host Ziggy D and developers 03:34 - Pivot to enhancing quality 06:05 - Focus on endgame content 09:36 - Ensuring player choice in endgame systems 12:06 - Lessons from other games 15:08 - Challenges in changing development direction 18:09 - Shifting resources to endgame focus 21:09 - Feedback on jarring transitions for developers 25:16 - Designing unique, quality zones 27:07 - Raising the bar for boss encounters 30:11 - Discussion on world-building and campaign coherence 31:54 - Discovery process excitement 35:52 - Discussion of story enhancements 39:15 - Developers’ favorite gameplay additions 42:32 - Party-based gameplay innovations 44:46 - Unique narrative integration 48:16 - Trial and ascendancy systems explained 52:16 - Testing challenges in new systems 56:34 - Gameplay balance and iteration 59:28 - In-depth look at ascendancy classes 60:23 - Skills and mechanics innovation 64:48 - Co-op synergies and party gameplay 67:15 - Addressing anticipated exploits 70:18 - Final reflections and future developments 73:05 - Adjustments to support gem systems 76:45 - Balancing situational skills and build diversity 81:10 - Vision for endgame trials and pinnacle bosses 88:22 - Expanded crafting systems in Path of Exile 2 95:34 - Focus on rewarding exploration in gameplay 102:48 - Reinventing passive tree systems and rewards 110:29 - Economy and trading mechanisms 117:54 - Deliberations on challenge rewards and private leagues 125:30 - Emphasis on hardcore and solo-self-found modes 132:10 - Highlighting specific classes and player feedback 140:00 - Closing reflections and thanks from developers
Very wholesome interview I was smiling for most of it, legit feels like a bunch of passionate friends talking about the game and not even an interview tbh.
This is a very good time. Even if you havent ever played PoE its stil a very infectious and good vibes interview full of enthusiasm and friendly banter. And if you are into PoE add a large amount of information and fun tidbits and insights into the development cycle of PoE2 Peace
Timestamps Beta: 1:00 End game being added early 3:30 Competing against yourselves? 5:50 "What was that initial pitch regarding PoE 2?" (Project Chimera) 10:40 "How do you feel getting everything out there, and being 2 weeks away from everyone playing it?" 13:00 "How long are we going to be playing for?" 19:20 "Beta release roadmap?" 23:25 "What do you guys want out of the beta?" Flasks: 26:00 Flasks 28:50 Mana flasks Beta: 31:30 "what is the plan for PoE 1 during this beta?" Story/lore: 35:39 Talk about story and cinematic 36:40 Making second playthroughs not annoying (no waiting animations/screen changes) 38:36 The Beast cinematic conversation 40:00 Character lore 41:30 Bosses/characters changing dialogue/attacks based on its lore/your abilities/class 43:30 Icons text lore 44:25 Area subtitle text lore Classes/Ascendancy/Trials: 45:30 Shadow ascendancy class 46:18 Tattoos added to classes/how abilities interact with ascendancy's 48:00 "How do you ascend?" 50:30 Jewels/end game choices 52:30 "How hard is it to ascend?" 55:30 Unique jewels, unique socketables, unique ??? (talk about rewards from trials) 57:20 Vaal Orbs 1:00:40 "What about ascendancy's themselves?" 1:04:20 "The plan was to keep PoE 1 ascendancy's available, is the plan to just redo them now?" Skills: 1:06:00 "how has the list of skills shaping up?" 1:14:15 Support gems 1:18:00 "Vaal skills, transfigured gems, doesn't make sense at launch" 1:18:50 "How many skills are there?" 1:21:40 "Reworks to skin transfer?" End game: 1:22:00 End game (trials) 1:25:10 "Everything has its own distinct passive tree?" 1:27:20 "Breach nodes 'increase' difficulty? What does that mean?" 1:30:55 "Encourage players to adapt build to harder content?" 1:33:45 Atlas talk 1:37:35 Min maxing the Atlas 1:40:20 aesthetics/Atlas lore (extra dimensional in PoE 1) 1:41:08 "Non-boss maps?" (1 in 4 maps are boss maps) 1:43:25 boss hunting tree 1:46:00 Random stuff in the Atlas tree, smaller stuff 1:47:00 anymore leagues/alt grinds planned? Delve/Vaal/Incursion/Bestiary 1:49:00 any leagues planned for beta? Crafting: 1:49:29 Crafting (scouring removed) (higher drop rates) 1:53:30 regal orbs 1:55:00 crafting bench 1:57:30 crafting complexity and tier items 1:59:40 exploration to find items and returning to bosses after grinding Trading and Economy: 2:02:20 Trading and Economy 2:04:50 expanding trade to other things? 2:05:40 "What are you aiming for in terms of PoE 2 economy and progression?" Additional Quetions: 2:08:45 "Will there be a penalty for individual party member dying when grouping?" (penalty to death in general) (revive gameplay) 2:13:40 Click to move vs. WASD 2:15:30 Challenge rewards? Races? Private league? 2:16:13 Cluster jewels? 2:17:00 "What is the best class to play in the beta?" 2:19:30 wrapping up
After the announcement I had to do stuff so I let the stream running, came back more than an hour later and the Q&A was still going I was so surprised, now I'm here to see what happened
The idea of experimenting with classes to create something unique in PoE2 makes me giddy, I really can't wait! I was never good at PoE, I'm helpless when it comes to spreadsheets, but thinking out of the box is where I have most fun
I wanted to ask if there is a plan for servers in the middle east. I’ve been playing for years on 120 ping but now some game mechanics like sanctum are unwinnable with that ping.
Oddly enough the best news for me was that you can play endgame without killing a 5 minute boss every map ! That alone finally bumped up my PoE enthousiasm !
can I dual wield 2 handed cross bows with that one node they showed that lets you hold a two handed weapon in one hand>?? or Can i use a cross bow and a shield? A man can dream, im going to sleep for the next two weeks
Is it possible to do a 100% Physical damage character? All the classes in the showcase were doing elemental/chaos damage. Monk, ranger, warrior... I see that a bit concerning.
@@ZiggyDGaming I kinda figured once i saw delirium had annoints they may just do a full rework/update, heres hoping though. My pc hates blight but my pc can whine and complain all it wants
How about logging out in Hardcore in order to save yourself from dying, how does that work in PoE2? Also logging out because you don't want to die at a boss, is there any form of punishment in PoE2 like you lose your Map at least?
Dying once failing maps is a direction I didn't expect but certainly welcome. The semi-hardcore consequence means that building defense and sustain is much more meaningful
The loss of masteries is a real negative in new tree, but there is no guarantee it won't be implemented in future expansion once more important core gameplay stuff is implemented. It is beta after all. I remember closed beta PoE 1 when there were 2 acts and vendor trading was not even implemented yet.
I also feel Masteries have a cool place in poe1 - where the same effect could be reached on different ways - wich is a cool versatile concept. Hope they bring it back - maybe in cluster Jewels - that would be awesome ^^
The game seems great, but i'm so disappointed the multiplayer seems to be completely ignored like POE1. POE2 is still my most anticipated game but it will not be my perfect poe. Let me explain 6 portal would be by person and not for the group to encourage multiplayer or at lesat not discourage it, and seperated loot as d4. For the rest it is perfect (need blight and the mine for me ;) but maybe later)
They keep saying they aren't recycling stuff but they even kept the exact same icons and UI for the leagues from poe 1 and put them in poe 2. Its fine to recycle content everyone does it GGG you don't need to bs your fan base we understand development is not easy or free...
The amount of times ziggy talks over Johnathan is insane. Asides from that, the entire 4 hour stream was a joy to watch. I can't believe they did the qna for that long it's impressive
GGG is "competing with themselves" because there literally isnt a developer on earth than can top what they have done with this genre
They said in the interview that they want to be the best in the world st live services... yeah, mission accomplished.
Letting us transfer console purchases to PC alone says it all. Basically no other dev would ever do that because wrangling with the platforms for permission on stuff like that is a lot of work with no immediate monetary benefit.
Last Epoch has some interesting ideas but yeah still not quite up there but better than D4.
They are the rockstar of arpg's
00:04 - Post-show introduction by host Ziggy D and developers
03:34 - Pivot to enhancing quality
06:05 - Focus on endgame content
09:36 - Ensuring player choice in endgame systems
12:06 - Lessons from other games
15:08 - Challenges in changing development direction
18:09 - Shifting resources to endgame focus
21:09 - Feedback on jarring transitions for developers
25:16 - Designing unique, quality zones
27:07 - Raising the bar for boss encounters
30:11 - Discussion on world-building and campaign coherence
31:54 - Discovery process excitement
35:52 - Discussion of story enhancements
39:15 - Developers’ favorite gameplay additions
42:32 - Party-based gameplay innovations
44:46 - Unique narrative integration
48:16 - Trial and ascendancy systems explained
52:16 - Testing challenges in new systems
56:34 - Gameplay balance and iteration
59:28 - In-depth look at ascendancy classes
60:23 - Skills and mechanics innovation
64:48 - Co-op synergies and party gameplay
67:15 - Addressing anticipated exploits
70:18 - Final reflections and future developments
73:05 - Adjustments to support gem systems
76:45 - Balancing situational skills and build diversity
81:10 - Vision for endgame trials and pinnacle bosses
88:22 - Expanded crafting systems in Path of Exile 2
95:34 - Focus on rewarding exploration in gameplay
102:48 - Reinventing passive tree systems and rewards
110:29 - Economy and trading mechanisms
117:54 - Deliberations on challenge rewards and private leagues
125:30 - Emphasis on hardcore and solo-self-found modes
132:10 - Highlighting specific classes and player feedback
140:00 - Closing reflections and thanks from developers
This interview was insane. They just kept going and going.
Like the presentation before it. I was already at full hype half way through and they just kept going and going with more insane stuff.
Great interview Ziggy, natural and fun conversation
27:08 really like the new idea for solving flasks piano
I trust these guys to know what I'll love better than I do.
Very wholesome interview I was smiling for most of it, legit feels like a bunch of passionate friends talking about the game and not even an interview tbh.
This is a very good time. Even if you havent ever played PoE its stil a very infectious and good vibes interview full of enthusiasm and friendly banter. And if you are into PoE add a large amount of information and fun tidbits and insights into the development cycle of PoE2
Peace
Dexterity should increase fishing power.
I love this, just a few bros hanging out talking about my favorite game
Another great Q&A Ziggy, thanks.
I was driving home from work while listening to the livestream I couldn't wait.
It's strange how often I have had to go to the bathroom for a few minutes at work today.
So strange.
Lol that's my fellow exile
Timestamps
Beta:
1:00 End game being added early
3:30 Competing against yourselves?
5:50 "What was that initial pitch regarding PoE 2?" (Project Chimera)
10:40 "How do you feel getting everything out there, and being 2 weeks away from everyone playing it?"
13:00 "How long are we going to be playing for?"
19:20 "Beta release roadmap?"
23:25 "What do you guys want out of the beta?"
Flasks:
26:00 Flasks
28:50 Mana flasks
Beta:
31:30 "what is the plan for PoE 1 during this beta?"
Story/lore:
35:39 Talk about story and cinematic
36:40 Making second playthroughs not annoying (no waiting animations/screen changes)
38:36 The Beast cinematic conversation
40:00 Character lore
41:30 Bosses/characters changing dialogue/attacks based on its lore/your abilities/class
43:30 Icons text lore
44:25 Area subtitle text lore
Classes/Ascendancy/Trials:
45:30 Shadow ascendancy class
46:18 Tattoos added to classes/how abilities interact with ascendancy's
48:00 "How do you ascend?"
50:30 Jewels/end game choices
52:30 "How hard is it to ascend?"
55:30 Unique jewels, unique socketables, unique ??? (talk about rewards from trials)
57:20 Vaal Orbs
1:00:40 "What about ascendancy's themselves?"
1:04:20 "The plan was to keep PoE 1 ascendancy's available, is the plan to just redo them now?"
Skills:
1:06:00 "how has the list of skills shaping up?"
1:14:15 Support gems
1:18:00 "Vaal skills, transfigured gems, doesn't make sense at launch"
1:18:50 "How many skills are there?"
1:21:40 "Reworks to skin transfer?"
End game:
1:22:00 End game (trials)
1:25:10 "Everything has its own distinct passive tree?"
1:27:20 "Breach nodes 'increase' difficulty? What does that mean?"
1:30:55 "Encourage players to adapt build to harder content?"
1:33:45 Atlas talk
1:37:35 Min maxing the Atlas
1:40:20 aesthetics/Atlas lore (extra dimensional in PoE 1)
1:41:08 "Non-boss maps?" (1 in 4 maps are boss maps)
1:43:25 boss hunting tree
1:46:00 Random stuff in the Atlas tree, smaller stuff
1:47:00 anymore leagues/alt grinds planned? Delve/Vaal/Incursion/Bestiary
1:49:00 any leagues planned for beta?
Crafting:
1:49:29 Crafting (scouring removed) (higher drop rates)
1:53:30 regal orbs
1:55:00 crafting bench
1:57:30 crafting complexity and tier items
1:59:40 exploration to find items and returning to bosses after grinding
Trading and Economy:
2:02:20 Trading and Economy
2:04:50 expanding trade to other things?
2:05:40 "What are you aiming for in terms of PoE 2 economy and progression?"
Additional Quetions:
2:08:45 "Will there be a penalty for individual party member dying when grouping?" (penalty to death in general) (revive gameplay)
2:13:40 Click to move vs. WASD
2:15:30 Challenge rewards? Races? Private league?
2:16:13 Cluster jewels?
2:17:00 "What is the best class to play in the beta?"
2:19:30 wrapping up
After the announcement I had to do stuff so I let the stream running, came back more than an hour later and the Q&A was still going I was so surprised, now I'm here to see what happened
Awesome interview, Ziggy!!!
That was a BIG one!
That was a JUICY one, Exile!
Fantastic job, Ziggy! It is always great to see you chatting with GGG. So hyped!!
Love the chemistry you have with the guys. Great job with the interview!
Dude you're an amazing interviewer, just wanted to say that.
This is awsum!! Did a really good job there Ziggy 🎉
Great Q&A! I missed it live
this is why I buy a supporter pack every league because they deserve it
im personally just waiting for pob 2 cant play without it 💀
It's going to be a long time til people figure everything out
@@fang_xianfu i think you really underestimate how degenerate we are
The idea of experimenting with classes to create something unique in PoE2 makes me giddy, I really can't wait!
I was never good at PoE, I'm helpless when it comes to spreadsheets, but thinking out of the box is where I have most fun
I wanted to ask if there is a plan for servers in the middle east. I’ve been playing for years on 120 ping but now some game mechanics like sanctum are unwinnable with that ping.
Oddly enough the best news for me was that you can play endgame without killing a 5 minute boss every map ! That alone finally bumped up my PoE enthousiasm !
Did they talk about the ability to share a build (via like a build code) in game or anything like that?
I love these devs.
this is the new blizzard (F in chat) - GGG is kings of a genre and not afraid of trying out new stuff /bow and cant wait
Mark, those socks are fire!
It's gonna be epic.
can I dual wield 2 handed cross bows with that one node they showed that lets you hold a two handed weapon in one hand>?? or Can i use a cross bow and a shield? A man can dream, im going to sleep for the next two weeks
This is the way
These dudes are cool, always have been 😃
What happens to the life flask, when you are playing a CI build? Is the slot just worthless now?
Is it possible to do a 100% Physical damage character? All the classes in the showcase were doing elemental/chaos damage. Monk, ranger, warrior... I see that a bit concerning.
When is the new POE 1 league?
February
Hey ziggy, i had some net issues with stream with the q&a, was blight mentioned at all?or would you know if its being worked or cut out?
No blight planned as yet and anoints are being done through delirium. But I hope they reworked the tower defence idea in some way in the future!
@@ZiggyDGaming I kinda figured once i saw delirium had annoints they may just do a full rework/update, heres hoping though. My pc hates blight but my pc can whine and complain all it wants
How about logging out in Hardcore in order to save yourself from dying, how does that work in PoE2? Also logging out because you don't want to die at a boss, is there any form of punishment in PoE2 like you lose your Map at least?
they said the game will pause so when you log in you will be in the same spot, so can't avoid death
@@alexgabriel5877 That sounds like a great solution.
The gods of ARPGs
W thumbnail
baffles me he has been 1 of the soul reasons of this glorious game but cant do 6x25 hahaha
Where is Chris?
He is No longer around, taking time for His life
CEO, I think he’s doing a lot more delegating these days (or he’s just busy playing ruthless LMAO)
ded
How can they still come up with so much stuff after 10 years?
2:13:09 why the hell would your cat be on fire??
Many possible reasons, but whatever the cause it'll be good to know that you can pause your game to go out them out!
@@ZiggyDGaming true dat
Dying once failing maps is a direction I didn't expect but certainly welcome. The semi-hardcore consequence means that building defense and sustain is much more meaningful
Mapping will defo be easier with 1-4 maps only having bosses
Avoiding map bosses may feel bad for some tho. Maybe the FOMO might force people to git gud idk
What happens if you die in all three of the initial maps you have access to? Is the atlas just bricked for that character?
When did they mention that in this video? Please give me a timestamp.
@@montblanc566 2:10:07
The loss of masteries is a real negative in new tree, but there is no guarantee it won't be implemented in future expansion once more important core gameplay stuff is implemented.
It is beta after all. I remember closed beta PoE 1 when there were 2 acts and vendor trading was not even implemented yet.
I also feel Masteries have a cool place in poe1 - where the same effect could be reached on different ways - wich is a cool versatile concept. Hope they bring it back - maybe in cluster Jewels - that would be awesome ^^
Is it just me or is the video not synced?
not just you brotha
What if instead of delve which goes down right, what about a delve like mode that is a endless tower to ascend.
The game seems great, but i'm so disappointed the multiplayer seems to be completely ignored like POE1. POE2 is still my most anticipated game but it will not be my perfect poe. Let me explain 6 portal would be by person and not for the group to encourage multiplayer or at lesat not discourage it, and seperated loot as d4. For the rest it is perfect (need blight and the mine for me ;) but maybe later)
login duuuuuude
The POE1 answers hurt me very, very much.
I like poe because i like farming sims
ZFD
the only question I want to ask why is poe 2 is ruthless with gold?
They keep saying they aren't recycling stuff but they even kept the exact same icons and UI for the leagues from poe 1 and put them in poe 2. Its fine to recycle content everyone does it GGG you don't need to bs your fan base we understand development is not easy or free...
Why they called it Q&A if it is only a "talk about it"...
Probably because of how I asked questions and they answered them If I were to hazard a guess.
The amount of times ziggy talks over Johnathan is insane. Asides from that, the entire 4 hour stream was a joy to watch. I can't believe they did the qna for that long it's impressive
first
confirmed
True devs here. So tired of big box office paid woke companies.