*Check out Dead Island 2 on the Epic Games Store Now!!!* ➡ epic.gm/notOtzdarva (The game is genuinely super fun, thanks for showing support to our sponsors 🥰)
@@EvolvedDinosaur I didn't even feature anything too gory or gross but I just wanted to be safe since RUclips is a bit trigger-happy with these things.
I realy think you should do more sponsorships Otz, i found your sponsor very funny and entertaining to watch and the sponsor also means more FOOD for CHUPI XD
Don’t come back bro. This game is slowly but surely dying. Player count last time I checked was at 29K. That number will keep dropping. It was around 30K but just those 2 chapters made it jump down. It will continue. Next 3 years this game will be dead.
Wow, the Knight player did AMAZING for someone with only 1k hours in a comp setting. I hope they know that what they accomplished in these matches is something to be proud of, even if they didn't quite reach Adriana's level. If this is their skill now, they're going to be a beast with more and more hours.
I think the difference in performance was more based on map and killer choice than skill. Midwich is vastly better than the game (for killer), and the gen and corrupt spawns were way better for skull merchant in game 1. Also, knights add ons are terrible compared to the buffed merchant. That being said, this does show promise that these killers will become viable in comp as their players learn more about them. Comp players willingness to accept them based on the generally agreed “unfun” counterplay…that’s questionable.
The amount of hours merchant played was a lie because it's been 51 days since the merchant came out and there's only a little over 1,200 hours in 51 days but it was said the merchant has 8k hours
@@notOtzdarva I also think it should because it would make him a lot easier to pick up and encourage the use of longer trails by giving you more precise info to work with. It’s also a weird amount of work to put in to basically send in your lackeys 😅
Does make me question if behavior should make hinder basekit to her power. Since the speed boost to Skull merchant and the speed reduction to survivors is more beneficial for her. Behavior should add this because it does fix the core issues with the skull merchant poor anti-loop.
@@SonOfSparda2024 they could do that, but it wouldn’t make sense. The speed boost can be explained by a sort of excitement of the hunt for her, but nothing would explain the slowdown base kit.
As someone who recently did a 48 winstreak with Knight, I gotta say that he is MUCH better in chase than in holding a 3-gen, but his real strength is in his ability to hold constant pressure on at least 3 survivors at a time. And this is what makes him boring for survivors: Knight is almost unbeatable if you tunnel someone out, even if it’s a “1 gen left” situation.
I was playing Knight last night and got messaged by a Survivor after saying I was "crazy to play Knight." But I absolutely love Knight. They can generate so much pressure by splitting up and sending guards to do one thing while they do something else. Also, downing two people at once on opposite sides of the map is the best feeling, lol.
Yeah, same issue with Skull Merchant. As soon as 1 player is dead, they are almost unbeatable without sacrificing at least 5 more hookstages, which, with 3 people, is basically giving 1 free additional kill. I think both Skull Merchant and Knight need a token system based on how many survivors and generators are left. Buff everything by 5% for each generator that gets completed and nerf everything by 30% for each survivor who dies. That way, early game tunneling is heavily discouraged and you're encouraged to hook as many different survivors as possible, which gets easier for each generator that gets finished, but not make it impossible for survivors to defeat once teammates start dying.
THIS A lot of people sleep on knight's chase and pressure on multiple survivors power because all other knight players are miserable people who only plays to protect gens as Bubba protects his family I really hope that something gets done about 3gen in a whole so both Knight and Skull Merchant recieve some love from community, but especially Knight because it has so much potential in chase and multiple pressure compared to Skull Merchant
6 AM, very laggy, a lot lower hours, no formal competitive games. Insane gameplay from the knight I literally learned so much about the knight that I didn’t know lol
The plays from Adriana in Round 2 were INCREDIBLE. She was oppressive all over the map, using her drones to get the upper hand in chase and still keeping track of other survivors while she did so. Absolutely nutty gameplay, super fun to watch. I really hope there’s a revolution of sorts with how people play Skull Merchant bc those chase addons are WILD
I’d be a little worried about that. BHVR has said that killer abilities that hinder survivor movement tend to be EXTREMELY unpopular. If this goes mainstream, it’ll probably get nerfed.
@@Name-ql7jf Was thinking the same thing. I reckon once someone from BHVR sees this video and those add-on pick rates go up, they're getting gutted. Which is a shame, honestly.
People really underrate Adriana. The feeling of absolute control you feel when you play her and lock down the entire map is just amazing. Plus placing drones in really creative spots and maintaining them is fun.
In my experience the most broken part of these killers is the amount of survivors who DC within 2 minutes of the match! I don’t think I have ever played a game with or against either killer that didn’t end with at least one DC.
@@deathmouth101 Same, i love both Tarhos and Adriana but half the matches i play them someone gives up instantly before even confirming if i'm going to play in an unfun way.
I'm glad the Skull Merchant used a more anti-loop build to showcase the character CAN be played outside of a 3gen holder. Because I enjoy her and play her with the same addons and a similar build and always get people giving me crap or DCing even though I don't really use the drones on gens. So i'm glad they showcased, at least partly, she's good outside of 3 gen proxy.
Yeah if you have 8k hours sure. But why would any newer player try that hard if you can just camp 3 gens. And some killers genuinely just like making survivors miserable.
@@fluffybum204 Not really. I mean the way the game is designed allows it to happen, so it’s sort of just a part of the game. She just happens to be very good at it.
This is EXACTLY how I play my Skull Merchant. I've tried to tell people on social forums that you don't have to stack gen kick perks to do well with her, but of course it was always disregarded due to the stigma from day 1. Glad there's finally some decent representation for us Chase Merchant mains!
I mean no? Why would players choose to move away from the thing that wins games? Winning is fun and other strategies don't give as much a chance of winning
@@waifuwaffles7697 some people don't have fun simply be 'winning'. cause there's inevitably strategies that will help you win, but are otherwise super boring/unfun. it's an overall dbd problem.
Yeah but the lowest common denominator will always ruin a killer's rep. Like Bubba. Bubba has a reputation for face-camping even though honestly, I hardly ever see Bubba's explicitly face-camping at 5gens. The problem with these killers is that they're so stupidly easy to hold genlocks with. In this showcase, the killers kinda went out of their way to not do that and what sucks is they both could've done that easily & gotten a 3k. It's just the easiest way to play those killers and people aren't gonna bother getting good when they can win for free.
@@MythicTF2 At least with most gen kick perks being nerfed it's not as brainless and obnoxious anymore I suppose. I'd love to see more underutilized stuff like Oppression and Dragons grip on these killers.
@@MythicTF2 I wish I had your lobbies, lol. I want to like playing against bubba, but I swear I am not exaggerating when I say every single bubba I have played against in the last two weeks facecamps the very first hook. Like, not soft camping, literally just stands in front of the hook smelling the survivors feet. So fkn annoying.
They barely manage not to talk over eachother though xD I feel like hens is not necessary here. I get that it's a video made with friends though so it's whatever
THIS is how Knight is meant to be played. As a Knight main, this was IMMENSELY satisfying to watch. The timing of the guards, the precise movement in laying the path, the 'divide and conquer' gameplay- Absolute perfection. The guards are MEANT to flush out prey and one of the points title is literally called "Flush Out". They're meant to take on one task while you do another, then taking in their positioning and their direction after and acting accordingly with the information. I am legit envious of how beautifully executed the path-making is as well as the looping survivors. I'm not at that level quite yet but by god is it rewarding just to see how well it can work. I /wish/ more Knight players acted like this in games instead of the easy and boring 3-gen strategy. There is nothing more frustrating than seeing Tarhos' potential being so frivolously wasted. An extreme amount of respect for this person. Made my entire night - pun intended!
@@dumblenutz5561 Think their point was 3 gen is a strategy. Your just actively handicapping yourself by not going for it. The survivors aren't going to handicap themselves to give you a fair game and I'm all for corrections to camping and tunneling but 3 gens are something that requires a good bit of control over the map. It's just easier to do with certain killers like skull merchant and the knight. Basically if your not trying to exert control on the map to guide the survivors into your hand(3 gen situation) then your just making it easier for them. It's not the same as tunneling and camping one survivor until they die. By which I mean it's a reasonable and easily counterable mechanic if you have map awareness.
@@Bannith So they misunderstood what i was saying, then. I was referring to OP's comment obviously, so what i meant is there's no excuse for the lack of Creative Knight content.
Thank you so much for inviting me here and many thanks to everyone who's showing love and support for every player involved in the showcase! It was fun and an experience that made me understand even more stuff about the killer. Thank you so much ❤
You did amazing on your first match❤️. The best play I ever seen instead protecting 3 gens all match like I see every matches I see her in my matches 😭
What I love the most about Skull Merchant is her ability to enable really smart builds that other killers simply couldn't do. You can do an impossible skill check build with her iri add-on, totem defend build for 5 stacks of devour, 24/7 stealthy Skull Merchant and the list goes on and on. My favourite personal build on her is an aura reading build with her purple add-ons and lethal pursuer ❤
Knight is one of my favorite killers, and I’ve been playing for a long ass time. That second game really showed what I love about him, with the way he can work in chase and harass multiple survivors at once. WAY more fun then just patrolling around a 3 gen over and over. Edit: I said “a long ass time” as in playing since 2017 and 1k+ hours. Ends vid with saying 1k hours isn’t that much 🙃
I play sm since the release and when she cames out she was just a 3 gen holder, but after the changes her chase becomes better and now once dh is gone, her bonus speed makes her deadlier
I've always been a huge advocate for both of these killers because they give Killers something that no other killer really can give in spades. Automation. Knight can automate breaking pallets, generators, or even chases to focus down multiple survivors while Skull Merchant can automate patrolling generators or main building to weaken them and make them less enticing for survivors. And I think this is what I think makes them fun but also what I think people hate most about these killers. If a Knight or Skull Merchant wills it, they can be in complete control of how the map plays and a lot of survivors dislikes being forced to play a certain way to counter them. It's one of the many reasons Spirit got hit with a fat nerf that made her phasing directional. Or why we constantly get nerf after nerf to the Twins despite them not really deserving it. I think BHVR's design philosophy (starting from Dredge ironically enough) is to give the killer some passive pressure and make that passive pressure actually mean something. Like I'm not talking about Plague having "passive pressure" because once you're injured, her pukes don't really matter. Or how killers like Doctor can "Slowdown" survivors with madness. I'm talking about killers who can actively put survivors down from doing anything by using their power while they're elsewhere. And frankly I am quite excited to see this type of killer become more common. Chases has become quite dull with how every killer basically plays the same with slight variations in chase. But with Knight and Skull Merchant, it does feel like I am playing into their hands for the most part and I have to break through whatever offensive/defensive barriers they put up to stop me.
I would argue the passive pressure started with Nemesis, actually. With his zombies and infection. After that we got Pinhead, Sadako, Dredge, Wesker, and Skull Merchant, all of whom have passive pressure in their kits. Only Artist doesn't, unless you count cross-map bird harassment. I also think Knight gets too much hate. I think he's a really fun and dynamic killer to play as and against when he's not just holding 3gens. Skull Merchant I think is almost irredeemable, though, I'm sorry to say. Her kit is unbelievably frustrating to play against and unsatisfying to use. The killer in this video has to run two rare addons just to make her threatening in chase, compared to Knight who only needs browns and yellows to increase his chase potential. That's untenable for anyone but dedicated SM mains, and really requires you to actually want to play her in a more dynamic way than camping 3gens. It's not like Leatherface, who is natively really good in chase and camping is just the path of least resistance. Skull Merchant needs a full on rework because she's incredibly unhealthy for the game right now. And I'm saying this as a Pinhead main, someone else people love to hate. Pinhead has to at least commit to chases to get pressure.
I wish there could be a higher variance in design in killer, of course im not on the team and not making them, but creating two back to back killers that dominate in the most boring outcome of a match seems pretty bad for the future,,, hope im wrong
I haven't played survivor in a while so I played it today, and it was my first game against a skull merchant and it lasted 40 minutes because she 3 genned us.
There are killers that defend 3-gens better. Honestly the problem is a mixture of survivor obliviousness in solo queue which often results in killers gaining the best 3-gen spots for free. And the other problem is gen placement RNG.
A lot of sarcastic comments, but I can definitely see why some find it fun to play the two. There's a lot of potential for misdirection, prediction, strategy, set-up, and the cutting off of options for the survivors in chase with proper management. They both sort of have multi-task strategies where they could be chasing one person while messing with the gen of another, possibly even leading to a hit/expose, though the Knight has to be a bit more active on that. The two definitely don't have the brute strength and powers of top tier killers, but they can exert a lot of pressure and surprise people with the situations they end up in. They both played really well, and I hope the community's perception from both sides on the two killers will start to shift. Three genning will unfortunately be a bit of a problem, and I think we did see a little bit of that on the last Skull Merchant game.I can hardly blame her doing that with her map and I think she showed enough anyways outside of it. With the overall nerfs to three gens and the power the player showed with Skull Merchant in chase, I think it would be possible to eventually tinker with her enough that we start seeing more proactive and aggressive Skull Merchants. The Knight even with less experience than everyone showed a lot of interesting moments during chase and especially right after one ends, where they can get a bunch of advantages by correctly intuiting where the survivors are and what they are doing. Had fun watching.
Skull Merchant and Knight are good for me personally because I have some issues with processing a lot of information. Having the ability to easily track people makes it easier for me to play the game.
@@HarveyVolodarskiinaw doctor takes skill to play against survivors who know how to run doc. He’s not res sleeper like the knight and skull merchant. Most people don’t know how to play against doc. It’s mostly only comp players that know how to run against a doc. Going against doc will make your pathing better as a survivor.
@@HarveyVolodarskiinaw doctor takes skill to play against survivors who know how to run doc. He’s not res sleeper like the knight and skull merchant. Most people don’t know how to play against doc. It’s mostly only comp players that know how to run against a doc. Going against doc will make your pathing better as a survivor.
I adore seeing killers that aren’t super appreciated get their potential highlighted. It’s truly a special thing for someone to care about something so much they’re able to see how far it can go
So happy to see people positive about us knight mains. Especially when I go out of my way to not camp gens, hooks, or tunnel. I am a knight and I have a code to uphold.
The skull merchant match doesn't really convince me of the killer's strength "we never realized existed". Its like saying Myers is S tier A bc he can CHOOSE to run tombstone piece.
Dam, ggs to both killers and massive props to the knight player for not only performing as well as they did while less experienced and possibly tired, but the fact they are that good as a knight is hard to believe, and on top of that is the fact they have the dedication to a killer thats not in the slightest easy to learn or master and got really good with em is mind blowing, especially with how well they managed theyre occupation and downtime, never more than 30 seconds without seeing a survivor or wasting time. Skullmerch was down right disgusting (in a good way mind you) with the same applications as the knight, with the management and downtime. Truly a spectacle of a video and the survivors deserve credit too cause its not easy going against really good players of a specific killer, and the two indoor maps on top of it.
I feel like the Knight really benefits from how boxed in The Game is, in other maps that are more open, survivors have a lot more options to run away and he doesn’t get that much use from his power, but The Game really makes the guards shine
There's way too much stigma around these two killers. They could 3 gen you mostly because of the CoB - Overcharge combo. I play Skull Merchant without playing around a 3 gen - I use her power in chase and go for Haste and Exposed plays. Still, the other day a game where 2 survivors managed to get out, they flamed me a LOT in post game chat for "playing a 3 gen killer", having to "learn to play a real killer" and so on when I wasn't even playing a 3 gen. It's not that I'm offended or anything but there are players that don't use these killers for camping gens and they should get credit instead of flame.
Yeah I've never seen a killer cause that much chaos and apply that much pressure on so many survivors ever before. She made some insane multitasking and zoning, very cool plays imo
I love playing knights guards similar to spirit, it’s so much more enjoyable than just having them guarding hooks or gens. You get so much pressure going and it’s so satisfying when you can have everyone occupied at once
IMO these are killers who, if taken the time to learn, can be fun and strong. problem is most people will play the easy way by camping and 3genning, rather than taking the time to learn good killer synergies.
@@ToadrixAce Against? Debatable, alot of killers are ass to play against merely due to the player playing them. But as? Bullshit. You're not having fun with them because you don't want to.
This video made me realise what Skull Merchant's best power really is; having the strongest mindgame potential in all of DBD. The undetectable, the speed boosts, the various addon combos she can use, the claw traps making pallets unsafe, plus the one hitting potential from exposing survivors. If you know what you're doing you can go from a mere M1 killer with tracking to one of the best killers at 1v1s whilst having basekit information and slowing down survivors by forcing them to interact with your drones. Putting it into words like this makes her seem like a high B-tier killer if played skillfully.
@@TheycallmeSeanD STBFL Merchant is really fun. You can get a decent amount of free hits thanks to the stealth and/or zoning out loops with drones, and then the passive haste plus some STBFL stacks turns her into a surprisingly lethal chase threat. Good stuff!!
Besides the difference in hours, it’s also worth noting the SM needed TWO purple add ons in order to do as well as she did versus the yellow/brown from Knight. I really think that shows how Knight is better than SM. I would’ve liked if they had a round where they used nothing higher than yellow add one
0:02 Me liking both of them especially skull merchant … oh… I HAVE GOOD DRIP ON THEM OK IM SORRY ;-; I LIKE SKULL MERCHANT FINE I ADMIT it IM SORRY!!!!! I LIKE BEING 4 STEPS AHEAD. I LIKE THE LOCK ON I LIKE THE RADAR! her Mori isn’t that good BUT I LIKE HER MAD MAX HEAD PEICE WITH A SIMPLE RED SHIRT AND ANY WEAPON! She’s cool ;-;
Don't be ashamed of which killer you like. There's merits to each killer's design. Skully might not be a lot of people's cup if tea, but it doesn't mean you're wrong if she's yours. At least you ain't one of those Nurse mains
I recently got back into dbd, and started playing the Knight. I found myself having a lot of fun playing as him. not only dose he just look awsome, but his power allows you to hunt creativly, and this is coming from a guy who used to main oni.
W take. A lot of people use his power and pressure to take the game hostage, I play a ton of skull merchant, but I use her power oppressively in a chase, not on gens. (I stole the hindered add on from this video) All of that makes her SO much fun, and not painfully slow.
I’m glad this play style is finally being recognized for the knight people think he is ONLY good at three gens but not only is this play style more fun to play against and as in my opinion it is stronger with Information perks this killer is nasty with new gearhead especially I almost wish the knight was nerfed to have like a twins level wake up if they just place the guard with no path just to encourage this play style more
I love playing Knight with: Lethal pursuer, Nowhere to hide, Eruption and any good regression perk like Pain Reso/Jolt (before it was Call Of Brine but since the nerf I don't use it anymore). When I play him I almost never run in a 3 gen defend situation. It's either I kill them before that or they destroy me. I don't like camping gen
So happy to see a showcase of SM's chase potential, a lot of players default to a dull 3gen strat, so I'm always happy to see people playing her in a fun (and deadly) way.
Hey, Main Knight here (Iridescent 1), some tips for the ones complaning: 1- To avoid the 3 gen, use Dejavu perk, it makes you see the easier 3gen in the map, always do the middle gen. 2- The only guard that is faster then a surv is the assassin, to this one, try use verticality to you advantage, he is pretty clunky wile falling, run straight foward to avoid the others, don't vault or waste pallets, this will just slow you down. 3- If the knight is not breaking pallets, they are probably rocking aura-reading build, use Yui's perk to stand up the pallets as often as you can.
Finally, some positive Knight and SM representation in the community. It’s so cool seeing these killers being given a chance to shine and show that they are just as fun, cool, and interesting as any other killer. I hope this is a Trickster situation in which these killers are looked upon more fondly over time 😊
I like knight for many reasons but my favorite is the chill he brings when playing him, But there is a trick with him that can get an instant down using guards (with no add-ons) it's hard to pull, but it's funny to see when it happens
Yes, Otz and hens are aware of the instadown, they refer to it as the "double hit" i.e. hunted survivor gets hit by a guard and immediately m1ed by the killer before the speed boost can kick in. Our Knight player didn't quite manage the double hit, but they did get some very good value from guard hits at least!
Hens and Otz rlly should be casters for dbd league or community cups. They have the perfect combo of not over explaining but still keeping the game interesting and giving great and informative commentary
Been running Call to Arms and Map of the Land since beta. So good to see someone else finally appreciate the combo. Now if I can just see a pro Nemesis running Serotonin Injector and Depleted Ink Ribbon with Trail of Torment...
As a Knight player, I was *studying* those Tarhos games. I love seeing other Knight players who use his power more aggressively; it really is the best and most fun way to play him!
It's not that they can't be fun, rather that it is too simple to make it boring. Like Bubba: he can be both one of the most enjoyable killers to loop and a boring png that watches you dry on the hook
I still don't see how Knight is considered a 3 genner in the same league as Miss Hips. If he plants a guard near you just take the hit and continue working on the gen. If you are injured then run away and never get hit ever because they run so slow.
The thing about the Skull Merchant player doing well with those addons is that they're pretty expensive. Them being Very Rare addons means you have to complete a bloodweb level to get them, which means spending at least 20k BP everytime you feel like using those addons. As we saw in the video, that player is P100, so that isn't a problem for them, but for literally anyone else, those addons are rare as hell. What that means is running into a SM player will be rare as hell if they all opt to use those addons and not play for gen defense. But everytime you do face them, its gonna be a loss. A lot like going against an Iri Video Tape Sadako. Super rare, but you know its gonna be a loss since this player has an addon so strong, it borders on exploitative, to carry them.
In fact, this is not a big problem. All the green and purple add-ons are great and in practice they are pretty common to find in her bloodweb. And since they're all good, when one runs out you can just use one of the others (Including, it even has better addons than those shown in the video) With regards to being expensive, in the current state it's quite easy to accumulate blood points, especially as a killer. With the bonuses, offerings and challenges...You can easily get +50k per match.
@@TheSkullMerchantX Christ, not the Merchant rp account. Whoever you are, i hope you realize nearly everyone who sees your account is gonna cringe immediately. Seriously.
I am happy I am not the only person who sees the potential of these killers. I feel like the creation of killer builds is getting lazy, they'll rather look up a killer meta build, instead of just making their builds, testing them out, and seeing how it works. For me, it takes out the fun when I do easy meta builds, it's more fun for me when I make my own, and it is a satisfying feeling when they work. Because of these meta builds these killers are not being tested, we can't see their full potential from these builds, because if we keep doing 3-gen builds. How can we test another playstyle if we just do one?
The killers themselves still seem to be weak outside of 3 gens, but by god do these killers show incredible mastery in their respective killers. Especially the knights pathing and how they have ZERO hesitation when sending out a patrol
Im sohappy for this showcase. Very few of the people i follow have be playing Knight or Skull Merchant so it’s been tough to get this high quality gameplay.
The first Skull merchant game made her actually look interesting for me. Made me want to buy the chapter tbh, which is not something I ever thought I'd experience.
Holy hell, the Knight was amazing to watch. I hope they have a youtube channel as i'd love to see more! The fact they only have 1000 is so shocking, if this is what they can do now imagine what they can do next!
As a skull merchant who chase, I say she is a better chaser than knight because of her haste. You really only need to 2 people to be claptrap but you really need to run any of her purple addons. They seems to be the only ones that can boost her chasing capabilities while the others are literally for 3gen. Even if you chase with her some survivors will still dc thinking you'll 3gen in the end.
One of my favorite techs with Skully is checking gens on other floors. Just put a drone directly above or below a drone and you're set for manual control
The way the knight player was able to juggle the whole team of survivors made me actually want to get Knight tbh. Skull Merchant was weird. I could tell she was doing well, but it was hard to understand what exactly she was doing and how her power was helping.
Basekit when a survivor is detected she gets 2% haste which stacks, if they have a claw trap then survivors break vaulted pallets, she used the hindered addon and i think maybe the 5% haste addon so it was basically guaranteed hits every time a survivor is caught by a drone mid chase
@@grimroll0849 she gets 3/5/6/7% haste depending on the number of survivors that are trapped or inside any drone. She also used the addon that makes her 2% faster while inside an active drone area, as well as a 5% hinder addon
Killers are broken af and killer mains are ruining the game with their toxicity. Camping, tunneling and trash talking in the end game chat are more prevalent than ever. I’m at the point now where I enjoy using cheats against these trash killer players. I love when they try to camp me and I just immediately unhook myself or when I run at 1000% of the normal speed lmao. That’s what these losers deserve and I don’t feel bad one bit. Maybe once killers get nerfed and the game is fair and actually balanced again I’ll play normally.
Im so happy to see another SM player who doesnt just cycle the 3 gen. I've tried so hard to make her viable with a perma injury/split pressure build with some form of Leverage/Thana/Sloppy/Coulro but sadly its only really do-able with her purples n above, and even then....its just not great. Sadly Leverage just has too many conditionals and Thana is still so hard to get on more than 2-3 at a time.....and a lot of her greens n yellows just dont have the bonuses necessary to make her a more genuine threat for shutting down loops as reliably. But this builds brilliant for her. I was worried for her at one point cause I felt she was mis-playing Midwich, not activating drones as often mid-chase she could or not taking as much advantage of the floor differential element of Midwich, but she managed to pull it back in the end in a beautiful way. EDIT - One thing I forgot to mention, as Im not sure if you guys talked with the players before/after. I think one change SM does need is to take some of her addons, and change them to trigger during the Search/Recon mode. Everything is either "first time in the field" or "While in active zone". I think if they took some of her addons, such as the skill check ones, and triggered them during RECON mode but NOT Lock On mode, then itd force survivors to more often either grab a drone or weigh the pro/con. Not a lot of people are going to sit in a drones field doing repairs for very long, especially if healthy, so a lot of her skill check addons just feel....underwhelming.
Well I will say the commentary of Otz and Hens made these matches very exciting I think this is kind of missing the point. Personally I don't think SM or Knight are the "worst killers" in terms of being the weakest, I just think they're the worst (specifically SM) in terms of gameplay and design. Nobody is denying these killers can do well, it's just they are boring and predictable to go against. And imo I think buffing the skull merchant by basically just making her faster is one of the dumbest, laziest design choices the devs have ever made. It's almost like old legion. As we saw in the video what options do the survivors have in chase? None. Cause she is just faster, get fucked. What are you supposed to do to counter that? Never touch her drones? Good luck getting gens done. It's such a lazy change and I hate it. I do think Knight has more potential to be fun, but nothing will convince me SM isn't the worst killer design to date in terms of counterplay and overall gameplay design.
I also had a few games just like that while playing The Knight. With different builds for not having Pop and Surveillance but managed to use imagination and guessing instead.
honestly, what's sad is that the best add-ons knight has are yellow and brown and mostly unviable outside of that, while skull merchant has so many good addons to choose from
Otz, would you recommend DBD? ive had this obssesion for a while, despite the killer/ surv feud and the balnce issues. i want to spend as little as possible
I do think part of the issue is like, Knight did insane and still got a max of 2 kills in "best case scenario." Like, their maximum potential is just limited by how finnicky and conditional a lot of their power is.
In fairness the knight only has 1K hours compared to the survivors they went against and even the SM player. Them getting 2 kills against a pro survivor team with so few hours compared to them is actually pretty impressive, it also doesn't discount the crazy plays they did. Put it this way, if that was a public match the knight would have won the game by gen 3 in all honesty
@@uratheboi1555 I'm not taking away from the Knight player! They were impressive as all get out. It just seems like the character has to work twice as hard to get impressive results as some others do, lol
a beautiful and revealing video did not expect that the skull dealer could do this =) the nerf of the dead hard perk had a positive effect on the killers and the balance in general, But as an experienced player for the killers, I began to notice a huge number of players in the Party, if you start playing different survivors, then they close each other and go on the adrenaline perk, It's not fair! that a party can take 16 perks against a maniac and you can only take 4
*Check out Dead Island 2 on the Epic Games Store Now!!!* ➡ epic.gm/notOtzdarva
(The game is genuinely super fun, thanks for showing support to our sponsors 🥰)
As a Knight player, I love getting hate from the entire community :)
It’s so ludicrous that the “laws” of RUclips are so messed up that you have to censor the game that you’re advertising!
@@EvolvedDinosaur I didn't even feature anything too gory or gross but I just wanted to be safe since RUclips is a bit trigger-happy with these things.
I realy think you should do more sponsorships Otz, i found your sponsor very funny and entertaining to watch and the sponsor also means more FOOD for CHUPI XD
@@EvolvedDinosaur yea but then they will proceed to not demonatize the literal game where heads are being slashed away in 2160p on 60fps
I stopped playing dead by daylight about 2 years ago. I still watch Otz because I enjoy his dedication to his craft.
Don’t come back bro. This game is slowly but surely dying. Player count last time I checked was at 29K. That number will keep dropping. It was around 30K but just those 2 chapters made it jump down. It will continue. Next 3 years this game will be dead.
@@flashtaeo when im in a "all hope is lost and nothing will get better" competition and my opponent is the average dbd player: 🤯
Cheers for the support. Hope the game earns your love back soon.
@@flashtaeo
I think one of the only reasons I’m playing is not to give up against the toxic community.
@@flashtaeo let people decide for themselves, cheers!
Alright, after carefully examining both sides and their top performances. It has become evident that I should buy the Legion. TY Otz.
You spelled blight wrong
What you saying about the twins ?
@@xabrias i'm sorry, who?
@@xmangle5382 oh my bad i misspelled Freddy Kruger
@@envy7455 Could have sworn it was spelled O-N-I
Wow, the Knight player did AMAZING for someone with only 1k hours in a comp setting. I hope they know that what they accomplished in these matches is something to be proud of, even if they didn't quite reach Adriana's level. If this is their skill now, they're going to be a beast with more and more hours.
i main knight and dredge and i aspire to be as cool as this knight.
I think the difference in performance was more based on map and killer choice than skill. Midwich is vastly better than the game (for killer), and the gen and corrupt spawns were way better for skull merchant in game 1. Also, knights add ons are terrible compared to the buffed merchant.
That being said, this does show promise that these killers will become viable in comp as their players learn more about them.
Comp players willingness to accept them based on the generally agreed “unfun” counterplay…that’s questionable.
The amount of hours merchant played was a lie because it's been 51 days since the merchant came out and there's only a little over 1,200 hours in 51 days but it was said the merchant has 8k hours
@@dylen711 that’s likely the players total hours
@@dylen711 8k total hours playing dbd not 8k merchant hours
When knights using his power I’m assuming we see the survivors because we’re spectating (the knight himself can’t see them only us)
yeah spectating has some bugs and that is one of them
Yep! Do you think this should be a feature? Because honestly it probably should.
@@notOtzdarva yea
@@notOtzdarva
I also think it should because it would make him a lot easier to pick up and encourage the use of longer trails by giving you more precise info to work with.
It’s also a weird amount of work to put in to basically send in your lackeys 😅
@@notOtzdarva def
Honestly shoutout to the Knight player going into something like this with only 1K hours and getting pretty good results. Good work!
That's incredibly impressive
It's because the killer plays itself lol. If anything it shows how braindead the killer character is
@@joh1997dude yeah that's something a person who never plays Knight would say
@@Fright_-ck6iw enlighten me sir, what is hard about knight as opposed to other killers
@@joh1997dude Enlighten me, how does it play itself?
"Educate the neighborhood on their 2nd amendment rights"
Otz, you are a gem 😂
Top players fighting the worst killer allegation.
They're both not bad
Dude didn’t watch the vid.
The masters of making every single game 30mins+ gotta love em
@@xabrias All of the games were at most 10 minutes
That goes to Freddy tbh
That first skull merchant game with no restrictions is generally how my games go. She is not just gen defense, she is SPEED.
Basically, Skull Merchant's drones with that add-on combo is Clown but with Gas that doesn't need the Iridescent add--on to be actually threatening.
@@atmosdwagon4656 fr fr. After watching this video, as a clown main, I think I know which killer I'm picking up next time I have enough shards
She is certainly something alright.
Does make me question if behavior should make hinder basekit to her power. Since the speed boost to Skull merchant and the speed reduction to survivors is more beneficial for her. Behavior should add this because it does fix the core issues with the skull merchant poor anti-loop.
@@SonOfSparda2024 they could do that, but it wouldn’t make sense. The speed boost can be explained by a sort of excitement of the hunt for her, but nothing would explain the slowdown base kit.
Nice to see Otz getting another sponsorship. Congrats on 900k subs aswell
Thanks, I don't think we'll go for another one in a while so cheers for the support!
I remember watching his stream and seeing him get stressed over his dead island 2 sponsored playthrough, good to see him make it work
As someone who recently did a 48 winstreak with Knight, I gotta say that he is MUCH better in chase than in holding a 3-gen, but his real strength is in his ability to hold constant pressure on at least 3 survivors at a time.
And this is what makes him boring for survivors: Knight is almost unbeatable if you tunnel someone out, even if it’s a “1 gen left” situation.
I was playing Knight last night and got messaged by a Survivor after saying I was "crazy to play Knight." But I absolutely love Knight. They can generate so much pressure by splitting up and sending guards to do one thing while they do something else.
Also, downing two people at once on opposite sides of the map is the best feeling, lol.
@@xyex my personal favourite feeling is double tapping a survivor, probably even best feeling in the whole game for me :)
Yeah, same issue with Skull Merchant. As soon as 1 player is dead, they are almost unbeatable without sacrificing at least 5 more hookstages, which, with 3 people, is basically giving 1 free additional kill.
I think both Skull Merchant and Knight need a token system based on how many survivors and generators are left. Buff everything by 5% for each generator that gets completed and nerf everything by 30% for each survivor who dies. That way, early game tunneling is heavily discouraged and you're encouraged to hook as many different survivors as possible, which gets easier for each generator that gets finished, but not make it impossible for survivors to defeat once teammates start dying.
@@Predated2 imo if such a system is ever implemented, it should be done for ALL killers in the game, maybe with different numbers for each one
THIS
A lot of people sleep on knight's chase and pressure on multiple survivors power because all other knight players are miserable people who only plays to protect gens as Bubba protects his family
I really hope that something gets done about 3gen in a whole so both Knight and Skull Merchant recieve some love from community, but especially Knight because it has so much potential in chase and multiple pressure compared to Skull Merchant
6 AM, very laggy, a lot lower hours, no formal competitive games. Insane gameplay from the knight I literally learned so much about the knight that I didn’t know lol
The plays from Adriana in Round 2 were INCREDIBLE. She was oppressive all over the map, using her drones to get the upper hand in chase and still keeping track of other survivors while she did so. Absolutely nutty gameplay, super fun to watch. I really hope there’s a revolution of sorts with how people play Skull Merchant bc those chase addons are WILD
I’d be a little worried about that. BHVR has said that killer abilities that hinder survivor movement tend to be EXTREMELY unpopular. If this goes mainstream, it’ll probably get nerfed.
No
@@Name-ql7jf Was thinking the same thing. I reckon once someone from BHVR sees this video and those add-on pick rates go up, they're getting gutted. Which is a shame, honestly.
People really underrate Adriana. The feeling of absolute control you feel when you play her and lock down the entire map is just amazing.
Plus placing drones in really creative spots and maintaining them is fun.
@@Name-ql7jf Just like Compound 33?
In my experience the most broken part of these killers is the amount of survivors who DC within 2 minutes of the match! I don’t think I have ever played a game with or against either killer that didn’t end with at least one DC.
Its kinda disheartened to prestige 100 her, cause i love playing skull merchant but people act like everyone wants to slog the game put for 3 hours
@@deathmouth101 Same, i love both Tarhos and Adriana but half the matches i play them someone gives up instantly before even confirming if i'm going to play in an unfun way.
@Draya tbh half of the SM just drag on matches til someone leaves
@@deathmouth101 Survivor mains are just clowns at this point. Grown up toddlers throwing a tantrum when they cant win 100 times in a row.
@@KitKat-ev5bm I strongly suggest that you consider leaving Neverland.
I'm glad the Skull Merchant used a more anti-loop build to showcase the character CAN be played outside of a 3gen holder. Because I enjoy her and play her with the same addons and a similar build and always get people giving me crap or DCing even though I don't really use the drones on gens. So i'm glad they showcased, at least partly, she's good outside of 3 gen proxy.
Yeah if you have 8k hours sure. But why would any newer player try that hard if you can just camp 3 gens. And some killers genuinely just like making survivors miserable.
@@ItzAndyArson yea but for people who play SM like that just have a unironic skill issue
@@fluffybum204 Not really. I mean the way the game is designed allows it to happen, so it’s sort of just a part of the game. She just happens to be very good at it.
@@ItzAndyArson Also newer players tend to be conservative with their purple addons.
@@ItzAndyArson yeah because some survivors surely dont like making killers miserable
This is EXACTLY how I play my Skull Merchant. I've tried to tell people on social forums that you don't have to stack gen kick perks to do well with her, but of course it was always disregarded due to the stigma from day 1. Glad there's finally some decent representation for us Chase Merchant mains!
Exactly. This community is not worthwhile listening or communicating with, for the most part
I think is not even worth to play 3 gen strat anymore, even devour hope build is so far better and win games faster
It doesn't matter how these fools see me. What matters is me getting my hands on their skulls.
Literally people act like you can only 3 gen when she is so much morr her kit and addons have so much versatility
I use devour with her lol
Lets be real, Otz made this so people would try to copy their playstyles and we can finally move past the 3 gen knights/merchants.
I almost never put guards on gens, I think it’s a waste. Chases only.
@@sxerwin if it wins the game it's not a waste
I mean no? Why would players choose to move away from the thing that wins games? Winning is fun and other strategies don't give as much a chance of winning
@@waifuwaffles7697 some people don't have fun simply be 'winning'. cause there's inevitably strategies that will help you win, but are otherwise super boring/unfun. it's an overall dbd problem.
@@waifuwaffles7697
One can get the guard to chase them and the other can continue working on gen.
This is the kind of Knight and Skullmerchant gameplay i like and why i think they are not as bad as people make them out to be
Its similar to Bubba. Yeah, a lot of campers are gonna play Bubba. But that doesn't mean that every Bubba player camps.
Yeah but the lowest common denominator will always ruin a killer's rep. Like Bubba. Bubba has a reputation for face-camping even though honestly, I hardly ever see Bubba's explicitly face-camping at 5gens.
The problem with these killers is that they're so stupidly easy to hold genlocks with. In this showcase, the killers kinda went out of their way to not do that and what sucks is they both could've done that easily & gotten a 3k. It's just the easiest way to play those killers and people aren't gonna bother getting good when they can win for free.
@@MythicTF2 well the skull merchant player did get a 3k in all games (besides the warm up round on gas heaven)
@@MythicTF2 At least with most gen kick perks being nerfed it's not as brainless and obnoxious anymore I suppose. I'd love to see more underutilized stuff like Oppression and Dragons grip on these killers.
@@MythicTF2 I wish I had your lobbies, lol. I want to like playing against bubba, but I swear I am not exaggerating when I say every single bubba I have played against in the last two weeks facecamps the very first hook. Like, not soft camping, literally just stands in front of the hook smelling the survivors feet. So fkn annoying.
otz and hens commentary combo is the best. Could watch them talk about matches for weeks
Cheers friend!
They barely manage not to talk over eachother though xD I feel like hens is not necessary here. I get that it's a video made with friends though so it's whatever
@@AnnabelleG96 Hens is necessary for my survival
@@AnnabelleG96color commentary requires two people to bounce off of each other
THIS is how Knight is meant to be played. As a Knight main, this was IMMENSELY satisfying to watch. The timing of the guards, the precise movement in laying the path, the 'divide and conquer' gameplay- Absolute perfection. The guards are MEANT to flush out prey and one of the points title is literally called "Flush Out". They're meant to take on one task while you do another, then taking in their positioning and their direction after and acting accordingly with the information.
I am legit envious of how beautifully executed the path-making is as well as the looping survivors. I'm not at that level quite yet but by god is it rewarding just to see how well it can work. I /wish/ more Knight players acted like this in games instead of the easy and boring 3-gen strategy. There is nothing more frustrating than seeing Tarhos' potential being so frivolously wasted. An extreme amount of respect for this person. Made my entire night - pun intended!
Adriana actually made SM look not horrible to go against. Props to her.
Finally some knight gameplay. He's my second favorite killer, but there are not many content on him (+ even less where someone not do a boring 3-gen)
It's hard to NOT 3 gen as Skull Merchant due to how she's designed, but there's no excuse for Knight. His power is so versatile.
@@dumblenutz5561 Why would I try not to get a 3 gen lol
@@marthvader14 Why are you asking me this?
@@dumblenutz5561 Think their point was 3 gen is a strategy. Your just actively handicapping yourself by not going for it. The survivors aren't going to handicap themselves to give you a fair game and I'm all for corrections to camping and tunneling but 3 gens are something that requires a good bit of control over the map. It's just easier to do with certain killers like skull merchant and the knight.
Basically if your not trying to exert control on the map to guide the survivors into your hand(3 gen situation) then your just making it easier for them. It's not the same as tunneling and camping one survivor until they die. By which I mean it's a reasonable and easily counterable mechanic if you have map awareness.
@@Bannith So they misunderstood what i was saying, then. I was referring to OP's comment obviously, so what i meant is there's no excuse for the lack of Creative Knight content.
Thank you so much for inviting me here and many thanks to everyone who's showing love and support for every player involved in the showcase! It was fun and an experience that made me understand even more stuff about the killer. Thank you so much ❤
You did amazing on your first match❤️. The best play I ever seen instead protecting 3 gens all match like I see every matches I see her in my matches 😭
@@nathanmckay8844 Thank you, it really means a lot
You knocked it out of the park!
@@hannahn5364 Thank you
Everyone like this comment.
More people gotta know this amazing Skull Merchant player.
What I love the most about Skull Merchant is her ability to enable really smart builds that other killers simply couldn't do. You can do an impossible skill check build with her iri add-on, totem defend build for 5 stacks of devour, 24/7 stealthy Skull Merchant and the list goes on and on. My favourite personal build on her is an aura reading build with her purple add-ons and lethal pursuer ❤
My goto build for her is Superior Anatomy, Fearmonger, Sloppy and Leverage.
Works pretty good if you play for pressure and get alot of injuries.
Good, this pleases me. Go and collect more skulls for me😈
Impossible skillcheck is my go to
Knight is one of my favorite killers, and I’ve been playing for a long ass time. That second game really showed what I love about him, with the way he can work in chase and harass multiple survivors at once. WAY more fun then just patrolling around a 3 gen over and over.
Edit: I said “a long ass time” as in playing since 2017 and 1k+ hours. Ends vid with saying 1k hours isn’t that much 🙃
I started in 2020 and have around 1.5k. you just have too much of a life
@@cosmicdust2668 i started 10 months ago and have 2k+ lmao
@@daultrak1ller I wish that were me T-T I unfortunately have forces forcing me elsewhere
Bro same- real knight players are people who love multitasking, not camping.
in a competitive setting like this 1k hours really isn’t much compared to the other comp players, but among most players 1k is a lot
This video actually made me buy Skull Merchant.
I really didn't think she can be an actual fun Killer to play as.
Do yourself a favor and don't get on the hate train next time. (Assuming you did)
It'l poison your view
@@dumblenutz5561 Agreed
I play sm since the release and when she cames out she was just a 3 gen holder, but after the changes her chase becomes better and now once dh is gone, her bonus speed makes her deadlier
Now all of a sudden you want to use me? No, this won't do. I'll be taking your skull soon, prey😈
Yeah usually the dickish a killer could be the more fun it is to play them
I've always been a huge advocate for both of these killers because they give Killers something that no other killer really can give in spades.
Automation.
Knight can automate breaking pallets, generators, or even chases to focus down multiple survivors while Skull Merchant can automate patrolling generators or main building to weaken them and make them less enticing for survivors.
And I think this is what I think makes them fun but also what I think people hate most about these killers.
If a Knight or Skull Merchant wills it, they can be in complete control of how the map plays and a lot of survivors dislikes being forced to play a certain way to counter them. It's one of the many reasons Spirit got hit with a fat nerf that made her phasing directional. Or why we constantly get nerf after nerf to the Twins despite them not really deserving it. I think BHVR's design philosophy (starting from Dredge ironically enough) is to give the killer some passive pressure and make that passive pressure actually mean something.
Like I'm not talking about Plague having "passive pressure" because once you're injured, her pukes don't really matter. Or how killers like Doctor can "Slowdown" survivors with madness.
I'm talking about killers who can actively put survivors down from doing anything by using their power while they're elsewhere.
And frankly I am quite excited to see this type of killer become more common.
Chases has become quite dull with how every killer basically plays the same with slight variations in chase. But with Knight and Skull Merchant, it does feel like I am playing into their hands for the most part and I have to break through whatever offensive/defensive barriers they put up to stop me.
Something else is just the fact the drones scan radius just gives SM a feeling of a constant presence
I would argue the passive pressure started with Nemesis, actually. With his zombies and infection. After that we got Pinhead, Sadako, Dredge, Wesker, and Skull Merchant, all of whom have passive pressure in their kits. Only Artist doesn't, unless you count cross-map bird harassment.
I also think Knight gets too much hate. I think he's a really fun and dynamic killer to play as and against when he's not just holding 3gens.
Skull Merchant I think is almost irredeemable, though, I'm sorry to say. Her kit is unbelievably frustrating to play against and unsatisfying to use. The killer in this video has to run two rare addons just to make her threatening in chase, compared to Knight who only needs browns and yellows to increase his chase potential. That's untenable for anyone but dedicated SM mains, and really requires you to actually want to play her in a more dynamic way than camping 3gens. It's not like Leatherface, who is natively really good in chase and camping is just the path of least resistance.
Skull Merchant needs a full on rework because she's incredibly unhealthy for the game right now. And I'm saying this as a Pinhead main, someone else people love to hate. Pinhead has to at least commit to chases to get pressure.
Commendable play from everyone involved, but it still doesn't change the fact that both these killers win by 3-genning you to death.
I wish there could be a higher variance in design in killer, of course im not on the team and not making them, but creating two back to back killers that dominate in the most boring outcome of a match seems pretty bad for the future,,, hope im wrong
I haven't played survivor in a while so I played it today, and it was my first game against a skull merchant and it lasted 40 minutes because she 3 genned us.
Its no the killers that three gen because every killer can three gen easily. Its perks that make it easy to 3 gen.
There are killers that defend 3-gens better. Honestly the problem is a mixture of survivor obliviousness in solo queue which often results in killers gaining the best 3-gen spots for free. And the other problem is gen placement RNG.
@@Polevolter Exactly. My point is that it's not the killers spefically
Demogorgon vs Mastermind could be interesting.
Nah, Demo vs Dredge
Battle of monsters would be sick
@@victorbressan4864 dredge vs onryo is more familiar but if we go for looks then yes.
honestly IMO Wesker is closer to nurse than Demo, i feel like demo is a bit more comparable with Nemmy or Pyramid head
@@kara9801 D̵͙̻̈́́͠r̸̢͍͎̔͆̽e̵̟͎͔̿͋̓d̵͖͖̙͑̓̒g̸̟̦͋͌̕e̴̠̾̽́͜ is best killer design he wins
I want that one! I'm reeeeeeaally hoping Demo wins
A lot of sarcastic comments, but I can definitely see why some find it fun to play the two. There's a lot of potential for misdirection, prediction, strategy, set-up, and the cutting off of options for the survivors in chase with proper management. They both sort of have multi-task strategies where they could be chasing one person while messing with the gen of another, possibly even leading to a hit/expose, though the Knight has to be a bit more active on that. The two definitely don't have the brute strength and powers of top tier killers, but they can exert a lot of pressure and surprise people with the situations they end up in. They both played really well, and I hope the community's perception from both sides on the two killers will start to shift.
Three genning will unfortunately be a bit of a problem, and I think we did see a little bit of that on the last Skull Merchant game.I can hardly blame her doing that with her map and I think she showed enough anyways outside of it. With the overall nerfs to three gens and the power the player showed with Skull Merchant in chase, I think it would be possible to eventually tinker with her enough that we start seeing more proactive and aggressive Skull Merchants. The Knight even with less experience than everyone showed a lot of interesting moments during chase and especially right after one ends, where they can get a bunch of advantages by correctly intuiting where the survivors are and what they are doing. Had fun watching.
Skull Merchant and Knight are good for me personally because I have some issues with processing a lot of information. Having the ability to easily track people makes it easier for me to play the game.
Doctor does this better than both.
@@Kayan367 doctor is also the most boring thing ever made
@@HarveyVolodarskiinaw doctor takes skill to play against survivors who know how to run doc. He’s not res sleeper like the knight and skull merchant. Most people don’t know how to play against doc. It’s mostly only comp players that know how to run against a doc. Going against doc will make your pathing better as a survivor.
@@HarveyVolodarskiinaw doctor takes skill to play against survivors who know how to run doc. He’s not res sleeper like the knight and skull merchant. Most people don’t know how to play against doc. It’s mostly only comp players that know how to run against a doc. Going against doc will make your pathing better as a survivor.
@@HarveyVolodarskii did you just say doc is more boring than Knight/SM 😭💀
I adore seeing killers that aren’t super appreciated get their potential highlighted. It’s truly a special thing for someone to care about something so much they’re able to see how far it can go
as a p100 knight main, i love to see the knight get some love. Very fun to watch
Truly a fellow Gigachad Knight main here. We Knight players must stay strong.
Nothing beats the feeling of hitting the realm with THE BOYZ 🥶⚔️
I may not be a Knight main, but I am a Knight simp. Knight is def appreciated
Trapper/Knight main here! Always great to find fellow Tarhos fans. Do you talk to the guards when they do stuff in the trials? I do.
So happy to see people positive about us knight mains. Especially when I go out of my way to not camp gens, hooks, or tunnel. I am a knight and I have a code to uphold.
The skull merchant match doesn't really convince me of the killer's strength "we never realized existed". Its like saying Myers is S tier A bc he can CHOOSE to run tombstone piece.
Thank you, even though I found knight games funny I think this video showcased how those 2 addons are strong, but the killer is still trash imo
Dam, ggs to both killers and massive props to the knight player for not only performing as well as they did while less experienced and possibly tired, but the fact they are that good as a knight is hard to believe, and on top of that is the fact they have the dedication to a killer thats not in the slightest easy to learn or master and got really good with em is mind blowing, especially with how well they managed theyre occupation and downtime, never more than 30 seconds without seeing a survivor or wasting time. Skullmerch was down right disgusting (in a good way mind you) with the same applications as the knight, with the management and downtime. Truly a spectacle of a video and the survivors deserve credit too cause its not easy going against really good players of a specific killer, and the two indoor maps on top of it.
This was an absolute treat to watch. Amazing performances by the killers and survivors. This made me want to pick up knight and skull merchant again
I feel like the Knight really benefits from how boxed in The Game is, in other maps that are more open, survivors have a lot more options to run away and he doesn’t get that much use from his power, but The Game really makes the guards shine
That Skull merchant play in the last game to keep up that hook up. Very smart
There's way too much stigma around these two killers. They could 3 gen you mostly because of the CoB - Overcharge combo. I play Skull Merchant without playing around a 3 gen - I use her power in chase and go for Haste and Exposed plays. Still, the other day a game where 2 survivors managed to get out, they flamed me a LOT in post game chat for "playing a 3 gen killer", having to "learn to play a real killer" and so on when I wasn't even playing a 3 gen. It's not that I'm offended or anything but there are players that don't use these killers for camping gens and they should get credit instead of flame.
Dbd community just loves to hate on things they don't understand.
Does the knight player have a channel? Would love to see more games like this
Unfortunately she does not, but I've asked them to let me know if that ever changes.
@not Otzdarva does she stream?
Yeah I've never seen a killer cause that much chaos and apply that much pressure on so many survivors ever before. She made some insane multitasking and zoning, very cool plays imo
@@notOtzdarva got ya, thank u!
I love playing knights guards similar to spirit, it’s so much more enjoyable than just having them guarding hooks or gens. You get so much pressure going and it’s so satisfying when you can have everyone occupied at once
IMO these are killers who, if taken the time to learn, can be fun and strong. problem is most people will play the easy way by camping and 3genning, rather than taking the time to learn good killer synergies.
Let alone the fact that most immediately disregard these killers due to stigma
@@dumblenutz5561 both killers are cheeks to play as and against
@@ToadrixAce Against? Debatable, alot of killers are ass to play against merely due to the player playing them.
But as? Bullshit. You're not having fun with them because you don't want to.
@@dumblenutz5561 sure
@@ToadrixAce Suppose that's that then, if you refuse to press further.
This video made me realise what Skull Merchant's best power really is; having the strongest mindgame potential in all of DBD. The undetectable, the speed boosts, the various addon combos she can use, the claw traps making pallets unsafe, plus the one hitting potential from exposing survivors.
If you know what you're doing you can go from a mere M1 killer with tracking to one of the best killers at 1v1s whilst having basekit information and slowing down survivors by forcing them to interact with your drones.
Putting it into words like this makes her seem like a high B-tier killer if played skillfully.
I've not played since Sadako came out, but that Skull Merchant gameplay made things look pretty interesting...might give her a go
Try her! She's fun. Don't listen to the community. I like the chase builds myself. Bring one slowdown like jolt to hold an area. Stbfl super fun too.
@@TheycallmeSeanD STBFL Merchant is really fun. You can get a decent amount of free hits thanks to the stealth and/or zoning out loops with drones, and then the passive haste plus some STBFL stacks turns her into a surprisingly lethal chase threat. Good stuff!!
actual phenomenal performance by both killers, massive props to both for making these killers look so damn fun
Besides the difference in hours, it’s also worth noting the SM needed TWO purple add ons in order to do as well as she did versus the yellow/brown from Knight. I really think that shows how Knight is better than SM. I would’ve liked if they had a round where they used nothing higher than yellow add one
Don't be foolish, no one is better than me. Ever since I was a child I've made sure of that😈
0:02
Me liking both of them especially skull merchant
… oh…
I HAVE GOOD DRIP ON THEM OK IM SORRY ;-; I LIKE SKULL MERCHANT FINE I ADMIT it IM SORRY!!!!! I LIKE BEING 4 STEPS AHEAD. I LIKE THE LOCK ON I LIKE THE RADAR! her Mori isn’t that good
BUT I LIKE HER MAD MAX HEAD PEICE WITH A SIMPLE RED SHIRT AND ANY WEAPON! She’s cool ;-;
Don't be ashamed of which killer you like. There's merits to each killer's design. Skully might not be a lot of people's cup if tea, but it doesn't mean you're wrong if she's yours.
At least you ain't one of those Nurse mains
This id what I’ve been saying, knight and merchant(any killer really) can be fun and powerful if you just become experienced enough
Im glad that BHVR buffed both of these killers but what I want is for them to weaken their gen camping capabilities
I recently got back into dbd, and started playing the Knight. I found myself having a lot of fun playing as him. not only dose he just look awsome, but his power allows you to hunt creativly, and this is coming from a guy who used to main oni.
W take. A lot of people use his power and pressure to take the game hostage, I play a ton of skull merchant, but I use her power oppressively in a chase, not on gens. (I stole the hindered add on from this video) All of that makes her SO much fun, and not painfully slow.
I’m glad this play style is finally being recognized for the knight people think he is ONLY good at three gens but not only is this play style more fun to play against and as in my opinion it is stronger with Information perks this killer is nasty with new gearhead especially I almost wish the knight was nerfed to have like a twins level wake up if they just place the guard with no path just to encourage this play style more
I love playing Knight with: Lethal pursuer, Nowhere to hide, Eruption and any good regression perk like Pain Reso/Jolt (before it was Call Of Brine but since the nerf I don't use it anymore). When I play him I almost never run in a 3 gen defend situation. It's either I kill them before that or they destroy me. I don't like camping gen
10:36
Damn bro the bar man jailer technique surely this isn’t tournament legal 💀
So happy to see a showcase of SM's chase potential, a lot of players default to a dull 3gen strat, so I'm always happy to see people playing her in a fun (and deadly) way.
Hey, Main Knight here (Iridescent 1), some tips for the ones complaning:
1- To avoid the 3 gen, use Dejavu perk, it makes you see the easier 3gen in the map, always do the middle gen.
2- The only guard that is faster then a surv is the assassin, to this one, try use verticality to you advantage, he is pretty clunky wile falling, run straight foward to avoid the others, don't vault or waste pallets, this will just slow you down.
3- If the knight is not breaking pallets, they are probably rocking aura-reading build, use Yui's perk to stand up the pallets as often as you can.
Finally, some positive Knight and SM representation in the community. It’s so cool seeing these killers being given a chance to shine and show that they are just as fun, cool, and interesting as any other killer. I hope this is a Trickster situation in which these killers are looked upon more fondly over time 😊
23:18 Holy shit that skill! Well played Ace.
I have been saying this about skull merchant since the beginning, glad to see its being realized lol
5:53 Bro started gliding. 10:32 Bro joined in with the gliding.
I like knight for many reasons but my favorite is the chill he brings when playing him,
But there is a trick with him that can get an instant down using guards (with no add-ons) it's hard to pull, but it's funny to see when it happens
Yes, Otz and hens are aware of the instadown, they refer to it as the "double hit" i.e. hunted survivor gets hit by a guard and immediately m1ed by the killer before the speed boost can kick in. Our Knight player didn't quite manage the double hit, but they did get some very good value from guard hits at least!
40:04 “We have hooked all the female survivors except for ace” 😅 Ace do you have something to tell us
Otz next show case can you do top tier tunneling vs 3 gening
Before a ton of killer mains came down here to get super mad at me this is a joke I’m a killer main
Hens and Otz rlly should be casters for dbd league or community cups. They have the perfect combo of not over explaining but still keeping the game interesting and giving great and informative commentary
Been running Call to Arms and Map of the Land since beta. So good to see someone else finally appreciate the combo.
Now if I can just see a pro Nemesis running Serotonin Injector and Depleted Ink Ribbon with Trail of Torment...
Watching this live got me inspired to run these addons on skull merchant (tho i do love the aura reading myself), and its been so much fun!!
As a Knight player, I was *studying* those Tarhos games. I love seeing other Knight players who use his power more aggressively; it really is the best and most fun way to play him!
this knight played nice as hell considering his time in game compared to the survs
Glad to see the Knight featured, I'm working on an in-depth Knight guide and any information helps!
Good luck brother
Ghostie vs myers please... Im sure the results will be entertaining if myers mains and ghostie mains demonstrate what can these killers pull off
The skull merchant player makes the killer look really fun. I'm going to buy her next with my iridescent shards
I love this as someone who wants to main knight I think both killers are incredably good with map presure, wich is probubly why their 3 gen is so good
It's not that they can't be fun, rather that it is too simple to make it boring.
Like Bubba: he can be both one of the most enjoyable killers to loop and a boring png that watches you dry on the hook
Very true
I still don't see how Knight is considered a 3 genner in the same league as Miss Hips. If he plants a guard near you just take the hit and continue working on the gen. If you are injured then run away and never get hit ever because they run so slow.
Fr
The thing about the Skull Merchant player doing well with those addons is that they're pretty expensive. Them being Very Rare addons means you have to complete a bloodweb level to get them, which means spending at least 20k BP everytime you feel like using those addons. As we saw in the video, that player is P100, so that isn't a problem for them, but for literally anyone else, those addons are rare as hell. What that means is running into a SM player will be rare as hell if they all opt to use those addons and not play for gen defense. But everytime you do face them, its gonna be a loss.
A lot like going against an Iri Video Tape Sadako. Super rare, but you know its gonna be a loss since this player has an addon so strong, it borders on exploitative, to carry them.
In fact, this is not a big problem. All the green and purple add-ons are great and in practice they are pretty common to find in her bloodweb. And since they're all good, when one runs out you can just use one of the others (Including, it even has better addons than those shown in the video)
With regards to being expensive, in the current state it's quite easy to accumulate blood points, especially as a killer. With the bonuses, offerings and challenges...You can easily get +50k per match.
Her best addon is a Green anyway. Brown Noise Generator is the GOAT
Skull merchant is fine guys
After watching this im seriously considering becoming a skull merchant main
One of us, one of us
Hehe, if you had to watch this to see my potential then I think I'll just take your skull and be done with it😈
@@TheSkullMerchantX Christ, not the Merchant rp account. Whoever you are, i hope you realize nearly everyone who sees your account is gonna cringe immediately.
Seriously.
@@TheSkullMerchantX huntress outdated
Hello merchant
I am happy I am not the only person who sees the potential of these killers. I feel like the creation of killer builds is getting lazy, they'll rather look up a killer meta build, instead of just making their builds, testing them out, and seeing how it works. For me, it takes out the fun when I do easy meta builds, it's more fun for me when I make my own, and it is a satisfying feeling when they work. Because of these meta builds these killers are not being tested, we can't see their full potential from these builds, because if we keep doing 3-gen builds. How can we test another playstyle if we just do one?
The killers themselves still seem to be weak outside of 3 gens, but by god do these killers show incredible mastery in their respective killers. Especially the knights pathing and how they have ZERO hesitation when sending out a patrol
Nah Knight is beast even without 3 gens. He can pressure basically the entire map at once. If you have good gamesense you destroy as him.
Im sohappy for this showcase. Very few of the people i follow have be playing Knight or Skull Merchant so it’s been tough to get this high quality gameplay.
I think the skull merchant actually has very good potential and the Knight does too but slightly less.
My potential was obvious from the very beginning. The skulls of all my haters and lovers will be mine😈
Good to see another Knight main whip out Jolt+Surveillance. Surveillance is good for Knight in general since his guards can proc it
Once again a new video notification while I was rewatching old ones, cheers, otz
The first Skull merchant game made her actually look interesting for me. Made me want to buy the chapter tbh, which is not something I ever thought I'd experience.
I'm loving these Otz and Henz commentary vids.
Holy hell, the Knight was amazing to watch. I hope they have a youtube channel as i'd love to see more!
The fact they only have 1000 is so shocking, if this is what they can do now imagine what they can do next!
Skull merchant made the killer look fun to play. I love the aggressive drones to prevent long loops.
As a skull merchant who chase, I say she is a better chaser than knight because of her haste. You really only need to 2 people to be claptrap but you really need to run any of her purple addons. They seems to be the only ones that can boost her chasing capabilities while the others are literally for 3gen. Even if you chase with her some survivors will still dc thinking you'll 3gen in the end.
They are always surprised whenever I chase after them. As if I would be afraid to😈
One of my favorite techs with Skully is checking gens on other floors. Just put a drone directly above or below a drone and you're set for manual control
I absolutely adore this series
The way the knight player was able to juggle the whole team of survivors made me actually want to get Knight tbh.
Skull Merchant was weird. I could tell she was doing well, but it was hard to understand what exactly she was doing and how her power was helping.
Basekit when a survivor is detected she gets 2% haste which stacks, if they have a claw trap then survivors break vaulted pallets, she used the hindered addon and i think maybe the 5% haste addon so it was basically guaranteed hits every time a survivor is caught by a drone mid chase
@@grimroll0849 she gets 3/5/6/7% haste depending on the number of survivors that are trapped or inside any drone. She also used the addon that makes her 2% faster while inside an active drone area, as well as a 5% hinder addon
Finally my Boy and Girl Knight and Skull Merchant are done some justice, gg wp from both sides aswell
Knight is fun as hell to play
but no the skull
Maybe now people will respect them a little more.
Killers are broken af and killer mains are ruining the game with their toxicity. Camping, tunneling and trash talking in the end game chat are more prevalent than ever. I’m at the point now where I enjoy using cheats against these trash killer players. I love when they try to camp me and I just immediately unhook myself or when I run at 1000% of the normal speed lmao. That’s what these losers deserve and I don’t feel bad one bit. Maybe once killers get nerfed and the game is fair and actually balanced again I’ll play normally.
@@KitKat-ev5bm skill issue
Im so happy to see another SM player who doesnt just cycle the 3 gen. I've tried so hard to make her viable with a perma injury/split pressure build with some form of Leverage/Thana/Sloppy/Coulro but sadly its only really do-able with her purples n above, and even then....its just not great. Sadly Leverage just has too many conditionals and Thana is still so hard to get on more than 2-3 at a time.....and a lot of her greens n yellows just dont have the bonuses necessary to make her a more genuine threat for shutting down loops as reliably.
But this builds brilliant for her. I was worried for her at one point cause I felt she was mis-playing Midwich, not activating drones as often mid-chase she could or not taking as much advantage of the floor differential element of Midwich, but she managed to pull it back in the end in a beautiful way.
EDIT - One thing I forgot to mention, as Im not sure if you guys talked with the players before/after.
I think one change SM does need is to take some of her addons, and change them to trigger during the Search/Recon mode. Everything is either "first time in the field" or "While in active zone". I think if they took some of her addons, such as the skill check ones, and triggered them during RECON mode but NOT Lock On mode, then itd force survivors to more often either grab a drone or weigh the pro/con. Not a lot of people are going to sit in a drones field doing repairs for very long, especially if healthy, so a lot of her skill check addons just feel....underwhelming.
Amazing job by Knight! Can't wait to see where they go with this one in the future!
Well I will say the commentary of Otz and Hens made these matches very exciting I think this is kind of missing the point. Personally I don't think SM or Knight are the "worst killers" in terms of being the weakest, I just think they're the worst (specifically SM) in terms of gameplay and design. Nobody is denying these killers can do well, it's just they are boring and predictable to go against. And imo I think buffing the skull merchant by basically just making her faster is one of the dumbest, laziest design choices the devs have ever made. It's almost like old legion. As we saw in the video what options do the survivors have in chase? None. Cause she is just faster, get fucked. What are you supposed to do to counter that? Never touch her drones? Good luck getting gens done. It's such a lazy change and I hate it. I do think Knight has more potential to be fun, but nothing will convince me SM isn't the worst killer design to date in terms of counterplay and overall gameplay design.
I love this X vs X killer videos!
I also had a few games just like that while playing The Knight. With different builds for not having Pop and Surveillance but managed to use imagination and guessing instead.
It's honestly so nice seeing these two killers get some love. I really like both of them.
honestly, what's sad is that the best add-ons knight has are yellow and brown and mostly unviable outside of that, while skull merchant has so many good addons to choose from
Otz, would you recommend DBD? ive had this obssesion for a while, despite the killer/ surv feud and the balnce issues. i want to spend as little as possible
It's on sale right now, why not right? No need to spend much on the game to have fun imo.
@@notOtzdarva OMG thanks! how long is the sale? I promise to watch your guides
I do think part of the issue is like, Knight did insane and still got a max of 2 kills in "best case scenario." Like, their maximum potential is just limited by how finnicky and conditional a lot of their power is.
In fairness the knight only has 1K hours compared to the survivors they went against and even the SM player. Them getting 2 kills against a pro survivor team with so few hours compared to them is actually pretty impressive, it also doesn't discount the crazy plays they did. Put it this way, if that was a public match the knight would have won the game by gen 3 in all honesty
@@uratheboi1555 I'm not taking away from the Knight player! They were impressive as all get out.
It just seems like the character has to work twice as hard to get impressive results as some others do, lol
This video made me want to play Knight :D Kudos to that player - made it look really fun!
a beautiful and revealing video did not expect that the skull dealer could do this =) the nerf of the dead hard perk had a positive effect on the killers and the balance in general, But as an experienced player for the killers, I began to notice a huge number of players in the Party, if you start playing different survivors, then they close each other and go on the adrenaline perk, It's not fair! that a party can take 16 perks against a maniac and you can only take 4