i think music based platformer is the best way to describe gd. music can sometimes sync up with your inputs, but it isn’t the same as actual rhythm games
@@maud2692 adofai has no accuracy system either, whats your point lol...for the record i agree gd isn't a rhythm game but it also DEFINITELY isnt a platformer
Really good video. Being a part of the community for over 4 years, I've never understood why people consider GD a "rhythm game". It isn't solely based on rhythm. It's closer to a side-scrolling platformer than a rhythm game. There is so much more to the game, like timings, and those "timings" don't always rely on rhythm.
@Communist Naruto Uzumaki Almost all demons are horribly synced. Just because the occasional level has a section that can be somewhat considered synced doenst make it a rhythm level
@@judehaylesa most creators only aimed for creator points and disregards the sync with low effort in doing so/fame is just their priorities - what I just believe in. Also agreed to your statement right there, I don't find the game as a rhythm game especially for a lot of specific levels due to the same reason.
The video: "The majority of levels would need to follow the music for it to be a rhythm game" The comments: "But this one level out of the hundreds I know follows the music"
@@judehaylesa the base game levels all follow the rhythm of the songs Only the majority of community levels don’t do this, with some exceptions. I think the game was made to be a rhythm game, but turned into more of a platformer when the community got access to level editor
Geometry Dash is the first game that I got introduced to on "rhythm" genre. But after playing bunch of other rhythm games, I would say Geometry Dash is definitely *NOT* a rhythm game. A level can be off-sync no matter what, but the level can get a rate since it has good decoration, bearable gameplay, etc. Sometimes turning off music makes it a lot easier when beating extremely hard levels because sometimes the music can increase the nerve while playing a level.
To support your argument, I'm sure everyone is familiar with the speedrun man, Npesta. He is considered one of the best players in the community, but he usually puts on game OSTs during his level completions. You can prove this by going to one of his streams, he says constantly that he doesn't want to hear the same music every attempt.
ok so I'm seeing the replies on this, I used the term "speedrun man" because he blew up from these memes and to make sure that everyone is familiar with him, I didn't come from Pewdipie nor am I unfamiliar with npesta himself
I never thought of Geometry Dash as a rhythm game, since it pretty much solely depends on the level itself. Levels like Belloq are very clearly rhythm based since they go along perfectly to the music, whereas levels like Kenos have very little sync at all. It’s obviously a much different game from traditional rhythm games
Yes, id call them rhythm based maps. That doesn't mean that the game is a rhythm game. Super mario maker can have rhythm based maps, but no one says super mario maker is a rhythm game.
What defines a rhythm game imo is what the game's motives are. Games like osu! is pretty clear, with a theme song literally saying to click circles to the beat. GD however, the main goal is to not die and reach the end goal. Its very similar to a endless platformer. You can make jumps that are timed correctly, but it feels more like an extra thing than a requirement. Even the geometry dash trailer never said anything about rhythm, it actually said to build your own levels. Its basically mario maker, where you can build levels. Its just that because gd has auto scroll, making it very convenient to design levels around the soundtrack.
I agree, GD goal is to get to the end of the level and not die While most other rhythm game focuses more on the rhythm than passing the song, because you can make mistakes (miss) and it won't make you fail instantly, even tho there's rhythm game modes exist doing that
people gotta realize that the description of the game itself on steam and such literally says "rhythm based *2d-action platformer* ", not sure why people ever call it a rhythm game lmao
As someone who has 5k hours in gd and a top player in clone hero, I can confidently say that gd is not a rhythm game. the only levels I could see falling under the genre are the likes of Game Over, or maybe Freedom08 and similar levels, but those level's structure are not the main focus of most levels in the game. That means that what you said is absolutely correct. It is a music based platformer that could have rhythmic elements added if so desired by the creator.
To support your argument, I am among the 70 to 80 or so people in charge of sending the developer levels to rate, and while I usually always comment on the sync of the levels I critique, poor sync alone doesn’t completely incapacitate a level from meeting the criteria and it can usually still be sent through that approval process. I’d say rhythm games treat rhythm as the main ingredient, whereas GD treats rhythm more as the secret ingredient, in the sense that excluding a secret ingredient merely sacrifices flavor while forgetting a main ingredient sacrifices edibility altogether. Great video, I admire how much of the game you researched in making this point.
More points to back this up: -Rhythm games focus on songs for levels, there's no custom title since the level is always supposed to be based completely off of the song and its rhythm (exceptions to the custom title are Rhythm Doctor and Rhythm Heaven but the levels being based completely off of the song and its rhythm is universal) -Rhythm games' levels are the same exact visual cues with no "decoration", the customization is in the placement and arrangement of the visuals instead of the decoration of the visuals (there are some exceptions to this such as NotITG, ADOFAI, Rhythm Doctor, etc.) -Accuracy is recorded in the player's ability to follow the rhythm, usually in the form of a percentage and/or score (exceptions to this are Rhythm Doctor and 5-fret games) -A "good play" is measured in the performance of the song instead of the completion (exceptions to this are ADOFAI and Rhythm Doctor) Nice vid btw
>Rhythm games' levels are the same exact visual cues with no "decoration", the customization is in the placement and arrangement of the visuals instead of the decoration of the visuals you forgot nITG
@@KPoWasTaken yea in rhythm games a miss lowers the accuracy/health but in GD there is no accuracy/health so instead of talking about health I just referred to accuracy if that makes sense lol also (to the other guy) I just looked up NotITG and it's comparable to insane storyboarding in osu/modcharts in Clone Hero
There are rhythm games like Rhythm Doctor, Notitg, A dance of fire and ice that do have a main component for making wacky visuals, while the level of flashiness can be compared to gds, the rhythm game aspect is still there.
First of all, it's amazing to see people outside of the GD community create content on the game, especially this high quality. Secondly, that's a great point. While I do consider sync to be important, to me, music is more about theming and concepts instead of rhythm. Music sets the tone of a level, it emphasizes big moments and it enhances the experience. But it's not about rhythm. For the longest time, I've been looking at the comparisons between osu! and GD and been wondering how these two games that are so similar can be called alike. I still myself lumped them under the "rhythm game" category without giving it much thought, but after seeing this, I get why it confused me so much, because these are not similar games. osu! focuses entirely on rhythm. It's about clicking circles to the beat, while GD is more comparable to an interactive movie. Hell, people can and have made interactive movies in GD, which just as a concept is absurd to think for other rhythm games like osu! or Guitar Hero. GD challenges the player to memorize insanely difficult click patterns, while rhythm games challenge the player to memorize multiple inputs at once, which make it exponentally more difficult. If I had to draw an allegory to real life here, rhythm games are closer to playing real instruments, while GD, like you said, is just a traditional platformer. Overall, fantastic video! :)
Coming from a GD subreddit mod, the GD subreddit is the tiniest portion of the community you will ever encounter. Most of the community is based on Discord, as expected. And yes, we will most likely take this okay as the environment on the subreddit is extremely wholesome and nice, but the with the general community, not so much.
Dude this video is so well made. You nailed the points you made. Now, I do have to say, there should be a standard of syncing levels to the music. Too many people don't do this very well, and it makes levels so much better when they are well synced, but there are a lot of creative ways you can go about syncing levels and it's not as quantized as a normal rhythm game. In the end though, the freedom of GD I think makes it worth playing for a lot longer, since there are so many creative things you can do with the editor. Sure rhythm games are fun, but GD just stays interesting for a lot longer for this reason imo.
I've always considered GD a rhythm game because its a game based around the music, but I never realized how GD really doesn't fit the definition of a Rhythm Game. This video was really well made, and opened my eyes to something I didn't really know about.
@@knox1392 its a way for people to say instantly "hey, i'm from the gd comunity, what is up". i don't see why that should be in any way cringe. i see it as helpful. But hey, we're on the internet, why would both of our opinions matter?
At least Geometry Dash can have some rhythm elements to it if you try hard enough Just shapes and Beats is literally just move and dash while the level shoots at you to the beat of a song.
Finally someone mentioning this. JS&B, Geometry Dash, and soundodger+ alike are far from being a rhythm game and more like completely different games that are rhythm-based. If Geometry dash is not a rhythm game, then JS&B isnt too.
Just another thing: One commonality in all rhythm games is accuracy compensation: as in you get rewarded for being as accurate to the beat as you can. There are Perfects, Goods, Bads, and Misses that contribute to an overall score-usually to have a Full Combo or an All Perfect, which is CATHARTIC when experienced by any rhythm gamer after a long time of sightreading, pattern adapting, and muscle memory improving. GD doesn't have that, especially as most Demon Levels force you to slightly delay or advance your input, which is something no rhythm gamer would do in a rhythm game. There is no reward or compensation for accuracy, just a 100% goal to reach.
Good point. The biggst aspect of a Rhythm game is the competition, comparing scores and such. In GD, you either beat a level or not, nothing else to it
level design nearly always compliments music, the artistic creativity of gd creators is mindblowing and easily rivals pixiv and deviantart. Gameplay on the other hand...yeah thats a different story
I agree with this video, but I just thought it was so funny that he put Belloq in the background when talking about how it isn’t a rhythm game. Pennutoh is the exception.
Some of us are normal people too, right? We're not all kids, we don't use memes from before 2019 and we can handle critique without becoming toxic. But I'll admit that a lot of the people who play are like that
@@lauridsen1381 Don't worry, I would never say something about the community without any experience, I'm still playing but I ignore the community almost completely
My general rule about rhythm games is that it must have an accuracy system and, of course, have rhythm (timed to specific points in the tune. The one about an accuracy system is an exception in some cases (i.e. beat saber). But the second is not. When creating a level/map/chart/whatever, the criteria is that it must match the beat. In Geometry Dash though, that’s considered optional and not necessary, which is where it falls short. The music is more like a recommendation, but not a set rule, and it kind of needs to be in order to qualify as a *rhythm* game.
@@finnyjoseph7050 it is, it is mostly the younger part that speaks loudest, there are some older and toxic people but those are not common compared to the younger people.
This is probably the best written response to this question I've seen. Being around in the community for quite some time, this question hasn't really been completely answered. GD is solely a platformer that allows you to add rhythmic elements, but in its entirety is not solely based on syncing everything to the song.
I’m going to be completely honest: as a layout creator that focuses on sync, I was about to give a reason in the comments why I disagreed with that statement. But (thankfully) I decided to watch the video and I have to say I completely agree. GD is more of a musical platformer than it is a rhythm game for the reasons you have stated. Even in my own experience, I’ve felt games like Osu more rhythm based whereas music in GD only really compliments a level, even in my own levels. Def not a bad thing of course, it’s a nice change of pace sometimes. Very well done video! So what’s the moral of the story? Don’t post a comment on a video until you watch the video or else you might make yourself look like a fool like I almost did 😂
As a GD player, I will note that there is an entire gameplay style known as click sync, which, as the name implies, makes the game feel much more like a rythm game. That's actually one of my favorite styles, and generally the one I go with when building, because it makes for satisfying and intuitive gameplay when done right, but it is very difficult to pull off properly, and it is definitely not the most common style of level
I just lost a argument to my friends and I said GD is not a rhythm game. It is just a music platform game. It just gives anxiety whenever I try to prove my point. And then they call themselves rhythm gamers and calling me I have skill issue and salty. I am right now feeling attacked
The term skill issue is just loosely thrown around so often in young circles that it loses its meaning nowadays... either that or all of them are toxic jacks.
For me, this biggest part of a level that makes it good is when it lines up the clicks, or gameplay with the music really well. It makes it a lot more satisfying to play a level
Hi, I'm a member of the GD community and here's what I have to say. Overall, I wouldn't classify GD as a rhythm game, more of a challenge of muscle memory and motor skills. Gameplay elements of a level can define whether it's music-based or not; some extreme demons such as "Belloq" by Pennutoh have heavy music sync. However, gameplay elements such as straight fly are not relying on the music at all, it relies heavily on the skill of the player. I agree with you that games like DDR are much more based on rhythm. Also, this game is really hard. Like, very hard. Levels like Tartarus and Zodiac, the two hardest demons in the game, are so unbelievably precise, which sometimes leads to misconceptions that those pro players capable of playing those levels rely on the music to get through the level, and they don't, because the level is too pixel-perfect for that. GD is more about visual cues than anything else, so I agree with you here.
Really loved seeing another persons point of view on the game im so familiar with! Thanks for taking the time to do research for this video, it really feels like you cared about the topic and put alot of time into asking others opinions. Wish youd do more Geometry Dash based stuff in the future, but great video nonetheless :)
I absolutely agree. People are talking about the "platformer mode" coming in the next update, but the whole game is a platformer. The new mode just allows you to go at your own pace and not predetermined by whoever made the level.
>Is Geometry Dash a rhythm game? Let's use reductive analysis. Is Super Mario Maker a rhythm game? No, of course not. It's simply a platformer built entirely around its level editor. How about Sonic Dash? Is that a rhythm game? Also no, of course not. It's simply an infinite automatic runner-style platformer. Would a combination of Super Mario Maker and Sonic Dash be a rhythm game somehow? Auto-runner plus level editor does not automatically equal rhythm game, so no. What makes people think Geometry Dash is a rhythm game, then? The level design and the accompanying music. Does level design and music somehow transform a platformer into a rhythm game? There is certainly an argument to be made here, but I believe it boils down to subjectivity, so I won't go into that argument. Geometry Dash would still be **primarily** a platformer. What *is* a rhythm game, then? In my opinion, a rhythm game is one where hit markers travel toward a judgement area. These hit markers can take any shape (arrows, rectangles, ovals, circles on the side of wooden barrels...) but when each unique hit marker reaches its judgement area (these areas may be overlaid onto each other to give the illusion that they are the same) the player must make that unique hit marker's unique controller input as accurately as possible. Enough inaccurate or missed inputs, and the player loses. Otherwise, when they reach the end of the song, they win. The judgement area *may* move, but it's not typical for it to move. Why would you not consider the player character in Geometry Dash a judgement area, and the level objects the hit markers? This is dipping into subjective territory again, but in my opinion, it's because the player can move the so-called "judgement area" as they see fit. Not in any dedicated setup mode, but as part of normal gameplay. You are not making inputs as hit markers overlay themselves on top of the judgement area, you are manipulating the alleged "judgement area" such that it intersects with the hit markers. You do not need to make an input (as far as I can tell from watching replays - I have never played Geometry Dash) when the "judgement area" intersects with some "hit markers". Intersecting the "judgement area" with the wrong "hit marker" ends the map. At this point, you might as well call your judgement area a player character and the hit markers hitboxes for your obstacles.
To me the more salient point for why it's not a rhythm game is because your actions in one moment influence what actions you need to take in the next moment. There's no decision-making like that in rhythm games, you are always striving for exactly the same inputs regardless of how you performed previously in the level.
I think its quite similar to Just Shapes and Beats in that the challenges presented to you appear in an order dictated by the rhythm of the music, however the response to the challenge by the player is not reliant on rhythm
most of the people arguing in favor of geometry dash being a rhythm game see the title of "rhythm game" as a testament to the game's quality & state of the community and a privilege; at the end of the day, their preconceived notion that rhythm game status is a privilege as opposed to an arbitrary categorization is the foundation of the issue, as they feel like their game is being "singled out" or falling victim to gatekeeping or something like that. it's not getting through to them that nobody gives enough of a shit to gatekeep "rhythm game status"; as the human conscience yearns for order and structure, miscategorization and misnomers piss everyone off. although I'm going to throw this point out there for the sake of it - the viability of playing with no audio doesn't neccessarily correlate with rhythm game status; especially in VSRG's with a fixed, constant scroll mechanism. I consider myself to be a competent etterna player (somewhere around the 30-31 MSD range) despite exclusively playing with no game audio, instead listening to my own playlist
i mean, to be fair, at much higher levels, etterna and other mania-style games kind of stop being rhythm games too. technically, yeah, but practically? not really
I completely agree with this, most times the levels have somewhat of a song sync like speed changes with tempo changes, and some clicks lining up with something happening in the song, but song sync isn't that much of an important thing to care about when making a level, it's still important just, not as much as having good gameplay or decoration
Mario maker has rhythm levels****** It's the equivalent of seeing a bag of potatoes with a banana on top and saying "hey, i guess its a bag of bananas now"
As a old GD player i always had a problem with this aspect of the game and it’s ultimately why I moved on to actual rhythm games like OSU and StepMania
I always separate this stuff by using 'Rhythm Game' for stuff like gh/ddr and 'Music Game' for stuff like Audiosurf. It's not a huge difference, but it helps out the people who think they're getting into a timing window game when they're not. edit: lol I see the tweet later in this vid that says pretty much the same thing
I quit FFR because I needed diffrent pace. FFR is more reactive while GD is more about reading. I totally agree with your statement, as you talk about some parts not being in sync with clicks: I still have the sense (only sense) of a Rhythm Game when I play this. However I zone out sometimes and just watch the screen and filter out the music in my own head. I'm able to this as I concentrate on icon sometimes. See that background and take in the art and craftsmenship of the creator. When people don't, they use music as a support to look out for spikes, saws or other hazards so they can get the timing to play the game. You forgot to metion about memory aspects too, a lot of demons I go through are memory ones which defeat the purpose of it being a music based platformer. I can play a level like "Marathon" which is only about memory or Super Probably Level which is much meme and memory. That would be a lie to call it a music based platformer. That's like saying Mario Maker is a Music Platform based game (cuz it has music). Honestlly I call it Art (It sounds weird just saying it's that but bare with me.) Let's say I created a level made like Insane difficulty and just added a diaologue clip from Newgrounds (Cause that is the music engine GD uses) and publish it; what would I call that? Art? Meme? Junk? We all like to label it a music game because that's what everyone thinks about. What about Mastergame by Serponge |ART| : Spike Spike by Robtop |Test| : Tianxia by Spu7Nix |A Freakin Movie|. I think of GD as Art because you can push limitations and create something new with your own imagination. _Dreams_ on Playstation is a good example of this as it has a level creator and you can use music, platforming, PVP and etc. to make something great. I love the community not for the demons or music synced levels but the ART of it. I believe GD is a ART game. _DJ Vinyl_
I disagree. Even if theres no sync in those level its a music based game because you can make thing sync or something more and saying gd is a art game is just not that right yes you can make cool stuff but its more about gameplay especially old levels and they are just a couple of example of thousands of Rated levels that look really basic and generic and boring
I've been playing Geometry Dash for 4 years now, and this is the best video of an outsider's perspective of Geometry Dash I've ever watched. I really appreciate all the effort and research you put into this video, and I'm sure many other Dashers would as well! Also I completely agree with you on this video.
Ignore the kids and have fun. If the only reason you hate something is because of the kids then that isn‘t right. Every game, every show and every animation series has toxic kids in it. But people still like it, right? How about you play it again but don’t look where the toxic kids post? Just have fun. And don’t think about the toxic kids. Think about the nice people, the one who help with levels and are nice.
I really suggest watching the streamer Technical49 (voted best player in the world) on Twitch. He just recently made the switch and the community of kids that use youtube have left and only the fun, mature people are left. The problem with the kids in the community is that they are so loud and hard to avoid on such a kid friendly platform like youtube. Take Npesta for example, great streamer and great guy. However, he blew up as a meme on reddit and Pewdiepie reviewed him on his channel. Nothing against Pewdiepie, but the majority of his active fanbase is very young and now swarm npesta's stream making stream chat awful. The community is seriously really good at the heart of it, like the gang public server and the twitch side of things. Seriously though, avoid YT stream chats and GD public discord (and recent tab in game).
FINALLY, SOMEONE FINALLY SAID IT! GEOMETRY DASH IS LITERALLY NOT A RHYTHM GAME! MERELY A MUSIC-BASED PLATFORMER! FOR A GAME TO BE CLASSIFIED AS A "RHYTHM GAME", THERE HAS TO BE SOME SORT OF *JUDGMENT SYSTEM* WHERE YOU ARE LITERALLY JUDGED FOR THE TIMING OF EACH NOTE HIT, AS WELL AS A HEALTH BAR AND SCORES OBVIOUSLY!! GEOMETRY DASH LITERALLY HAS NONE OF THESE! IT'S MERELY *SURVIVE TO THE END WITHOUT DYING*. PLUS, THE JUMPS IN EACH GD LEVEL ARE LITERALLY NEVER IN SYNC WITH THE MUSIC, THE JUMPS ARE ALWAYS EARLIER THAN THE BEAT, AND SOME PARTS LITERALLY DON'T EVEN FOLLOW THE BEAT! You can literally complete any level in gd with absolutely zero sound. that hour much the music LITERALLY DOESN'T MATTER in the game. It's just there for appeal. But in an ACTUAL RHYTHM GAME, YOU ACTUALLY NEED TO HEAR THE MUSIC so you can time your hits precisely.
I feel like outside of the gd community we are kinda treated like idiots, but considering the fact that a lot of the community are 10 years old Its understandable, and what u said is true, good vid
A very similar statement goes for Just Shapes and Beats, as well as Project Arrhythmia. Both are not rhythm games, but rather they are music games, for similar reasons as Geometry Dash. Although for JSAB and PA, they're more specifically music-based dash-and-dodgers.
I am part of the GD community and I totally agree with this. Rhythm is a huge part of some levels, but is not necessarily a huge aspect of the game.
King Tesla yo it’s not too late dude. Start playing a real rhythm game!
Gravity Kat I more watch the game than play it.
Me too
I agree
GD is basically about fast reactions and difficulty, sure rhythm games have difficulty, but those are just more notes. So I totally agree.
Closing this up: Geometry Dash is a MUSIC game, not a rhythm game.
Perfect definition
A music PLATFORMER game
"ITS A RAGE GAME"
this is a game of reaction and the music is there just so that it is not boring
@[GD] Annoe did you watch the video
i think music based platformer is the best way to describe gd. music can sometimes sync up with your inputs, but it isn’t the same as actual rhythm games
advevo kinda goin off doe
Well some rhythm game songs can not sync with the things u need to hit like fnf. It sometimes bugs
@@shlawg2 bugs and intentional design are obviously different lol
@@shlawg2 fnf doesnt sync anyway
@@maud2692 adofai has no accuracy system either, whats your point lol...for the record i agree gd isn't a rhythm game but it also DEFINITELY isnt a platformer
Really good video. Being a part of the community for over 4 years, I've never understood why people consider GD a "rhythm game". It isn't solely based on rhythm. It's closer to a side-scrolling platformer than a rhythm game. There is so much more to the game, like timings, and those "timings" don't always rely on rhythm.
Omg technical
Omg technical
Omg technical
Technical
Technical
Been saying this for years. Great video!
KrmaL no way the real krmal.
ye
Whats up krazyman50
Ily KrmaL
@@agentorange9867 omg the real caramel 😳
The ultimate answer: geometry dash is capable of being a rhythm game, but it was not specifically designed to be one.
Agreed
@Communist Naruto Uzumaki Almost all demons are horribly synced. Just because the occasional level has a section that can be somewhat considered synced doenst make it a rhythm level
@@judehaylesa most creators only aimed for creator points and disregards the sync with low effort in doing so/fame is just their priorities - what I just believe in. Also agreed to your statement right there, I don't find the game as a rhythm game especially for a lot of specific levels due to the same reason.
There’s even other rhythm games made inside gd lmao
Yes
Perfectly put! :)
@@SomeSleepingBud I dont know, since this video has nothing to do with geometry dash which is npesta's main game, he's probably just surfing!
hi
@@Qwaibm7 yeah i know, my comment is stupid...
@@Qwaibm7 unnecessary
hey npasta
"Music-based platformer" sounds way better than "rhythm game"
or just music platformer sounds nicer
That's suits gd way more better
I don't care what you call the genre, Dedede's Drum Dash and BIT.TRIP RUNNER are always better
MBP for short?
It doesn’t clock
The video: "The majority of levels would need to follow the music for it to be a rhythm game"
The comments: "But this one level out of the hundreds I know follows the music"
Ngl most levels i know of follow the music pretty closely
@@katraena5225 very few actualy do compared to the thousands that don't
Tbf I dont think GD is a rhythm game, but every rhythm game that has user-created levels has thousands of non-rhythmic levels
@@judehaylesa
the base game levels all follow the rhythm of the songs
Only the majority of community levels don’t do this, with some exceptions.
I think the game was made to be a rhythm game, but turned into more of a platformer when the community got access to level editor
@@EllaKarhu i follow the music to play the game. Because it is synced and it makes the levels easier
We have two genres
rhythm game
and cube click game
arrow game and cube click game
haha cube go brrrrrrrrrrrrrr
haha keyboard go brrrrrrrrrrrrrrrrrrrr
And fucking weeb circle pp game
And virtual reality fruit ninja game
Geometry Dash is the first game that I got introduced to on "rhythm" genre. But after playing bunch of other rhythm games, I would say Geometry Dash is definitely *NOT* a rhythm game. A level can be off-sync no matter what, but the level can get a rate since it has good decoration, bearable gameplay, etc. Sometimes turning off music makes it a lot easier when beating extremely hard levels because sometimes the music can increase the nerve while playing a level.
IMAGINE THE N-
ok im sorry
Actually most extreme Levels needs you to tap to the music's beats
@@butterchipstm No, not really. If you talking about Belloq I understand what you mean.
@@mercamia ah yes pennutoh Levels. The peak of sync
Eyyy i recognize you
The levels are almost like a piece of sheet music and you’re just jumping through it. The music follows the level, not you following the music
"The music follows the level, not you following the music"
Literally describes it perfectly
I couldn't agree more
Ive been in this community/following it for 4.5 years and this is one of the best videos ive seen on the game from an outsiders perspective.
oh helo
@@nythpill hello
Agree
hey bugfinder
@@articvengeance hi
"Geometry Dash is NOT a Rhythm Game"
*Shows most rhythm based level right at the end*
nah seriously good video
Great mosqau mosqau
Great mosqua mosqua
moskau moskau wochamkcwbdaiubwq
@@thatoneguy9582 wirf die Glaeser an die Wand
how about you put the highscore layout?
“I cant help but notice how offsync the clicks are”
*Starts laughing in Wasureta*
laughs in highscore w/ clicks
Uganda?
Starts laughing in acu
Starts laughing in atmarbl and it's sequel
Starts laughing in Untitled and Retitled
To support your argument, I'm sure everyone is familiar with the speedrun man, Npesta. He is considered one of the best players in the community, but he usually puts on game OSTs during his level completions. You can prove this by going to one of his streams, he says constantly that he doesn't want to hear the same music every attempt.
he's like the only one though really
He’s not a speed runner, lol
@@ollie3427 he's known as "speedrunner" because of speedrun memes like cock Island or black emoji speedruns
You're definitely from Pewdiepie...
ok so I'm seeing the replies on this, I used the term "speedrun man" because he blew up from these memes and to make sure that everyone is familiar with him, I didn't come from Pewdipie nor am I unfamiliar with npesta himself
I never thought of Geometry Dash as a rhythm game, since it pretty much solely depends on the level itself. Levels like Belloq are very clearly rhythm based since they go along perfectly to the music, whereas levels like Kenos have very little sync at all. It’s obviously a much different game from traditional rhythm games
Totally agreed with what you said
Yes, id call them rhythm based maps. That doesn't mean that the game is a rhythm game. Super mario maker can have rhythm based maps, but no one says super mario maker is a rhythm game.
Wait thats walroose
The only thing that makes kenos kind of synced is the speed changes
You’re confusing them by saying shit like Belloq and Kenos
What defines a rhythm game imo is what the game's motives are.
Games like osu! is pretty clear, with a theme song literally saying to click circles to the beat.
GD however, the main goal is to not die and reach the end goal. Its very similar to a endless platformer. You can make jumps that are timed correctly, but it feels more like an extra thing than a requirement.
Even the geometry dash trailer never said anything about rhythm, it actually said to build your own levels. Its basically mario maker, where you can build levels. Its just that because gd has auto scroll, making it very convenient to design levels around the soundtrack.
I agree, GD goal is to get to the end of the level and not die
While most other rhythm game focuses more on the rhythm than passing the song, because you can make mistakes (miss) and it won't make you fail instantly, even tho there's rhythm game modes exist doing that
people gotta realize that the description of the game itself on steam and such literally says "rhythm based *2d-action platformer* ", not sure why people ever call it a rhythm game lmao
kanostan97 bro what's your problem do you even know who that is
@@azael2078 Calm down weeb edgelord nobody was talking to you in the first place
@@azael2078 = the kinda guy to say the community is trash
But is hella toxic for no reason in the next message
@@ppoetry9128 im not any type of guy :)
@Atomic but doesn't it make you wonder about the "rhythm based" part?
As someone who has 5k hours in gd and a top player in clone hero, I can confidently say that gd is not a rhythm game. the only levels I could see falling under the genre are the likes of Game Over, or maybe Freedom08 and similar levels, but those level's structure are not the main focus of most levels in the game. That means that what you said is absolutely correct. It is a music based platformer that could have rhythmic elements added if so desired by the creator.
Hello guitar hero god, I did not know you played gd?
@[GD] Annoe why is everyone in the gd community so outdated? Lenny face, really?
@@quoteclone Well it's still better than the memes we see today -.- Also I don't do it so don't worry :)
game over *looks* fun when seeing someone play it, you playing it though...
@@Niiue ?
As a GD player, I'm having brain rot with these comments claiming that GD is a rhythm game.
Same, they can't just accept the fact that it's not a rhythm game. Why do they get mad? Do they think if GD is not a rhythm game makes it a bad game?
@@antrix2107retardation
To support your argument, I am among the 70 to 80 or so people in charge of sending the developer levels to rate, and while I usually always comment on the sync of the levels I critique, poor sync alone doesn’t completely incapacitate a level from meeting the criteria and it can usually still be sent through that approval process. I’d say rhythm games treat rhythm as the main ingredient, whereas GD treats rhythm more as the secret ingredient, in the sense that excluding a secret ingredient merely sacrifices flavor while forgetting a main ingredient sacrifices edibility altogether.
Great video, I admire how much of the game you researched in making this point.
Holy shit a moderator.
banana
among us?
Oh shit it be sirhadoken
More points to back this up:
-Rhythm games focus on songs for levels, there's no custom title since the level is always supposed to be based completely off of the song and its rhythm (exceptions to the custom title are Rhythm Doctor and Rhythm Heaven but the levels being based completely off of the song and its rhythm is universal)
-Rhythm games' levels are the same exact visual cues with no "decoration", the customization is in the placement and arrangement of the visuals instead of the decoration of the visuals (there are some exceptions to this such as NotITG, ADOFAI, Rhythm Doctor, etc.)
-Accuracy is recorded in the player's ability to follow the rhythm, usually in the form of a percentage and/or score (exceptions to this are Rhythm Doctor and 5-fret games)
-A "good play" is measured in the performance of the song instead of the completion (exceptions to this are ADOFAI and Rhythm Doctor)
Nice vid btw
>Rhythm games' levels are the same exact visual cues with no "decoration", the customization is in the placement and arrangement of the visuals instead of the decoration of the visuals
you forgot nITG
NotITG is a rhythm game but has a lot of visuals
Not only do rhythm games have accuracy they usually have health so you can't miss too often in a row but GD is just 1 mistake death
@@KPoWasTaken yea in rhythm games a miss lowers the accuracy/health but in GD there is no accuracy/health so instead of talking about health I just referred to accuracy if that makes sense lol
also (to the other guy) I just looked up NotITG and it's comparable to insane storyboarding in osu/modcharts in Clone Hero
There are rhythm games like Rhythm Doctor, Notitg, A dance of fire and ice that do have a main component for making wacky visuals, while the level of flashiness can be compared to gds, the rhythm game aspect is still there.
Bringing out custom levels as support of it being a rhythm game is like claiming Tetris is a rhythm game because someone played it to the music.
Exactly. Its only a rhythm game when the developer(s) intend it to be played like a rhythm game
Thank you Joseph Stalin
osu?
That can be said for any rhythm game
Finally, the best explanation of custom synced level in GD.
There's always people thinking GD is a rhythm game just because some level syncs
First of all, it's amazing to see people outside of the GD community create content on the game, especially this high quality.
Secondly, that's a great point. While I do consider sync to be important, to me, music is more about theming and concepts instead of rhythm. Music sets the tone of a level, it emphasizes big moments and it enhances the experience. But it's not about rhythm.
For the longest time, I've been looking at the comparisons between osu! and GD and been wondering how these two games that are so similar can be called alike. I still myself lumped them under the "rhythm game" category without giving it much thought, but after seeing this, I get why it confused me so much, because these are not similar games. osu! focuses entirely on rhythm. It's about clicking circles to the beat, while GD is more comparable to an interactive movie. Hell, people can and have made interactive movies in GD, which just as a concept is absurd to think for other rhythm games like osu! or Guitar Hero.
GD challenges the player to memorize insanely difficult click patterns, while rhythm games challenge the player to memorize multiple inputs at once, which make it exponentally more difficult. If I had to draw an allegory to real life here, rhythm games are closer to playing real instruments, while GD, like you said, is just a traditional platformer.
Overall, fantastic video! :)
but which is harder 😎
Zhephypie both are hard in its own way
Mucho texto
@@twizzedswizzmusic idk
take my like i dont have time to read all this
Thank you
Nice to see you there wow
When your Geometry is Dashing 😳😳😳
this comment is kinda sussy!!!111!!!1!1!
what?
this comment and Josh TRC suck.
@@boogiehasfun yoo bro, that's kinda sus, ngl ngl. You look like a sussy baka
@@boogiehasfun ok scp 999 pfp
Coming from a GD subreddit mod, the GD subreddit is the tiniest portion of the community you will ever encounter. Most of the community is based on Discord, as expected. And yes, we will most likely take this okay as the environment on the subreddit is extremely wholesome and nice, but the with the general community, not so much.
lol the fact i didn't know that proves it
Keep in mind the few people showing toxicity aren't representative and the most part stay silent (like absolutely any community)
idk im in a lot of gd discord servers and they all are super nice
@Alyn Could you send me invite links to some of them? I’m tired of the general toxicity I see
sorry, but the gd subreddit is the shittiest subreddit i've ever seen lol
Dude this video is so well made. You nailed the points you made. Now, I do have to say, there should be a standard of syncing levels to the music. Too many people don't do this very well, and it makes levels so much better when they are well synced, but there are a lot of creative ways you can go about syncing levels and it's not as quantized as a normal rhythm game. In the end though, the freedom of GD I think makes it worth playing for a lot longer, since there are so many creative things you can do with the editor. Sure rhythm games are fun, but GD just stays interesting for a lot longer for this reason imo.
Etienne: GD is NOT a rhythm game
Pennutoh: You were saying?
fair, but at its' core, GD will always be music based platformer
ok but pennutoh is just a one person
I've always considered GD a rhythm game because its a game based around the music, but I never realized how GD really doesn't fit the definition of a Rhythm Game. This video was really well made, and opened my eyes to something I didn't really know about.
Lol im a rather dedicated gd player and it definitely isnt a rhythm game
Same. Barely any levels make you click on beat
cosmorush 21 best
@@ashs603 the only person who makes levels to be like a rhythm game in every level they made is punetoh
I never really thought of geodash as a rhythm game just more of a game of how much hand-eye coordination and skill you have
yeah its just RAW EPIC SKILL
i beat demons with music turned almost off and while listening to vsauce, i can confirm it's not rhythm game
Listening to vsauce make you better at the game? If so, i might do this in the future
Hey Vsauce, Michael here. For a long time GD is generally considered a rhythm game by its players. Or is it?
@@gdottothegamer1001 I always cringe so hard when I see that [gd] in your names
@@knox1392 its a way for people to say instantly "hey, i'm from the gd comunity, what is up". i don't see why that should be in any way cringe. i see it as helpful. But hey, we're on the internet, why would both of our opinions matter?
@@knox1392 there is nothing wrong with that
Pennutoh: i have several questions...
shut the fuck up
bruh pennutoh's levels have good sync, but it doesn't negate the points
Pennutoh has ALL of the questions
it was a joke comment. i fully agree with his points on it not being a rhythm game
Mevss you good?
Geometry Dash is as much of a rhythm game as Shapes and Beats is.
Edit: meaning that neither are rhythm games.
At least Geometry Dash can have some rhythm elements to it if you try hard enough
Just shapes and Beats is literally just move and dash while the level shoots at you to the beat of a song.
Yeah. JSAB is more of a bullet hell than a rythem game
@@niconasu2275 well jsab has the tag of bullet hell
Finally someone mentioning this. JS&B, Geometry Dash, and soundodger+ alike are far from being a rhythm game and more like completely different games that are rhythm-based. If Geometry dash is not a rhythm game, then JS&B isnt too.
Just another thing: One commonality in all rhythm games is accuracy compensation: as in you get rewarded for being as accurate to the beat as you can. There are Perfects, Goods, Bads, and Misses that contribute to an overall score-usually to have a Full Combo or an All Perfect, which is CATHARTIC when experienced by any rhythm gamer after a long time of sightreading, pattern adapting, and muscle memory improving.
GD doesn't have that, especially as most Demon Levels force you to slightly delay or advance your input, which is something no rhythm gamer would do in a rhythm game. There is no reward or compensation for accuracy, just a 100% goal to reach.
Good point. The biggst aspect of a Rhythm game is the competition, comparing scores and such. In GD, you either beat a level or not, nothing else to it
A rhythm game implies that the gameplay always syncs
GD is a platformer that sometimes has level design that complements the music. There's just no way you can classify it as a rhythm game
Unless there are custom levels that can tend to try and make you sync a beat
level design nearly always compliments music, the artistic creativity of gd creators is mindblowing and easily rivals pixiv and deviantart. Gameplay on the other hand...yeah thats a different story
@Obama doESn’t care Mario maker is a rhythm game because it has music in it. lmfao that makes 0 sense
"it's not really following the music throughout the whole song"
Temp: *laughs in highscore*
True XDDDDD
pennutoh: *laughs in literally every layout he's done*
Uhh,Highscore is very easy to sync
@[GD] Annoe not really tho
If it is a rhythm game, it should follow the song perfectly, not just be roughly based around like gd
If gd is a rythm game then mario run is too
Him: The clicks dont sync with the level
Pennutoh: Excuse me...
Edit: not to be one of those people but... 278 likes wtf?
Yeah he is underrated
I agree with this video, but I just thought it was so funny that he put Belloq in the background when talking about how it isn’t a rhythm game. Pennutoh is the exception.
Carnage Mode What about Metalface221?
Dark Blæx Ohh yeah he has some synced stuff like The Secret Box
FearlessGamingFG overrated
community is full of kids who laugh hysterically at number 69 and who like spamming lenny faces
as far as i know, its not 2010 anymore
@@konkitten1644 afaik, community we're talkin about is fucking immature
Some of us are normal people too, right? We're not all kids, we don't use memes from before 2019 and we can handle critique without becoming toxic. But I'll admit that a lot of the people who play are like that
@@lauridsen1381 is right, you all describe us by our loudest portion, while the warming and supportive part are just overshadowed.
@@lauridsen1381 Don't worry, I would never say something about the community without any experience, I'm still playing but I ignore the community almost completely
My general rule about rhythm games is that it must have an accuracy system and, of course, have rhythm (timed to specific points in the tune. The one about an accuracy system is an exception in some cases (i.e. beat saber). But the second is not. When creating a level/map/chart/whatever, the criteria is that it must match the beat. In Geometry Dash though, that’s considered optional and not necessary, which is where it falls short. The music is more like a recommendation, but not a set rule, and it kind of needs to be in order to qualify as a *rhythm* game.
just shapes and beats* :>
I hate it when people refer games like GD and JSaB as one :>>>
jsab is a bullet hell game, while gd is a platformer... so yeah, it's kinda incorrect when ppl do that
@@opposite342 however, both games are music-based games, but not rhythm games
People think Jsab is a rhythm game?
@@milxwy yes, some people does think jsab is a rhythm game
A month ago my brother was trying to annoy me by telling me all bullethells Are just geometry dash....... it worked
Also I love reading all the comments from people defending gd and calling it a rhythm game
Doing that right now, I can say its very enjoyable
GD is terraria speed runs with music
fuck he got a point
wait that’s illegal
based
their community in GD is SUPERRRR TOXIC
Owem just enjoy the game and stop hating on little kids bruh. Kids gon be kids, not like you can do anything about it.
@@Doorakean It's not just kids tho lmao
@@finnyjoseph7050 it is, it is mostly the younger part that speaks loudest, there are some older and toxic people but those are not common compared to the younger people.
@@Qwaibm7 hey atlest is not fortnite toxic
I agree, I'm an active player in the community
This is probably the best written response to this question I've seen. Being around in the community for quite some time, this question hasn't really been completely answered. GD is solely a platformer that allows you to add rhythmic elements, but in its entirety is not solely based on syncing everything to the song.
Sort to newest first to see GD players get mad💀💀
i was expexting to see people agree, but yup, just a bunch of gd players that are mad asf
Stupid people. All of them. Bet none of them played any level harder than Clutterfunk.
@@TheDemonChara Couldnt sum it up better myself
YES, FINALLY
and at least you used the right pusab lmao
The music is mainly for creators to know when to speed up the game play or slow it down, but that's basically it.
Fr
I've never really thought about the difference of rhythm game and music based games before. This was really eye opening.
It’s a rhythm game if it’s a Pennutoh level
ong
trueeee
pennutoh focus on sync, unlike most other creators
xD
Pennutoh focuses on sync lol
I’m going to be completely honest: as a layout creator that focuses on sync, I was about to give a reason in the comments why I disagreed with that statement. But (thankfully) I decided to watch the video and I have to say I completely agree. GD is more of a musical platformer than it is a rhythm game for the reasons you have stated. Even in my own experience, I’ve felt games like Osu more rhythm based whereas music in GD only really compliments a level, even in my own levels. Def not a bad thing of course, it’s a nice change of pace sometimes. Very well done video!
So what’s the moral of the story?
Don’t post a comment on a video until you watch the video or else you might make yourself look like a fool like I almost did 😂
of course it isn't who the hell thinks that
@punXD theres 3,500 comments
@punXD i said of course it isnt who thinks that
you will have a fun time sorting by "newest first"
As a GD player, I will note that there is an entire gameplay style known as click sync, which, as the name implies, makes the game feel much more like a rythm game. That's actually one of my favorite styles, and generally the one I go with when building, because it makes for satisfying and intuitive gameplay when done right, but it is very difficult to pull off properly, and it is definitely not the most common style of level
Saying that gd is a rhythm game is like saying subway surfers is a rhythm game
Yeah. Just because it has music doesn’t mean it is rhythmic.
It's different bro
@@GodAlhem read the comment above you, its the equivalent of saying subway surfer is a rhythm game because it has music and you tap on the screen.
It always make me happy when someone brings up Cytus. It's my personal favourite out of anything I've played.
I just lost a argument to my friends and I said GD is not a rhythm game. It is just a music platform game. It just gives anxiety whenever I try to prove my point. And then they call themselves rhythm gamers and calling me I have skill issue and salty. I am right now feeling attacked
The term skill issue is just loosely thrown around so often in young circles that it loses its meaning nowadays... either that or all of them are toxic jacks.
@@melodywawichi802 this comment is 1 month ago...
Coming from a gd player, gd isn’t a rhythm game. And before anyone says “omg it is it has music and you tap and click” just, no
For me, this biggest part of a level that makes it good is when it lines up the clicks, or gameplay with the music really well. It makes it a lot more satisfying to play a level
Hi, I'm a member of the GD community and here's what I have to say.
Overall, I wouldn't classify GD as a rhythm game, more of a challenge of muscle memory and motor skills. Gameplay elements of a level can define whether it's music-based or not; some extreme demons such as "Belloq" by Pennutoh have heavy music sync. However, gameplay elements such as straight fly are not relying on the music at all, it relies heavily on the skill of the player. I agree with you that games like DDR are much more based on rhythm.
Also, this game is really hard. Like, very hard. Levels like Tartarus and Zodiac, the two hardest demons in the game, are so unbelievably precise, which sometimes leads to misconceptions that those pro players capable of playing those levels rely on the music to get through the level, and they don't, because the level is too pixel-perfect for that.
GD is more about visual cues than anything else, so I agree with you here.
Really loved seeing another persons point of view on the game im so familiar with! Thanks for taking the time to do research for this video, it really feels like you cared about the topic and put alot of time into asking others opinions. Wish youd do more Geometry Dash based stuff in the future, but great video nonetheless :)
Geometry Dash is not a rhythm game anymore.
Highscore: *exists*
New record*
one level out of many though
really cool to see such an accurate and well informed response from someone outside the community
yeah bc he actually studied stuff instead of talking s*** like most kids
As a geometry dash player. I agree with this. Geometry dash uses a completely different skill set than other rhythm games
t h e g e e d e e s k i l l s e t
"Listen to the music to help time your jumps"
Well yes, but actually no.
I absolutely agree. People are talking about the "platformer mode" coming in the next update, but the whole game is a platformer. The new mode just allows you to go at your own pace and not predetermined by whoever made the level.
>Is Geometry Dash a rhythm game?
Let's use reductive analysis.
Is Super Mario Maker a rhythm game? No, of course not. It's simply a platformer built entirely around its level editor.
How about Sonic Dash? Is that a rhythm game? Also no, of course not. It's simply an infinite automatic runner-style platformer.
Would a combination of Super Mario Maker and Sonic Dash be a rhythm game somehow? Auto-runner plus level editor does not automatically equal rhythm game, so no.
What makes people think Geometry Dash is a rhythm game, then?
The level design and the accompanying music. Does level design and music somehow transform a platformer into a rhythm game?
There is certainly an argument to be made here, but I believe it boils down to subjectivity, so I won't go into that argument. Geometry Dash would still be **primarily** a platformer.
What *is* a rhythm game, then?
In my opinion, a rhythm game is one where hit markers travel toward a judgement area. These hit markers can take any shape (arrows, rectangles, ovals, circles on the side of wooden barrels...) but when each unique hit marker reaches its judgement area (these areas may be overlaid onto each other to give the illusion that they are the same) the player must make that unique hit marker's unique controller input as accurately as possible. Enough inaccurate or missed inputs, and the player loses. Otherwise, when they reach the end of the song, they win. The judgement area *may* move, but it's not typical for it to move.
Why would you not consider the player character in Geometry Dash a judgement area, and the level objects the hit markers?
This is dipping into subjective territory again, but in my opinion, it's because the player can move the so-called "judgement area" as they see fit. Not in any dedicated setup mode, but as part of normal gameplay. You are not making inputs as hit markers overlay themselves on top of the judgement area, you are manipulating the alleged "judgement area" such that it intersects with the hit markers. You do not need to make an input (as far as I can tell from watching replays - I have never played Geometry Dash) when the "judgement area" intersects with some "hit markers". Intersecting the "judgement area" with the wrong "hit marker" ends the map. At this point, you might as well call your judgement area a player character and the hit markers hitboxes for your obstacles.
To me the more salient point for why it's not a rhythm game is because your actions in one moment influence what actions you need to take in the next moment. There's no decision-making like that in rhythm games, you are always striving for exactly the same inputs regardless of how you performed previously in the level.
It's like saying Shapes and Beats is a rhythm game
Even worse, JS&B is compared to GD.
._.
@El Colas idk, ppl tend to compare stuffs ¯\_(ツ)_/¯
Finally, someone said this, and finally saying that gd is not a rhythm game, I can get normal arguments instead of saying "I think so"
If Geometry Dash was a rhythm game, Colon's rhythm game inside GD wouldn't be impressive and he wouldn't have made it.
that was a recreation
Exactly. Just like all of the fnf levels appearing now, there would be no point in making them if gd was a rhythm game.
All the people from GD finally feeling recognized is pretty funny to see.
Geometry dash is visually rhythmic
It depends on level creator
I think its quite similar to Just Shapes and Beats in that the challenges presented to you appear in an order dictated by the rhythm of the music, however the response to the challenge by the player is not reliant on rhythm
most of the people arguing in favor of geometry dash being a rhythm game see the title of "rhythm game" as a testament to the game's quality & state of the community and a privilege; at the end of the day, their preconceived notion that rhythm game status is a privilege as opposed to an arbitrary categorization is the foundation of the issue, as they feel like their game is being "singled out" or falling victim to gatekeeping or something like that. it's not getting through to them that nobody gives enough of a shit to gatekeep "rhythm game status"; as the human conscience yearns for order and structure, miscategorization and misnomers piss everyone off.
although I'm going to throw this point out there for the sake of it - the viability of playing with no audio doesn't neccessarily correlate with rhythm game status; especially in VSRG's with a fixed, constant scroll mechanism. I consider myself to be a competent etterna player (somewhere around the 30-31 MSD range) despite exclusively playing with no game audio, instead listening to my own playlist
i mean, to be fair, at much higher levels, etterna and other mania-style games kind of stop being rhythm games too. technically, yeah, but practically? not really
@[GD] Annoe nice
if gd is a rhythm game then Mario must be as well
Lol
I completely agree with this, most times the levels have somewhat of a song sync like speed changes with tempo changes, and some clicks lining up with something happening in the song, but song sync isn't that much of an important thing to care about when making a level, it's still important just, not as much as having good gameplay or decoration
Sometimes there's Mario Maker levels that force you to sync with the music. i guess mario maker is a rhythm game now
Style Supremo however, just like geometry dash, it is not a rhythm game Xd
Here's an even funnier example: Metal Gear Rising has bosses that time their attacks to the music during the fight, so that's a rhythm game now.
ruclips.net/video/RJm-89wa7OM/видео.html
tetris is a rhythm game
Mario maker has rhythm levels******
It's the equivalent of seeing a bag of potatoes with a banana on top and saying "hey, i guess its a bag of bananas now"
Yo that’s the joke
As a old GD player i always had a problem with this aspect of the game and it’s ultimately why I moved on to actual rhythm games like OSU and StepMania
Geometry dash players take this as the game being a lesser experience for some reason.
It do be like that for em
I always separate this stuff by using 'Rhythm Game' for stuff like gh/ddr and 'Music Game' for stuff like Audiosurf. It's not a huge difference, but it helps out the people who think they're getting into a timing window game when they're not.
edit: lol I see the tweet later in this vid that says pretty much the same thing
I quit FFR because I needed diffrent pace. FFR is more reactive while GD is more about reading. I totally agree with your statement, as you talk about some parts not being in sync with clicks: I still have the sense (only sense) of a Rhythm Game when I play this. However I zone out sometimes and just watch the screen and filter out the music in my own head. I'm able to this as I concentrate on icon sometimes. See that background and take in the art and craftsmenship of the creator. When people don't, they use music as a support to look out for spikes, saws or other hazards so they can get the timing to play the game.
You forgot to metion about memory aspects too, a lot of demons I go through are memory ones which defeat the purpose of it being a music based platformer. I can play a level like "Marathon" which is only about memory or Super Probably Level which is much meme and memory. That would be a lie to call it a music based platformer. That's like saying Mario Maker is a Music Platform based game (cuz it has music). Honestlly I call it Art (It sounds weird just saying it's that but bare with me.)
Let's say I created a level made like Insane difficulty and just added a diaologue clip from Newgrounds (Cause that is the music engine GD uses) and publish it; what would I call that? Art? Meme? Junk? We all like to label it a music game because that's what everyone thinks about. What about Mastergame by Serponge |ART| : Spike Spike by Robtop |Test| : Tianxia by Spu7Nix |A Freakin Movie|. I think of GD as Art because you can push limitations and create something new with your own imagination. _Dreams_ on Playstation is a good example of this as it has a level creator and you can use music, platforming, PVP and etc. to make something great.
I love the community not for the demons or music synced levels but the ART of it.
I believe GD is a ART game.
_DJ Vinyl_
Wow
I disagree. Even if theres no sync in those level its a music based game because you can make thing sync or something more and saying gd is a art game is just not that right yes you can make cool stuff but its more about gameplay especially old levels and they are just a couple of example of thousands of Rated levels that look really basic and generic and boring
Wait some people thinks its a rhythm game? I see it just a jumping block game
This is an amazing explanation man, really well done.
Dashers rise up
Redhussey wtf man stop appearing in every gd related video. are you the Justin Y. of gd or some shit?
I kinda like how geometry dash is it's own thing, it makes us unique.
"Complete a level not is a SpeedRun"
I've been playing Geometry Dash for 4 years now, and this is the best video of an outsider's perspective of Geometry Dash I've ever watched. I really appreciate all the effort and research you put into this video, and I'm sure many other Dashers would as well!
Also I completely agree with you on this video.
In geometry dash you can literally create an RPG if you have the brain for it
Lol yeah
Doesnt make it a rhythm game tho
@@iloveemilia467 ok
@@iloveemilia467 idk why you needed to point out that roleplay games arent rhythm games but aight
@@Somewhere_Bagel cuz we are under a video about gd not being a rhythm game
So, JSAB is a music-based bullet hell game, not a rhythm game.
Yep
i lose most of my braincells when people say jsab is a rhythm game
I used to like GD, I am sick of it now. Full of toxic kids.
Ignore the kids and have fun. If the only reason you hate something is because of the kids then that isn‘t right. Every game, every show and every animation series has toxic kids in it. But people still like it, right? How about you play it again but don’t look where the toxic kids post? Just have fun. And don’t think about the toxic kids. Think about the nice people, the one who help with levels and are nice.
geometry dash is a dead game if you ask me and yes fukll of toxic kids
PinLeafy You’re right, thank you for telling me this, you actually made me feel happy, I hope you have a good one my dude.
I still play GD, but now I kinda ignore or just not go into the part of community. I play the game just for fun, because it really is fun for me.
I really suggest watching the streamer Technical49 (voted best player in the world) on Twitch. He just recently made the switch and the community of kids that use youtube have left and only the fun, mature people are left. The problem with the kids in the community is that they are so loud and hard to avoid on such a kid friendly platform like youtube. Take Npesta for example, great streamer and great guy. However, he blew up as a meme on reddit and Pewdiepie reviewed him on his channel. Nothing against Pewdiepie, but the majority of his active fanbase is very young and now swarm npesta's stream making stream chat awful. The community is seriously really good at the heart of it, like the gang public server and the twitch side of things. Seriously though, avoid YT stream chats and GD public discord (and recent tab in game).
FINALLY, SOMEONE FINALLY SAID IT!
GEOMETRY DASH IS LITERALLY NOT A RHYTHM GAME! MERELY A MUSIC-BASED PLATFORMER!
FOR A GAME TO BE CLASSIFIED AS A "RHYTHM GAME", THERE HAS TO BE SOME SORT OF *JUDGMENT SYSTEM* WHERE YOU ARE LITERALLY JUDGED FOR THE TIMING OF EACH NOTE HIT, AS WELL AS A HEALTH BAR AND SCORES OBVIOUSLY!!
GEOMETRY DASH LITERALLY HAS NONE OF THESE! IT'S MERELY *SURVIVE TO THE END WITHOUT DYING*. PLUS, THE JUMPS IN EACH GD LEVEL ARE LITERALLY NEVER IN SYNC WITH THE MUSIC, THE JUMPS ARE ALWAYS EARLIER THAN THE BEAT, AND SOME PARTS LITERALLY DON'T EVEN FOLLOW THE BEAT!
You can literally complete any level in gd with absolutely zero sound. that hour much the music LITERALLY DOESN'T MATTER in the game. It's just there for appeal.
But in an ACTUAL RHYTHM GAME, YOU ACTUALLY NEED TO HEAR THE MUSIC so you can time your hits precisely.
I feel like outside of the gd community we are kinda treated like idiots, but considering the fact that a lot of the community are 10 years old Its understandable, and what u said is true, good vid
Doom is a rythm game PROVE ME WRONG
imagine a demon priest dying to doomguy listening to caramelldansen
facts
I’m honestly glad you took an excellent approach to this situation and not just bash on the community like some will do.
"Hitting to the music will make the game easier"
New Record and literally any Pennutoh & MetalFace221 level: Am I a Joke to You?
A very similar statement goes for Just Shapes and Beats, as well as Project Arrhythmia.
Both are not rhythm games, but rather they are music games, for similar reasons as Geometry Dash.
Although for JSAB and PA, they're more specifically music-based dash-and-dodgers.