COH3 FPV Panzer storm is a high skill ability

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  • Опубликовано: 30 июн 2024
  • Company of Heroes 3 First Person View Game US Forces Armored vs Afrika Korps Armored Support on Road to Tunis
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Комментарии • 15

  • @VictorSalendu
    @VictorSalendu 13 дней назад +4

    I feel like I just discovered a hidden gem on RUclips!

    • @kerrypaz7576
      @kerrypaz7576 12 дней назад

      He’s the best coh3 streamer there is.

  • @dewdodu
    @dewdodu 13 дней назад +6

    instead of sandbags have you tried tank traps? They take 12 seconds, you can fit a squad behind it, full cover, and only crush-able by heavy tanks.

  • @paulfaure6210
    @paulfaure6210 13 дней назад +5

    Hello TightRope !
    Thanks you for this exchange ! 👍
    Your BO is an interesting path. However, you were unlucky => Dak Frontline with AssaultPzGrenadier, map "Road to Tunis".
    .
    First, the DaK Frontline with AssaultPzGrenadier :
    - Very quickly, you understand "Synchronised World" prefers AssaultPzGrenadier, and no PzGrenadier or Bersaglieri.
    - US Riflemen vs AssaultPzGrenadier Grenadier (WM) vs US Riflemen. You are disadvantaged in the fight 1v1 unit frontline (close combat).
    - So, on the main battlefront, you NEED a MG unit, in the shadow (behind US Riflemen troups, ~ 25m), to punish "rusher/close combat" AssaultPzGrenadier, systematically.
    - Well, opponent have no choice with that. He rush, he take suppression and "back up", and he let's you the map control. He stay far on the battle, your frontline have a better DPS at middle and long range !!!
    - Halftrack canon is good to maintain far AA Haltrack. And scout flares and smokes to get informations and block ATGun shoots. "All" is undercontrol ... Not needed to build 2 M8 Scott (x2) ! Just one is enough (second point on bottom)
    .
    Second, "Road to Tunis" => Unlucky for you (large map, far opposite main fuel) :
    - It is impossible to send a unit infantry to control 1 side fuel. But your opponent can systematically do that.
    - It is impossible to move your main army (infantry too slow, MG/Haltrack Canon position exposed by the flanks)
    - So that need a special managment when "middle game" come (~ 7min). Use a light cavalry to solve the traveller when he appears on flank (M8 Scott, Greyhound, AA Halftrack) to force "back up", and keep control of YOUR fuel !!! 🤗
    .
    Third, late game timing missed (~15min) :
    - At this player level, the game will go on a late game timing ... Of course.
    - So, Tanks Superioty need to come on the good timing. And that’s good, because you chose the "Easy Eight", much better than the Panzer III.
    - Obviously, it does the job ... If it comes at the right time. Here, you have not managed to keep one of the two central "fuel"... So ... the Panzer III have accumulated => Game Over.
    .
    Well, I would have opted for a slightly different BO after the Halftrack Canon :
    - MG + M8 Scott + Riflemen (4th) + T4 + Easy Eight + ... + ...
    - With your excellent game mechanics, you would certainly have won with pleasure and easy, around 25-30min.😉

    • @aziouss2863
      @aziouss2863 13 дней назад +2

      Ehm bro.
      This beautifully written. Not sure if all the information is correct but it sounds and looks good.
      You should do a career is analyzing and explaining stuff.
      You can make a living out of this.

  • @schmidbag
    @schmidbag 13 дней назад

    dang gg tightrope, thanks for the upload!

  • @strategist6962
    @strategist6962 13 дней назад +3

    Much skill, very plane. Lets not forget the fact that loiters come in the fastest, lock on and never miss, and last the longest, and cover the largest areas out of all of the red smoke abilities.
    Everything else is dodgeable and counterable. Its also insane how an autocannon loiter is absolutely shredding medium tanks. Maybe its historically accurate, but then why dont the british and usf rockets just one shot tigers? Im sure axis players would love that. Im pretty sure rockets did way more damage, and would have splash damage unlike autocannons.
    Im definitely in favor of removing AT loiters and making them all strafes

  • @carlosnobrega8308
    @carlosnobrega8308 13 дней назад +3

    i really think AA should shoot airplane around twice as fast, cause it just doesn't work. A smaller area of effect with faster shoots would be a nice idea indeed.

    • @tightropetwo
      @tightropetwo  13 дней назад +2

      Yeah I think that change can make AA more potent while keeping it balanced in 1v1s and team games.

    • @Warpeace22
      @Warpeace22 13 дней назад

      @@tightropetwo I'd rather see loiters go away and replaced either with a strafe or something else entirely.

  • @aziouss2863
    @aziouss2863 13 дней назад

    Running over mines is somehow more frustrating to me than the manpower cheating abilities lol.

  • @stevenkwiatkowski6818
    @stevenkwiatkowski6818 13 дней назад

    Everyone is commenting on the abilities, but my main takeaway is that you're just not gonna win a game where you're floating 1100 manpower at one point. It's like playing with one arm tied behind your back. Not to mention refusing to ever tech up to at least get AT guns out there

  • @Andrey_Kotov
    @Andrey_Kotov 13 дней назад

    That's why scott useless. Magic button gave 40% reload speed, chaffie with that button can kill all panzers. I want to say , that this must be a spam battlegroup

  • @AstonHodge
    @AstonHodge 13 дней назад +1

    “I have less skill than you, 1 click kills all, loiter” ability strikes again 😂 The loiter should change size depending on amount of players. Change size in 1v1 to 50% less size maybe?
    Also nothing should make tanks immune to mine track damage. That’s dumb balancing. Micky mouse shit again.

  • @ericyuan9718
    @ericyuan9718 10 дней назад

    CoH2 still a better game, LOL