went back and grabbed more aoe, retribution was hitting consistent 20, not sure if you can go further than that (probably can) edit: it might not have been the aoe, went back later, can't reproduce. it may have been due to target's movement dunno, requires more data!
@@Highs009 Technically no, but in my experience it makes a HUGE difference when getting chains, especially when you combine it with another ret skill for the 10% chance to reset. On my set up it's like 90% uptime on crushing fist, eviscerate, or glacial shield swipe.
did you confirm that aoe is good for single target? And if so whats the brakpoint for it to overlap more? i try to figure out if i should use woke AoE in my setup.
Answering a lot of questions Ive had since leveling Ret Glad. I would have never guessed that Divine retribution hits that many times, or could be supported by spell cascade. Who knows how far that goes with AOE investment. I could also see a set up that uses Scales of Justice to add flat fire damage for Crushing Fist as that dmg effectiveness is insane.
Would love to see if the reflect from Hitless counts as enemy damage, then with the Retaliate Keystone you could cyclone on top of a boss and every second have the retailiate up
Good question! They can be supported by second wind, and second wind works (though the UI looks really buggy). However the skills cannot repeat at all, Fatal Flourish still does nothing
For divine Retribution, It's basically, 4 + 3(per cascade) 4+3+3 = 10 for normal cascade. 4+3+3+3+3 = 16 for awakened. Assuming cascade centre distance is fixed, not, affected by AOE, More AOE should allow u to get more hit from those cascades, 4,maybe.
Thank goodness I found this video, I hadn't even considered Spell Cascade! Now to add Archmage to the equation...
Great video. Thanks for testing these
Thanks for sharing your findings!
went back and grabbed more aoe, retribution was hitting consistent 20, not sure if you can go further than that (probably can)
edit: it might not have been the aoe, went back later, can't reproduce. it may have been due to target's movement dunno, requires more data!
Is the measured retaliation actually necessary? because i want to play eviscerate without it.
@@Highs009 Technically no, but in my experience it makes a HUGE difference when getting chains, especially when you combine it with another ret skill for the 10% chance to reset. On my set up it's like 90% uptime on crushing fist, eviscerate, or glacial shield swipe.
did you confirm that aoe is good for single target? And if so whats the brakpoint for it to overlap more? i try to figure out if i should use woke AoE in my setup.
This is cool - you should test if savior reflections can trigger retaliation skills when you give them block via necromantic aegis.
Answering a lot of questions Ive had since leveling Ret Glad. I would have never guessed that Divine retribution hits that many times, or could be supported by spell cascade. Who knows how far that goes with AOE investment. I could also see a set up that uses Scales of Justice to add flat fire damage for Crushing Fist as that dmg effectiveness is insane.
didnt test glacial one :(
Would love to see if the reflect from Hitless counts as enemy damage, then with the Retaliate Keystone you could cyclone on top of a boss and every second have the retailiate up
I did test that after, it doesn't do anything
What's the trick u check hit count by poison? Any unique item?
Golden rule jewel reflects poison you make to enemies back to you
Awakened Spell cascade + Greater Spell Echo (Pledge of hands) On an archmage heiro maybe?
Divine Retribution can't be support by spell echo, greater included
Thank you.!!!
Can these be supported by Second Wind, and would that enable Fatal Flourish?
Good question! They can be supported by second wind, and second wind works (though the UI looks really buggy). However the skills cannot repeat at all, Fatal Flourish still does nothing
Fatal flourish HAS to be a bug if its doing the animation
Thx
cool video
Thanks
For divine Retribution,
It's basically, 4 + 3(per cascade)
4+3+3 = 10 for normal cascade.
4+3+3+3+3 = 16 for awakened.
Assuming cascade centre distance is fixed, not, affected by AOE, More AOE should allow u to get more hit from those cascades, 4,maybe.