BLENDER & SUBSTANCE PAINTER: SCIFI FLOOR PANEL

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  • Опубликовано: 5 фев 2025
  • In this video, I model a simple floor tile in Blender from one plane and assign 3 materials, unwrap it and export it as an FBX for texturing in Substance Painter.
    In Substance Painter I add a base metal material, hazard stripes, a metal grate pattern and then some dirt and rust. The main goal I had in Substance Painter was to show the use of two of the PROCEDURALS (stripes and metallic grate). I hope to feature more of the procedurals and how they can be used in simple projects in future videos.
    The textures from Substance Painter can then be imported and applied in Blender. You could array the panel to make a walkway, a sci-fi platform or even sci-fi steps of a ladder (if the original model was modified).
    #blenderbeginner #blenderscifi #scifipanel

Комментарии • 44

  • @curiousity271
    @curiousity271 2 года назад +2

    Thanks you, I never run out of things to learn from your tutorials. Great tutorial to show us the basic and super important way of texturing the mesh through Substance Painter. 👌👍👍👍👍❤️

  • @CitizenWarwick
    @CitizenWarwick 11 месяцев назад +1

    nice! thanks for showing that

    • @zerobio
      @zerobio  11 месяцев назад

      Sure thing, my pleasure

  • @Nitinsingh_sith
    @Nitinsingh_sith 2 года назад

    modelled it and used substance painter for first time today it was fun thankyou < 3

  • @GamePlayGoGoGo
    @GamePlayGoGoGo Год назад +1

    Cool! 👍 Thanks!

  • @satglob4839
    @satglob4839 2 года назад +1

    As usual, Another excellent work .

    • @zerobio
      @zerobio  2 года назад +1

      Thanks very much!

  • @surajbist999
    @surajbist999 2 года назад

    Thank you so much it was a wonderful tutorial

    • @zerobio
      @zerobio  2 года назад +1

      Hey you're welcome and hope it helps

  • @anissar7301
    @anissar7301 2 года назад

    perfection

    • @zerobio
      @zerobio  2 года назад +1

      Thank you Aniss

  • @damjanzugic6343
    @damjanzugic6343 Год назад

    Great work, quick and efficient! Only one thing, as far as I've been told, material can only be either metal or non metal, there's no half metal.

    • @zerobio
      @zerobio  Год назад +2

      Yes it really is either/or but sometimes I do partial metal for an effect I want.

    • @damjanzugic6343
      @damjanzugic6343 Год назад +1

      @@zerobio Understandable! :)

  • @TheEpicExpanse
    @TheEpicExpanse 8 месяцев назад

    Love the tutorials! I'm stepping into Blender with a BA in Media Arts, and these tutorials are at the perfect skill level for me-not just super basic. However, it's been 10 years since I last touched 3D, and I'm having trouble with the boolean modifier. I've applied the transforms to the object and enabled the modifiers through preferences, but it's still not working. Any suggestions?

    • @zerobio
      @zerobio  8 месяцев назад +1

      Welcome to the channel and congrats on your work with blender. I'm happy to try and help but since I'm not really sure what is happening, would you prefer to write me at kimmelelliott@gmail.com and send some images and maybe even your blend file and we can solve it.

  • @ranisalem5967
    @ranisalem5967 2 года назад

    Excellent work ,, we need a tutorial for a trophy 🏆 world cup football ⚽️..

    • @zerobio
      @zerobio  2 года назад

      Thanks! Alright I can do a trophy on a couple of days for you.

    • @curiousity271
      @curiousity271 2 года назад

      Looking fwd to it, Zerobio! ❤️👌👍

    • @zerobio
      @zerobio  2 года назад +1

      @@curiousity271 please remind me in a few days if I seem to ha e forgotten

  • @zeddarain
    @zeddarain 2 года назад

    Do you put in game engine. I’m having problem with each material being a separate part.

    • @wormholeinteractive
      @wormholeinteractive 2 года назад +3

      If you use Unity: I use the Unity URP or HDRP export presets on Substance Painter. Then, import the FBX and all of the materials into Unity. You will need to create a new material. Drag and drop the Albedo/color into the base color field. Same for metallic, roughness, normal. Then apply this material to the game object.

    • @travisbehrendsen6992
      @travisbehrendsen6992 2 года назад +3

      In unreal, if you assign multiple Materials and import the model from FBX it will automatically set up the Material slots, depending if its mapped or not it will even auto import the materials and texture files needed. then set up each material layer on the model with your materials if needed.

  • @LiquidMark
    @LiquidMark 2 года назад

    Where do I get PackMaster3?

    • @zerobio
      @zerobio  2 года назад

      I think I bought it through blender market. Just search blender packmaster 3 in Google and you should find it. I only use it a little personally

    • @LiquidMark
      @LiquidMark 2 года назад

      @@zerobio Oh alright, Just asking! Keep up the good work btw!

    • @zerobio
      @zerobio  2 года назад

      @@LiquidMark no trouble. If u can't find it, just let me know. And thanks for the kind comment.

  • @Leevy27
    @Leevy27 2 года назад

    Another excellent work my friend! Easy going and understandable. Even for me :-) I would like to se some more good tutorials about Substance Painter from your side. Perhaps you will hear me :-)

    • @zerobio
      @zerobio  2 года назад

      Thank you and yes, more SP coming.

  • @sametver7925
    @sametver7925 2 года назад

    after applying in blender height of grates disappeared. no idea why

    • @zerobio
      @zerobio  2 года назад

      Depending on which template you used to export from substance painter, your normals are likely not set right during to them not being OpenGl. You need to add some nodes before normal map node, separate RGB and combine RBG. Connect Red to red and blue to blue but for green, add color/invert node between the separate and combine nodes. Connect green from separate to invert and then invert to green on combine. Lastly Connect normal map node to output on combine rbg and the actual normal image map to input on separate rgb. This will no work. If that was confusing , search how to connect normal from substance painter in blender. Finally if you can get it to work let me know and I will do a quick video

    • @zerobio
      @zerobio  2 года назад

      Ideally, we should set up a custom template so that normals display properly and you won't have to go through that node setup. Give me some time and I will make a video about this probably tonight if not tomorrow. Hang in there, it will work

    • @sametver7925
      @sametver7925 2 года назад +1

      @@zerobio thanks!

    • @zerobio
      @zerobio  2 года назад

      And remember that it's all a trick of the light so experiment with different hdri and maybe add a sun with a power of 3 or 4 and angle it this way and that. Confirm that you can see the metallic grate texture even if the orientation points down instead of up. If you don't see it at all even with adjusting light, you need to ensure that connected all nodes properly and the normal map image is not missing. Did you export with the pbr metallic roughness template or something else?

    • @sametver7925
      @sametver7925 2 года назад

      @@zerobio Light doesn't help, orientation doesn't help. Nodes connected [roperly. the normal map isn't missing.

  • @peter486
    @peter486 Год назад

    Never stpå man :=)