For anyone wondering: it IS possible to beat the main quest without having to use Sunder and Keening yourself. In Vanilla and OpenMW with the merchant equip fix off, you can sell Keening and Sunder to merchants, command them, aggro them in the heart chamber, and then carefully position yourself for them to hit the heart instead of you. It's the methodology used to pacifist morrowind
@purple7filth I mean, technically you can taunt or frenzy them, but I don't know if the video game equivalent of verbal threats and/or mind controlling them into violence is very peace loving either
For anyone who is looking to troll your enemies in this game: you can cast levitate 1 point on your enemies, slowing them down to a crawl. Very useful for a marksman build.
Or get the mod that allows enchanting on arrows and go wild like paralyze ,silence and blind on one arrow. Or disintegrate weapon and armor. I had one arrow just named "death" which did 100pts of damage.
Levitate 1 is always labeled "don't care" in my spell list for this reason. Wonderful way to make bandits/creatures leave me alone when I run out of my jump enchants
A tip I've always used for the dark brotherhood assassin: The balmora fighter's guild bunk beds in the lower floor. Sleeping in the bottom bunk closest to the exit has a very high tendency to make the assassin spawn *inside* the other pair of bunk beds and be stuck there unable to move. This makes the fight significantly easier and also usually prevents him from using and thus deleting his ebony dart worth 2k gold. On the original Xbox version he would only spawn during the sleep that brings you to level 7, so I'd always pay a visit to the fighter's guild for that one levelup. Disclaimer: this *might* make it way harder to loot him depending on how he falls down, I've had a few instances where he fell cleanly under the bed in such a way that there was no way to loot him at all.
I always sleep in Clagius Clanler's shop because his bed isn't considered "owned" for some reason. It was the bed I slept in when I was attacked for the first time ever, so it feels like tradition now.
I killed him once for his prime real estate, now it's tradition. The place gets real cozy with a furniture mod and Perfect Placement! @@JustBackgroundNoise
@@JustBackgroundNoiselucky my first time I was in the middle of nowhere playing for my first time with no clue what to expect since all I knew was oblivion and Skyrim and yeah… short blade as a misc skill and using a dagger… also didn’t understand combat yet now I love the combat the most lowkey
Very late to the party, but a workaround for an inability to reach a loot source is to back way up to see the body, then use telekinesis to overcome the distance.
Fun fact! The ebony arrows of slaying from the Bloodmoon are strong enough to kill Dagoth Ur even when he's got his super shield, and it's enough to kill the heart too. Granted, the scripting breaks, and the escape sequence won't be triggered, but you can beat the big bad. Although, you don't even really need the arrows, a hundred sujama will do the trick too, lol.
im pretty sure doing it this way means that azura doesn't show up and trigger the final cutscene/quest trigger though. also lore-wise i think destroying the heart without sunder and keening means the enchantments aren't destroyed so the heart, and by extension dagoth ur, will eventually reconstitute
I think that counts. "Attacking" that heart with something other than a bow shouldn't disqualify the run otherwise lockpicking would also disqualify the run for 'attacking' doors with lockpicks.
That logic doesn't hold up at all... I mean I can obviously tell what you are saying, but it doesn't make any sense. Lock picking isn't attacking. Attacking is attacking. You *literally* attack the heart.
@@Michael-bn1oi How lockpicking works in Morrowind is the same as attacking. It's jank but it's the same action as far as the game is concerned. It's also why the strongest weapon in the game is a lockpick when you use a specific old glitch
@@amnothere1234Can you explain to me or link me to an explanation of the "old glitch" you mentioned about the best weapon being a lockpick? Sounds interesting.
@@coleballenger4595 I can't remember how to do it myself but basically since a lockpick is technically a weapon(one that deals 0 damage) theres a way to cause a number overflow so that it suddenly does a massive numbers worth of damage since values cannot be negative so it goes to the maximum.
low iq: steal the limeware platter top of the bell curve: no don't steal the limeware platter, there's way more loot later down the line high iq: steal the limeware platter
@@jerryturgin6583 It depends if you roleplay a thief or not I suppose. Personally I'd rather take the 20000 gold from selling the rings to the scamp in Caldera than being a cheap skate and steal 450 gold off a shelf in front of imperial guards
I don't typically watch the "can you X in Y without Z" type videos but since you put the answer in the thumbnail I clicked through and glad I did. Thanks for putting this out that
One quirk I found when playing was that, when your maximum fatigue, magicka, or health changes, your CURRENT of that stat also changes, proportionally to the maximum. If you're at max, you will remain at max; if you're at 50%, you will remain at 50%, if you're at 10,000%, you will remain at 10,000%. Fatigue is the only really important one that can be exploited; you have a -/+25% chance of practically EVERYTHING, at 0% and 100% fatigue. This scales beyond 100%, if you're at 200% fatigue you get +50% chance. Your maximum fatigue is determined by like 4 or 5 different attributes, if you use magic to temporarily reduce those attributes to 0 from 100, except one of them to 1, your max fatigue goes from like 500 to 1. If you then use fortify fatigue by 100, you temporarily have 101 fatigue. If your maximum then goes back to 500, you will have 50,500 fatigue, and a preposterously high multiplier to your chances; when the fortify fatigue 100 expires you lose 100 fatigue, it doesn't care what your maximum was when cast. You can repeat this process as many times as you want, adding more and more. Works for magicka too but less useful. You can TECHNICALLY use this for health, but from memory the only way of changing your maximum health is leveling up, so you can only increase it by relatively small amounts, and not on-demand, so it's pretty useless.
While true in vanilla, this is fixed in OpenMW. Oddly enough, you don't need to do much more for infinite health. Just stack up a lot of fatigue, then take some fall damage. Fall damage is affected by current fatigue, and having too much fatigue will make the fall damage negative, which can heal you over your normal maximum health.
@@RupertAndCheese tested it years ago, didn't work, thought that was that. You got me to test it again, and you are right, it works! There's even a note about it in the most recent patch notes. Funny to see people intentionally re-adding bugs to a game just to try to preserve how it was.
A grand change of pace! Your style is always so refreshing and you always bring something unique to your videos! I like how you explain whats going on! I have no issues with what you play, i just appreciate the JBN vibe! Great video dude!
thank you for putting the answer in the thumbnail, i hate clickbait in 100 trillion hour long essays. Now im not implying yours is long, i am merely commenting on something i dont like
Honestly saying no made me click on it - I hate challenge runs that are obviously just possible - “Can you beat Fallout 4 on very easy using a category of weapons designed to be viable options to beat the game???”
Technically he is wrong, all you'd have to do is sell Keening to a merchant, sell Sunder to another merchant, command or aggro them to the Heart Chamber, aggro them next to the Heart of Lorkhan, command the Heart of Lorkhan so it becomes technically your minion and can take aggro for you, position yourself around the Heart so they start slamming it And Voilà you technically didn't have to use Sunder and Keening lol
Reminds me of one person who did that. He did a can you beat for megaman 2 damage less, then spent well over a year attempting to do the same for MM3. In short, the video was only going to get made if the answer was yes. He also said something about how "it's not if you can beat it, it's if _I_ can beat it", which I mean the answer was no for hundreds of attempts... Just a rant over a pet peeve.
@@wedding2710 my brain is too small to think of that shit, check out Corprus Hunk and their Morrowind Pacifist Run, they did all that while never bringing up their hands to cast or use weapons
26:53 - don't worry about it; if you return to the Zainab camp later the ashkhan tells you that his new wife told him the truth, but he's just too in love with her to be angry.
Throwing weapons actually don't do as low damage as the uninitiated might expect just based of in game tool-tips. Since they count as both weapon AND ammunition, their listed damage gets added to the attack twice. Combined with the fact that they only take up your mainhand, letting you make full use of a shield, and they remove the concern for weapon durability, especially when stacking strength bonuses which usually rapidly destroy your instrument of damage delivery, they are a pretty good option for any character that has begun to outscale the need for high base damage (even without extreme alchemy strength numbers).
Did you mean they count as melee weapon and ammunition? Because that statement is a bit confusing. So that would imply melee weapon variables like strength could add more damage to the attack.
@ck444joe7 In Morrowind strength applies to all weapons, including Marksman weapons. It isn't additive, but multiplicative, with the formula ((Strength + 50) / 100) for it's modifier, basically every 1 strength=1% increased weapon base damage with the break even point at 50 strength (no gain or loss over the base damage). Side note about damage modifiers, condition also is a simple % modifier that is just the %condition of the weapon, so will never be over 100% because unlike Oblivion Morrowind doesn't have the 125% armorer perk at high skill levels. This is another benefit to throwing weapons, they will always be at 100% condition due to their unique position as both Marksman weapon and ammunition. Since high strength (alchemy buffed) causes a LOT of damage to your weapon condition (condition loss is based on modified weapon damage) this can make throwing weapons a much more convenient receiver of your strength potion/alcohol gulping roided up Nerevar. Even though you might do slightly more damage with say a Daedric Longbow + Daedric Arrows than any thrown weapon, besides the rare Tribunal exclusive thrown weapons like Dwarven Darts and Spring Darts, you wont be needing repairs every few hits to stay at 100%. The main downside compared to other weapons is that enchanting them is pretty tedious and unrewarding, since in unmodded Morrowind throwing weapons are encahnted 1 at a time (and you obviously lose the enchanted item when used) with fairly abysmal enchantment points with maybe the exception of the Dwarven Darts from the Tribunal Expansion which has 10 (ebony throwing weapons have 3, dadric darts have 4.5). For comparison Daedric Longbows have 10.5 and most Daedric melee weapons have at least 15. Combine this with the fact that you have to use "Target" instead of "Touch" enchantments because unmodded Morrowind calculates touch range from the player instead of the projectile, and enchanting becomes an incredibly expensive way to scale thrown weapons (though there are some interesting ways to exploit it for unique effects, like using Calm to force the target out of combat).
@@bizznick444joe7 In Morrowind Bows, Crossbows AND Thrown Weapons are all classified as Marksman weapons and scale with that skill (that's just what the skill is named, in Daggerfall and Skyrim it's called "Archery" and there are no thrown weapons, but in Morrowind and Oblivion it is called "Marksman" and only Morrowind has thrown weapons. Arena doesn't have skills, just attributes if I remember correctly). Not sure exactly how ES:Arena mechanics are relevant to this conversation, but yes Strength also affects bows (all base weapon damage actually) in Morrowind, but due to the extra condition loss, Thrown weapons have a unique advantage for strength stacking characters. I wouldn't be surprised if strength affecting bows dates back all the way to Arena, my Elder Scrolls knowledge only really goes back to Daggerfall. However, as best I can tell looking through documentation on Arena, Strength does NOT affect Bow damage just as Speed does not affect melee speed in that game. I could be wrong though, which is why I mentioned that I'm only really familiar with Daggerfall and later in the franchise. Regardless, this is a Morrowind video about the Morrowind skill and weapon type "Marksman", which I'm pretty well versed in...not sure why that is confusing, have you played Morrowind or watched the video we are commenting on?
I've been watching all your stuff in reverse order since finding your channel. It's excellent! I love your Morrowind content, it really scratches an itch.
With your strength drained to zero, you can actually just drop everything you're carrying except money, including your clothes, and then you will be able to move again. You can travel back to a shrine to have your strength restored, then go back to retrieve your stuff. Personally, I just always learn the spells to restore my attributes and cure my diseases whether I'm technically playing a "mage" or not, since it's just way more convenient to be self reliant when you're adventuring out in the wilderness.
Seems like something any smart adventurer would do. The same way as to always have a weapon and a spell at hand, even if it doesn't fall within your chosen "class" Even a mage would need something to carve or cut food, but also to protect themselves just in case. And even the wildest barbarian benefits from having a way to fight when unarmed, like in prison or right when getting out of bed.
Not in vanilla morrowind you can't. when you have 0/0 in your inventory, it is still technically filled to 100%. Maybe with openmw or the unofficial code patch you can still move though, might have to try
@@sugoha_2548 I don't know what to tell you. I never used any of the code patches and this worked consistently for me. One thing you might be running into is that the inventory doesn't display fractions and some items like paper or keys have fractional weights.
little tip: don't steal/drop the limeware platter, refrain from looting anything til you get to the last room of the tutorial with the guy who has the package for caius cosades, then steal/drop the key to the c&e warehouse (there's like 3k worth of easily stolen stuff like 30 moon sugar in there) then go back and loot the tutorial area :)
You can do both easily. You are forgiven for your crimes until you pick up the package. So You can take the limeware, then proceed to the room with the guy with package, drop the limeware there, take-drop the key, got reprimanded, and grab both :3
Just loot most of the things, as long as you haven't been given your "Duty" or "Order" and received the package, all crimes will be forgiven. In the Census Office with the guard and the old man, I take the plate, and the books. Then in the next room I loot everything. I plop everything on the floor, so the Templar won't take it all, then take up the key drop it on the floor while inventory is open. That way can get a lot of good Septims to start with. Also 2 Skooma, and if memory serves 24 Moon Sugar is in the warehouse.
For the roleplay minded individuals, the moonshadow sign and a quick sneak beside the shelf, and as long as you have turned him away from you by talking to him, you can take the key while invisible without getting caught. It ends your invisibility, and as long as you have enough points in sneak you get everything in the warehouse fair and square.
I'm still longing for the day that I finally play Morrowind for real. I bought it afte rlease as a multiple CD (or DVD?) collectors edition with map and everything. I played the game for 20 minutes and got lost in the first ruines and played around with the construction kit some more. I must've watched hours of great creators showing the game of but I still lack the willpower to start it. Still enjoy any video of it immensly.
For me, it became much easier to play after beating the main quest. Accumulating various meta knowledge makes the game way less intimidating. Some info I found very useful is that merchants restock certain items almost instantly. Most enchanters restock unlock and intervention scrolls. Some alchemists restock mark/recall potions.
Play using OpenMW , it's so much better while not changing the content of the game. We all have widescreen monitors nowadays, just to mention one of many tech changes we had that OpenMW makes work that the oficial dont
In the last room of the census office where you get your orders to visit Balmora, you can steal trick a key. Drop your platter, and then walk around behind the dude, open your inventory, and click to pick up and immediately drop the Warehouse key. Much like before, you'll get "caught" and can pick the key and your platter up without issue. The key opens the warehouse door directly across from the door to the census office. Among several dozen crates you can loot for weapons/armor/food, there's 1 that I believe is hard set to spawn with 250 iron arrows... which go a long way to supplying the player early on for a range based build.
Some notes about the Marksmanship. 1) Arrows and Bolts have Damage that is additive to the bow and crossbow's damage. 2) The arrows and bolts, don't get the Damage Multiplier from Strength. 3) The damages of each arrow and bolt can be found on the UESP wiki. 4) The best Restocking Arrows that I know of is Glass Arrows which deal 1-6 damage, and for Bolts it is Bonemold Bolts which deal 3-4 damage (So with the Bonemold Bolt you have to fully charge the crossbow to get the full damage of the 4).
What the wiki didn't tell you, is that the damage on the arrows and bolts are chopping damages. Which the arrows are doing a "chopping" animation. Like summoning a creature to use arrow to chop and for it to disappear and might reappear in the dead and or inventory of the NPC or Creature.
My last playthrough was with a Dunmer using only marksmanship having never used bows before. Although it was a Hlaalu playthrough so I didn't fight that much. I didn't know people thought that marksmanship was bad till you mentioned it, kinda surprised by that given how easy my combat was when I used levitation XD
hilarious. If you can rack up gold, you can enchant an exquisite ring to have constant levitation, just use the winged twilight soul gem in the mages guild in balmora after you steal it during the first mages guild quest. You have to pay quite a bit to do it but being able to just levitate away and spam arrows at enemies that can do nothing without worrying about casting levitation is pretty funny. You can set the ring to a hotkey to levitate yourself also, to basically just have a levitation toggle.
In my case, I thought Marksmanship was bad because I was young, didn't comprehend how bad the penalty for low fatigue was (and didn't max out other sources of accuracy), and jumped literally everywhere. So it became super expensive early on, and later when I had enough money to counteract my bad fatigue management I preferred to just use exquisite on-use magic rings/amulets with super damaging spells set in them that always worked 100% of the time.
Technically it is possible, all you'd have to do is sell Keening to a merchant, sell Sunder to another merchant, command or aggro them to the Heart Chamber, aggro them next to the Heart of Lorkhan, command the Heart of Lorkhan so it becomes technically your minion and can take aggro for you, position yourself around the Heart so they start slamming it And Voilà you technically didn't have to use Sunder and Keening lol
Protip: right from Sayda Neen, head directly north to the Kogorun stronghold. There's a fully equiped dead ordinator. Next, head to Vivec City and go to the Saint Ohlms underworks. There's a Daedric shrine with hostile cultists. One of them has a Daedric weapon. And kaboom! A full set of medium ordinator armor and a Daedric longsword by level 2. (don't wear the Ordinator cuirass in the city. They get super pissed.)
Here's a "super" Protip: Never wear high ordinator (or even regular ordinator) armor and talk to them (high or lower). Because they will be permanently kill on sight on you.
Why would you need a daedric bow when you can just get a bound daedric bow spell which gives you a bow that doesn't weight anything, doesn't need to be repaired and buffs your maskman skill by 10 points while still having the stats of a normal daedric bow and being incredibly cheap to cast ?
4:34 - thanks for reminding me of this. I forgot that fast travel was actually paying for fair... I prefer this method to the 'free' version later on. It felt more immersive, though you end up so rich that it no longer matters, but in the early game it was cool that you needed to find money to travel, or just slog it out on foot
Unlike in Oblivion, it *is* absolutely possible to just... Not take a level when you sleep. You'll retain your modifiers for extra stat points for when you do level up if you quit out of the level up screen, so you can simply just... raise up skills for the stats you want to upgrade and then go level up with a perfect 3 x5 stats for each and every single level. And you can stack levels too, it'll just say "49/10 skills" for your level up, and then 39/10 and 29/10 etc down to 9/10 once you've used up all your banked level-ups, so you don't even lose levels by waiting, you can still level up as many times as what you've raised your major and minor skills would account for. The only downside to it is that when you *do* level up, it resets all your bonuses on the level up screen to 0, so you'd need to raise some misc stats up some more to get that 3 x5 stat bonus. So it is possible, if unlikely, that you mess up leveling and have raised all the skills for a certain stat to 100 and can't level them any more, before you've managed to get that stat to the cap of 100 base. But otherwise there's no actual reason to try to trick the leveling system like there is in Oblivion, you *can* take major and minor skills that you actually want to use for your character and simply not take a level up until you want to.
Hopefully this made sense, talkin' about three different but related systems that can all be described with synonyms of "raise" "upgrade" "level up" makes it hilariously fumbling to actually iterate.
Great to see someone making new morrowind vids all these years later...want a challenge, try finding all the little items that allow you to use certain daderic ruins as fast travel points. I know most people dont even know about it and even less have done it 😂
Seen the name of the channel. This guy gets it, automatically subbed. Keep up the great work homie, can't wait to hear the progress of background noise over the years.
>has good practical knowledge of the game’s mechanics >has good knowledge of important items and NPCs >knows what he’s doing, doesn’t waste the viewers time. >references Ratopombo, meaning that he has at some point or another at least interacted with the cesspool of evil and villainy that is r/truestl Instant sub from me. Well done mate, well done.
My Argonian would just run up at a speed most enemies couldn't react to, and stab them with a pointy stick. He'd then jump across the map after reciting few magic words. Easiest Elder Scrolls Game Ever, but still quite entertaining. I love how blinged out the merchants would get by the end of the game
Mark and Recall are holdovers from Daggerfall, and due to being able to place a Mark EXACTLY WHEREVER you want, I personally love it. Using assorted magic mechanics (levitate and alchemy) allow you to get where you want to go much faster than screwing around with fast travel, i.e. no loading screen nonsense.
easiest way to travel is to offer a levitate potion to the shrine outside Vivec's temple. gives you 100 levitate for a really long time and the cost is minimal, since even the cheapest rising force potion works. also morrowind still has loading screens, you just need to be going stupid fast to see them, it's really hard to do on modern hardware, but you can see it in old morrowind speed runs.
Don’t know if you know, but there’s a somewhat better secret vendor than creeper, the talking mudcrab. He has 10k gold and if you use command creature by him and then recall, he will follow you so you don’t have to go visit him in the middle of nowhere every time. I also always steal the cuirass of the saviors hide and get the boots of blinding speed to get around the slow pace of manual travel. Combined with Bretons 50% magica resist, the cuirass makes you 100% magica resistant so the boots don’t blind you at all. Love your vids. Hope youll do some dark souls playthroughs in this style.
For anyone reading this comment, if you want to upgrade Acrobatics and Athletics, don’t use the ramps at @11:01. Use the tall stairs in Balmora and simply jump up them, then all the way back down. Your character will register 7-12 actual jumps, and those should factor into the formula. The more you can do in a shorter period of time, the better.
Always love Morrowind, but slightly saddened... No falling man at the start?! lmao. Great video brings back memories. Thousands of hours of Morrowind, and Oblivion played in my younger years. Great times.
I was kinda sad when I saw you left Rs3 but I gatta say I like your style and creativity from thumbnail to outro so THIS, Morrowind! This is an early Christmas gift.
If you one shot the heart with a normal weapon you don't need Keening/Sunder. The heart has 5000 hp IIRC so you just need to chug roughly 100 sujamma and shoot it once with your bow.
Yup, and a script sets it's health back up once per frame. So if you oneshot it. As Sseth said: "I can do this with other effects, like fortify strength, whereby I can smash the final antagonist of the game with a weapon so hard, that he, and the weapon would cease to exist"
I love using elder scrolls videos as background noise when I’m goin to sleep or working so the name of this page jus put a smile on my face and a big ol wet spot in my trousers
Oooooh, a random RUclips recommendation that is actually good! I love your voice and diction. Engaging diction is severely lacking in the RUclips sphere.
When I was a kid first playing Morrowind, I thought you had to use arrows of the matching material to the bow... It blew my mind when I saw my mom use silver arrows with a steel longbow...
Morrowind was one of my first PC Games, and i was about 11yo. I created about 20 different characters and never managed to get past Vivec (city) even when playing seriously, too many hardcore stuff everywhere. So i started doing random things. By getting multiple Jump Scrolls or something i managed to arrive in that red mist mountain and MEET with DAGOTH UR (at least i believe so today, after watching that video) and got obliterated. I was as proud as i was afraid that day. I put Morrowind on a shelf after this, and never came back. Thanks for the souvenirs.
I am commenting and giving a thumbs up to this video for putting the answer in the thumbnail. Thank you for being honest and upfront and not wasting people's time by dragging out a video only to tell them the answer. This tells me that what IS in the video will more likely be interesting and not just 30 minutes of filler!
I want to say you can totally beat the game with Marksmanship and a crapload of skooma and / or a few other types of pots. Which would let you 1 shot or two shot the heart.
Someone had mentioned that to me, but I think if you don't use sunder and keening, Azura doesn't show up to end the game. So you can defeat Dagoth Ur that way, but Azura won't give you a hug.
@@JustBackgroundNoisehey just gonna reply here incase you miss my comment, you should do a vid about getting all the items to allow you to use dedaric ruins as fast travel points to. I know most people dont even know you can do that an less have actually done it.
As you mentioned, unlike in Oblivion, it is completely unnecessary to do all those leveling shenanigans, since you can quite easily max every attribute in the game without worrying about it too much, and without it affecting your gameplay. But, the level scaling thing is a common misconception. Enemy creatures (but not NPCs) *_DO_* scale in Morrowind, but the issue with Oblivion is that *_ALL_* creatures and characters (including NPCs) scale *_FASTER_* than you do, so you need to make sure you're leveling the "right way" in order to stay even close to the curve.
I've always thought about making videos designed for background noise, I even thought about old eldar scrolls. That's so funny your channel is literally called just background noise. But I see the editing you've done, it's a visual treat too.
Weepingbell Hall is **ABSOLUETLY** a Pokemon reference. Morrowind is full of refs to other series. In the Dwarven ruin of Mudan, you can find a corpse stuck inside one of the towers with a note, written by a man named Peke Utchoo.
7:21 Holy... Just this one phrase, I miss that so much. I hate scaling enemies. Put strong enemies in scary places, and litter the rest of the world with rats and goblins.
For the best Marksmanship build you would want wood elf and as the sign goes, you would want The Lover, because it gives extra 25 points in agility, taking it right of the bat to 85, compared to 60.
The attack from the warrior is better. After level 8 to 10, assu.ing you were maxing agility, attack simply gives more returns over the course of the game. He should have gone endurance and luck for starting stats, because you can cap any Stat by 14 if you minmax. Luck also is very hard to max but comes into play on almost everything.
Depends. Do you want a high minimum stat, or a more powerful final character? You get stronger in the end by starting weak, assuming you're not using the drain exploit or the jail exploit to become a god.
The first time I played Morrowind, I leveled up Mysticism despite being a warrior type character just for Mark, Recall, and the intervention spells. Totally worth.
Your Morrowind videos are very interesting to me. Makes me want to play the game again. I have tried playing through it several times but have not completed it. My "completionist" phase is nearly over though so I might have a better chance now. Lol I appreciate you explaining some of the mechanics in this video. The dark parts of this video are too dark IMO
My favorite game of all times. Love this shit. Thank you for this video. Inspired me to start yet another run of this all time classic! Can't wait for Skywind♥
That's one of the great things about Morrowind that makes it different from the newer games. It absolutely lets you screw yourself out of completing the game. You can kill any NPC, it just tells you that you fucked up. The freedom this game gives you is still something I haven't seen in a game since. The magic system and skill system are both similarly open-ended. You can get ridiculously overpowered even without exploiting anything. The game leaves all of this up to the player, unlike most new games that put guardrails on this kind of thing.
It seriously amazes me how immersive and detailed this game is. I first played this on original Xbox all the way back in probably 2003-2004, and I played a lot over the years, yet even now I still find out things I didn't know lol. I don't understand where the passion went. Why not make a new elder scrolls that has all the improvements from the likes of graphics and combat mechanics, but give us options to make the game more immersive or simple as we like? That way casual players will get to enjoy their fad, and then those of us that want to live in the game world for the foreseeable future can do so too
Out of all the times I played Morrowind over the years, the furthest I ever got in the main quest was when you visit the ashlander tribes. I'd always get dragged off to somewhere else before I could ever finish it. I think Morrowind did that better than any other TES game.
When i was a kid my father played morrowind, and i always watched him doing so..he had loads of loads of A4 papers with informations printed from the internet,now i am 31 and have a flashback what a great time,winter outside,fire burning and playing videogames..
You can get Daedric bow, and many other of your choice from the Vassar mine thing near Balmora on the other side of the river after the bridge near the campers. The guy in the haunted manor you talked to will trade you your choice of Daedric weapon for the info.
Making your major/minor skills in morrowind as useless dumpstats isn't as important as it was in oblivion, there's no insane amounts of level scaling, so you could level inefficiently and still manage just fine.
"creeper shuffle"is now what I call selling to creeper lol. Also I'm personally not worried about required events. You beat the game only using the bow the only time you didn't was to poke a arguably inanimate object. You killed all enemies with a bow.
26:50 It actually ends in a surprisingly wholesome way. If you go back to them, the Ash-Khan reveals that he knew you were fooling him as no highborn Telvanni would marry an ashlander, but that his new bride is awesome and he likes the cunning of your solution. And the bride still maintains that this is a helluva better life than she could have ever expected as a slave, and that the ash-khan is quite dashing, charming, and physically impressive (IIRC). You also get an Exquisite Shirt called the Ash-Khan’s Wedding Gift, for you to wear to the wedding.
I love you videos bro it reminds me to myself when i was learning all this stuff and getting to know this beatiful game. Still there is a lot of stuff i don't know and i haven't really playeed through the DLCs to their fullest. And im sure i missed a lot of content of the main game from previous characters. I might start a new one
14:04 when I was in highschool a girlfriend of mine was hanging out with me while I played morrowind. During the first fighters guild quest in balmora she asked "why are there possums in her bedroom" and this reminded me of that
I've been considering class-locked challenge runs, using ONLY what the class provides (besides killing the heart). ie Acrobat: Marksman, Spear, HtH for damage. Light Armor and Unarmored for defense. Acrobatics, Athletics, and Sneak for movement. Speechcraft means I can persuade and whatnot. Lacking Security means no lockpicking, but Alteration still lets me use unlock spells. Etc. Caveats. Consumables are allowed. Athletics means "sprinting", Acrobatics means "jumping", Speechcraft means "persuasion", Mercantile means "bartering", etc
I've thought of doing that, too. It would certainly ease the burden of wanting to level optimally if you just pretend miscellaneous skills don't exist.
Been recently playing again and thought about starting another character at some point going for a ranger/archer run. Now this video was recommended to me
It's possible to give sunder/keening to a a couple of merchants with escort quests (Taryvyn Faryn & some guy in Mournhold I don't remember rn) and have them wound the heart for you. I love this game
For anyone wondering: it IS possible to beat the main quest without having to use Sunder and Keening yourself. In Vanilla and OpenMW with the merchant equip fix off, you can sell Keening and Sunder to merchants, command them, aggro them in the heart chamber, and then carefully position yourself for them to hit the heart instead of you. It's the methodology used to pacifist morrowind
Ah yes, the pacifist weapons merchant.
@DGneoseeker1 what is peace without a little war profiteering, after all lol
I always found it funny how runs where you have to injure people are still called "pacifist" runs 😂 not just in MW but Doom & other games as well.
@purple7filth I mean, technically you can taunt or frenzy them, but I don't know if the video game equivalent of verbal threats and/or mind controlling them into violence is very peace loving either
@@jjjjj4222
fair enough 😂
For anyone who is looking to troll your enemies in this game: you can cast levitate 1 point on your enemies, slowing them down to a crawl. Very useful for a marksman build.
Or just use throwing weapons. They come with an almost 100% stagger chance on impact. That means a very well guaranteed stagger above marksman lvl 50.
Or get the mod that allows enchanting on arrows and go wild like paralyze ,silence and blind on one arrow. Or disintegrate weapon and armor. I had one arrow just named "death" which did 100pts of damage.
it's also one of the few enchants that will fit on arrows.
@@RandlerayThe chad sujamma throwing weapon build.
Levitate 1 is always labeled "don't care" in my spell list for this reason. Wonderful way to make bandits/creatures leave me alone when I run out of my jump enchants
A tip I've always used for the dark brotherhood assassin:
The balmora fighter's guild bunk beds in the lower floor. Sleeping in the bottom bunk closest to the exit has a very high tendency to make the assassin spawn *inside* the other pair of bunk beds and be stuck there unable to move. This makes the fight significantly easier and also usually prevents him from using and thus deleting his ebony dart worth 2k gold.
On the original Xbox version he would only spawn during the sleep that brings you to level 7, so I'd always pay a visit to the fighter's guild for that one levelup.
Disclaimer: this *might* make it way harder to loot him depending on how he falls down, I've had a few instances where he fell cleanly under the bed in such a way that there was no way to loot him at all.
I always sleep in Clagius Clanler's shop because his bed isn't considered "owned" for some reason. It was the bed I slept in when I was attacked for the first time ever, so it feels like tradition now.
I killed him once for his prime real estate, now it's tradition. The place gets real cozy with a furniture mod and Perfect Placement! @@JustBackgroundNoise
@@JustBackgroundNoiselucky my first time I was in the middle of nowhere playing for my first time with no clue what to expect since all I knew was oblivion and Skyrim and yeah… short blade as a misc skill and using a dagger… also didn’t understand combat yet now I love the combat the most lowkey
Very late to the party, but a workaround for an inability to reach a loot source is to back way up to see the body, then use telekinesis to overcome the distance.
The effort you go through on those subtitles has not gone unnoticed. You even gave some easter eggs in there too! Bravo.
At 28:45 she is fighting a slaughterfish but is clearly out of magika, so she's just standing there yelling at the fish.
GET AWAY BEAST
Local old woman yells at fish
Fun fact! The ebony arrows of slaying from the Bloodmoon are strong enough to kill Dagoth Ur even when he's got his super shield, and it's enough to kill the heart too. Granted, the scripting breaks, and the escape sequence won't be triggered, but you can beat the big bad. Although, you don't even really need the arrows, a hundred sujama will do the trick too, lol.
im pretty sure doing it this way means that azura doesn't show up and trigger the final cutscene/quest trigger though. also lore-wise i think destroying the heart without sunder and keening means the enchantments aren't destroyed so the heart, and by extension dagoth ur, will eventually reconstitute
@@butterysnail2537 so basically move solving the issue to a later date.
I think that counts. "Attacking" that heart with something other than a bow shouldn't disqualify the run otherwise lockpicking would also disqualify the run for 'attacking' doors with lockpicks.
That logic doesn't hold up at all...
I mean I can obviously tell what you are saying, but it doesn't make any sense.
Lock picking isn't attacking.
Attacking is attacking.
You *literally* attack the heart.
@@Michael-bn1oi How lockpicking works in Morrowind is the same as attacking. It's jank but it's the same action as far as the game is concerned. It's also why the strongest weapon in the game is a lockpick when you use a specific old glitch
Sunder and Keening are "Kagrenac's _Tools,_ " after all.
@@amnothere1234Can you explain to me or link me to an explanation of the "old glitch" you mentioned about the best weapon being a lockpick? Sounds interesting.
@@coleballenger4595 I can't remember how to do it myself but basically since a lockpick is technically a weapon(one that deals 0 damage) theres a way to cause a number overflow so that it suddenly does a massive numbers worth of damage since values cannot be negative so it goes to the maximum.
low iq: steal the limeware platter
top of the bell curve: no don't steal the limeware platter, there's way more loot later down the line
high iq: steal the limeware platter
Why steal the platter when you can run into two ancestor tombs at the start for Mentor's and Denstagmer's ring from lv1 ?
@@michaeldavies7949 why not both?
@@jerryturgin6583 It depends if you roleplay a thief or not I suppose. Personally I'd rather take the 20000 gold from selling the rings to the scamp in Caldera than being a cheap skate and steal 450 gold off a shelf in front of imperial guards
The bell curve??? Errrrrr
steal the limeware platter, keep Fargoths' ring, take the battleaxe from the tree stump
God, every time I come back the "HELP, A BEAST! HELP, A BEAST!" kills me
"Go away, beast! I don't have any treats!"
dude i started reading your coment as that exact scene started, i died
I don't typically watch the "can you X in Y without Z" type videos but since you put the answer in the thumbnail I clicked through and glad I did. Thanks for putting this out that
Yup, it's not bait and shows that the journey is the point of the video
One quirk I found when playing was that, when your maximum fatigue, magicka, or health changes, your CURRENT of that stat also changes, proportionally to the maximum.
If you're at max, you will remain at max; if you're at 50%, you will remain at 50%, if you're at 10,000%, you will remain at 10,000%.
Fatigue is the only really important one that can be exploited; you have a -/+25% chance of practically EVERYTHING, at 0% and 100% fatigue. This scales beyond 100%, if you're at 200% fatigue you get +50% chance.
Your maximum fatigue is determined by like 4 or 5 different attributes, if you use magic to temporarily reduce those attributes to 0 from 100, except one of them to 1, your max fatigue goes from like 500 to 1. If you then use fortify fatigue by 100, you temporarily have 101 fatigue. If your maximum then goes back to 500, you will have 50,500 fatigue, and a preposterously high multiplier to your chances; when the fortify fatigue 100 expires you lose 100 fatigue, it doesn't care what your maximum was when cast. You can repeat this process as many times as you want, adding more and more. Works for magicka too but less useful.
You can TECHNICALLY use this for health, but from memory the only way of changing your maximum health is leveling up, so you can only increase it by relatively small amounts, and not on-demand, so it's pretty useless.
While true in vanilla, this is fixed in OpenMW.
Oddly enough, you don't need to do much more for infinite health. Just stack up a lot of fatigue, then take some fall damage. Fall damage is affected by current fatigue, and having too much fatigue will make the fall damage negative, which can heal you over your normal maximum health.
@@munitiondragon69 That's hilarious.
If you meant that what I said was fixed in OpenMW, it wasn't when I played it like 8 months ago.
@@RupertAndCheese tested it years ago, didn't work, thought that was that. You got me to test it again, and you are right, it works! There's even a note about it in the most recent patch notes. Funny to see people intentionally re-adding bugs to a game just to try to preserve how it was.
It just works
This is CHIM
A grand change of pace! Your style is always so refreshing and you always bring something unique to your videos! I like how you explain whats going on! I have no issues with what you play, i just appreciate the JBN vibe! Great video dude!
what a grand and intoxicating innocence*
thank you for putting the answer in the thumbnail, i hate clickbait in 100 trillion hour long essays. Now im not implying yours is long, i am merely commenting on something i dont like
Honestly saying no made me click on it - I hate challenge runs that are obviously just possible - “Can you beat Fallout 4 on very easy using a category of weapons designed to be viable options to beat the game???”
Technically he is wrong, all you'd have to do is sell Keening to a merchant, sell Sunder to another merchant, command or aggro them to the Heart Chamber, aggro them next to the Heart of Lorkhan, command the Heart of Lorkhan so it becomes technically your minion and can take aggro for you, position yourself around the Heart so they start slamming it
And Voilà you technically didn't have to use Sunder and Keening lol
Reminds me of one person who did that.
He did a can you beat for megaman 2 damage less, then spent well over a year attempting to do the same for MM3. In short, the video was only going to get made if the answer was yes.
He also said something about how "it's not if you can beat it, it's if _I_ can beat it", which I mean the answer was no for hundreds of attempts...
Just a rant over a pet peeve.
@@mohamedmaatougui2469That's brilliant, did you think that up yourself?
@@wedding2710 my brain is too small to think of that shit, check out Corprus Hunk and their Morrowind Pacifist Run, they did all that while never bringing up their hands to cast or use weapons
26:53 - don't worry about it; if you return to the Zainab camp later the ashkhan tells you that his new wife told him the truth, but he's just too in love with her to be angry.
Throwing weapons actually don't do as low damage as the uninitiated might expect just based of in game tool-tips. Since they count as both weapon AND ammunition, their listed damage gets added to the attack twice. Combined with the fact that they only take up your mainhand, letting you make full use of a shield, and they remove the concern for weapon durability, especially when stacking strength bonuses which usually rapidly destroy your instrument of damage delivery, they are a pretty good option for any character that has begun to outscale the need for high base damage (even without extreme alchemy strength numbers).
" Since they count as both weapon AND ammunition..."
Now that is the level of exploitability I would like to see more in games.
Did you mean they count as melee weapon and ammunition? Because that statement is a bit confusing. So that would imply melee weapon variables like strength could add more damage to the attack.
@ck444joe7 In Morrowind strength applies to all weapons, including Marksman weapons. It isn't additive, but multiplicative, with the formula ((Strength + 50) / 100) for it's modifier, basically every 1 strength=1% increased weapon base damage with the break even point at 50 strength (no gain or loss over the base damage).
Side note about damage modifiers, condition also is a simple % modifier that is just the %condition of the weapon, so will never be over 100% because unlike Oblivion Morrowind doesn't have the 125% armorer perk at high skill levels. This is another benefit to throwing weapons, they will always be at 100% condition due to their unique position as both Marksman weapon and ammunition. Since high strength (alchemy buffed) causes a LOT of damage to your weapon condition (condition loss is based on modified weapon damage) this can make throwing weapons a much more convenient receiver of your strength potion/alcohol gulping roided up Nerevar. Even though you might do slightly more damage with say a Daedric Longbow + Daedric Arrows than any thrown weapon, besides the rare Tribunal exclusive thrown weapons like Dwarven Darts and Spring Darts, you wont be needing repairs every few hits to stay at 100%.
The main downside compared to other weapons is that enchanting them is pretty tedious and unrewarding, since in unmodded Morrowind throwing weapons are encahnted 1 at a time (and you obviously lose the enchanted item when used) with fairly abysmal enchantment points with maybe the exception of the Dwarven Darts from the Tribunal Expansion which has 10 (ebony throwing weapons have 3, dadric darts have 4.5). For comparison Daedric Longbows have 10.5 and most Daedric melee weapons have at least 15. Combine this with the fact that you have to use "Target" instead of "Touch" enchantments because unmodded Morrowind calculates touch range from the player instead of the projectile, and enchanting becomes an incredibly expensive way to scale thrown weapons (though there are some interesting ways to exploit it for unique effects, like using Calm to force the target out of combat).
@@Flamewarden_HonoushugoshinMarksman weapons, do you mean bows and crossbows?
In ES Arena, Strength actually improved bow damage.
@@bizznick444joe7 In Morrowind Bows, Crossbows AND Thrown Weapons are all classified as Marksman weapons and scale with that skill (that's just what the skill is named, in Daggerfall and Skyrim it's called "Archery" and there are no thrown weapons, but in Morrowind and Oblivion it is called "Marksman" and only Morrowind has thrown weapons. Arena doesn't have skills, just attributes if I remember correctly).
Not sure exactly how ES:Arena mechanics are relevant to this conversation, but yes Strength also affects bows (all base weapon damage actually) in Morrowind, but due to the extra condition loss, Thrown weapons have a unique advantage for strength stacking characters. I wouldn't be surprised if strength affecting bows dates back all the way to Arena, my Elder Scrolls knowledge only really goes back to Daggerfall. However, as best I can tell looking through documentation on Arena, Strength does NOT affect Bow damage just as Speed does not affect melee speed in that game. I could be wrong though, which is why I mentioned that I'm only really familiar with Daggerfall and later in the franchise. Regardless, this is a Morrowind video about the Morrowind skill and weapon type "Marksman", which I'm pretty well versed in...not sure why that is confusing, have you played Morrowind or watched the video we are commenting on?
I've been watching all your stuff in reverse order since finding your channel. It's excellent! I love your Morrowind content, it really scratches an itch.
With your strength drained to zero, you can actually just drop everything you're carrying except money, including your clothes, and then you will be able to move again. You can travel back to a shrine to have your strength restored, then go back to retrieve your stuff.
Personally, I just always learn the spells to restore my attributes and cure my diseases whether I'm technically playing a "mage" or not, since it's just way more convenient to be self reliant when you're adventuring out in the wilderness.
Seems like something any smart adventurer would do. The same way as to always have a weapon and a spell at hand, even if it doesn't fall within your chosen "class"
Even a mage would need something to carve or cut food, but also to protect themselves just in case. And even the wildest barbarian benefits from having a way to fight when unarmed, like in prison or right when getting out of bed.
Not in vanilla morrowind you can't. when you have 0/0 in your inventory, it is still technically filled to 100%. Maybe with openmw or the unofficial code patch you can still move though, might have to try
@@sugoha_2548 I don't know what to tell you. I never used any of the code patches and this worked consistently for me.
One thing you might be running into is that the inventory doesn't display fractions and some items like paper or keys have fractional weights.
little tip: don't steal/drop the limeware platter, refrain from looting anything til you get to the last room of the tutorial with the guy who has the package for caius cosades, then steal/drop the key to the c&e warehouse (there's like 3k worth of easily stolen stuff like 30 moon sugar in there) then go back and loot the tutorial area :)
You can do both easily. You are forgiven for your crimes until you pick up the package. So You can take the limeware, then proceed to the room with the guy with package, drop the limeware there, take-drop the key, got reprimanded, and grab both :3
@@stiken4421 i had no idea! thanks for the advice on how to swindle the taxman even more :)
Just loot most of the things, as long as you haven't been given your "Duty" or "Order" and received the package, all crimes will be forgiven.
In the Census Office with the guard and the old man, I take the plate, and the books. Then in the next room I loot everything.
I plop everything on the floor, so the Templar won't take it all, then take up the key drop it on the floor while inventory is open. That way can get a lot of good Septims to start with.
Also 2 Skooma, and if memory serves 24 Moon Sugar is in the warehouse.
@@DraconiusDragora Dropping everything on the ground right in front of him, just like when joining the Myhic Dawn.
For the roleplay minded individuals, the moonshadow sign and a quick sneak beside the shelf, and as long as you have turned him away from you by talking to him, you can take the key while invisible without getting caught. It ends your invisibility, and as long as you have enough points in sneak you get everything in the warehouse fair and square.
I'm still longing for the day that I finally play Morrowind for real. I bought it afte rlease as a multiple CD (or DVD?) collectors edition with map and everything. I played the game for 20 minutes and got lost in the first ruines and played around with the construction kit some more. I must've watched hours of great creators showing the game of but I still lack the willpower to start it. Still enjoy any video of it immensly.
For me, it became much easier to play after beating the main quest. Accumulating various meta knowledge makes the game way less intimidating. Some info I found very useful is that merchants restock certain items almost instantly. Most enchanters restock unlock and intervention scrolls. Some alchemists restock mark/recall potions.
Play using OpenMW , it's so much better while not changing the content of the game. We all have widescreen monitors nowadays, just to mention one of many tech changes we had that OpenMW makes work that the oficial dont
In the last room of the census office where you get your orders to visit Balmora, you can steal trick a key. Drop your platter, and then walk around behind the dude, open your inventory, and click to pick up and immediately drop the Warehouse key.
Much like before, you'll get "caught" and can pick the key and your platter up without issue. The key opens the warehouse door directly across from the door to the census office. Among several dozen crates you can loot for weapons/armor/food, there's 1 that I believe is hard set to spawn with 250 iron arrows... which go a long way to supplying the player early on for a range based build.
Some notes about the Marksmanship.
1) Arrows and Bolts have Damage that is additive to the bow and crossbow's damage.
2) The arrows and bolts, don't get the Damage Multiplier from Strength.
3) The damages of each arrow and bolt can be found on the UESP wiki.
4) The best Restocking Arrows that I know of is Glass Arrows which deal 1-6 damage, and for Bolts it is Bonemold Bolts which deal 3-4 damage (So with the Bonemold Bolt you have to fully charge the crossbow to get the full damage of the 4).
What the wiki didn't tell you, is that the damage on the arrows and bolts are chopping damages. Which the arrows are doing a "chopping" animation. Like summoning a creature to use arrow to chop and for it to disappear and might reappear in the dead and or inventory of the NPC or Creature.
I have very few memories of playing Morrowind. Stealing that plate at the beginning of the game is one of those core memories.
My last playthrough was with a Dunmer using only marksmanship having never used bows before. Although it was a Hlaalu playthrough so I didn't fight that much. I didn't know people thought that marksmanship was bad till you mentioned it, kinda surprised by that given how easy my combat was when I used levitation XD
hilarious. If you can rack up gold, you can enchant an exquisite ring to have constant levitation, just use the winged twilight soul gem in the mages guild in balmora after you steal it during the first mages guild quest. You have to pay quite a bit to do it but being able to just levitate away and spam arrows at enemies that can do nothing without worrying about casting levitation is pretty funny. You can set the ring to a hotkey to levitate yourself also, to basically just have a levitation toggle.
In my case, I thought Marksmanship was bad because I was young, didn't comprehend how bad the penalty for low fatigue was (and didn't max out other sources of accuracy), and jumped literally everywhere. So it became super expensive early on, and later when I had enough money to counteract my bad fatigue management I preferred to just use exquisite on-use magic rings/amulets with super damaging spells set in them that always worked 100% of the time.
Did you use levitation to yeet around or did you use it to turn your enemies into honorary cliffracers?
Technically it is possible, all you'd have to do is sell Keening to a merchant, sell Sunder to another merchant, command or aggro them to the Heart Chamber, aggro them next to the Heart of Lorkhan, command the Heart of Lorkhan so it becomes technically your minion and can take aggro for you, position yourself around the Heart so they start slamming it
And Voilà you technically didn't have to use Sunder and Keening lol
Does sunder and keening not inflict wounds on npcs?
@@Noleme yeah they are too cool for mythopoic enchantments to affect them
@@Noleme even if it does, you can give them magic resistance or a healing spell to stop it.
I dont think magic resistance helps against scripted damage, but it would be worth a shot.
@@Bartoc1988it works because the damage is only scripted for the player character, as mohamed alluded to. But the healing thing would work anyway.
More Morrowind challenge videos need to happen, whoever it is.
Protip: right from Sayda Neen, head directly north to the Kogorun stronghold. There's a fully equiped dead ordinator. Next, head to Vivec City and go to the Saint Ohlms underworks. There's a Daedric shrine with hostile cultists. One of them has a Daedric weapon. And kaboom! A full set of medium ordinator armor and a Daedric longsword by level 2.
(don't wear the Ordinator cuirass in the city. They get super pissed.)
Tough call for level 2.
Here's a "super" Protip: Never wear high ordinator (or even regular ordinator) armor and talk to them (high or lower). Because they will be permanently kill on sight on you.
I always love that the head of the ordinator gives you the chest piece and is just like "you have earned this .. just .. don't wear it in town please"
As a Morrowind loving hcim im so glad i found your channel. Both my favorite games, and your narrating is right up my alley
There's a Daedric shrine near Gnisis with a Daedric Bow that can be accessed with levitation, right at the start of the game.
I got to that part right as i read your comment. Lol
Its crazy i never knew about that when iv played the game since i was a child.
Why would you need a daedric bow when you can just get a bound daedric bow spell which gives you a bow that doesn't weight anything, doesn't need to be repaired and buffs your maskman skill by 10 points while still having the stats of a normal daedric bow and being incredibly cheap to cast ?
@@sugoha_2548 for when you A. Have no magika. And B. Want to enchant it.
@@sugoha_2548 Roleplaying, not everyone plays morrowind minmaxing. For example, i play a monk that is completely inept in magic, so no spells.
4:34 - thanks for reminding me of this. I forgot that fast travel was actually paying for fair... I prefer this method to the 'free' version later on. It felt more immersive, though you end up so rich that it no longer matters, but in the early game it was cool that you needed to find money to travel, or just slog it out on foot
Gotta say I really enjoy your narration style and humor!! I would love to see more Morrowind videos from you or of another similar rpg, keep it up!
Unlike in Oblivion, it *is* absolutely possible to just... Not take a level when you sleep. You'll retain your modifiers for extra stat points for when you do level up if you quit out of the level up screen, so you can simply just... raise up skills for the stats you want to upgrade and then go level up with a perfect 3 x5 stats for each and every single level. And you can stack levels too, it'll just say "49/10 skills" for your level up, and then 39/10 and 29/10 etc down to 9/10 once you've used up all your banked level-ups, so you don't even lose levels by waiting, you can still level up as many times as what you've raised your major and minor skills would account for.
The only downside to it is that when you *do* level up, it resets all your bonuses on the level up screen to 0, so you'd need to raise some misc stats up some more to get that 3 x5 stat bonus. So it is possible, if unlikely, that you mess up leveling and have raised all the skills for a certain stat to 100 and can't level them any more, before you've managed to get that stat to the cap of 100 base. But otherwise there's no actual reason to try to trick the leveling system like there is in Oblivion, you *can* take major and minor skills that you actually want to use for your character and simply not take a level up until you want to.
Hopefully this made sense, talkin' about three different but related systems that can all be described with synonyms of "raise" "upgrade" "level up" makes it hilariously fumbling to actually iterate.
Great to see someone making new morrowind vids all these years later...want a challenge, try finding all the little items that allow you to use certain daderic ruins as fast travel points. I know most people dont even know about it and even less have done it 😂
Seen the name of the channel. This guy gets it, automatically subbed.
Keep up the great work homie, can't wait to hear the progress of background noise over the years.
>has good practical knowledge of the game’s mechanics
>has good knowledge of important items and NPCs
>knows what he’s doing, doesn’t waste the viewers time.
>references Ratopombo, meaning that he has at some point or another at least interacted with the cesspool of evil and villainy that is r/truestl
Instant sub from me. Well done mate, well done.
This is an unexpected surprise, but a welcome one. Great video!
My Argonian would just run up at a speed most enemies couldn't react to, and stab them with a pointy stick. He'd then jump across the map after reciting few magic words. Easiest Elder Scrolls Game Ever, but still quite entertaining. I love how blinged out the merchants would get by the end of the game
Loved this, your style of commentary worked very well for this! Loved getting some Morrowind content, too!
Mark and Recall are holdovers from Daggerfall, and due to being able to place a Mark EXACTLY WHEREVER you want, I personally love it. Using assorted magic mechanics (levitate and alchemy) allow you to get where you want to go much faster than screwing around with fast travel, i.e. no loading screen nonsense.
easiest way to travel is to offer a levitate potion to the shrine outside Vivec's temple.
gives you 100 levitate for a really long time and the cost is minimal, since even the cheapest rising force potion works.
also morrowind still has loading screens, you just need to be going stupid fast to see them, it's really hard to do on modern hardware, but you can see it in old morrowind speed runs.
@@windhelmguard5295 If you do the any% speedrun, you'll see loading when you do jumps which go across the map.
Don’t know if you know, but there’s a somewhat better secret vendor than creeper, the talking mudcrab. He has 10k gold and if you use command creature by him and then recall, he will follow you so you don’t have to go visit him in the middle of nowhere every time. I also always steal the cuirass of the saviors hide and get the boots of blinding speed to get around the slow pace of manual travel. Combined with Bretons 50% magica resist, the cuirass makes you 100% magica resistant so the boots don’t blind you at all. Love your vids. Hope youll do some dark souls playthroughs in this style.
For anyone reading this comment, if you want to upgrade Acrobatics and Athletics, don’t use the ramps at @11:01. Use the tall stairs in Balmora and simply jump up them, then all the way back down. Your character will register 7-12 actual jumps, and those should factor into the formula. The more you can do in a shorter period of time, the better.
3:15 Wow I didn't realize Keavin O'Leary was in Morrowind lol nice. Probably had a royalty deal to be in this one. Great video!
Always love Morrowind, but slightly saddened... No falling man at the start?! lmao. Great video brings back memories. Thousands of hours of Morrowind, and Oblivion played in my younger years. Great times.
you can just press escape to cancel the level prompt, it does not matter if you level too quickly because you don't have to level in morrowind
I was kinda sad when I saw you left Rs3 but I gatta say I like your style and creativity from thumbnail to outro so THIS, Morrowind! This is an early Christmas gift.
Travel being all in universe is a great thing which was lost.
If you one shot the heart with a normal weapon you don't need Keening/Sunder. The heart has 5000 hp IIRC so you just need to chug roughly 100 sujamma and shoot it once with your bow.
Yup, and a script sets it's health back up once per frame. So if you oneshot it.
As Sseth said: "I can do this with other effects, like fortify strength, whereby I can smash the final antagonist of the game with a weapon so hard, that he, and the weapon would cease to exist"
I love using elder scrolls videos as background noise when I’m goin to sleep or working so the name of this page jus put a smile on my face and a big ol wet spot in my trousers
Oooooh, a random RUclips recommendation that is actually good! I love your voice and diction. Engaging diction is severely lacking in the RUclips sphere.
the sped up, high pitched "HAH!" made me laugh more than it should
So glad morrowind is still about, just started me newest playthriugh 2 weeks ago, KEEP DOING MORRWIND CHALLANGE VIDEOS, try to do unarmed next maybe
When I was a kid first playing Morrowind, I thought you had to use arrows of the matching material to the bow... It blew my mind when I saw my mom use silver arrows with a steel longbow...
Based mom
Parrows? My man..."projectiles" was right there! But I appreciate your tenacity to stick with your bit.
Morrowind was one of my first PC Games, and i was about 11yo. I created about 20 different characters and never managed to get past Vivec (city) even when playing seriously, too many hardcore stuff everywhere. So i started doing random things. By getting multiple Jump Scrolls or something i managed to arrive in that red mist mountain and MEET with DAGOTH UR (at least i believe so today, after watching that video) and got obliterated. I was as proud as i was afraid that day. I put Morrowind on a shelf after this, and never came back. Thanks for the souvenirs.
I am commenting and giving a thumbs up to this video for putting the answer in the thumbnail. Thank you for being honest and upfront and not wasting people's time by dragging out a video only to tell them the answer. This tells me that what IS in the video will more likely be interesting and not just 30 minutes of filler!
_parrows?_ PROJECTILES! It was right there!!
I want to say you can totally beat the game with Marksmanship and a crapload of skooma and / or a few other types of pots. Which would let you 1 shot or two shot the heart.
Someone had mentioned that to me, but I think if you don't use sunder and keening, Azura doesn't show up to end the game. So you can defeat Dagoth Ur that way, but Azura won't give you a hug.
@@JustBackgroundNoisehey just gonna reply here incase you miss my comment, you should do a vid about getting all the items to allow you to use dedaric ruins as fast travel points to. I know most people dont even know you can do that an less have actually done it.
I watched because of your channel name, second monitor content is king.
As you mentioned, unlike in Oblivion, it is completely unnecessary to do all those leveling shenanigans, since you can quite easily max every attribute in the game without worrying about it too much, and without it affecting your gameplay. But, the level scaling thing is a common misconception. Enemy creatures (but not NPCs) *_DO_* scale in Morrowind, but the issue with Oblivion is that *_ALL_* creatures and characters (including NPCs) scale *_FASTER_* than you do, so you need to make sure you're leveling the "right way" in order to stay even close to the curve.
I've always thought about making videos designed for background noise, I even thought about old eldar scrolls. That's so funny your channel is literally called just background noise. But I see the editing you've done, it's a visual treat too.
Absolutely love channel name. I noticed it after I read the title and thought “ooh! This’ll be perfect to fall asleep to!”
Weepingbell Hall is **ABSOLUETLY** a Pokemon reference.
Morrowind is full of refs to other series.
In the Dwarven ruin of Mudan, you can find a corpse stuck inside one of the towers with a note, written by a man named Peke Utchoo.
7:21
Holy... Just this one phrase, I miss that so much.
I hate scaling enemies. Put strong enemies in scary places, and litter the rest of the world with rats and goblins.
This was entertaining, and a good runthrough. Brought back some nice memories of this game... Also appreciated the thumbnail no. What a cool game.
*Walt screaming from the car* NOISE! PROJECTILES! THE WORD FOR ARROWS ON P IS PROJECTILES!
Came to see if anyone commented
I always forget how truly insane Morrowind was, and then videos like this pop up and remind me.
For the best Marksmanship build you would want wood elf and as the sign goes, you would want The Lover, because it gives extra 25 points in agility, taking it right of the bat to 85, compared to 60.
The attack from the warrior is better. After level 8 to 10, assu.ing you were maxing agility, attack simply gives more returns over the course of the game. He should have gone endurance and luck for starting stats, because you can cap any Stat by 14 if you minmax. Luck also is very hard to max but comes into play on almost everything.
Depends. Do you want a high minimum stat, or a more powerful final character? You get stronger in the end by starting weak, assuming you're not using the drain exploit or the jail exploit to become a god.
@@nathanjohnston9762 or just abuse alchemy.
The first time I played Morrowind, I leveled up Mysticism despite being a warrior type character just for Mark, Recall, and the intervention spells. Totally worth.
i do love the well timed "wow you're pretty" right after the dumner lady called you a peasant
Your Morrowind videos are very interesting to me. Makes me want to play the game again. I have tried playing through it several times but have not completed it. My "completionist" phase is nearly over though so I might have a better chance now. Lol
I appreciate you explaining some of the mechanics in this video.
The dark parts of this video are too dark IMO
Was not expecting Morrowind to be my background noise of the day but I'm down with it.
This was a really relaxing video queen good job
My favorite game of all times.
Love this shit.
Thank you for this video.
Inspired me to start yet another run of this all time classic!
Can't wait for Skywind♥
That's one of the great things about Morrowind that makes it different from the newer games. It absolutely lets you screw yourself out of completing the game. You can kill any NPC, it just tells you that you fucked up. The freedom this game gives you is still something I haven't seen in a game since. The magic system and skill system are both similarly open-ended. You can get ridiculously overpowered even without exploiting anything. The game leaves all of this up to the player, unlike most new games that put guardrails on this kind of thing.
This is a random thought spurred on by the fact the Fast Travel is in-world, I absolutely love how it's done. I wish there was more kind of like it.
I appreciate the honesty in the thumbnail.
It seriously amazes me how immersive and detailed this game is. I first played this on original Xbox all the way back in probably 2003-2004, and I played a lot over the years, yet even now I still find out things I didn't know lol.
I don't understand where the passion went. Why not make a new elder scrolls that has all the improvements from the likes of graphics and combat mechanics, but give us options to make the game more immersive or simple as we like? That way casual players will get to enjoy their fad, and then those of us that want to live in the game world for the foreseeable future can do so too
Out of all the times I played Morrowind over the years, the furthest I ever got in the main quest was when you visit the ashlander tribes.
I'd always get dragged off to somewhere else before I could ever finish it. I think Morrowind did that better than any other TES game.
I want to get off Todd Howard's Wild Ride.
When i was a kid my father played morrowind, and i always watched him doing so..he had loads of loads of A4 papers with informations printed from the internet,now i am 31 and have a flashback what a great time,winter outside,fire burning and playing videogames..
I'm glad there are people still keeping this game relevant
Oh wow this channel is really good
You can get Daedric bow, and many other of your choice from the Vassar mine thing near Balmora on the other side of the river after the bridge near the campers. The guy in the haunted manor you talked to will trade you your choice of Daedric weapon for the info.
Making your major/minor skills in morrowind as useless dumpstats isn't as important as it was in oblivion, there's no insane amounts of level scaling, so you could level inefficiently and still manage just fine.
Most enemies in morrowind don't scale. The ones that do aren't impirtant enemies.
@@arturnicaciodeandrade9861 Yeah, the only enemies that scale I believe are the random ones you see on the roads.
"creeper shuffle"is now what I call selling to creeper lol. Also I'm personally not worried about required events. You beat the game only using the bow the only time you didn't was to poke a arguably inanimate object. You killed all enemies with a bow.
This video rocks. I’ve fallen asleep to it on 3 separate occasions
Thats a Sub right there i litterally laughed out loud at "the future hides behind the fog of render distance"
26:50 It actually ends in a surprisingly wholesome way. If you go back to them, the Ash-Khan reveals that he knew you were fooling him as no highborn Telvanni would marry an ashlander, but that his new bride is awesome and he likes the cunning of your solution. And the bride still maintains that this is a helluva better life than she could have ever expected as a slave, and that the ash-khan is quite dashing, charming, and physically impressive (IIRC).
You also get an Exquisite Shirt called the Ash-Khan’s Wedding Gift, for you to wear to the wedding.
Can you imagine what a transcendent experience a conversation would be with a person who had 230 personality would be.
5:24 the words you were looking for were "penetrating projectiles"
I love you videos bro it reminds me to myself when i was learning all this stuff and getting to know this beatiful game. Still there is a lot of stuff i don't know and i haven't really playeed through the DLCs to their fullest. And im sure i missed a lot of content of the main game from previous characters. I might start a new one
Weepingbell Hall, alone with Marowak's Spine and one place with Kakuna in the name that I can't quite remember, are, in fact, all Pokemon references.
watching these out of order REALLY confused me due to later episodes (not spoiling ;P...) overall great vid tyty JBN
Your chim powers are immaculate, very nice!
Very good video. you deserve way more subscribers!
I never played Morrowind or had the chance to, so this is a nice chunk of lore and mechanics on the off chance I DO end up playing it
14:04 when I was in highschool a girlfriend of mine was hanging out with me while I played morrowind. During the first fighters guild quest in balmora she asked "why are there possums in her bedroom" and this reminded me of that
Great pacing, great voiceover. Great video! Subbed
I've been considering class-locked challenge runs, using ONLY what the class provides (besides killing the heart). ie Acrobat:
Marksman, Spear, HtH for damage. Light Armor and Unarmored for defense. Acrobatics, Athletics, and Sneak for movement. Speechcraft means I can persuade and whatnot. Lacking Security means no lockpicking, but Alteration still lets me use unlock spells. Etc.
Caveats. Consumables are allowed. Athletics means "sprinting", Acrobatics means "jumping", Speechcraft means "persuasion", Mercantile means "bartering", etc
I've thought of doing that, too. It would certainly ease the burden of wanting to level optimally if you just pretend miscellaneous skills don't exist.
Acrobat is certainly one of the better classes, and is very capable of kiting. Besides, alteration is just simply superior to security.
Been recently playing again and thought about starting another character at some point going for a ranger/archer run. Now this video was recommended to me
It's possible to give sunder/keening to a a couple of merchants with escort quests (Taryvyn Faryn & some guy in Mournhold I don't remember rn) and have them wound the heart for you. I love this game
Or use Command to drag them out to the Heart and then get them angry and have them hit the heart trying to murder you