No One Innovates like Valve

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  • Опубликовано: 29 ноя 2023
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    Steam Input is getting better and better, Valve's Steam Input is a powerful tool that allows users to customize the way their controllers work. With the Steam Deck, Valve is making Steam Input more accessible than ever before. Steam Input is being used to train people on how to use it
    The Steam Deck is teaching people how to use Steam Input by making it easy to experiment with different settings. As people use Steam Input, they're giving Valve feedback, which is helping to make the tool even better. Valve is using the Steam Deck to push people to their software
    Valve is using the Steam Deck to push people to their software, including Steam Input. The Steam Deck is a trojan horse for Steam Input, and Valve is hoping that people will get hooked on Steam Input and want to use it on other devices. Valve is the top innovator in the controller space
    Valve is the top innovator in the controller space. The Steam Deck is a hit, and it's only going to get better with time. Valve is working on making Steam OS available for any hardware, which will open up the door for even more innovation.
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Комментарии • 458

  • @NerdNest
    @NerdNest  7 месяцев назад +13

    Get your own Backbone!
    go.playbackbone.com/e/nerdnest

    • @carlthewinner
      @carlthewinner 7 месяцев назад +1

      I love the backbone! I have used it a ton to play my PS5 Geforece Now and Steam Link. Great little device! I also convinced my daughters and wife to play Diablo Imortal as well. :) oh yes and Resident Evil plays great!!!

    • @carlthewinner
      @carlthewinner 7 месяцев назад

      I am glad Backbone is a sponsor! I have one for me and one for each kid. :)

    • @pablieto-veganson
      @pablieto-veganson 7 месяцев назад +1

      Gotta say, this is quality content.

    • @tornado723
      @tornado723 7 месяцев назад

      My steam deck OLED stopped working after 3 days

    • @finraziel
      @finraziel 7 месяцев назад

      I have a similar controller from Razer, but haven't used it much because phone screens are just too small imho. Don't get fooled by the big diameter that is shown in the spec sheet, phone screens are very long and if you stream a 16:9 game to it then your 6.5" screen may effectively only show the game at about 5.5".
      One other point though, I appreciate you need sponsors and I'm glad they are willing to sponsor you, but it's a little nasty how unclear your sponsor spots are. Have had that a couple times now in your videos where I'm just slowly wondering why you're being so positive about this thing and slowly realizing that oh... You're doing a sponsor... You only say it's a sponsor at the end. Don't know if they pay more if you do it like this but it's kind of scummy.

  • @IMan_93_
    @IMan_93_ 7 месяцев назад +356

    I love the way they operate as a company and the way they create. They don’t always hit 100% of the time, and nobody does, but man when they do is it something special.

    • @InitialFailure
      @InitialFailure 7 месяцев назад +2

      Yep, just copy other companies, get sued for copyright infringement, and claim innovation, lol.

    • @N00btr00per
      @N00btr00per 7 месяцев назад +17

      ​@@InitialFailure im not up to date. Who sued them for which product? Is the lawsuit still going? If not: who won? Thanks! :)
      Edit: my bad.

    • @jeevejavari8461
      @jeevejavari8461 7 месяцев назад +56

      ​@@N00btr00perWolfire games is suing them. They're a known patent troll company that goes around suing everyone and trying to extort royalties out of them. They've been successful against Sony, Nintendo, and some other brands. They're just grifters and not a legitimate hardware company. It's a stupid lawsuit

    • @InitialFailure
      @InitialFailure 7 месяцев назад +3

      @jeevejavari8461 let's not minimize one suit and poison the well, there's many others.
      I get that fanboys gonna fanboy, but Valve isn't paying you to run interference 😀

    • @jtinch94
      @jtinch94 7 месяцев назад +29

      @@InitialFailure you failed to answer the question though…

  • @IcyXzavien
    @IcyXzavien 7 месяцев назад +176

    Steam Input is the biggest reason why I got the Steam Deck. The ability to remap the controls or include gyro is really appealing to me.

    • @crestofhonor2349
      @crestofhonor2349 7 месяцев назад +3

      All the major handhelds have gyro configuration now

    • @IcyXzavien
      @IcyXzavien 7 месяцев назад +13

      Good.

    • @dege10000
      @dege10000 7 месяцев назад +4

      Steam input can make use of most extra features in other brands joysticks, for example: the ds4 touchpad can be assigned actions or even action wheels and joy cons can be used separately or combined.
      Also, it has been announced that the SteamDeck oled will be getting wake on Bluetooth, witch until now was a console exclusive feature

  • @CFWhitman
    @CFWhitman 7 месяцев назад +50

    Nintendo came up with the cross shaped directional pad for their Game & Watch series of handheld games. They even patented the design. However, the patent did little to discourage competitors because they simply had to use a different shape (like a circle) for their own directional pads. Nintendo couldn't stop them because there was prior art in that the Mattel Intellivision console had circle shaped directional pads. They had no markings or raised portions, but they were essentially directional pads.

    • @caleasthetic
      @caleasthetic 7 месяцев назад +1

      But sometimes patent laywers goof real hard. like wiht the back paddles. Theire where already previous devices or controllers that had paddle shaped back buttons. Yet corsair still got the patent. Even after it was known that there was prior art. That is also why valve eventaully won the apeal. (atleast tho my knowledge they won).

    • @Healthy_Toki
      @Healthy_Toki 6 месяцев назад

      Tell that to all the Sega Master System owners who had to play with a mushy d-pad while nintendo was defending their patent.

    • @CFWhitman
      @CFWhitman 6 месяцев назад +3

      @@Healthy_Toki Just because someone made an inferior directional pad doesn't mean they couldn't make a good one. The patent hadn't expired when the Genesis/MegaDrive was released, and that had a good directional pad.

  • @CapsuleCorpDude
    @CapsuleCorpDude 7 месяцев назад +60

    valve is such an awesome company. The fact that we are getting more storage for the price on this new revision steam deck is insane. Also, just all the little revisions that they made to it. They could’ve just slapped the OLED screen on it and called it a day but no, they improved a lot of other things as well.

    • @sumomaster5585
      @sumomaster5585 7 месяцев назад +1

      great device, but not so easy to pirate games there lol

    • @lucio-ohs8828
      @lucio-ohs8828 7 месяцев назад

      @@sumomaster5585 it's a pc. just pirate games the same way as pc and add it as a non steam game

    • @jase276
      @jase276 6 месяцев назад

      Those of us who got the "test model", ie the LCD model, got the shaft though.

    • @gungrave10
      @gungrave10 6 месяцев назад +2

      ​@@jase276 don't think it like that. We were grateful for the early adopter of the system. Just like how we should be grateful towards the early adopter of ryzen. We would not have all those kinds of improvement if you didn't buy the system. Thanks for being the early adopter of the steam deck.

    • @reiniermoreno1653
      @reiniermoreno1653 4 месяца назад

      ​@@sumomaster5585it's hard to run games on Linux and you expect is gonna be easy to pirate them? You must wait to companies to support steamOS officially for that

  • @CharlesTersteeg
    @CharlesTersteeg 7 месяцев назад +49

    Bill's old videos on configuring steam input on controllers was invaluable when i made a layout for the lord of the rings online. it's truly the best feature of steam input.

    • @ONEWONDERSHOW
      @ONEWONDERSHOW 7 месяцев назад

      the templates are awesome too

  • @ToastedSynapseGaming
    @ToastedSynapseGaming 7 месяцев назад +38

    I love Steam Input. I sometimes find it as enjoyable to 'program' in a controller scheme for a game as actually playing the game (there have been games where I would spend more time on controls than in the game at the start). One recent thing I'm proud of is my Diablo 4 (toggle to M&K with a button) config, which my PS5 friend that I play with hates, because he can't hover over items, skills, link stuff in chat quick or even chat. You can't even organize your chests as they will be placed and taken out at the first available spot when you press [A]. With a mouse, you just pick them up and drop them where you want. All the menus are on a virtual Steam menu so no more bumpers to go to other screens and much more. I love it :) - I also want to give a shoutout to Steam's Notes, which are very helpful so you don't have to alt-tab or use your phone to check something. I have some of those set up too.
    But as for copy-ing Valve... You're right... We're seeing these new handhelds coming out that do try and pack their devices with gyro, trackpads and all sorts of extra buttons. So from a hardware perspective they may be comparable, but they are no where near when it comes to software, that's for sure.

    • @leogil5933
      @leogil5933 7 месяцев назад

      Hello, Could you Tell where could i find Guide or content for setting controls right New world i am trying but the menu interaction primarily Mapa is a real pain in the ass

    • @NerdNest
      @NerdNest  7 месяцев назад

      I did that for new world on the steam controller, just search my channel

    • @xMRxLAMAx
      @xMRxLAMAx 7 месяцев назад

      I had spent hours in the controller configurator without even a game open
      Last time I was fiddling with it, I figured out a way to take advantage of the ‘hip fire’ setting on the analog trigger, without outputting the analog trigger pull, but still being able to use the analog trigger with a slow pull

    • @caleasthetic
      @caleasthetic 7 месяцев назад

      But unfortunatly theire are not alot ofo people who want to spend hours to learn steaminput. I am also one of these so called nutcases that spends hours on making a config to get gyro and flick stick in most shooters. And i still try to learn as much as i can about steam input so i caan also make my tracpads do multiple things with modeshifs. But one of my bigest gripes is that steam can be buggy. A few fays ago i made a config for evil west. For the gyro i had to swithc the sensitivity on the ads mode by ading a layer on fullpull, but sometimes the alyer did not seem to unload when i let go of the trigger. Wich messed up my gyro and flick stick sensitivty.
      Also theire is still a save bug that will not let you save directly after each cahnge. You need to back out of the menu completly and then go back in to save the changes. This is still going on after month.

  • @KuittheGeek
    @KuittheGeek 7 месяцев назад +18

    One of the reasons the Steam Controller was so amazing was that it actually sent the configuration down to the firmware level. So when you pressed a button, it would actually respond with the key it was mapped to, it didn't have to go through a translation layer like you would see with the numerous controller to keyboard programs for the PS3 and PS4 controllers. It didn't add latency because it was legitimately just sending "w" when you pushed the stick forward, instead of sending the analog axis value, then determining which axis it was, and checking against some threshold value, then finally converting it to "w". Yes, that doesn't take that much time, but it still takes time, thus adding latency. Cutting out the middle man made the Steam Controller so amazing. I really wish Valve had kept the hardware enabled dual stage triggers. You can still get it through software, but I don't think it is as good. Those with the gyro and touch pads made the Steam Controller feel so good and it was a lot of fun to play with.

  • @PeachIceCreamy
    @PeachIceCreamy 7 месяцев назад +2

    You know that USB port on the front of the index? Valve said themselves that they included it for the community to develop their own additions for the index on. They released a VR headset with features inviting and encouraging community development. Absolutely amazing.

  • @alflo8970
    @alflo8970 6 месяцев назад +1

    I realized how incredible steam input is, when installing mods to my games on the deck. Often mod menus are tied to hotkeys like "insert", "f11", "f12" etc. and I used a wireless keyboard at first to manage that up until I realized I could simply reconfigure the backpedals to the hotkeys I need.

  • @TS-fb5tc
    @TS-fb5tc 7 месяцев назад +26

    When I first got the deck I wasn’t really fond of the trackpads. I felt they took too much space and that I won’t be using them. But after playing zombie army 4 and doom 3 with the right trackpad for camera control and pressing the trackpad for shooting, I can’t see myself go back to a joystick for camera control. They really are awesome

    • @InitialDL84
      @InitialDL84 7 месяцев назад

      I'm playing Doom (2016) on my deck, I need to try that setup out!

    • @werpu12
      @werpu12 7 месяцев назад +4

      Yes thats one of the problems the og Steam controller had people did not give the trackpads any chance and dismissed the controller. Once you have figured them out you never want a gamepad without them again!

    • @DoubleJumpPunch
      @DoubleJumpPunch 7 месяцев назад

      My favorite setup is to raise sensitivity so a full edge-to-edge swipe does a 360, cut vertical scale down to 40 or lower, increase smoothing and use with Gyro. Trackpad does fast, controllable horizontal turning while gyro does fine aim. The closest you can get to the feeling of a mouse, IMO.

    • @ThePaperKhan
      @ThePaperKhan 7 месяцев назад +2

      The trackpads in my opinion really help especially for older games or ones that were not designed for a controller in mind. Thanks to the near effortless of assigning controls, I comfortably beat a full playthrough of Elder Scrolls III with little issues camera or control wise when I was traveling.
      I've also noticed this helps with its sequel, Oblivion, as you no longer have to get frustrated with trying to move the mouse cursor over your potion menu so you won't die.

    • @werpu12
      @werpu12 7 месяцев назад

      @@ThePaperKhan Absolutely I am playing oblivion atm exactly that way, the quick menu on the left trackpad is superb. But also you can play adventure games, visual novels etc... liberally any mouse centric game that way, and I have not started even with wii games emulation which rely on kind of pointers to the screens like mario galaxy!

  • @02337755
    @02337755 7 месяцев назад +38

    The Steam Deck is the most comfortable controller I’ve ever used.

    • @applehazeva2739
      @applehazeva2739 7 месяцев назад +10

      Ikr? They need to remove the screen and and make a legit Steam Deck one

    • @02337755
      @02337755 7 месяцев назад +6

      @@applehazeva2739 Yes. It was very surprising.

    • @UmVtCg
      @UmVtCg 7 месяцев назад +2

      Really? Because the big screen in the middle kinda ruins it. It is the most comfortable handheld I've ever held though.

    • @ONEWONDERSHOW
      @ONEWONDERSHOW 7 месяцев назад +4

      it's crazy how comfortable it is especially with the weight

    • @xXYannuschXx
      @xXYannuschXx 7 месяцев назад +4

      Yeah, weird considering how uncomfortable it looks though. Everyone I showed my Steamdeck was surprised how ergonomic it is.

  • @cosmocalypse3708
    @cosmocalypse3708 7 месяцев назад +8

    I've got 5 Steam Controllers. One is on it's last leg and has already had the bumper mechanism replaced several times with 3D printed parts. I still have 2 controllers new in box, never opened.

    • @sagepirotess6312
      @sagepirotess6312 7 месяцев назад

      I got 3. 2 still new in box. Other I have, works but rarely use.

    • @Kaltsukka
      @Kaltsukka 7 месяцев назад

      I'm hanging on the edge with my second and last controller since my first's bumper broke. 😭

    • @cosmocalypse3708
      @cosmocalypse3708 7 месяцев назад

      @@Kaltsukka you can order the part to fix it from a 3d printing site. $10 fix.

  • @shm6273
    @shm6273 7 месяцев назад +8

    The steam deck, is the single most impressive piece of Hardware I have owned, I am a software engineer who studied along olympiad finalists, I am not easy to impress. It is a dream, truly, it is so good that I can notice the effects physically! I literally go on the treadmill with it. It is more powerful than many PCs and the 800p resolution is perfect! And the fact that it is fucking comfortable unlike the switch which is a nightmare to hold with my man hands is amazing.

  • @PapaC92
    @PapaC92 7 месяцев назад +6

    Love these style of videos bill! Keep up the great work

  • @collide618
    @collide618 7 месяцев назад +3

    "There is a new king when it comes to video game controller Innovations and its valve, and it's been that way for a long time, but that hasn't always been the case."
    This opening sentence broke my brain lol. Great video!

  • @RizalBoon
    @RizalBoon 7 месяцев назад +5

    For other console makers, they are stuck with their new inputs if not adopted each time they innovate on their own because game dev might not be interested in it. However Steam being naturally a PC has an advantage on making a custom input without ruining game dev's original intended input. Last innovation that was adopted universally was the PS2 controller layout i guess.

    • @thebravegallade731
      @thebravegallade731 6 месяцев назад

      Not even truely universal cause xbox style exists (that nintendo also uses) and dual analog technically is preceeded by the virtial boy.

  • @DragunBreath
    @DragunBreath 7 месяцев назад +27

    I am very much looking forward to a steam controller 2 based on the deck's controls.

    • @bibabutzemann5661
      @bibabutzemann5661 7 месяцев назад +2

      me too!

    • @InitialFailure
      @InitialFailure 7 месяцев назад

      Well, Valve was sued for the Steam controller 1 due to copyright infringement.
      I'm assuming they'll base it on some other company's controller like before, not the deck.

    • @elmergloo3259
      @elmergloo3259 7 месяцев назад +1

      @@InitialFailurecan you explain more? This is the first I’ve heard of this. Who sued Valve for making the Steam Controller 1? It’s so unique I’m having trouble understanding who they were infringing.

    • @InitialFailure
      @InitialFailure 7 месяцев назад

      @@elmergloo3259 each time I post a link on what I'm talking about, it gets deleted.

    • @t3arki113r
      @t3arki113r 7 месяцев назад +1

      Dob’t quote me: But I believe the patent was for the “Rear buttons” on the back of the controller.
      So Valve changed it up and made them more flat and called them “Back pedals”. This why they never call them “Rear or back buttons”

  • @cherokee180c0
    @cherokee180c0 6 месяцев назад

    Getting the Steam Deck OLED for Christmas. Thanks for all the great content useful for a Steam newbie.

  • @drew1921
    @drew1921 7 месяцев назад +5

    A man after my own heart lol. loved seeing you out in the wilderness playing video games. I use to laptop game during my outdoor camping trips in 2015 and people would always be blown away when I showed them the solar system and battery I used for power. Now with portable consoles I can take my camping and gaming to a whole other level lol. Thanks for this one Bill looking forward to selling my home in 2025 and hit the wilderness an my deck is gonna come in pretty handy. Techno nomad for life 🙌

  • @mohammedjafar8461
    @mohammedjafar8461 5 месяцев назад

    Love your videos. I hope you reach a 100K and a million sub soon ❤

  • @GamingDad
    @GamingDad 7 месяцев назад +1

    I'd argue that the best part of the steam controller was the haptic feedback. It made the trackpads come alive and gave me important input in regards to button presses.

  • @OraOraOra
    @OraOraOra 7 месяцев назад

    Thank you! Great Video! Can't wait for a new Valve Controller.
    Hey it would be awesome, if you make a Dualsense on Steam Video, tbh.. there are sooo many options, idk where to beginn. I also saw your SF6 Video. The Dualsense reminds me of the Steam Deck in so many ways!

  • @jonservo
    @jonservo 7 месяцев назад

    I'm not going to lie, the way you finessed me into that backbone commercial was a thing of beauty lol

  • @BallyBoy95
    @BallyBoy95 6 месяцев назад

    11:00 - Kudos to the inventor of flick sticks.

  • @t.fernbach602
    @t.fernbach602 7 месяцев назад +17

    My very first Steam Deck arrived about two hours ago. Currently installing Dragon's Dogma. Very excited :)

    • @sairamts
      @sairamts 7 месяцев назад +2

      That's awesome! Enjoy!

    • @iCognito95
      @iCognito95 7 месяцев назад

      Enjoy the product!

    • @suiton20
      @suiton20 7 месяцев назад +1

      Awesome. Don’t forget to shift mode your 1-4 keys so you can quick use your items

    • @JustinY2324
      @JustinY2324 7 месяцев назад

      I just started it on my oled switch, l0l. have fun!

    • @dirtysink373
      @dirtysink373 7 месяцев назад

      Sweet, I am playing DD on my steam deck at the moment. What a wonderful piece of hardware

  • @simosmauromatis2592
    @simosmauromatis2592 7 месяцев назад

    Bill, before i discover your videos i was not regular viewer of any specific RUclips channel. Mostly picking a random video of interest. Your channel makes all the difference it is simple, to the point and has character. Keep it that way I wish you all the best!

  • @xXYannuschXx
    @xXYannuschXx 7 месяцев назад +1

    Seeing how good the Steamdeck is and how much they improved it with the OLED version, I am REALLY excited for the new Valve VR headset.

  • @blackyraypatrick9041
    @blackyraypatrick9041 7 месяцев назад +8

    Wonderful video. I think i started following you after stadia launched and kept beeing hear since portability gaming is since then a target i really like to achieve. What steam does with steam input is insane. But it definitely needs some commitment of the gamer getting used to it.
    I think this is one of the main reasons why its not often used by many companies... Using and setting standards taking all the work away from the user even when this means limiting the possibilities is the way nowadays to fo, to reach the casual users. This is for example in my eyes one of the main success reasons of apples devices. You always were limited like in a golden cage, but this makes the people feel safe and comfortable.
    I really like the wild west but on the other side sometimes i want something to just work so I understand both worlds....
    With the classic thumbsticks on one side and the trackpads on the other side i think steam achieved addressing both worlds...
    One question i have. Can steam input used inside of geforce now the same way like on a pc or your device or will the gfn xbox driver be in your way?

  • @joedunleavy841
    @joedunleavy841 7 месяцев назад +10

    The first console to support an analogue stick was actually the Saga Saturn when they released a 3D control pad for it.

    • @CFWhitman
      @CFWhitman 7 месяцев назад +5

      Technically, the first console that had an analog stick was the 1292 Advanced Programmable Video System released in 1978. Of course there was also the Atari 5200 in 1982, and then there was the Vectrex, also in 1982, which actually had a self-centering analog joystick (the first one on a console that was really usable because of the self-centering). I actually remember this console being readily available in department stores.
      The first analog thumbstick (rather than "full-sized" joystick) was apparently the Dempa XE-1 AP controller for the Sega Genesis in 1989. Only a few games supported its analog features, though some of those games were made by Sega.
      The Saturn 3D Control Pad was released about two weeks after the Nintendo64 with its controller in 1996. Technically, though, the Nintendo64 controller wasn't analog (though it did a pretty good imitation).

    • @joedunleavy841
      @joedunleavy841 7 месяцев назад +1

      @@CFWhitman I did not know that. Thanks for the history lesson

    • @TheL1arL1ar
      @TheL1arL1ar 7 месяцев назад

      So between the 3D pad and the DualShock 1…I wonder because crash 2 already had support. And the ps1 had the jog con for ridge racer and for rage racer aka ridge racer 3…analog steering or left stuck thingy….

  • @bulldogsoccer222
    @bulldogsoccer222 7 месяцев назад +1

    The dream is fully implementing Steam Input into games on Steam. Where when you make changes to the controls the game recognizes that and reflects on the controller that you're using seamlessly. It would be a final step in making controls truly personalized. Instead of mapping buttons on a controller to buttons on a keyboard or whatever, you map the actual in-game action.
    Honestly, this might be a thing already. But if it is, not a single game that I play uses it.

  • @ashir555
    @ashir555 7 месяцев назад +1

    "But PC is the Wild West and you can install anything you want on your computer"
    Nude Chun Li on a live tournament, is that you???

  • @caleasthetic
    @caleasthetic 7 месяцев назад

    The new gyro to mouse mode is still in beta is it not? i love the fact that now the gyro also uses pixels per revoution instead of percentage based value's. Now i only have to set up flick stick (even if i dont use it), then steam just caries over those pixel value's when i set up the gyro. Then i only have to set the multiplier and i am done.

  • @vicvision
    @vicvision 7 месяцев назад +1

    Have you heard about the issues with the headphone jack on the new OLED decks? There is a loud buzzing coming thru and it's apparently a common issue. I have tried 2 different headphones and it's present for both, and not present when used on my LCD deck. I'd love to know if you get any buzzing thru headphones too

  • @KapowGamer
    @KapowGamer 7 месяцев назад

    I wonder know which was the first controller to have R3 & L3 button on the sticks, i remenber the first dualshock with joystick didn't have it & even the GameCube Controller i remember don't have it

  • @daveSoupy
    @daveSoupy 6 месяцев назад +1

    I loved the Steam Controller. Easily my favorite ever. It was so frustrating when my friends would get them, use it for maybe 20 minutes, and then discard it. So much was right about that controller but it was too different for people to see just how good it was.

  • @HawkeyeFan321
    @HawkeyeFan321 7 месяцев назад +1

    Please tell me the “software is gooey, it’s malleable” was an intended pun (GUI)

    • @NerdNest
      @NerdNest  7 месяцев назад

      It was, but I was not expecting people to get the joke.

  • @zestyorangez
    @zestyorangez 7 месяцев назад

    Steam input made it great for me to play hyper rogue on my steam deck. It's really fun to map the touchpad 1 to 1 to a specific part of the screen.

  • @AllieRX
    @AllieRX 7 месяцев назад +1

    Valve seriously needs to release a Steam Controller 2.0. I want those Steam Deck controls for my desktop PC and for when I play my Deck docked when I'm on a trip.

  • @iannhellobatac5580
    @iannhellobatac5580 7 месяцев назад +1

    I just want to thank you Bill for your tutorials regarding cycling layers, because of that, I can play Terraria Calamity mod on my steam deck.

  • @Orochimarufan1900
    @Orochimarufan1900 7 месяцев назад +1

    Even without Valve controllers, Steam Input is an absolute savior with normal controllers (especially non-XBox) due to the patchy controller support in a lot of PC games

  • @carlthewinner
    @carlthewinner 7 месяцев назад

    HELP if I try to login TO my Steam Deck for remote play, the Steam Deck crashes and reboots. I can get it working in Desktop mode but not normal mode. Anyone else seeing this?

  • @justinseans
    @justinseans 7 месяцев назад

    Steam I put makes a huge difference. On steam deck especially... It began with the SC obviously. And came to fuition and completion in the SD

  • @joseaca1010
    @joseaca1010 7 месяцев назад +4

    Im obssesed with steam input, specially after buying a steam deck, ive made countless configs for old PC games, usually for both the steam deck and the dual shock 4

  • @zainshaikh527
    @zainshaikh527 7 месяцев назад

    Why I wanted the steam deck so badly. I was locked in to the Xbox due to my cousin sharing my profile and me buying gamepass anyway and needing a Blu-ray player resulting in me getting a series x.
    The OLED model just happened to come out at the same time and when I desperately needed to upgrade my display and wanted to play indies, cprgs and action RPGs of old, while I already learned how to emulate on my phone and desktop. The device came in right when I was able to harness all it's power.
    Now I have the ultimate gamepass PC machine, am actually suing all the free games I got from all the launchers on desktop and I'm emulating PS2, 3ds and switch games. It's mind-blowing how fantastic this thing is and how incredible the community is.
    It's just he best of all worlds. No loading, waiting on menus, storage issues. I play rts and competitive shooters on the desktop, blockbusters like Alan Wake 2 and dead space remaster on the series x on the new family TV with Atmos and all the rest on steam deck. It's been a dream.
    It's hard resisting using even my RUclips and browsing on the deck in bed, since I don't wanna burn out the battery anymore than gaming already does.

  • @TheFrantic5
    @TheFrantic5 7 месяцев назад

    It's the little things with Steam Input. I often have to cast on the go in FFXIV, and not only being able to add a d-pad to the right trackpad, but add one that refuses to do diagonals, is damned useful to help prevent fat finger inputs.

  • @shariarrahman7562
    @shariarrahman7562 7 месяцев назад

    I cannot wait for steam controller 2. I play a lot using the trackpad and gyro and I want to be able to use that anywhere

  • @ahmedp8009
    @ahmedp8009 7 месяцев назад

    I continue to love my Steam Deck more and more, Valve did amazing job on it.
    And while I don't plan on going OLED (yet - hopefully an aftermarket option is developed), whatever they come up with next, I will for sure get it.

  • @bohdaniatsenko8428
    @bohdaniatsenko8428 7 месяцев назад

    Trackpad as a mouse + gyro allowed me to play FPS games with a controller for the first time in my life. It was eye opening.

  • @T1NK33R
    @T1NK33R 7 месяцев назад

    What are the games that have been featured here, especially the @ 1:23

  • @ItsJustHenriHeck
    @ItsJustHenriHeck 7 месяцев назад +1

    Ahhh you're a hiker too! That's tight dude. But valve has been killing it I didn't get a steam controller before but this video makes me want to go to ebay and pick one up.

  • @xJohnWolfx
    @xJohnWolfx 7 месяцев назад

    Great video and breakdown brother.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch 7 месяцев назад +4

    Well... there will never be a SteamDeck3 that's for sure...

  • @michaeljurwin
    @michaeljurwin 7 месяцев назад

    I’m so glad I have my steam controller still.
    I want a steamdeck and I can use the controller on my tv with the deck.

  • @StudioKelpie1993
    @StudioKelpie1993 7 месяцев назад

    I actually LOVED my Steam Controller when I got it, it felt comfortable

  • @jjcranfill
    @jjcranfill 7 месяцев назад

    I would love a big chunky steam first party controller. I have giganto hands and the steam deck is the most comfortable layout I've used barring the weight.

  • @kalosmani127
    @kalosmani127 7 месяцев назад +3

    I love the trackpads but i feel they take too much space for something i dont use often. Making the D Pad and face buttons more smaller and in a more awkward position. For example i find it harder to do quarter circle motion for fighting games because my thumb isnt resting in a nice angled position

    • @ActionGamerAaron
      @ActionGamerAaron 7 месяцев назад +1

      Fully agree. I would love a Deck mini without the trackpads, smaller and lighter.

    • @apersonontheinternet8006
      @apersonontheinternet8006 7 месяцев назад

      Try using the left touchpad as touch input for joystick and press for D-pad. Right touchpad makes for nice number line and radial menu using the touch and click input method.

  • @prince_warhero
    @prince_warhero 5 месяцев назад +1

    Forget controller Innovation , valve innovated & started battle pass monetization with dota 2 way before fortnite , valve started cosmetic microtransactions with team fortress 2, cs go way before EA . They also innovate in gambling through steam community market.

  • @devillad666
    @devillad666 7 месяцев назад

    I love the steam controller, I really hope that a successor comes at some point

  • @Orain88
    @Orain88 7 месяцев назад

    Steam deck does have dual stage trigger though. You can configure things using soft pull and full pull in the configuration menu. I configure all my fps games activate gyro on full pull so I still have the option of normal ads with stick control on soft pulling the left trigger.

    • @NerdNest
      @NerdNest  7 месяцев назад +1

      it isn't the same, on the steam controller, you can feel the click of the full pull, because its hardware, not software.

    • @Orain88
      @Orain88 7 месяцев назад

      @@NerdNest ooooh, kind of like the dualsense adaptive trigger function implementation in returnal where you get the second click to use the secondary fire. Damn, valve was ahead of sony even back then.
      You are very right to put all this emphasis on how amazing steam input is. Ever since using it on the deck I use it on my desktop too. It's incredible and so few people know how far they can go with it. After realizing I could implement gyro aiming on the steam deck for any fps game, it made me wonder if it would recognize the dualshock 4 gyro functionality in the same way. And yes it does, even over Bluetooth! Every single shooter I have on steam now allows for precision gyro aiming no matter which device I play on thanks to steam input.
      Keep spreading the good word man 👍

  • @chad.breece
    @chad.breece 7 месяцев назад

    I want a steam controller with e-ink face buttons that can change to Xbox/nintendo/playstation layouts based on the steam input. That would fix so many problems I have with current controller issues on pc

  • @wile123456
    @wile123456 7 месяцев назад

    I hope we get a steam controller 2 with the same layout as steam deck but more ergonomic than the first controller

  • @tlingitsoldier
    @tlingitsoldier 7 месяцев назад

    I got a bundled Steam Controller for an extra $20 when I bought Sekiro. It's not my favorite controller, but I like having it. The touch controls can be too...touchy sometimes. Hoping for a refined second version sometime soon.

  • @CT--fd6gc
    @CT--fd6gc 7 месяцев назад

    I definitely need to give the steam controller another try. I never really gave it a chance. Its in a drawer ill havr to pull it out😊

  • @w0lf-m4n
    @w0lf-m4n 7 месяцев назад

    Ive been a pc gamer for most of my life, but i always loved the way a controller felt in my hand and how all your inputs are easily excceseble, about 4 years ago i got my hands on a dualsense ( and later the edge) and ive been absolutely LOVING steams controller support, uts unbelievably useful for pc gaming on a controller and ive never had a better time getting the controls for a game just right, and with the semi recent ui changes its become even easier to set things up. Ateams controller support is just leags beyond enything else on the market, i cant eait to get my hands on a steam deck this crismas?

  • @pxkqd
    @pxkqd 5 месяцев назад

    Steam input is still used in desktop to use controllers.

  • @badmoose01
    @badmoose01 7 месяцев назад +1

    I’m surprised you made a video about how valve innovates game controls but didn’t mention the index.

  • @gerreycynepheld
    @gerreycynepheld 7 месяцев назад

    the steam os is (mostly) open source since its linux. people have made their own version (forks) of it like nobara and chimeraOS.

  • @BADGIZM0
    @BADGIZM0 6 месяцев назад

    steam controller was sooo underated. still got mine and love it just wish steam still suported it. also alot of the design of their controller went into the steam deck.

  • @olegov7ch
    @olegov7ch 7 месяцев назад

    the trackpads were basically HTC Vive's controller trackpads, imo

  • @notjason5725
    @notjason5725 7 месяцев назад

    Steam os can be installed on anypc

  • @CartManBrahhhhh
    @CartManBrahhhhh 7 месяцев назад

    what's that game that u r playing with the ice level

  • @kohiek
    @kohiek 7 месяцев назад +2

    The software has made every controller on PC better. :D

  • @InitialDL84
    @InitialDL84 7 месяцев назад

    I thought I would never use the track pads on my Steam Deck, until I played this visual novel/bartending game that piqued my interest and I was kinda forced to use them. I didn't realize how easy they were to use, and it made playing the game that much more enjoyable as a result. I play mostly play fighters, beat em ups, shoot em ups, JRPGs and some racing games, so using the track pads was kinda low on the totem pole for me. Now I want to try out other genres of games that make use of the track pads even moreso than before.

    • @TheL1arL1ar
      @TheL1arL1ar 7 месяцев назад

      Definitely and when in docked I use a DualShock 4 with a combo of track pad and gyro controls..became an awesome combo…and when in portable I prefer gyro when my thumb is touching the right stick 🤘🏻.

  • @galxrax6389
    @galxrax6389 7 месяцев назад +1

    Valve unintentionally has the best help for handicapped players the ability to change the controls on any game is so useful and even more so with the steam deck with the extra buttons and flexibility as someone who already has bad hand problems I can barely use the joystick it's fantastic

  • @AngryApple
    @AngryApple 7 месяцев назад +2

    Its so sad that the dual stage triggeres arent present in the steam deck. The slight haptic bump isnt the same 😢
    I have a steam controller but as you mentioned its awkward to hold and I could never force me to use it because of that, it was too expensive and felt way to cheap.
    The Steam Deck really is a Joy to use, I wish there would be a Controller Mode because its way more comftable than the Steam Controller. Would like to use my Steam Deck as a Controller because its the better Steam Controller.
    Also Imagine a WiiU Style Input Scheme together with the Steam Deck additional information on your second controller screen

    • @TheL1arL1ar
      @TheL1arL1ar 7 месяцев назад

      As an owner of an lcd deck and OLED now….the best controller I find for docked use is the DualShock 4….with the trackpad for left and right click including mouse aim…and then gyro controls with intricate adjustments for gyro…I would get the dualsense5 but that battery…id rather use one of my 3 ps vita’s for another controller 😂

    • @xMRxLAMAx
      @xMRxLAMAx 7 месяцев назад

      A large part of why the wiiu didn’t catch on was because two screen gameplay doesn’t work out, unless the screens are immediately next to each other
      And what did you use dual stage triggers for anyway? I put multiple actions on analog triggers and don’t care for dual stage triggers so I’m curious.

  • @anthonyalexander5607
    @anthonyalexander5607 7 месяцев назад

    I genuinely forget about all of nintendos innovations for controllers they started all the great advancements. I think technically the rumble pack gives them haptic feedback as well for the 64.

  • @doctorgadget3580
    @doctorgadget3580 7 месяцев назад

    Desperately waiting for steam controller 2

  • @Stoat_Lord
    @Stoat_Lord 7 месяцев назад

    Out of curiosity, what game was that at 1:12?

  • @charlyy1337
    @charlyy1337 7 месяцев назад +3

    Excuse me, nobody is trying to copy switch controls?! ALL these handhelds have switch joysticks and the legion go literally has 2 detachable joycons lol

  • @monsterjj9917
    @monsterjj9917 7 месяцев назад

    The steam controller is hands down the best PC gaming controller. With it and steam input I played through all of botw and totk 100% and over 1800 hours in botw alone solely on the steam controller. In totk I made it so when I hold the ability swap button the right trackpad becomes a touch wheel and I can swap abilities instantly. Needless to say, I love my steam controller

  • @tomorrowisyesterday3215
    @tomorrowisyesterday3215 7 месяцев назад

    So, steam input is another steam workshops, you can get specific settings by few clicks, if there someone make it? Very cool, no need manually change every button and stuff

  • @H.DISTRICT
    @H.DISTRICT 7 месяцев назад

    HTC Vive wands and Valve Index controllers further pushed the development of Steam input.

  • @Ladiesman-js3kt
    @Ladiesman-js3kt 7 месяцев назад

    I usually add gyro aiming to my DS4 on Steam.

  • @technodrone313
    @technodrone313 7 месяцев назад

    the steam controller was a really cool idea and they gave up on supporting it almost right away. i was kind of mad at how bad that was. but yeah i just got a steam deck oled and this thing is wonderful. cept no windows drivers....

  • @ian6239
    @ian6239 7 месяцев назад

    I didn't even use steam input prior to getting a steam deck. After getting used to it and using it more, it is truly an incredible feature. Shitty default KB+M controls on a game you want to play with a controller? No big deal, just edit the template or use a community template you like.

  • @bungalowfeuhler1541
    @bungalowfeuhler1541 7 месяцев назад

    I worship at the feet of SteamInput. I want it baked into the BIOS of every device.

  • @Kepppo
    @Kepppo 7 месяцев назад

    where steam controller 2, I WANT IT SO BAD

  • @leelasuelane6544
    @leelasuelane6544 7 месяцев назад

    for the steam controller those batteries, only double a

  • @wwe682
    @wwe682 7 месяцев назад

    I'm happy I put my stock in them since 2021

  • @uglybad4
    @uglybad4 7 месяцев назад

    I've been waiting with baited breath for a Steam Controller 2, basically just a Deck with the screen and internal processing removed and replaced with proper controller ergonomics.

  • @Otacanthus
    @Otacanthus 7 месяцев назад

    I got the steam controller near release and didn't really use it since I wasn't used to controllers. But having had some hand problems related to extended keyboard use, I tried it again, primarily for 2d games, and just the ergonomics are fantastic. The tracpads aren't the best (maybe that's a calibration problem) and the buttons are far away and small. I've tried some other controllers since like the ps5 and switch pro controller. But for someone who primarily uses triggers and one stick, it's in a league of it's own with how good it feels. Doing my normal rotation on a ps5 controller for example just felt bad and gross in comparison.

  • @NinaFelwitch
    @NinaFelwitch 7 месяцев назад

    I need to replace my xbox 360 controller at some point and I wish that it can be a Steam Controller 2.0

  • @Evercreeper
    @Evercreeper 7 месяцев назад

    1:10 ROR2!! Have you tried Returns yet??

  • @jhnyjoejoe69
    @jhnyjoejoe69 6 месяцев назад

    Does the backbone work if phone has a case tho?

    • @NerdNest
      @NerdNest  6 месяцев назад +1

      Depends on the case. I’m using a case in this video.

  • @TurtleSauceGaming
    @TurtleSauceGaming 7 месяцев назад

    1:15 what game?

  • @zDToddy
    @zDToddy 7 месяцев назад

    Actually the SIXAXIS controller for the PS3 had gyro 3 years before the WiiMotionPlus

  • @UmVtCg
    @UmVtCg 7 месяцев назад

    That is the first time ever I've heard somebody refer to the switch as a powerhouse. I mostly refer to it as a potato

    • @NerdNest
      @NerdNest  7 месяцев назад

      in terms of sales.

  • @KoolAidManOG
    @KoolAidManOG 7 месяцев назад +1

    I wouldn't say Valve is innovative in any real sense, but they do commit to polishing for PC what actual innovators like Nintendo have spent decades blazing the trail for.

  • @mykotauro
    @mykotauro 7 месяцев назад

    Steam input was a loyal frinend but (obviously) only limited to steam games (there are many methods like adding non-Steam games but is very complicated with some titles) so I use everyday my Steam controller with reWASD.