"The initial graphics began life in 2012, but it wasn't until 2014 that coder Andreas Varga picked up the gauntlet. When Andreas began coding, he decided to use bitmap mode, and the opportunity was taken to reimagine the game with background visuals more suited to the C64. The cartoon look was inspired by Congo Bongo, with a dash of Core Design (Rick Dangerous, Chuck Rock) thrown in. Consequently, the game isn't an arcade-perfect port but more of a late-life C64 reboot. It plays exactly like the Atari 7800 version, which is considered one of the best home versions but, in my (biased) opinion, looks prettier!" -- Steven Day, graphic artist (Donkey Kong Jr., C64)
Downloaded this the first day it was out on c64.com. Looks like a port of the NES/Virtual Console. Great port though and about time since DK Jr is one of the RARE early 80's games that was released on every other platform EXCEPT the C-64.
It says PAL and NTSC on the GB64 details page so it should be OK on NTSC but the guys who worked on it are European. I am sure it's the bottom border that is larger on PAL C64s vs NTSC because it always bugs me when lining up the camera on the TV when recording my reviews using real hardware+CRT TV why the bottom border is double the size (like badly coded PAL Amiga games that use the NTSC intended 320x200 mode not 320x256 as they were supposed.
"The initial graphics began
life in 2012, but it wasn't until
2014 that coder Andreas Varga
picked up the gauntlet. When
Andreas began coding, he
decided to use bitmap mode,
and the opportunity was taken
to reimagine the game with
background visuals more suited
to the C64. The cartoon look
was inspired by Congo Bongo,
with a dash of Core Design
(Rick Dangerous, Chuck Rock)
thrown in. Consequently, the
game isn't an arcade-perfect
port but more of a late-life C64
reboot. It plays exactly like the
Atari 7800 version, which is
considered one of the best home
versions but, in my (biased)
opinion, looks prettier!"
-- Steven Day, graphic artist (Donkey Kong Jr., C64)
1:39: Why is it that THIS version of the Level clear music sounded like it came from Saturday Supercade, in terms of Pitch?
Very impressive looking.
Absolutely stunning conversion!
Nice, my dad used to play this game on his Atari 800XL :)
Downloaded this the first day it was out on c64.com. Looks like a port of the NES/Virtual Console. Great port though and about time since DK Jr is one of the RARE early 80's games that was released on every other platform EXCEPT the C-64.
Scooter Ahlers better late than never LOL! Only had to wait about 33 years....
Donkey Kong Jr Commodore 64 2020
There's a new version?
that's pretty crazy, mad props
Why is the timer not going down?
The game was released with a trainer so I used it to show all 4 levels in a short video :o)
AWESOME
My copy of this game always cuts the high score off the screen. Was this a pal conversion.
It says PAL and NTSC on the GB64 details page so it should be OK on NTSC but the guys who worked on it are European. I am sure it's the bottom border that is larger on PAL C64s vs NTSC because it always bugs me when lining up the camera on the TV when recording my reviews using real hardware+CRT TV why the bottom border is double the size (like badly coded PAL Amiga games that use the NTSC intended 320x200 mode not 320x256 as they were supposed.
When will it be released on disk or cart?
dogcatmouse23 emulate it with Vice
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