NOTES/UPDATES: - Unfortunately I wasn't aware of the IMG limit at the time of making this video. But just to note, GTA IV has an IMG limit of 255, and the IMG archives in Fusion OverLoader, will count towards that limit. I believe the game uses around 200 IMG archives by default, allowing you to add 50 or so to Fusion OverLoader, so it should be more than enough. - I mention FusionFix only supports the Complete Edition of GTA IV. However white I was working on this video, the mod received support for 1.0.7.0 and 1.0.8.0. However, installation is slightly different. You need to rename the Ultimate ASI Loader .dll from "dinput8.dll" to "xlive.dll". You'll also need to install xLivelessAddon, I'll link it below. github.com/gtamodding/xlivelessaddon/releases Keep in mind though, it doesn't work with ZolikaPatch by default. You'll have to disable options in ZolikaPatch that interfere with Fusion Fix. ----- Want to support me? Consider joining the TJGM Patreon, which will give you benefits such as early access to videos, end of video shout-outs and VIP access on the TJGM Discord server! The support helps me make more videos and it's very much appreciated! patreon.com/TJGM ----- Enjoy GTA modding videos? Subscribe for more: ruclips.net/user/tjgm1 Socials: Discord - discord.gg/AsRsXzqT6s Facebook - facebook.com/people/TJGM/61553734157778/ Instagram - instagram.com/_tjgm_/ Steam Group - steamcommunity.com/groups/TJGM TikTok - www.tiktok.com/@tjgm_? Twitch - www.twitch.tv/tjgm X - twitter.com/TJGM_
Correction; they still can run together on patch 8. You just have to disable specific options on ZP's .ini file that has the exact functionality that FF also uses, such as BorderlessWindowed, etc.
seriously man you're a godsend for making these videos, not only helping those who wish to mod this game for the first time but also sharing info that makes the process easier, gta4 moding videos are hard to come by with this level of detail so thank you a million
Great video as always, TJ! Just like with GTA SA, I'm following your videos to have a good modded setup to play older GTA titles. Can't wait for what's next!
Been playing IV the past couple weeks, first time since February. Man idk what rockstar did but the new social club/launcher updates have made the game run noticeably worse on both my PC and steam deck. Appreciate the vid!
Many thanks for this crash course and covering all possible mod installation scenarios! This is an absolutely handy guide that should help all new and returning mod users in getting started! :3
Than you for taking the time to make this, it's very comprehensive and covers every situation you can run into. GTA IV has been the first GTA game I've been able to make my own custom modpack, it was so frustrating for III, VC, and SA I said screw it and downloaded someone elses and tweaked.
@@IIIIncognitothey actually do support the CE I own it and use his mod menu and patch and I have 0 issues and I've run them both on the normal steam version and downgraded versions
@@theunhingedgamer3762why using zolikapatch on CE when it fixes stuff that's only in 1040-1080 like multiplayer gfwl related? Btw i don't like all the personal drama between modders, community has to join up and deliver the best gta iv experience.
With FusionFix 2.2, Higher Definition Vehicle Pack 2.0 and the "Project2DFXv4.5" mod that I added (long-range headlights like in GTA 5!), the game looks very nice with only three mods and without installing OpenIV.
Do you plan to do an ultimate modding guide playlist for GTA 4 just like you did for GTA SA? It would help a lot beginners and perhaps take advantage of GTA 6 hype that is going on now
Regarding mods that are not built for the update folder, how are files that are meant to go in the games directory dealt with? Do they just go loose in the update folder, or should they be in their own folder?
Thanks for the Video. 👌 I am completely new to gta 4 modding and will try to make these mods work 😅 Liberty Rush, Potential Grim, brake lights, project birds, project thunder
I have 2 questions: 1. What would I do with addon versions of carcols, handling, vehOff, and vehicles.ide if I were adding addon vehicles 2. Would addon vehicles work this way or would I have to stick to the original method for addon vehicles I am a little slow so maybe it's obvious or maybe it isn't but, I do want to be careful and make sure I do everything correctly
Great vid. Could you make another showcasing your top 10 favorite fusion overloader mods with their respective installation instructions? Finally not afraid to mod with this modloader.
Hoping you can help... How would one go about installing script mods via fusion loader? I'm trying to install Liberty's Legacy trainer, and it requires script hook. How can I make these compatible with one another? Normally you would drag scripthook and the Liberty Legacy files to the root, but I'm not sure how to get these two to work together, as my game will not launch with both installed.
This is excellent, I remember spending hours just trying to install some mods because I had no idea how modding worked for GTA IV. One question, do the mods Liberty Rush, Potential Grim, VPA, and Responsive Plus work on this? Thank you so much.
@@bosnianpsycho Well yeh but those mods require a ton of tinkering to get them to work, was wondering if I could just drag n drop the files like in SA modloader
@@dra-dragonix1406 nah u cant and mods like those are very tedious to get working on ur game anyway, it's best to stick to graphic mods, texture mods, anim mods, sound mods and trainers, these big "overhaul" ones are really buggy and especially if u have the steam version of the game like me, u wont be able to even install them because of fastmanlimitadjuster which requires a diff version, just dont install those mods as good as they are, even on SA it can crash ur game unknowingly
I've read the Xliveless plugins won't work with Ultimate ASI loader plugins. This is a problem since I would like to install Project2DFX, but it says that it requires Xliveless. But Xliveless says I must remove ASI loaders first.
Man, even so, even with Fusion Fx installed, only taxis appear and a random vehicle model that repeats and the police car only 3 cars in the game, how to solve this?
I really want to keep using the complete edition, because im getting better fps. But 1.7 has the ability to run the first person mod, and so far no one has made one for complete edition.
Very nice and informative, id like to know, for single car mods that come with custom handling, colors and sounds i have to create a new handling mirror archive with all of the stock information and add in the mod's handling code or it can be just for that mod?
1:45 Additional requirement: Decent laptop or PC specifications that were released in the last 5-6 years. Old iGPUs are not recommended. I cannot use the overloader feature because FusionFix's console-like effects and other graphical improvements cannot be disabled for stable framerate on a low-end laptop. Better to save up money and buy a Vulkan-compatible GPU for the DXVK plugin, because that's what the authors of FF consider all users must be using, but does not mention it's required explicitly for other GPU-tensing graphical features. It's a pity essential features like these are pretty much indirectly locked because the graphical improvements featured, make the gaming experience a hell for gamers like me. :(
Fusion OverLoader will still work. Just delete the files in the update folder that come with Fusion Fix. Fusion Overloader is made possible through the FusionFix plugin and Ultimate ASI Loader. Most of the graphical improvements are done through shaders, which you just have to remove yourself in the update folder.
@@TJGM Off-topic sorry but do you have a recommendation for a trainer that'll work with FF? I've tried Liberty Legacy trainer and it doesn't appear to work. I'd love to have a working trainer so I can easily cache as fast as possible
@@TJGM That's shocking. The last time I used the FF overloader with the whole shaders update out, it crashed my game every time. Now, it worked just fine.
Hi @TJGM, so i installed gta 4, i have fusion fix and liberty legacy. I have replaced most of the cars and adding new car seems to create a glitch of spawning carwash at different places. currently i have car wash spawning at toll gates. I also cannot increase my vram memory for some reason. I want to know if commandline(for availabelvidmem do i use muiltiplier or shared ram number) text works for latest versions or do i have to use dxvk? my textures start disappearing after 20 minutes in game. My current specs:- i5 9th gen 1050ti 4gb
can you give us a mod tutorial on how to download the GTA Mixed and GTA V HUD mod on your GTA San Andreas modding series.... as I added the essentials but the game crashed.
I have the ash's hi-res vehicles pack but I want to add a modded car, do I modify the vehicles pack (eg. me putting the add-on car in the .img) or is there any other way? (another question, I have a realistic handling mod installed, again, do I modify it to add data lines of the add-on car?) Great video, as always
It's up to you, you CAN throw the other mods vehicle into my IMG and it'll load, but you can also use the priority method by throwing the vehicle inside its own IMG and have that load before my pack instead, that way it'll be easier to remove or swap out in future if you want to change things up.
@@ash735 The man himself, thank you for the answer and making a great mod Also, I just now rewatched the video and I already understand of where to put the data lines included with the mod
i've installed the vehicle pack from the description and the game now has an absurd amount of taxis everywhere. i'm on the complete edition and i'd just like some vehicle variety
And how could it work with script mods? I mean, do I need to keep using scripthook and install the mods there, or can I just put them in a script folder in the update folder? Please answer.
@@DAVE0DENIS01 i keep using the traditional way to install scripts mods… and ive been seeing videos, like “trainers” and those install on the traditional way, apart of the fusion
@@mattjk1377 yeah I tried putting the scripts folder in numerous locations in the update folder and tried without a scripts folder and put the mod in numerous locations as well. Sucks because I would like the game to look good while I did OHKO
Hi! Hopefully someone reads this comment. I've been trying to make zolika's trainer work with this but it seems like an impossible task. I even tried downgrading the game and it just blew up straight away, had to reinstall everything. You do say in this vid that with the fusion overloader method you don't have to downgrade the game, but I don't think any mod I've tried except for fusionfix itself works with the game's current steam version. Any solutions? I'm completely new to modding, it has been a frustrating experience to say the least.
I have Fusion Fix and ultimate asi loader installed, when I boot the game up it shows the in game startup EULA messages and plays the gta 4 load screen music, then instantly crashes. Anytips to resolve?
Is there a way to install new player mnodels? (player.rpf) I have downlaoded some archives that need to be stored in player.rpf. However I tried to mirror the route (pc/models/cdimages/player.prf) but it does not works. So I trried to copy the original player.rpf and put the archieves in that player.rpf but it still doesn't working. PSDT: I don't know why but somestimes if I use OenIV or add some folders GTA IV is not able to be launched. I have the Steam version and it calls the rockstar games launcher but it still starting and afret exiting and thats all.
Aw shucks! If only FusionFix not needed for Fusion Overloader. I'm not using it due to performance issue. FPS dropped to 20s to 30FPS. Combined this with DXVK made my FPS lower lol. Before that it's 35+ FPS constant.
i used your vehicle mod but i think something's wrong, when i double click on the img file it says the file is corrupted? and im not sure if i noticed a change with the vehicles textures, please respond. note though the the fusion fix i working fine and so does the game
Anyone else have the same 3 cars showing up when driving around with the higher resolution vehicle mod that he linked in the description? I installed it exactly as he did in the video and now all I see are the same 3 cars all over the city.
How do you install weapon skins? I tried mirroring the files and placed the two files to change the M4 skin, but it didn't do anyhting. I stll have the stock M4 model, any ideas or help please?
so i downloaded fusion overloader and put the files into my game files, i changed the dll from dinput 8 to xlive and installed xliveless and it still doesnt work. i dont want to change the graphics of the game, i just want cutscenes that work above 30 fps
Hi! Some mods that aren't .img files are required to be place inside the main directory folder where the GTAIV.exe is. So, what can I do to mirror that path inside the update folder? thank you in advance. PS: meanwhile, I'll place those files inside the update folder without creating an specific folder. (1.0.7.0)
I don't really want to turn your comment section into this but do you know of a speedometer or cheat menu I just got GTA IV complete edition on Steam because the Xbox 360 versions you can no longer save as of the 2nd of April and the first thing I want to do with this PC version is quality of life or mode menu.
Will fusion overloader load a mod inside a folder? for example is i put "mod.img" inside a folder called "1" will fusion overloader load that mod? or i have to place the mod.img inside the "Update" folder?
If you have a two mods with same file but different things (e.g texture/model), and then you put "1" in your modded folder, it will prioritize "1" mod folder over another "2" mod folder. That means it will work over other mod with same files, different appearance.
I need help. I have the complete edition on Rockstar games launcher, but the game won't start. If I delete the files, the game will launch Any solutions?
IMG? So... a Disc Image... in theory could it be possible for someone to just grab the PS3 version patched and instead of turning it into an ISO for an emulator, turn it into an IMG and throw it in? could that be another alternative to getting console graphics? also just incase this seems like a dumb question, I know nothing about the modding scene nor own the game on PC due to how much ive heard of the performance issues over the years, but recently played Chinatown Wars (I love it ok...) and decided I wanted to get back into GTA IV after all these years and so I've been eyeing it on steam and watching these videos. in short, I know nothing about modding but I'm starting to learn out of interest to decide whether I'm gonna buy the game or not.
@@TJGM ah I see, that's ok tho, I caught up with your other videos throughout the day and I'm honestly surprised by how easy it is to setup mods, I was especially worried I wouldn't be able to play since I only have a Steam Deck and no traditional desktop or laptop. Thanks for the reply and clarification though, I appreciate it.
Hey, you said that FusionFix supports 1070 and 1080 now, but in the latest release version, it still only supports the complete edition. Any insight on that? thanks
i have the same issue, installing mod like Farnsworth's Business Mod, for some reason when i install scripthook and mods - it boots up the game and it works fine but mod doesn't load up.. @@TJGM
Had a problem with launching the game It keeps saying I'm running backwards compatibility on FusionFix mod, I already have the most recent ASI Loader and xliveless addon but it still gives the same message
Just installed the game, I’m using FusionFix and the cutscenes are still capped at 30 FPS and look choppy, is this normal or am I doing something wrong? gameplay runs at solid 60FPS. Can I fix it?
@@TJGM I have tried this and it doesn't work. Normally they say put the mods in the scripts folder which is in the gtaiv folder but when I do this it doesn't load the other mod as well. Tried many ways including putting the scripts folder in the update folder but that didn't work either. For more info the script I am trying to run is a dll
So... if you downgraded gta 4 to say .7 version even with Fusion Fix and Zolikia.asi none o this will work? I have the complete edition, just downgarded to the older version for more mod support.
if the mod that i have its only 1 file and it need to be place inside .img where the original .img has multiple files inside, can i just create the .img with that single file and fusion will load this single file inside .img i create and the rest of the files from the original and will work? or should i make a copy of the original and placed it in fusion and add the file there?
You can just create an IMG archive with the one file, you don't need all the other files, they'll still get loaded from their original IMG archive. The IMG archive inside Fusion OverLoader can also be named whatever you want for better organisation, it doesn't have to have the same name as the original. You can add multiple files from different IMG archives into one IMG archive inside Fusion OverLoader and it'll work perfectly too.
NOTES/UPDATES:
- Unfortunately I wasn't aware of the IMG limit at the time of making this video. But just to note, GTA IV has an IMG limit of 255, and the IMG archives in Fusion OverLoader, will count towards that limit. I believe the game uses around 200 IMG archives by default, allowing you to add 50 or so to Fusion OverLoader, so it should be more than enough.
- I mention FusionFix only supports the Complete Edition of GTA IV. However white I was working on this video, the mod received support for 1.0.7.0 and 1.0.8.0.
However, installation is slightly different. You need to rename the Ultimate ASI Loader .dll from "dinput8.dll" to "xlive.dll".
You'll also need to install xLivelessAddon, I'll link it below.
github.com/gtamodding/xlivelessaddon/releases
Keep in mind though, it doesn't work with ZolikaPatch by default. You'll have to disable options in ZolikaPatch that interfere with Fusion Fix.
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Well..
That means is not possible to Use APC in Gta IV base?
Correction; they still can run together on patch 8. You just have to disable specific options on ZP's .ini file that has the exact functionality that FF also uses, such as BorderlessWindowed, etc.
@@Meesmoth Thank you! Noted.
@@Meesmoth @TJGM how do I do that?
What options? I need the specific ones. @@Meesmoth
seriously man you're a godsend for making these videos, not only helping those who wish to mod this game for the first time but also sharing info that makes the process easier, gta4 moding videos are hard to come by with this level of detail so thank you a million
This is very helpful. Thank you a lot. And that was a great explanation, it's also good to know how things work. ✌
no way 2 euros? W
Great video as always, TJ! Just like with GTA SA, I'm following your videos to have a good modded setup to play older GTA titles. Can't wait for what's next!
wow I'm so glad there's a mod loader now. I remember losing my mind over installing the New York city mod lol
Been playing IV the past couple weeks, first time since February. Man idk what rockstar did but the new social club/launcher updates have made the game run noticeably worse on both my PC and steam deck. Appreciate the vid!
TJGM is a true godsend! Appreciate your hard work.
Many thanks for this crash course and covering all possible mod installation scenarios! This is an absolutely handy guide that should help all new and returning mod users in getting started! :3
im glad i saw this, gta iv is still my favorite game in the series
After using GTA V's DLC/Mods folder in OpenIV for years, this is definitely a breath of fresh air for GTA IV, definitely coming back to check it out.
Than you for taking the time to make this, it's very comprehensive and covers every situation you can run into. GTA IV has been the first GTA game I've been able to make my own custom modpack, it was so frustrating for III, VC, and SA I said screw it and downloaded someone elses and tweaked.
Another great video!
Zolika left the chat
Xolika left gta modding long ago, also his mods dont support with complete edition.
Xolika?
I'm talking about "zolika1351"
Btw you're right, his mods don't support CE.
@@IIIIncognitothey actually do support the CE I own it and use his mod menu and patch and I have 0 issues and I've run them both on the normal steam version and downgraded versions
@@theunhingedgamer3762why using zolikapatch on CE when it fixes stuff that's only in 1040-1080 like multiplayer gfwl related? Btw i don't like all the personal drama between modders, community has to join up and deliver the best gta iv experience.
@@IIIIncognito That was a typo.
Ура, это произошло! Спасибо, пойду устанавливать GTA IV.
With FusionFix 2.2, Higher Definition Vehicle Pack 2.0 and the "Project2DFXv4.5" mod that I added (long-range headlights like in GTA 5!), the game looks very nice with only three mods and without installing OpenIV.
Do you plan to do an ultimate modding guide playlist for GTA 4 just like you did for GTA SA?
It would help a lot beginners and perhaps take advantage of GTA 6 hype that is going on now
Regarding mods that are not built for the update folder, how are files that are meant to go in the games directory dealt with? Do they just go loose in the update folder, or should they be in their own folder?
That's exacly my question, i want to install Farnsworth's Business Mod, Robbery mod and real_recoil mod - but i have no idea how to make them work...
@@TheCobraman22 bro did you solved it? I placed the buisness mod in data folder like he showed in video, and it started a new game for me
Thanks for the Video. 👌 I am completely new to gta 4 modding and will try to make these mods work 😅 Liberty Rush, Potential Grim, brake lights, project birds, project thunder
Thanks, it was so helpfull
I have 2 questions:
1. What would I do with addon versions of carcols, handling, vehOff, and vehicles.ide if I were adding addon vehicles
2. Would addon vehicles work this way or would I have to stick to the original method for addon vehicles
I am a little slow so maybe it's obvious or maybe it isn't but, I do want to be careful and make sure I do everything correctly
Great question although he said imgs
Great vid. Could you make another showcasing your top 10 favorite fusion overloader mods with their respective installation instructions? Finally not afraid to mod with this modloader.
Hoping you can help... How would one go about installing script mods via fusion loader? I'm trying to install Liberty's Legacy trainer, and it requires script hook. How can I make these compatible with one another? Normally you would drag scripthook and the Liberty Legacy files to the root, but I'm not sure how to get these two to work together, as my game will not launch with both installed.
I am wondering about this as well. Hope anyone can help us
This is excellent, I remember spending hours just trying to install some mods because I had no idea how modding worked for GTA IV.
One question, do the mods Liberty Rush, Potential Grim, VPA, and Responsive Plus work on this? Thank you so much.
I was wondering the same thing
every possible mod should work with the overloader, just make sure the directories are properly set for all the files
@@bosnianpsycho Well yeh but those mods require a ton of tinkering to get them to work, was wondering if I could just drag n drop the files like in SA modloader
@@dra-dragonix1406 nah u cant and mods like those are very tedious to get working on ur game anyway, it's best to stick to graphic mods, texture mods, anim mods, sound mods and trainers, these big "overhaul" ones are really buggy and especially if u have the steam version of the game like me, u wont be able to even install them because of fastmanlimitadjuster which requires a diff version, just dont install those mods as good as they are, even on SA it can crash ur game unknowingly
I've read the Xliveless plugins won't work with Ultimate ASI loader plugins. This is a problem since I would like to install Project2DFX, but it says that it requires Xliveless. But Xliveless says I must remove ASI loaders first.
thx for explaining
question, so lets say I am downloading potential grim (which has various plug ins) im just replicating the file set up in my update folder?
so if I understand correctly "Fusion Overloader" is actually "FusionFix" ?
Good video btw so much better then using the old tedious way of OpenIV
🗽GTA 4 TOP 🙂
u gonna make a modlist thats supportig fusion ?
Man, even so, even with Fusion Fx installed, only taxis appear and a random vehicle model that repeats
and the police car
only 3 cars in the game, how to solve this?
I really want to keep using the complete edition, because im getting better fps. But 1.7 has the ability to run the first person mod, and so far no one has made one for complete edition.
did fusion fix remove pcss shadows? cuz i dont got that option on it
How do I know when a mod support Fusion Overload?
Very nice and informative, id like to know, for single car mods that come with custom handling, colors and sounds i have to create a new handling mirror archive with all of the stock information and add in the mod's handling code or it can be just for that mod?
it is so amazing
1:45 Additional requirement: Decent laptop or PC specifications that were released in the last 5-6 years. Old iGPUs are not recommended. I cannot use the overloader feature because FusionFix's console-like effects and other graphical improvements cannot be disabled for stable framerate on a low-end laptop.
Better to save up money and buy a Vulkan-compatible GPU for the DXVK plugin, because that's what the authors of FF consider all users must be using, but does not mention it's required explicitly for other GPU-tensing graphical features. It's a pity essential features like these are pretty much indirectly locked because the graphical improvements featured, make the gaming experience a hell for gamers like me. :(
Fusion OverLoader will still work. Just delete the files in the update folder that come with Fusion Fix.
Fusion Overloader is made possible through the FusionFix plugin and Ultimate ASI Loader. Most of the graphical improvements are done through shaders, which you just have to remove yourself in the update folder.
@@TJGM Off-topic sorry but do you have a recommendation for a trainer that'll work with FF? I've tried Liberty Legacy trainer and it doesn't appear to work. I'd love to have a working trainer so I can easily cache as fast as possible
@@TJGM That's shocking. The last time I used the FF overloader with the whole shaders update out, it crashed my game every time. Now, it worked just fine.
Wow that’s cool
Hi @TJGM, so i installed gta 4, i have fusion fix and liberty legacy. I have replaced most of the cars and adding new car seems to create a glitch of spawning carwash at different places. currently i have car wash spawning at toll gates. I also cannot increase my vram memory for some reason.
I want to know if commandline(for availabelvidmem do i use muiltiplier or shared ram number) text works for latest versions or do i have to use dxvk?
my textures start disappearing after 20 minutes in game.
My current specs:-
i5 9th gen
1050ti 4gb
can you give us a mod tutorial on how to download the GTA Mixed and GTA V HUD mod on your GTA San Andreas modding series.... as I added the essentials but the game crashed.
Where do you get IMG mods though? I'm looking at car mods and none of them are IMG files. Very confused.
I have the ash's hi-res vehicles pack but I want to add a modded car, do I modify the vehicles pack (eg. me putting the add-on car in the .img) or is there any other way? (another question, I have a realistic handling mod installed, again, do I modify it to add data lines of the add-on car?) Great video, as always
It's up to you, you CAN throw the other mods vehicle into my IMG and it'll load, but you can also use the priority method by throwing the vehicle inside its own IMG and have that load before my pack instead, that way it'll be easier to remove or swap out in future if you want to change things up.
@@ash735 The man himself, thank you for the answer and making a great mod
Also, I just now rewatched the video and I already understand of where to put the data lines included with the mod
@@ash735 Great job Ash! Your mod is very beautiful. Thank you so much !
good stuff, btw really need to ask about asi and cs mods, can they work with only fusion overloader and if so how to do so?
i've installed the vehicle pack from the description and the game now has an absurd amount of taxis everywhere. i'm on the complete edition and i'd just like some vehicle variety
Check the FusionFix configuration file and change the vehicle budget to the example shown in the configuration file.
@@TJGM that fixed it thanks
@@william8853 how did you do it? I am having the same problem
X:\SteamLibrary\steamapps\common\Grand Theft Auto IV\GTAIV\plugins
then set VehicleBudget = 260000000
@@william8853 it worked. thanks man
And how could it work with script mods? I mean, do I need to keep using scripthook and install the mods there, or can I just put them in a script folder in the update folder? Please answer.
I am in the same situation. I have tried so many ways but still haven't found one. If you do please let me know
@@DAVE0DENIS01 i keep using the traditional way to install scripts mods… and ive been seeing videos, like “trainers” and those install on the traditional way, apart of the fusion
@@mattjk1377 yeah I tried putting the scripts folder in numerous locations in the update folder and tried without a scripts folder and put the mod in numerous locations as well. Sucks because I would like the game to look good while I did OHKO
Hi! Hopefully someone reads this comment. I've been trying to make zolika's trainer work with this but it seems like an impossible task. I even tried downgrading the game and it just blew up straight away, had to reinstall everything. You do say in this vid that with the fusion overloader method you don't have to downgrade the game, but I don't think any mod I've tried except for fusionfix itself works with the game's current steam version. Any solutions? I'm completely new to modding, it has been a frustrating experience to say the least.
Can the update folder be used for add real cars?
why isnt the mod archive showing up?
I have Fusion Fix and ultimate asi loader installed, when I boot the game up it shows the in game startup EULA messages and plays the gta 4 load screen music, then instantly crashes. Anytips to resolve?
Thanks a lot, btw if i just install fusion overloader, does it have all things i need for my pc version look like the ps one?
So do you still recommend playing the ce or the 10.7.0 now that they have support with fusionfix
Is there a way to install new player mnodels? (player.rpf) I have downlaoded some archives that need to be stored in player.rpf. However I tried to mirror the route (pc/models/cdimages/player.prf) but it does not works. So I trried to copy the original player.rpf and put the archieves in that player.rpf but it still doesn't working.
PSDT: I don't know why but somestimes if I use OenIV or add some folders GTA IV is not able to be launched. I have the Steam version and it calls the rockstar games launcher but it still starting and afret exiting and thats all.
genial amigo, saludos desde argentina
Aw shucks! If only FusionFix not needed for Fusion Overloader. I'm not using it due to performance issue. FPS dropped to 20s to 30FPS. Combined this with DXVK made my FPS lower lol. Before that it's 35+ FPS constant.
i used your vehicle mod but i think something's wrong, when i double click on the img file it says the file is corrupted? and im not sure if i noticed a change with the vehicles textures, please respond. note though the the fusion fix i working fine and so does the game
Anyone else have the same 3 cars showing up when driving around with the higher resolution vehicle mod that he linked in the description? I installed it exactly as he did in the video and now all I see are the same 3 cars all over the city.
Brother, do you know of any trainer that works with this? Thanks!!
When I mod complete edition it just load the base game everytime I run the game. I am unable to play expansions it have.
Pause the game, go to the game section in the pause menu.
I cannot install the improved animations pack :( Dunno what Im doing wrong
How do you install weapon skins? I tried mirroring the files and placed the two files to change the M4 skin, but it didn't do anyhting. I stll have the stock M4 model, any ideas or help please?
so i downloaded fusion overloader and put the files into my game files, i changed the dll from dinput 8 to xlive and installed xliveless and it still doesnt work.
i dont want to change the graphics of the game, i just want cutscenes that work above 30 fps
And fusion fix just works normally with dinput8 instead of xlive.
Im.just about to start modding gta 4 i cant wait
Can’t wait lol you’re gonna love how buggy and unoptimized it is lmao
Hi! Some mods that aren't .img files are required to be place inside the main directory folder where the GTAIV.exe is. So, what can I do to mirror that path inside the update folder?
thank you in advance.
PS: meanwhile, I'll place those files inside the update folder without creating an specific folder. (1.0.7.0)
Is there a way to install (replace) rpf files with the overloader?
after installing some mods, how should i launch the game? Through steam or the GTAIV.exe file?
Hello friend, if possible, could you make a tutorial on how to install Farnsworth Business Mod?
Very unlikely, I've already got so much to do. But you never know 😅
can you make a video of installing icenhancer becuase whenever i do so, it doesnt work and the specs on my pc is compatible
I made the UPDATE folder in gta 4. How do I make the img archive? I can't figure this part out
I don't really want to turn your comment section into this but do you know of a speedometer or cheat menu I just got GTA IV complete edition on Steam because the Xbox 360 versions you can no longer save as of the 2nd of April and the first thing I want to do with this PC version is quality of life or mode menu.
hi the last version of today still working for 1070 and 1080?
just rename dimput8 to xlive?
how about modding a behavior of something in the game, like the camera
Out of nowhere options like screen filter and bloom effect don't work, why does this happen?
Will fusion overloader load a mod inside a folder? for example is i put "mod.img" inside a folder called "1" will fusion overloader load that mod? or i have to place the mod.img inside the "Update" folder?
If you have a two mods with same file but different things (e.g texture/model), and then you put "1" in your modded folder, it will prioritize "1" mod folder over another "2" mod folder. That means it will work over other mod with same files, different appearance.
I need help. I have the complete edition on Rockstar games launcher, but the game won't start. If I delete the files, the game will launch
Any solutions?
dont use rockstar games launcher
super usefull mods, thank you! just have a problem that when I minimize the game I cant go back, it all appears black, any solution?
IMG? So... a Disc Image... in theory could it be possible for someone to just grab the PS3 version patched and instead of turning it into an ISO for an emulator, turn it into an IMG and throw it in? could that be another alternative to getting console graphics?
also just incase this seems like a dumb question, I know nothing about the modding scene nor own the game on PC due to how much ive heard of the performance issues over the years, but recently played Chinatown Wars (I love it ok...) and decided I wanted to get back into GTA IV after all these years and so I've been eyeing it on steam and watching these videos.
in short, I know nothing about modding but I'm starting to learn out of interest to decide whether I'm gonna buy the game or not.
@@SonakaG No, these IMG archives are game specific formats. The archives themselves and the files in them have to be converted to work on PC.
@@TJGM ah I see, that's ok tho, I caught up with your other videos throughout the day and I'm honestly surprised by how easy it is to setup mods, I was especially worried I wouldn't be able to play since I only have a Steam Deck and no traditional desktop or laptop. Thanks for the reply and clarification though, I appreciate it.
Hey, you said that FusionFix supports 1070 and 1080 now, but in the latest release version, it still only supports the complete edition. Any insight on that? thanks
Sorry, I was waiting on some additional information. I've updated the pinned comment with more details on how to get it working.
@@TJGMthank you
I tried and during each attempt, it crashes during loading screen. @@TJGM
So how does this work for something like the car shop mod?
Where it has .ini files and a .dll file?
How could I pair this with scripts, specifically for 'scripthook'. Does FusionFix support that in any way? Am I misinterpreting something
It's only for game files, scripts still go where they've always gone.
i have the same issue, installing mod like Farnsworth's Business Mod, for some reason when i install scripthook and mods - it boots up the game and it works fine but mod doesn't load up.. @@TJGM
Had a problem with launching the game
It keeps saying I'm running backwards compatibility on FusionFix mod, I already have the most recent ASI Loader and xliveless addon but it still gives the same message
Is there any way to use liberty's legacy or any other mod menu with fusion?
Wow finally, Gta sa with mod loader was so easy to work now they got it for Iv too. Sadly Gta v is still pain in the ass to mod.
i’m not sure how to drag the mods into gta iv. when i go to “my pc” it doesn’t show gta there
Just installed the game, I’m using FusionFix and the cutscenes are still capped at 30 FPS and look choppy, is this normal or am I doing something wrong? gameplay runs at solid 60FPS. Can I fix it?
You have to modify the config to change cutscene fps
how about script mods where do I put them?
what about script mods?
This is literally how you mod gta v
Yes but now supports the janky ass GTA IV pc port? Isnt that great?
How can i replace a vanilla car with a real one?
How can we add new vehicles instead of replace
Does fusion overloader work for script mods on CE? Thanks for all you do!!
Just install script mods the same way as always, OverLoader is only for modified game files.
@@TJGM I have tried this and it doesn't work. Normally they say put the mods in the scripts folder which is in the gtaiv folder but when I do this it doesn't load the other mod as well. Tried many ways including putting the scripts folder in the update folder but that didn't work either. For more info the script I am trying to run is a dll
i dont get it, so fusion fix is fusion overloader or what am i missing?
No, they are two separate mods. Fusion fix fixes things and overloader loads mods. They are both made by the same person
Why when I try to put something in update does the game just not start?
Internet cafe not working after this how to fix it ?
So... if you downgraded gta 4 to say .7 version even with Fusion Fix and Zolikia.asi none o this will work? I have the complete edition, just downgarded to the older version for more mod support.
if the mod that i have its only 1 file and it need to be place inside .img where the original .img has multiple files inside, can i just create the .img with that single file and fusion will load this single file inside .img i create and the rest of the files from the original and will work? or should i make a copy of the original and placed it in fusion and add the file there?
Hey, I installed openIV how do I create the update.img?
@@HeinzenHistory to create .img u need the software OpenIV
You can just create an IMG archive with the one file, you don't need all the other files, they'll still get loaded from their original IMG archive.
The IMG archive inside Fusion OverLoader can also be named whatever you want for better organisation, it doesn't have to have the same name as the original.
You can add multiple files from different IMG archives into one IMG archive inside Fusion OverLoader and it'll work perfectly too.
@@DomEscalante34 so I’m in the update folder with the software I am right clicking and it still doesn’t show create button
I already installed fusion overloaded does that already have an img?
What about scripts mod for latest version of complete edition on steam ? Thanks
fusion fix graphics options were NOT there no Depth of field or Anything
when i installed fussion fix the game doesn't save data ? can solve ?
Would this work with ELS V8.5.1?
This mod has a similar character to GTA5's Mods folder
what about the added car mods?
if so , how can i install a mod menu then ? just the normal process