How to make Distortion Shader using Refraction Property in Material | Unreal Engine 5.3

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  • Опубликовано: 19 сен 2024
  • This setup is what I Generally use for my explosion layers to show the impact or effect a little exaggerated. Mostly this layer is used as a very subtle effect in Games.
    This is the first time I am recording a tutorial with my Voice for RUclips.
    Let me know if you have any suggestions or ideas or if anything else you wanna know or want me to experiment with.
    I am Open to new ideas and building a community around the people of same interests.
    Socials where you can follow or see my work -
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