The Camera Tool In Unity You Probably Didn’t Know About...

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  • Опубликовано: 28 дек 2024

Комментарии • 85

  • @GameDevGuide
    @GameDevGuide  3 года назад +9

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/gamedevguide08211

    • @Hyunkelw
      @Hyunkelw 3 года назад

      Thank you very much!

    • @bluedev6304
      @bluedev6304 3 года назад

      Video Idea- Creating an extendable Theming System coz who likes creating a checkbox and then changing it's tick sprite and color

  • @yousifragab479
    @yousifragab479 3 года назад +27

    I spent days creating a rotatable follow camera... Once I finished they released Cinemachine and from that day I have been using it in all of my projects.

    • @YuriNoirProductions
      @YuriNoirProductions 3 года назад +4

      Welcome to the club..month of work for a high quality 3rd Person camera. Lets say i took a break wehen it was releases.
      I feel your pain

    • @soulphur9647
      @soulphur9647 3 года назад +1

      @@YuriNoirProductions May I join the list too? The exact same thing happened to me...

  • @MarushiaDark316
    @MarushiaDark316 Год назад

    I literally just finished watching that Unity series on Cinemachine last week. I've been following your channel for awhile. No idea that was you and that you worked for them until I saw this today. That's so cool.

  • @ewwitsantonio
    @ewwitsantonio 3 года назад +10

    Oh yeah, Cinemachine + Timeline. Those tools are absolutely incredible! Super powerful, flexible systems.

  • @__dane__
    @__dane__ 3 года назад

    I was excited because I didn’t think anyone didn’t know about cinemachine by now. Essential

  • @DamageSoftware
    @DamageSoftware 3 года назад +2

    Wow I didn't knew you had worked at Unity. That explains a lot why your videos are top quality.
    Great video! Big Thanks!

  • @sahilsharma2867
    @sahilsharma2867 3 года назад +1

    your videos are high quality man, keep going👍

  • @bloodbath5732
    @bloodbath5732 3 года назад +5

    these cameras are great for cut-scenes and fourth person setups but i found them a pain for first and third person where you need direct mouse control over the camera. there's a lot of built in negative acceleration to deal with.

  • @JohnWellingtonWells
    @JohnWellingtonWells 3 года назад +7

    Maybe it's because I've mainly been doing first person and simple top down games where following a character is super easy to program. But I'm still not entirely sure what makes Cinemachine such a must use tool outside cutscenes or special use cases. It always just seemed like a sort of way over the top solution to what is often something very easy to do with just a few lines of code. I'm sure I'm just missing something very obvious.
    I will be sure give it a better look when I start doing more advanced cutscenes though. There I could see it being rather helpful.

    • @kodaxmax
      @kodaxmax 3 года назад

      Because alot, possibly most of unities userbase are not experienced coders or even developers. Unity has always marketed itself as being for total beginners that often can't code.

    • @kyleme9697
      @kyleme9697 3 года назад

      For me (and Matt in the video) the beauty of CM is at 3:10 of the video, the Framing. Its just cool the way it allows the character to move around the frame without moving the camera, until they start moving out of frame and camera follows along. That seems like it would be really hard to code right :)

    • @JohnWellingtonWells
      @JohnWellingtonWells 3 года назад

      @@kyleme9697 Oh definitely. It seems like an amazing tool when you need to do advanced static/following cameras. I just struggle to find cases where you do need them outside of cutscenes. Especially for this to become a must install plugin.

  • @doommetalgames666
    @doommetalgames666 3 года назад +2

    There's good reason Cinemachine is not enabled by default and that is: it is not needed for every project. Top down shooter? Not needed. Typical roguelike ? Not needed. 2d Puzzle game? Not needed. It was a mostly-good day that unity decided NOT EVERYTHING needs to be included by default. User configurable default template projects in the Unity Hub would be a banger feature for people who love certain default assets in 'every' project they start.

  • @TXanders
    @TXanders 3 года назад

    Great video! :)
    Cinemachine can be an absolute saviour for all game Dev stages. We even build deep integrated system with it in our internal and published tools.

  • @Semmetje11lolly
    @Semmetje11lolly 3 года назад +2

    Hey Matt, I've been searching the web on how to make a 'News' Tab (something like the News tab in Brawl Stars or Clash Royale for example) in-game in Unity, but can't seem to find anything. Could you maybe do a tutorial on something like this?

  • @izeckx
    @izeckx 3 года назад

    If you look at the comments you will notice a large number of people basically complaining about clickbait. A smaller group are actually thankful because they honestly didn't know about cinemachine.
    Here is the solution for that. Instead of your current title, you should have used something like "Cinemachine, the secret camera tool in Unity you probably didn't know about". That way, the ones who do know about it don't feel cheated when clicking on a deliberately vague video title in hopes of learning something new. While those who actually don't know wbout the tool learn something new.

  • @lemetamax
    @lemetamax 3 года назад +2

    Cinemachine is the very first thing I install whenever I create a new project. It's very convenient and I can't understand why it's not imported by default in a new project.

  • @johnx140
    @johnx140 3 года назад

    LETS GOOOOOOOOOOOO
    I ALWAYS WANTED A GUIDE FOR CINEMACHINE! I inmediatly knew that would be amazing but i had no idea how to use it xd

  • @Venom-oc8lr
    @Venom-oc8lr 3 года назад

    Sir do you have any full course on Unity. From Beginners to Masters. If not please suggest one.

  • @DmytroPlekhotkin
    @DmytroPlekhotkin Год назад

    Pretty awesome overview. Do you know how to apply cinemachine to a mobile RTS game?

  • @paulorodriguez6288
    @paulorodriguez6288 3 года назад +6

    "if you are not using cinemachine, you are doing it wrong" -someone

  • @SepiaDragoonGR
    @SepiaDragoonGR 2 года назад

    How can I get Cinemachine for a Unity 2017.2 version? I've been looking everywhere and I can't find one

  • @milktea0001
    @milktea0001 3 года назад

    I suggest you should focus on unity dots. There are almost no structured dots tutorials. Maybe a udemy tutorial etc. would be really cool

  • @caymorris8719
    @caymorris8719 3 года назад +1

    Cinemachine is really handy for smaller-scale projects, but once you start to scale up, it's *really* not something to rely on. It's caused us so many headaches on every project once we got deeper into it.

  • @ChadGatling
    @ChadGatling Год назад

    OMG dude I need this. I had no idea this was a thing

  • @loki8031
    @loki8031 3 года назад +1

    For first person would the default camera be better?

  • @BoundfoxStudios
    @BoundfoxStudios 3 года назад

    I always start any Unity project, prototype or not, by installing Cinemachine :D

  • @ahmedaghadi8281
    @ahmedaghadi8281 3 года назад

    What if my player is just a ball and i want to rotate my camera around the ball when user press a key such that camera rotates kind of 90 degrees around the ball and left or right side ( whichever side we choose to rotate ) becomes front side. Can I achieved smooth camera movement by cinemachine? I don't want mouse to affect camera. As I'm making game for mobile, I want only buttons to affect the camera.

  • @random_precision_software
    @random_precision_software 3 года назад

    Can you explain what the "physical camera" ?

  • @themadguyshow8502
    @themadguyshow8502 2 года назад

    how can i download character set in the apartment scene?

  • @pytchoun140
    @pytchoun140 3 года назад

    How you do top down camera please ?

  • @PhodexGames
    @PhodexGames 3 года назад

    Wow-what a shocker, cinemachine, the most unknown asset of all time ;)

  • @stevphiericardo2790
    @stevphiericardo2790 3 года назад

    You can do the same with the default Camera and custom script. Cinemachine comes with bloats that a lot of us won't use. That said, there's no magic in Cinemachine

  • @gloriousptr
    @gloriousptr 3 года назад +1

    Cinemachine is really really cool but it create a lots of garbage which can be somewhat painful for some people.

  • @ankurmishra2106
    @ankurmishra2106 3 года назад

    Can you make a tutorial about shadergraph

  • @MaZyYTube
    @MaZyYTube 3 года назад

    I make most time 2d games with simple camera movement and not needed for cinemachine. So I never tried it because of this. But good to see how strong it is.

  • @D3kryption
    @D3kryption 3 года назад

    Holy crap you used to work at Unity? :O

  • @haachamachama7
    @haachamachama7 3 года назад

    1:33 yet another feature they should just include by default. I love Unity, but man, there's so much stuff they should just include in all your projects, shader graphs, timeline, cinemachine, that plugin that lets you see bones of an armature, 2D lights(i know they're included but you need to download URP and do a much of finagling to get them working lol), and probably a bunch of others I don't even know about...

    • @KalponicGames
      @KalponicGames Год назад

      If they included all that then more time make new project and more file size. Here is a fact. Empty unity project 1500 mb unreal 50 Godot 5

    • @haachamachama7
      @haachamachama7 Год назад

      @@KalponicGames We can disable these features if we don't want them lol, Unity already does always include useless plugins...
      There's no way an empty unreal project is 50 gb, i just googled it, it's 200mb lol

  • @kodaxmax
    @kodaxmax 3 года назад

    I just wish the official documentation was as coherent as this video.

  • @HipToBeeSquare
    @HipToBeeSquare 3 года назад

    Next up, the incredible hidden gem of text mesh pro. Then the super obscure pro builder

    • @GameDevGuide
      @GameDevGuide  3 года назад

      Thankfully, Text Mesh Pro is included in Unity now 😉

    • @HipToBeeSquare
      @HipToBeeSquare 3 года назад

      ​@@GameDevGuide As far as I am aware that was the intent with probuilder at some point for the 2021 builds, but nothing yet.

  • @WelshGuitarDude
    @WelshGuitarDude 3 года назад +2

    If people don't know about it, that speaks volumes for how poorly Unity informs people about their engine imo.

  • @CodemasterJamal
    @CodemasterJamal 3 года назад

    I'm still trying to figure out how to use this type of camera with my MMO but, I know when I do, it's going to be a smash.

  • @mikeluna2026
    @mikeluna2026 3 года назад +4

    I was wondering what tool you meant... What kind of newbie to Unity would you have to be, to not to have heard of Cinemachine? xD...

  • @__Rizzler__
    @__Rizzler__ 3 года назад

    Damn. Love ur content

  • @HyBlock
    @HyBlock 3 года назад +7

    this is basically click bait.

  • @ashutoshbante7598
    @ashutoshbante7598 3 года назад

    Love your content. But I don't think Cinemachine is an underused or that not a lot of people know about.

  • @kaiser9321
    @kaiser9321 3 года назад

    Cmon, Cinemachine is the first thing I import…same for new devs too

  • @svendpai
    @svendpai 3 года назад

    yes

  • @Arda-bj4ku
    @Arda-bj4ku 3 года назад

    Isn't Cinemachine something that almost every Unity developer knows?

  • @playermat8574
    @playermat8574 3 года назад +8

    Needless to say, that title is... too over the top.

  • @qfrgwt8651
    @qfrgwt8651 3 года назад

    Kul video coment for algoritm

  • @wisemiceclique4498
    @wisemiceclique4498 3 года назад

    "The tool that you probably didn't know about"? Really?!) I thought it's like development w/Unity 101

  • @NikkiMcMistie
    @NikkiMcMistie 2 года назад

    wow never actually knew about this thing. hard coded these features by myself. bit of a waste of time

  • @n3o210
    @n3o210 3 года назад +1

    wtf :D

  • @finn9233
    @finn9233 3 года назад

    clickbait meh

  • @mohammadsadeghlavaie5560
    @mohammadsadeghlavaie5560 3 года назад +1

    I'm so early (13 seconds after the video uploaded) I don't know what to say...
    Ahh, let's go with this: Nah he tweakin lol
    Anyway, thanks for the video ✌️

    • @koki10190
      @koki10190 3 года назад

      RUclips does not update everything in one time soo maybe or maybe not

  • @w0nnafight
    @w0nnafight 3 года назад

    clickbait

  • @YuriNoirProductions
    @YuriNoirProductions 3 года назад

    that is so clickbaity :D

  • @tk36_real
    @tk36_real 3 года назад +1

    I'm sorry, but doing it yourself yields better results imo

    • @realtimberstalker
      @realtimberstalker 3 года назад +1

      Might as well not use unity because you can do it better yourself.

    • @tk36_real
      @tk36_real 3 года назад

      @@bezoro-personal 100% agreed, however i feel like with a huge project you can afford the hours a "perfect" camera takes. Solo-developing an Engine however is unsuitable 99.999% of the time, as it takes tremendous times the effort and you have to really know what you're doing to get a reasonable result

    • @gloriousptr
      @gloriousptr 3 года назад +1

      Cinemachine creates a lots of garbage, I try to avoid it if all I want is a simple camera follow/lookAt with some noise, but for very complex setups, Cinemachine is perfect.