This is really cool. I've been trying to implement some very basics physics using unreal_uproperty_SimulatePhysics, but my faces keep simulating at different speeds, making my object lose faces... This is much more complex setup, but it has so much more control. I'll try this out
This is really cool. I've been trying to implement some very basics physics using unreal_uproperty_SimulatePhysics, but my faces keep simulating at different speeds, making my object lose faces... This is much more complex setup, but it has so much more control. I'll try this out