The copy of Frogger floating around online doesn't work right either! Every game is a 2 player game and the 2nd player always wins! It also doesn't save your custom keyboard controls! So yeah, if anyone has an original copy of Frogger or A.L.I.E.N.S please let me know! 👍 killgruz.com/contact
Always learning new things! You're doing a great service by covering them. I'm (slowly) learning vintage mac programming among other hobbies and this was NOT an easy platform for develop for with no built in sprites or scrolling, very basic sound support, expensive documentation and no (decent) 1st party development tools, at least not until much later when developers created re-usable libraries like SAT and SpriteWorld. The Frogger game is particularly impressive with the amount that's going on. I had trouble making even a simple snake game run quickly on original hardware because you really have to know what you're doing to squeeze out every last cycle. I bet this was made with 68000 assembly which is even more impressive.
Another great video Gurz. It seems modern games with near unlimited resources churn out the same old stuff but here we are working with nothing but imagination. Brilliant.
I do post a little on the Garden but I trust Archive.org more for long term storage. Who knows if Mac Garden could just disappear one day? I don't think they have legal defense? I love Macintosh Garden but Archive.org isn't going anywhere...
@@insanelygruz The garden has seemed to avoid legal troubles for over a decade by quickly responding to take down notices and upholding strict abandonware requirements, but I respect your decision.
I am likely wanting to get Frogger onto my Macintosh Plus and that game called Mac Landing working. I went with the plus since logically there is much less of the ram limitations and a hard disk. Also Lose Runner is one of the very first Macintosh games.
I was gonna say “impressive what they can eke out of 128KB” but I guess people of the time would think that’s luxurious compared to 64K lol Also funny that there’s a Defender clone in here, given the story on Folklore about how Burrell always played Defender while developing the Mac.
idk about that, atari 800 games look a lot better than this (Ex. Bruce Lee), and it only had 48 KB of ram. The games in the video look like games played on main frame computers from the early-mid 1970s
trying to remember an old mac game with a mouse as the mascot. There was the body mix up mini-game and this board game. I remember being on all my old macs with kidpix.
Ah, I remember Airborne, and the (later of course) Crystal Quest ... also a more popular (later, I think) game where you only had the mortar but I don't remember the name of it. More compact Mac games would be very nice, 128K or otherwise!
If I remember correctly the game was called Banzai. It promoted Airborne in it’s about screen so it was probably some kind of freeware version. As a kid I had Banzai but always wanted Airborne.
@@pettersvard5990 That sounds right, I think? I feel like the version with only the mortar was easier since the only enemies were the enemy foot soldiers and the occasional tank. Okay, now I'm not sure I'm remembering it right.
@@IsaacKuo That is pretty much how I remember Banzai as well. It was just the mortar, soldiers and tanks. I want to say that there was also paratroopers in the game but it has been a long time since I played it 🙂
Did you ever figure out to Quit from Crystal Raider? My sisters and I probably sent our dad’s Mac SE to an early grave hard resetting because CMD+Q didn’t work.
Some of those really old games didn’t have a quit option as they were meant to boot and play from a floppy. I don’t think it hurt the computer as long as it wasn’t actively reading or writing to disk.
@@insanelygruz that’s super interesting. Crystal Raider was the only program I ever used that didn’t have a Quit option. We had a 20mb hard drive so I know hard resetting wasn’t ideal
Great video as always! I wonder what language these games were programmed in? I think with the Mac 128K, you had to have an Apple Lisa to develop games for it.
68K Assembly and Pascal, or a mix of both in the case of Airborne! You're right that the earliest software was cross compiled on a Lisa. Can't imagine how complicated that was!
I have been trying to figure out how to get Frogger to run on my Mac Classic for awhile now. I thought it was because of Apple changed from a serial mouse/keyboard to ADB. If it is just a memory issue like you mentioned in your video, how to you edit the game to run?
Check the comments on the Frogger page on the Mac Garden. I got it running on my SE so most definitely will run on a Classic. macintoshgarden.org/games/frogger
@@insanelygruz Thank you for the info. I should have looked there. My default place to get mac software is the Macintosh Garden and there wasn't any info there. Ha and googling didn't get me many results. As always thanks again for the great video and info!
The copy of Frogger floating around online doesn't work right either! Every game is a 2 player game and the 2nd player always wins! It also doesn't save your custom keyboard controls! So yeah, if anyone has an original copy of Frogger or A.L.I.E.N.S please let me know! 👍 killgruz.com/contact
I at one time had a copy that worked on my Plus both when it was 1mb and after it was upgraded to 4mb as long as you used system 4.2 or earlier.
The Defender clone, written by none other than Avie Tevanian (en.wikipedia.org/wiki/Avie_Tevanian)
Is LodeRunner compatible with the 128k? That was my favorite Mac game from the black and white era.
Always learning new things! You're doing a great service by covering them.
I'm (slowly) learning vintage mac programming among other hobbies and this was NOT an easy platform for develop for with no built in sprites or scrolling, very basic sound support, expensive documentation and no (decent) 1st party development tools, at least not until much later when developers created re-usable libraries like SAT and SpriteWorld. The Frogger game is particularly impressive with the amount that's going on. I had trouble making even a simple snake game run quickly on original hardware because you really have to know what you're doing to squeeze out every last cycle. I bet this was made with 68000 assembly which is even more impressive.
That's cool! If you ever turn out something playable, even if it's simple, I hope you share it.
@@Venatius I plan too! Not a fan of gitlab though
That defender clone runs super smoothly for a 128k
In Airborne on Dec. 25th, the cactus turned into a Christmas tree.
That's fantastic. I had no idea.
Another great video Gurz. It seems modern games with near unlimited resources churn out the same old stuff but here we are working with nothing but imagination. Brilliant.
OOO This is Gurz?! Awesome!:D
You should post your archive on macintosh garden. It's THE place for this kind of stuff.
I do post a little on the Garden but I trust Archive.org more for long term storage. Who knows if Mac Garden could just disappear one day? I don't think they have legal defense? I love Macintosh Garden but Archive.org isn't going anywhere...
@@insanelygruz The garden has seemed to avoid legal troubles for over a decade by quickly responding to take down notices and upholding strict abandonware requirements, but I respect your decision.
I am likely wanting to get Frogger onto my Macintosh Plus and that game called Mac Landing working. I went with the plus since logically there is much less of the ram limitations and a hard disk.
Also Lose Runner is one of the very first Macintosh games.
I was gonna say “impressive what they can eke out of 128KB” but I guess people of the time would think that’s luxurious compared to 64K lol
Also funny that there’s a Defender clone in here, given the story on Folklore about how Burrell always played Defender while developing the Mac.
idk about that, atari 800 games look a lot better than this (Ex. Bruce Lee), and it only had 48 KB of ram.
The games in the video look like games played on main frame computers from the early-mid 1970s
@@AE-bm4no That because of the overhead of the Mac's OS. It also didn't have hardware sprites (Player Missile on the Atari).
trying to remember an old mac game with a mouse as the mascot. There was the body mix up mini-game and this board game. I remember being on all my old macs with kidpix.
The Playroom!
@@insanelygruz I just knew you would know thank you I have been trying to remember for a minute now.
In Airborne it looks like the mouse also controls the bullets that are in midair? That's pretty innovative.
where did you get the galaxian game at
Ah, I remember Airborne, and the (later of course) Crystal Quest ... also a more popular (later, I think) game where you only had the mortar but I don't remember the name of it.
More compact Mac games would be very nice, 128K or otherwise!
If I remember correctly the game was called Banzai. It promoted Airborne in it’s about screen so it was probably some kind of freeware version. As a kid I had Banzai but always wanted Airborne.
@@pettersvard5990 That sounds right, I think? I feel like the version with only the mortar was easier since the only enemies were the enemy foot soldiers and the occasional tank. Okay, now I'm not sure I'm remembering it right.
@@IsaacKuo That is pretty much how I remember Banzai as well. It was just the mortar, soldiers and tanks. I want to say that there was also paratroopers in the game but it has been a long time since I played it 🙂
Did you ever figure out to Quit from Crystal Raider? My sisters and I probably sent our dad’s Mac SE to an early grave hard resetting because CMD+Q didn’t work.
Some of those really old games didn’t have a quit option as they were meant to boot and play from a floppy. I don’t think it hurt the computer as long as it wasn’t actively reading or writing to disk.
@@insanelygruz that’s super interesting. Crystal Raider was the only program I ever used that didn’t have a Quit option. We had a 20mb hard drive so I know hard resetting wasn’t ideal
Great video as always! I wonder what language these games were programmed in? I think with the Mac 128K, you had to have an Apple Lisa to develop games for it.
68K Assembly and Pascal, or a mix of both in the case of Airborne! You're right that the earliest software was cross compiled on a Lisa. Can't imagine how complicated that was!
Crystal Quest waa always a good time
I have been trying to figure out how to get Frogger to run on my Mac Classic for awhile now. I thought it was because of Apple changed from a serial mouse/keyboard to ADB. If it is just a memory issue like you mentioned in your video, how to you edit the game to run?
Check the comments on the Frogger page on the Mac Garden. I got it running on my SE so most definitely will run on a Classic. macintoshgarden.org/games/frogger
@@insanelygruz Thank you for the info. I should have looked there. My default place to get mac software is the Macintosh Garden and there wasn't any info there. Ha and googling didn't get me many results. As always thanks again for the great video and info!
Thank you
MacLanding probably has funky controls because the original Macintosh keyboard had no arrow keys. This was designed to force people to use the mouse.
no Tetris ? ... you would think they will port this to Mac ... then a Clone of Defender , then Invaders , then Frogger ...
There are loads of Tetris games for vintage macs but Tetris didn't appear in the West until the late 80s
@@kirishima638 you mean 1987 ... since this machine is from 1984
@@hfric yes? and you’re complaining that developers were not making clones of a game that didn’t appear in the west until many years later?
@@kirishima638 ??? questioning ... you know pushing a machine in 1984 , does not mean at day one there will be software for it ... do you ?
@@hfric You are talking nonsense now
Scooby doo bah goo goo
p3n15