No Conceal Full Guns: Henri IV
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- Опубликовано: 3 окт 2024
- Reupload: Forgot to cut out the spotify parts, i've changed my recording software to only record games, so should be good from here on out.
Watch me live on Twitch: / potatoquality_
I'm Potato_Quality, a member of O7, and probably one of the best players in this game. Hopefully, on this channel, I can teach you a bit about how I play the game. Thanks for watching.
If you want to know how I mod my game to look the way it does here is a video: • A Video on the Mods I ...
Keep in mind I may be using different mods to the ones in this video. The primary reason I made this video is to show how to get mods for your game, and it's up to you to find the ones you want.
Carry, Pushing, Tier 10, How To Win, How To Carry, Pro, Unicum, Tutorial, Guide, World of Warships, Fun, Funny, Captain Skills, Changes, Build, Setup, French, Cruiser, HIV, Henri IV, Henri 4
Reupload: Forgot to cut out the spotify parts, I've changed my recording software to only record games, so should be good from here on out.
I'm curious if this build is viable for Zao, or maybe this ship is hopeless nowadays. The Ninja Build is still viable, maybe running the torp damage skill helps with this becoming a large destroyer idk.
yeah man, i was honestly in the middle of the video and then it was changed to private lol.. i was confused
You running this during the super battleships event?
This ships fit sends me back to port more often than i like. Its taking some getting used to
"If you're daring enough"
no i'm not, i'm Henry, not Daring :P
Somewhere in the Atlantic during WW2
RN Captain: In what tarnation that I can see a puny Cruiser Henri IV 20 kms away but I can't see big ass BB Jean Bart at just 17 kms away?
RN Commander: I think there's a Rework done to all our binoculars. Mmm... the company's initials that did it was WG.
Call this the "Loud and proud" Build
Just run the camo with no conceal only dispersion stat.
Sometimes you want the free xp boost camos though
@@Nurg1982 True but the build PQ is talking about in particular requires u to have bad concealment and all of the camos your talking about include the conealment bonus i still gave u a like though frans :)
@@_Thred_ I don't think there is much difference. Your firing rage is 20.6 km, your conceament with a camo is 20.3 km. That 300 m buffer is so unimpactful that it doesn't really affect performance if one wants to use a fxp boosting camo. But yeah, the dispersion debuff only camo is cheap, so it saves a bit of silver every game to use it. In that case your concealment just is 300 m more than your firing range instead, not really impactful either I'd say.
PQ, thanks for the awesome content - best in class. I've gone from green to purple on BBs as a result of the pro tips in your vids. Thanks for sharing all your wisdom.
Glad to hear it!
Just a quick drop back a week after seeing this, I love this it is so much fun and my win rate on my henry has gone up drastically since i respected (jinxing this now) is at 75% I can not say enough how much fun this spec is
this build is the most annoying CV build for me as a BB main to face. If the enemy is good with speed juggling and kiting then it's almost impossible to kill
I tried this, man it's fun. But if you get too close you die because half the enemy team have declared Jihad against you.
Thats basically why i like vene more than henri
No need to hide from the enemy if they're all dead.
RUclips: 4 comments
Me: can I see them?
RUclips: No, take two.
Get the dispersion mod over turret traverse your a long range spammer with that concealment you will never be close enough that the turrets don’t turn fast enough would be an issue remember it’s a dam build so more shells landing on target is important
I am running a similar build on my Moskva now, along with range mod in slot 6 and rudder in slot 5. It is quite hilarious. As long as you are angled well you can trade with BBs comfortably. Given that you will always be spotted and people will see you, they will shoot you, thus revealing themselves and allowing you to bait them into trading health with you.
At those ranges you have enough warning time even in a Moskva to dodge when you are caught broadside. In order to catch you out they would have to hold their fire for a minute or more until they got close enough to slap me. My first game was a 140k (low ball I know but I am a noob) Witherer match with 2.8mil potential.
You can even trade comfortably with things like Henri, because your fast shell velocity means you can deal with them slowly while you can mitigate much of their slow shells. The only problem cruiser-wise I have found is Venezia, who has similarly fast shells and can outgun you.
For a guy who hats HE meta gameplay, you sound like you have fun :P
Just run Type 2 camo for the 4% without the concealment.
Took me a second to understand what a Rick Doffin is
That is exactly the skill I also use and to complete the Dockyard Mission 4 with the 200 fires. 3 matches ... 45 fires so far ^^
If you think this is funny, you should see the Venezia. The detectability goes out further than your max gun range until after you get the Luigi range from a kill.
This build is even filthier on venezia since 10%alpha bonus to sap is insane and the reload is stupid long. Oh and venezia turning circle is really tight plus with fuel smoke you can still go dark when you need to.
I took IFA for the first time on my Italian cruiser captain. The utility I found was being able to jank at the right time when all those BBs at the back are trying to blap me. Liking it so far. Not bad value for a single point.
Moskva no concealment build is also fun and powerful.
Moskva has armor so you can tank damage easily, shells are faster, but the downside is her manuerability is trash.
I think Henry is so underrated cruiser, I do love my henry. I have only 55 win percentage in the EU server, but I still enjoy playing the ship. But I am also a very poor using that reload booster. maybe you should make a video about "when is the best time to use reload booster with each kind of ship" etc.
Max Power! Max power! Maximum!
I have been playing a Nevsky with that build and double turn mods. It is tons of fun
hmm strange, first people complain about BB's hang in the back and being passive, now he plays the cruiser to play passive and hang in the back. Yeah we need more of this passive gameplay.
oh this is a fun build
What happens with this build when you are not top tier and are up against T10 457mm BBs with deadeye?
Poof! That's what happens. Then a teammate says "Don't we have a Henri?" To which the inevitable response will be " We HAD a Henri".
apperently henri is meta again
All Hail the John Henri Tractor
This works with hindy too, but you need to stay at that 16-17km at range to dodge as it is a slower non turning ship, even giving conceal module up for manuver. Use your spotting plane. I always had good games with hindy so i cant say its better than the traditional conceal but it works.
I really find the incoming fire alert quite useful when you are a kiting cruiser at range. It warns you of cheeky BBs that try to crossfire you. Which you would miss at least 50% of the time.
Try the legendary upgrade on hindy
I once had a...i believe it was at least 2,6M potential in my Henri IV and had taken close to, or even actually zero damage at the end of the round.
Was a while back to can't remember 100%. But it was a very good game, for sure.
They sure tried to get me but, hehe, they weren't very successful 😁
Can u also make this Playstyle with Azuma?
Let me know how you go.
This is my build, it's awesome.
on a sidenote ... henry and goliath ap overmatch 16mm ... smolensk .... minotaur ....
isnt there a Camo with wich you get the dispersion debuff only? I know you mostprobably didnt use that in a long time but i'm kinda sure..
It is there for 7500 silver/battle, but most of the time you play TX ships you also want other buffs (more % for captain/freeXP/more credits...) - and all of these camos also has those two stats (3% concealment/4%dispersion) included in it.
@@siriusczech i dont think PQ and the member of his clan are in a dire need of these things =) (and he was talking bout the dispersion debuff only soo...^^)
But yeah, sure
No 2nd skill fire Chance?
i devstruck full hp henry IV in a hakuryuu in RTS .. he was going full speed .. it was my best drop ever
this not exactly a ship that can carry games or have too much impact on them, so a farm build is ideal.
well I tried this build.first match was fun with good result so I continue..but then it went downhill pretty bad..the problem is of course that you are visible the whole game but in this days meta bbs go dark after the first salvo so you will be stuck visible with no targets and all the bbs are waiting for their deadeye to charge..and oh boy yamato ap deadeye will trash you so bad..not even mentioning the constant fires from all the thuderers you need to dealt with..I think it's a very situational build..if you find an isolated bb it can work but otherwise Im not fan of this build running on a Henri
But make this fun? Is this the meta, the game needed? I dont know
Thanks to Asia I'd already been running range+UU for my occasional Henri dabble (since prop nerf)... Now it's the default build??
I REALLY don't think this is good game design. Even IF they manage to fix Deadeye I think the CA skill tree is a massive issue.
Imo, your end-game might have ended better if the Valencia hadn't camped in the NE as much as it did. Dunno.
I have been doing uu mod and he and speed.
Its stupid fun because bb just sit there
You complain about the Thunderer, yet you play this ship as if it was 😔
I want a tier IV X Henri
6:25 ????????????????????????????????????????????
I have this build, it sucks.
...or just get a Yoshino...
play hindenburg better than henry
Please stop calling it a ‘Henry’! 😂
first.
3st