The Squad Overhaul IS BACK! And things have CHANGED

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  • Опубликовано: 24 июн 2023
  • The Squad Overhaul is back with another playtest. The sway has been reduced but all the features I loved about the first playtest remain, it's still going until Monday 26th check it out for yourself!
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Комментарии • 338

  • @someshambler5536
    @someshambler5536 Год назад +312

    Gotta love the friendly fire when both sides look nothing alike. 🥰

    • @someshambler5536
      @someshambler5536 Год назад +30

      Bonus points if it's MEA Vs insurgents or MEA Vs Marines

    • @Pewpewbang762
      @Pewpewbang762 Год назад +28

      Swear some of those players think in dial up internet.

    • @HinokasArabfan1
      @HinokasArabfan1 Год назад +19

      I mean, even after 120 hours, I can get confused about my enemies or have difficulty identifying the enemy.

    • @mizzy8655
      @mizzy8655 Год назад +16

      It happens a lot more than you think. Camos and outlines can be hard to distinguish at times

    • @sarcasticommentator
      @sarcasticommentator Год назад +5

      What do you expect when all these people just shoot without bothering to identify? There’s no incentive to do so since there’s no real penalty even on severs where you have to say sorry. Just run and gun then worry about it later cause who gives a shit, all part of the authentic experience.

  • @ambientlightofdarknesss4245
    @ambientlightofdarknesss4245 Год назад +174

    this is...honestly incredible. the main complaint people had with the earlier playtest was the recoil and weapon sway was INTENSE. even bipoded, mgs still swayed like they were being held by chopsticks. OWI making it so the gun actually seems like it's being held by a trained soldier is just incedible. they are scarily on-point with actually listening to the community, and honestly? I'll buy all the damned skins and dlc they want if they keep delivering!

    • @SuicidalChocolateSK
      @SuicidalChocolateSK Год назад +18

      It is very nice to see them actually listening after the whole tencent thing and not another team17 situation like HLL

    • @D00000T
      @D00000T Год назад +5

      Now we hope they listen to the feedback on the movement cause that 10% decrease in speed doesn’t seem to be impacting the gameplay changes as much and is more just being complain about for making the game more clunky

    • @ambientlightofdarknesss4245
      @ambientlightofdarknesss4245 Год назад +1

      @@D00000T I think the speed change is actually kinda bad. Or at least not implemented right. In a mod called dunamic direction they made it so the character couldn't sprint if they were out of stamina. Only jog/walk.
      Making it so the character was just as fast as vanilla, but keeping the fact that you needed to be mindful and tactical when you sprinted. Aka only sprint when crossing roads, going from cover to cover.

    • @Skeys13
      @Skeys13 Год назад +1

      @@D00000Tit should be more dynamic than just a flat speed increase or decrease

    • @ariffadhil6619
      @ariffadhil6619 Год назад

      ​@@Skeys13ive said somewhere before, but i think with this kind of situation, some sort of adrenaline mechanism can be implemented...maybe giving a boost to stamina for a short while when it kicks in, with some penalty afterwards...like shaking or something...of course its just an idea that needs to be developed more..

  • @theHoIe
    @theHoIe Год назад +275

    so nice to finally be playing Project Reality with Squad graphics and sound design. I feel a new wave of squad players.

    • @L11ghtman
      @L11ghtman Год назад +10

      It’s still a little easier than PR just because the way it handles accuracy is still more fair and less randomized but yeah, it’s so much closer to PR. I can’t wait for this to go live.

    • @419chris419
      @419chris419 Год назад +31

      I just want old squad leaders to come back so I can sit back and play anything else but SL

    • @BigBossXCV
      @BigBossXCV Год назад +9

      No because PR players will never leave PR especially because it's free. A lot of PR players are from east europe and only play free games

    • @theHoIe
      @theHoIe Год назад +13

      @@BigBossXCV yes, all 250 a day PR players will continue playing.

    • @handlesaresuperghey
      @handlesaresuperghey Год назад +3

      How are you gonna diss PR like that?

  • @skaboodlydoodle
    @skaboodlydoodle Год назад +48

    I was skeptical about the new deviation mechanic but after messing with it I actually really appreciate it. It's not IMPOSSIBLE to land shots if you wrestle with the crosshair, but you're always going to be more accurate and affective by just standing still or being prone, which is accurate to real life. I was worried that this update would make gunplay basically impossible unless you're laying down and in a squad formation but honestly it's not that bad and I like the extra nuance.

    • @johanngaiusisinwingazuluah2116
      @johanngaiusisinwingazuluah2116 Год назад +2

      It's not new lol, Squad's predecessor had it

    • @Echidna23Gaming
      @Echidna23Gaming Год назад +3

      @@johanngaiusisinwingazuluah2116 But its literally new to Squadwhat are you trying to get at? That Squad and PR have differences and now have less?

  • @ActionScripter
    @ActionScripter Год назад +54

    I think the sweet spot might be like halfway between the first version and this one. The high sway is super important for increasing the length of firefights and getting the fun struggle/teamplay stuff instead of run-and-gun.

    • @Slokiler123
      @Slokiler123 Год назад +7

      Definately. I feel exactly the same.

    • @kshitijvmall
      @kshitijvmall Год назад +14

      Not just the sway. The speed IMO is an even bigger factor here, with vanilla speeds pushing a lot more dispersed play since people can quickly reposition.
      Slower speeds and more intense suppression push squads together and make for better firefights.

    • @Slokiler123
      @Slokiler123 Год назад +6

      @@kshitijvmall Yeah the movement itself needs to be looked at. I dont like that when the character is totally exhausted, he still runs. Because what is even the point of just not holding Shift down all the time like in current main version of Squad. Excluding of course the scenario of when you run into an enemy and cant hit him reliably due to being exhausted and having sway/deviation from the new mechanic- knowing when to hold back on the Shift button is a matter of individual skill and experience and patience of a player. This is the only punishment that the current movement system has and I feel like its not enough.

    • @apesonwheels696
      @apesonwheels696 Год назад +8

      @@Slokiler123I honestly like weapon stability being the main factor for stamina. It’s kind of frustrating to run for 10 seconds, stopping to recover, and repeating. I like how you can run for long distances, but if you engage in combat while fatigued you have a big disadvantage. I don’t think players should be discouraged for running long distances, but they should be punished for being caught off guard doing so.

    • @Clumrat
      @Clumrat Год назад +2

      ​@@Slokiler123I think slowing the movement speed down slightly would be better. In the last playtest it was -15%, I'd say -10% would be good

  • @leviathon240
    @leviathon240 Год назад +96

    2:45 your gun doesn't stop swaying because of no stamina. Result of this is because of not being healed by a medic. you took too much damage without being healed, so your stamina won't regen.
    this game mechanic has been in the game for over 2 years now and was surprised you were confused on what was going on.

    • @enterprise9001
      @enterprise9001 Год назад +7

      He barely plays Squad.

    • @gators2463
      @gators2463 Год назад +3

      mr hammer what are your opinions on the inf update

    • @GapeGang
      @GapeGang Год назад +2

      It's painfully obvious too even if you don't know

    • @ridge9066
      @ridge9066 Год назад

      I don’t think he didn’t know he was just trying to line it up

    • @leviathon240
      @leviathon240 Год назад

      @@xFarmerJohn I would suggest re reading what you just wrote and then ask yourself "Does that make sense?"

  • @isni1946
    @isni1946 Год назад +28

    you can change magnification with marksmen now, press F to do it 3 to 12 optics

    • @CEOofSleep
      @CEOofSleep Год назад +1

      Need night vision and laser

    • @ChickentNug
      @ChickentNug Год назад +1

      oh shit really? I noticed they got rid of the red crosshair on the SASS so I figured they just redid the reticle with the new scope or something, but didn't realize they went that far. That's awesome
      I wonder if it's possible to use the milliradian marks on the sight to range find as well. I tried to do the math with the old one but it was scaled way too large so it was impossible to get accurate ranges

  • @shadow7988
    @shadow7988 Год назад +33

    So scopes are just back to being the defacto best option everyone will use again, along with the laser tag that implies. Great.

    • @JelqSmith
      @JelqSmith Год назад +2

      Idk most people in the playtest were using red dots when I played it. Optics are useless when the fight is close quarters still because of the long time to ads and the blurry peripheral.

    • @SaturnVII
      @SaturnVII Год назад +5

      Bro scopes exist and shooting through them doesn't give you a panic attack or at least it's not supposed to.

    • @shadow7988
      @shadow7988 Год назад +13

      @@SaturnVII I was a DM during my deployment. I know what using a scope is like and this non-sense is pure arcade whack-a-mole. At some point it's not even about the realism anyway, the laser tag completely ruins the point of the game and it's why Squad is having an overhaul to begin with because in it's current form it's not even a milsim game anymore.
      There are no tactics. There is almost no teamwork. Firefights don't even exist 99% of the time. It's just grand scale deathmatching with some caps to funnel people in the right direction. Scoped rifles being 'babby's first FPS' levels like they currently are completely shuts down all the gameplay the game advertises.

  • @emirsahin9868
    @emirsahin9868 Год назад +16

    Its already looking like the game play is way faster than the last playtest. They gotta tone up the sway a bit closer to how it was in the last one imo or its just going to be regular squad all over again.

  • @koofdome
    @koofdome Год назад +20

    They need to make the 3rd and final play test a middle ground between this and last week. It would be perfect then

    • @lukaz20001
      @lukaz20001 Год назад +1

      Yeah absolutely. First one was too much, second one tuned it too much down. A third playtest right in-between would be so sick, and I hope that's the end result that makes it to live servers

    • @Pizzarolles_.
      @Pizzarolles_. Год назад +1

      @@lukaz20001 in my opinion the current is almost perfect

    • @lukaz20001
      @lukaz20001 Год назад +1

      @@Pizzarolles_. That's fair. No matter how it ends up, it won't please everyone, but most people can at least agree, that the overhaul as a whole is absolutely amazing

    • @Pizzarolles_.
      @Pizzarolles_. Год назад +1

      @@lukaz20001 yup

  • @demkillerus
    @demkillerus Год назад +25

    They need to make the suppresion of the rifles more impactful

    • @jimmibuffe4819
      @jimmibuffe4819 Год назад +3

      no its good as it is, otherwise it would be unrealistic.

    • @Entroxity
      @Entroxity Год назад +2

      @@jimmibuffe4819- someone that has never been shot at

  • @EncartaCDROMBoxset
    @EncartaCDROMBoxset Год назад +17

    Would like to hear you give a bit more a take on your opinion as they iterate on the overhaul. From the footage, it looks a middle ground needs to be reached. Scoped look a bit closer to point-and-click in this video.

    • @Steeveerson
      @Steeveerson Год назад

      Make it server adjustable perhaps

  • @jwilliwonka
    @jwilliwonka Год назад +4

    Gonna wait till this is fully released to try it as I don't think I'll be able to go back to normal Squad. Glad to hear nothing but positive news about this overhaul though!

    • @TheRealToaster2
      @TheRealToaster2 Год назад

      Ikr, I’ll be giving Squad another chance once the changes go live.

  • @Quazzi
    @Quazzi Год назад +5

    Now we just need some audio stuff like better reverb in buildings and local VOIP with echo and muffle like Six Days in Fallujah and you have one of the best tactical shooters ever made.

    • @hamzakhalil-gs7oc
      @hamzakhalil-gs7oc Год назад +1

      Yeah the sounds in that game is amazing, want something like this in Squad, Why can't we have ray traced sounds in 2023 dang it!

    • @Quazzi
      @Quazzi Год назад

      @@hamzakhalil-gs7oc The next big thing I would bet, if someone makes a great optimised system for this in Unreal it'll get snapped up by Epic instantly.

  • @mockingbird0901
    @mockingbird0901 Год назад +35

    Not loving the faster scope in. An adjustment was probably fine, but I liked the clear advantage close quarters sights actually got in close quarters

    • @ignis2982
      @ignis2982 Год назад +6

      I do agree. I think it's also too fast

  • @Caligari87
    @Caligari87 Год назад +55

    All the comments i see on these videos are like "yeah this is cool but i wish it was more accurate / less sway / easier to one-shot people at 100m after sprinting all-out".
    Like, we had that for five years. Every other military shooter has that. Please for the love of God let a game do something different for once and stop appealing to "i feel like i should be able to [win easier]".

    • @shadow7988
      @shadow7988 Год назад +13

      Yup, this change immediately killed my hype for reinstalling. They're going to just keep giving concessions until it's back to brainless deathmatching and laser tag.

    • @elijahbill9148
      @elijahbill9148 Год назад +4

      Preach it man this latest playtest is just vanilla squad

    • @orestiadaa194
      @orestiadaa194 Год назад

      Community has been slowly growing with the current mechanics over the years, the people asking for these changes are overwhelmingly the more casual players who feel like the skill gap is too high in terms of shooting. Essentially half the community is asking for the devs to add in a crutch so they stop getting wasted so fast, but the most likely outcome is that veteran players will just learn the new mechanic and the game will play similar to how it has always played, except now the newest people will have even more trouble (as if it wasnt hard enough for them) being able to play.
      At the end of the day this was never designed to be a milsim, though it has strong milsim elements, and it has always been different from Project Reality. The game has slowly gotten easier over the years, but squad never messed with your ability to shoot and move accurately. They removed the hardcore elements that slowed gameplay like 9 man rallies and insta-death for headshots. Instead of making a mechanical crutch they should bring these elements back and make suppression more substantial.

  • @Slokiler123
    @Slokiler123 Год назад +41

    first playtest iteration might not have been the best but i feel like they nerfed the things that made overhaul the overhaul and it definately lost some of that atmosphere.. i see alot more run and gun, getting killed by first shot like theres no deviation, etc. They need to bring back that magic from first playtest.

    • @shadow7988
      @shadow7988 Год назад +27

      They should have stood their ground. Instead they caved to the CoD crowd that wanted ez mode scopes and laser tag gunplay. Oh well, guess I won't end up reinstalling after all if most of the weapon roster is still going to be useless and tactics still wont exist because fights are ended in seconds by scoped rifles

    • @Slokiler123
      @Slokiler123 Год назад +1

      @@shadow7988 tbf i think red dots/russian variants are the better choice for now, most fights in my experience end up being CQB so having red dot sight to aim faster than the enemy is very good rn.. but this also creates another problem- scopes become very situational where before in first playtest it didnt feel like that, scopes were still viable even on shorter engagements because of the increased deviation/sway which i feel they have nerfed

    • @alloutlife88
      @alloutlife88 Год назад +3

      @@shadow7988 Nope, this playtest was much more playable, actually feels more like the gun is being held by a man and not a 60lb soaking wet twig. It's still not there, but imo it's much better than the first playtest. From the way you're talking about the game, it doesn't sound like you have many hours on it, I suggest playing more before jumping to conclusions, aight?

    • @Slokiler123
      @Slokiler123 Год назад +1

      @@alloutlife88 the sentiment of people doesnt reflect your stance, many want a sweetspot between current and the last version of playtest, current version feels almost like vanilla squad

    • @alloutlife88
      @alloutlife88 Год назад

      @@Slokiler123 "the sentiment of people" Who are you to judge what the community likes and needs as a whole? I've seen many people right here in this comment section having the same stance on this as I do, and yes, also many people who want a sweetspot as you're saying (tho from what I've seen I doubt some of them ever played squad but that's besides the point) As previously stated, give the devs feedback and they will decide how to continue.

  • @yusriyahbagheri8843
    @yusriyahbagheri8843 Год назад +65

    They need to make it like it was before but only when you are out of stamina completely. More stamina faster weapon recovery. Less gets worse, and none is awful.

    • @dreadedTanker3173
      @dreadedTanker3173 Год назад +27

      its fun to see people asking for it back, im lowkey on the same page as that tbh.

    • @shadow7988
      @shadow7988 Год назад +18

      Yeah, this current iteration defeats the entire update. Scopes are the bane of milsim games because they're babby-mode and make plinking insanely easy when there is basically no sway or sight misalignment to up the skill floor. This is why arma servers worth their salt ban scopes. Can't have tactics and firefights when everyone is just dieing in seconds to super accurate and babby-mode scopes.

    • @metalfusion1319
      @metalfusion1319 Год назад +3

      @@shadow7988this^

    • @BlindxSide
      @BlindxSide Год назад

      @@shadow7988 baby*

    • @shadow7988
      @shadow7988 Год назад +1

      @@BlindxSide I guess it's finally been long enough that the 'how is babby formed' meme is basically fossilized now.

  • @UKGameShock
    @UKGameShock Год назад +42

    Not sure how I feel about these changes personally the version before was deffo less realistic but it slowed down gameplay so much more. Since these changes I feel like it's back closer to just being normal squad again with a few nerfs and changes but not an overhaul... Idk.. Whatever most players want i guess but I've deffo lost some hype I had before seeing the new gameplay of the changes.

    • @qwerty-dw2xn
      @qwerty-dw2xn Год назад +2

      Yeah me too

    • @soap_off
      @soap_off Год назад +2

      i think they should increase spawn time and make vehicle less resistant to be more realistic and slow the game

    • @sankhyohalder97
      @sankhyohalder97 Год назад

      I like the increased realism.

    • @Slokiler123
      @Slokiler123 Год назад +2

      Same here, first version definately had a way different feel to it than current one.

    • @NN-lo5fy
      @NN-lo5fy Год назад

      it was obvious the majority of players wouldn't like it the way it was

  • @KronosProGaming
    @KronosProGaming Год назад

    Great! I'm glad they're taking this update seriously and actually working with it!

  • @ewanwarr3745
    @ewanwarr3745 Год назад +35

    I get the first playtest was less realistic in terms of how the guns actually worked but the overall experience was just better, i had some of the best games I've played in months on that

    • @col.kernel
      @col.kernel Год назад +14

      Agreed. People crying about "muh cheek weld".. the longer fire fights were worth it.

    • @tonedeaftachankagaming457
      @tonedeaftachankagaming457 Год назад +16

      Ironically the less realistic handling definitely made the firefights themselves more realistic. imo “realistic” Video games need to purposely slow down the players to make the experience

    • @TheSapier
      @TheSapier Год назад +2

      ​@@tonedeaftachankagaming457100% agree

    • @Slokiler123
      @Slokiler123 Год назад +1

      agreed 100%

    • @Lucas-qk8lc
      @Lucas-qk8lc Год назад

      Wish i got to play it. I fear they may never implement that version again

  • @MDSR17455
    @MDSR17455 Год назад +4

    I hope OWI Do an overhaul on the medical system and Armoured warfare

  • @sarcasticommentator
    @sarcasticommentator Год назад +14

    😂😂 firefight times have been increased by 0.5 seconds! it’s barely any different now, unfortunate but I guess that’s what happens when squad devs feel they absolutely need to bend the knee to the people who love what we have now.

  • @tybrustornt
    @tybrustornt Год назад +36

    I think it be cool if you could mount weapons as a stabilizer. Like COD but only in certain areas and would limit how quick you could move.

    • @clumsygarage1578
      @clumsygarage1578 Год назад +4

      Like what Rising Storm 2 does

    • @SuicidalChocolateSK
      @SuicidalChocolateSK Год назад +3

      ​@@clumsygarage1578rs2 is literally the most god tier game with the most god tier weapon mechanics ever

  • @AzzaRudd
    @AzzaRudd Год назад

    That does look a bit less frustrating, glad they are playing around with the variables

  • @maxlk96
    @maxlk96 Год назад +7

    RIP, pretty much like before the update... :/
    The weapon sway seems to be only visual now, might as well go back to PR 😢

  • @fvo911
    @fvo911 Год назад +1

    I wish they added an over/under scope views like in Arma and real life, where you can use the iron or auxiliary aiming for close combat for marksman and ACOG like scopes.

  • @ShaunDelier
    @ShaunDelier Год назад

    4:39 God I love that impact on the rocket, it was cool

  • @TCrag
    @TCrag Год назад

    Wow Squad looks finaly playable in this state!

  • @StoneHillRally
    @StoneHillRally Год назад +1

    Only thing I would love them to ad for me as a new player is tape around the arm so I can se the difference between enemy and friendly 😊 I do enjoy the game.

  • @YaBoi-vj5tl
    @YaBoi-vj5tl Год назад +5

    My only issue is that the sniper scope should definitely take up MORE of the screen. Nobody has their eye a mile away from the scope like this. Unless it's a far eye relief scope on a revolver.

  • @williammathis6044
    @williammathis6044 Год назад +9

    Eh....liked the previous overhaul more. It is almost back to the OG squad. They need to increase the suppression a bit more and I'll be ok with the other changes to sway and what not.

  • @theultimategamer8537
    @theultimategamer8537 Год назад +2

    So what factions are available now on this play test? Presumably they have added the VDV to it.

  • @andynorth1776
    @andynorth1776 Год назад +2

    I still wish that they'd have the weapons ADS off center as they do IRL. You don't shoot with the gun straight in front of you. lol

    • @kendicus7640
      @kendicus7640 Год назад

      The thing about video game is that you are a cyclop .Simulating having two eyes probably would end up weird as hell since you have only 1 screen and having your guy just aim down sight to the right of your screen would probably be irritating

  • @magonus195
    @magonus195 Год назад

    That gun looks super fun

  • @milesmartig5603
    @milesmartig5603 Год назад

    I enjoyed watching videos with the higher sway. It was more interesting to the eye.

  • @JohnnyEMatos
    @JohnnyEMatos Год назад +11

    it just needs some PIP optimization. My FPS drop by 30 when I ADS using a scope

    • @thana3270
      @thana3270 Год назад

      idk how else they would optimized it tho tbh
      after all
      it's rendering the game twice
      only other thing I can think of is to reduce the picture quality
      or literally get rid of everything not in view

    • @Shovel328
      @Shovel328 Год назад

      Same but I also get massive lag spikes when I shoot sometimes

    • @ParoXyzmm
      @ParoXyzmm Год назад +2

      @@thana3270 I never understood why they would render the game twice to do this, all you need is a separate viewpoint/camera with a smaller FOV

    • @OninDynamics
      @OninDynamics Год назад +4

      ​@@ParoXyzmm more camera means more renderer

    • @blackjacket_
      @blackjacket_ Год назад +3

      @@ParoXyzmm thats literally the description of PiP :-D

  • @bucky822
    @bucky822 Год назад

    thats me fanboying at 7:44 lol

  • @ChickentNug
    @ChickentNug Год назад

    The first thing I thought was "this guy sounds like swaggersouls" lol didn't expect the guy to mention it

  • @thebulletkin8393
    @thebulletkin8393 Год назад

    Recoil was super easy to control before, but I don’t know if this system is too random of a pattern and spread for it to feel particularly enjoyable. Will have to wait and see when it goes live

  • @YoungBottleCap
    @YoungBottleCap Год назад

    I think that guy sounds like swagger and moistcritkal, what a lovely voice

  • @si6585
    @si6585 Год назад +1

    I like how they're say lonewolfing is bad and stuff like that
    then they literally add a lonewolf kit with the new update

  • @Tikal881
    @Tikal881 Год назад

    4:42 - This one hit me for real

  • @blastaq4267
    @blastaq4267 Год назад

    someone help where can i play this? When i switch in beta versions to experimental branch i dont see any difference in gameplay

  • @kalpa_redon4043
    @kalpa_redon4043 Год назад

    Trembling hands patients

  • @Xlastsuspectx
    @Xlastsuspectx Год назад

    when is this comming out?

  • @fubarexress6359
    @fubarexress6359 Год назад

    is the performance any better? I have a 3070TI, 5800X3d and 32 gigs of 4500MHZ ram. I got very spotty, inconsistent performance. I do have a VERY high end PC on the way. SO I guess it doesn't matter too much, but still curious none the less.

  • @Australien8
    @Australien8 Год назад

    Squads community is just the best 😂 fkn love this game

  • @metalfusion1319
    @metalfusion1319 Год назад +1

    I honestly think they should scale back up the sway just a little bit

  • @dadno_sound4533
    @dadno_sound4533 Год назад

    Where did you hear about a 2nd playtest? I've been watching their site and the steam page and they've said nothing from what I can see

  • @gabrielchcosta
    @gabrielchcosta Год назад

    Man I didn't see them announce it. I wouldn't even have uninstalled the public branch if I knew about it.

  • @jesseterrell2109
    @jesseterrell2109 Год назад

    Wish they put the suppressor on the M110 they might as well now that they have the Val

  • @Vault87Fallout
    @Vault87Fallout Год назад

    i droped squad after a couple weeks years back. this has me so exsited.

  • @robertmatthews4115
    @robertmatthews4115 Год назад

    i wish they did a over haul on cosmetics/uniform

  • @daisnowsn2369
    @daisnowsn2369 Год назад

    is it possible for us to have access to the play tests?

  • @andynorth1776
    @andynorth1776 Год назад +4

    Now we just need to be able to level buildings and crater the ground with explosives and Squad will reign supreme.

  • @takeshi6937
    @takeshi6937 Год назад

    2:11 lmao that was me

  • @JukemDrawles87
    @JukemDrawles87 Год назад

    when is this update releasing?

  • @Black_Holler
    @Black_Holler Год назад

    When this is gonna be released?

  • @CEOofSleep
    @CEOofSleep Год назад

    When is it releasing

  • @Sil3nt
    @Sil3nt Год назад

    Lol rocket getting stuck in the window

  • @samueltwigg-ho8411
    @samueltwigg-ho8411 Год назад

    Does anyone know when this will be added in officially

  • @randomgamer3645
    @randomgamer3645 Год назад +4

    isn't As val be easy to control and have more accuracy? i mean i saw people on youtube use it easily

    • @bmc508
      @bmc508 Год назад +5

      most of the time he was using it with 0 stamina so he cant hold shift to stabilize

  • @screwedtapesss6549
    @screwedtapesss6549 Год назад

    WHEN UPDATE im slowly going insane waiting for this

  • @NoStupidItsManbearpig
    @NoStupidItsManbearpig Год назад

    is this patch live now or still in Test environment?

  • @kwa42
    @kwa42 Год назад

    5:38 LOL

  • @jaimebrathwaite8806
    @jaimebrathwaite8806 Год назад

    Is there a release date?

  • @lars337
    @lars337 Год назад

    4:28 rambooo

  • @colinlung7523
    @colinlung7523 Год назад

    Where do i find the playtest 2 please help

    • @colinlung7523
      @colinlung7523 Год назад

      Ive been playing all afternoon and didnt know

  • @guykibler255
    @guykibler255 Год назад +1

    Been playing PR for over ten years and was super excited for Squad but it became casual and yuck. As a super solid PR player (used to play with Finest lol) do you think this could bring me back? I've been apprehensive to try playing again despite the new update

    • @ChickentNug
      @ChickentNug Год назад

      it's worth trying regardless. Make sure you get the public testing version of the game, not the standard version if you download. Standard does not have the infantry overhaul yet

    • @esunmanta3988
      @esunmanta3988 Год назад

      Wait for standard.

    • @reimuhakurei2123
      @reimuhakurei2123 Год назад

      Wait for sale, never buy Squad at full price, also im also new to squad but a PR vet so all i can say is some servers are the only ones worth playing + epic mods

    • @xLaMarquis309
      @xLaMarquis309 Год назад

      @@reimuhakurei2123why not? I’m thinking about buying.

    • @reimuhakurei2123
      @reimuhakurei2123 Год назад

      @@xLaMarquis309 not worth at full price

  • @mr.apsylone9191
    @mr.apsylone9191 Год назад +2

    10:27 That voice, i know it but i can't remember who it is.

  • @kadesh111
    @kadesh111 Год назад

    Scope sizes are significantly smaller. The only one that makes sense to me is the 1x.

  • @peterpitcard
    @peterpitcard Год назад

    How can I participate?

  • @beltempest4448
    @beltempest4448 Год назад

    Has it actually dropped?

  • @melihtans3829
    @melihtans3829 Год назад

    Is there an update or is this a test version?

  • @MrHotguy034
    @MrHotguy034 Год назад

    when will this hit the game?

  • @saadkhaion9234
    @saadkhaion9234 Год назад

    This guy's voice reminds me of Temuera Morrison (Jango/Boba fett)

  • @THEcruzmitchell
    @THEcruzmitchell Год назад

    Is the overhaul still playable?

  • @IrishBuzz
    @IrishBuzz Год назад

    “John Wick is the most tactical motherfucker I know”

  • @sayfullahyanderchanov1024
    @sayfullahyanderchanov1024 Год назад

    when are they gonna release it?

  • @MunitionsDudTester
    @MunitionsDudTester Год назад +2

    That as val recoil looks horrendous lol

  • @HinokasArabfan1
    @HinokasArabfan1 Год назад +2

    The amount of times my dumbass thought that it was safe when in fact it wasn't because there was a dumdum hiding somewhere my ass can't see is too much to count. Also when I mistook an enemy for a friend is just bruh. I played as a vdv squad leader because the old SL left like a Lil wanker, and we pushed the objective and I was talking to the command and other SLs, I was running and bumped into an enemy that my dumbass thought it was a friendly lol.

    • @TommyCubed
      @TommyCubed Год назад +2

      I wish local chat was broadcast to everyone

    • @hamzakhalil-gs7oc
      @hamzakhalil-gs7oc Год назад

      😂same happened to me, there was a guy looking around a corner, I was behind him and thought he was a friendly so I came close to him and said something like "You want sum ammo boah" while noticing that the helmet his wearing looks weird apparently I was Russian and he was a Canadian and he just turned around killed me.

    • @hamzakhalil-gs7oc
      @hamzakhalil-gs7oc Год назад

      😂😂there was another one but this time it was one of my teammates in Russian faction, the dude was roleplaying as a butt touching medic, He saw some friendlies down so he took his med kit while I was following him, He and a American soldier both bumped into each other face first while he kept saying "Who wants butt touching" both parted ways and I also got deceived but noticed the cloth was a little greyish so I turned around and saw no name being appeared so I realize he was a enemy and I think he also realized at that same time that we were enemies cause he turned around the same time when I shot him, I was laughing at that scene so much 😂

    • @Swoiny
      @Swoiny Год назад

      @@TommyCubedand squad chats, so nearby enemies can hear a commander or sl

  • @lahme_wut
    @lahme_wut Год назад

    ppl be like:
    'Wow, that's great! Finally I won't get 1-tapped by a random rambo anymore. But please make the sway and suppression less so i can 1-tap some random guys like Rambo.'

  • @grimsoultaker7585
    @grimsoultaker7585 Год назад

    That one missile (not a squad player so i might called it with the wrong term) at 4:38 felt like it was gonna go through my screen.

    • @kendicus7640
      @kendicus7640 Год назад

      Its a “rocket” that is boutta go through your screen
      Missiles are rockets but with guidance system

    • @grimsoultaker7585
      @grimsoultaker7585 Год назад

      @@kendicus7640 thanks for that clarification

  • @prodDizzi
    @prodDizzi Год назад

    how can i join the playtest?

    • @2Meows
      @2Meows Год назад

      by downloading it in your library

  • @marywiza
    @marywiza Год назад

    8:52 damm that guy is DEAD HOLY SHIT!

  • @natural_lucidity9781
    @natural_lucidity9781 Год назад +2

    I UNINSTALLED THE PLAYTEST CUZ I THOUGHT THE FIRST TEST WAS THE ONLY ONE

  • @kurshkolo4701
    @kurshkolo4701 Год назад

    I miss the old times where u just had 800 subs

  • @EpochEmerge
    @EpochEmerge Год назад

    Those vdv’s vss can be scary sometimes. On russian servers its almost impossible to play for vdv side these days and when you with your bois are taking the hill, hearing the ‘ps ps ps’ out of nowhere is sooo frustrating

  • @gacoza7295
    @gacoza7295 Год назад

    0:11 Watch gun

  • @demkillerus
    @demkillerus Год назад +6

    Feels like like just running around alone or with 2 more people max, team play is stale af in squad rn

    • @KaLaka16
      @KaLaka16 Год назад +1

      Depends on who you play with. Normally when i play there's teamplay, and i'm not even in a clan or anything.

  • @Zikt0
    @Zikt0 Год назад +1

    Looks way better now

  • @Blind_Hawk
    @Blind_Hawk Год назад

    9:57 that was close...

  • @CyanidePenguin
    @CyanidePenguin Год назад

    Tarkov taught me to semi fire the val and vss, they have too high of a fire rate

  • @bigfarting
    @bigfarting Год назад

    You sound like a clone trooper

  • @user-pm5kw7zr4l
    @user-pm5kw7zr4l Год назад

    Should I buy this game?

  • @BananaChin
    @BananaChin Год назад

    i still haven’t got to even experience the changes yet 😒

  • @niikon
    @niikon Год назад +2

    7:30 Enemy: Sitting in an AA tank, literally designed to shoot at aircraft. That fly in the sky.
    Slorgs: "hE cAn'T AiM HiGh EnOuGh!"

    • @slorgs
      @slorgs  Год назад +1

      Believe it or not I was talking about the front guns which clearly could not aim high enough

  • @aquarius5264
    @aquarius5264 Год назад

    4:40 how tf did you survive that

  • @LabiaLicker
    @LabiaLicker Год назад +1

    I'm sorry but the way the val swings around ADSing and shooting is just ridiculous 2:14 . The M249 had less sway and thats a 10kg mg.