Love the tutorial, but the shortcuts you used are not longer valid... for any reason Shift + N is now Recalculate Normals where can I find Recalculate Rolls now?
@@Luwizart I will try to do the tutorial again. The fact is, it does not enable "Bone Constraint" when I select Bone. Very good the channel and the tutorials, congratulations!
Incredible stuff man, these tutorials are a lifesaver. Subbed.
Thanks a lot
I think this solve a rig for a mouth zipper effect?
man i love your work alot.. am really inspired
WOW! thank you so much for this awesome tutorial! Keep going!
Nice work bro. I love it 😘
Tutorial is great, but yellow dot on the cursor is not needed :)
Thanks, i want to make a web based interactive 3D zipper wallet, and this seems to be the best way to animate the opening!.
I couldn't get it after 9:24..how did u select a bone in weight paint and also how'd u select a single cube in edit mode
Great tutorial, thanks
wow, very cool tut. thanks.
Very very good tutorial.
Great work! Thanks
This is a great tutorial. But it's not clear how you can apply this method to an object so that the object can diffarm when the zipper is opened.
Love the tutorial, but the shortcuts you used are not longer valid... for any reason Shift + N is now Recalculate Normals where can I find Recalculate Rolls now?
Never mind... I missed that one have to be in Edit Mode for Shift + N to show menu
Amazing!!!!
Which add-on is the Shift N option from? Because nothing happens when I have bones selected and hit Shift N.
i think it's the shortcut for "recalculate normals"
Great tutorial! A kind help. In my Blender (2.8), it does not enable "Bone Constraint when I select" Bone. Could you help me?
how do you mean man
@@Luwizart I will try to do the tutorial again. The fact is, it does not enable "Bone Constraint" when I select Bone. Very good the channel and the tutorials, congratulations!
Nice!
Мега круто! :)
Спасибо, брат, я ценю это :-)
thanks
You’re awesome
caan this export as dae file?
definatly but i dont think the constraint will come along
does it work on unity?