i know how to fix the problem that u can't move. its because the startercharacter is anchored. u need to unanchor it first so it lets you move. yeah, its that simple edit : i literally forgot i even said this btw thank you for likes
Hello, SkyFreakSlipp to fix the jump animation you have to set the animation priority to movement set every animation priority to movement but set idle animation priority to idle to fix it.
go to the accelerate script and press the little arrow to the left of it. Change the value of maxspeed, originalspeed and sppeduptime to whatever you like
local TS = game:GetService("TweenService") local char = script.Parent local hum = char:WaitForChild("Humanoid") local originalspeed = script:WaitForChild("originalspeed").Value local maxspeed = script:WaitForChild("maxspeed").Value local speeduptime = script:WaitForChild("speeduptime").Value local runanim = hum:FindFirstChild("Animator"):LoadAnimation(script.runanim) local speedup = TS:Create(hum, TweenInfo.new(speeduptime, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {WalkSpeed = maxspeed}) hum.Running:Connect(function(spd) if spd > originalspeed - 1 then speedup:Play() if not runanim.IsPlaying then runanim:Play(speeduptime) print("playing run") end for i, v in ipairs(hum.Animator:GetPlayingAnimationTracks()) do if v.Name == "WalkAnim" then if script.runanim.AnimationId ~= "rbxassetid://animhere" then v:Stop(speeduptime) end end end elseif spd
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thanks this really helped me
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Thx man🎉
for someone who has been working on something like this for years thanks you.
w video bro keep goin!
very good. thank you.
i know how to fix the problem that u can't move. its because the startercharacter is anchored. u need to unanchor it first so it lets you move. yeah, its that simple
edit : i literally forgot i even said this
btw thank you for likes
how do u unanchor it???
just click on it go to the home bar thing on top and click the anchor button if its tiked.
Actually u need to unanchor just the humanoidrootpart.
@@laurogatmaitan2647 look it up or Delta_
THANK YOUUUU
TYSM NOW I CAN MAKE MY FPS GAME 😃
OMG thx Mann!!!
thx but the camera sensytivity got down and i cant raise it it stays the same
salute to this guy!!!
smosh is amazing indeed
the jump animation doesnt work now :(
Thx all working!!!!
:O :O 300 ANIMATION FOR ONLY 2 POUNDS !!!11!!!1!!!! YES SIR
is their a way to make this not client sided
It helps
how do we do it without lock?
cool
Hey, the model doesn't appear, could you put the link to the model, if you don't want to, don't do it.
How do we fix the jump animation?
Hello, SkyFreakSlipp to fix the jump animation you have to set the animation priority to movement set every animation priority to movement but set idle animation priority to idle to fix it.
i cant find the animation pls help me put the reply me with the link pls
For mobile I can’t move my camera, how can you fix that?
you cant lol
jk idk
working thank you
Guys he wont fix the jump animation he probably doesnt know how to script thats why hes using the toolbox
cant find the model
We can upload a animation
Okay i fix the bug
How do i change the skin to my normal skin instead of that white thing
delete the starter character and set the game to r6
@@foguinho___ thank you
acceleration
Put in r6 First, Do not search "Evade animations" Why i put that and not work , put the model of the bacon put
If you can't move, you unanchor the dummy model
How can i make it faster? im making a game and nexbots are really fast
go to the accelerate script and press the little arrow to the left of it. Change the value of maxspeed, originalspeed and sppeduptime to whatever you like
Acceleration script link please, I will give u credit in my game
local TS = game:GetService("TweenService")
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local originalspeed = script:WaitForChild("originalspeed").Value
local maxspeed = script:WaitForChild("maxspeed").Value
local speeduptime = script:WaitForChild("speeduptime").Value
local runanim = hum:FindFirstChild("Animator"):LoadAnimation(script.runanim)
local speedup = TS:Create(hum, TweenInfo.new(speeduptime, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {WalkSpeed = maxspeed})
hum.Running:Connect(function(spd)
if spd > originalspeed - 1 then
speedup:Play()
if not runanim.IsPlaying then
runanim:Play(speeduptime)
print("playing run")
end
for i, v in ipairs(hum.Animator:GetPlayingAnimationTracks()) do
if v.Name == "WalkAnim" then
if script.runanim.AnimationId ~= "rbxassetid://animhere" then
v:Stop(speeduptime)
end
end
end
elseif spd
im do this finnaly but i dont have animation pls someone say how to fix it
Roblox made it so you cant use other people's animations so you are gonna have to make them yourself.
We can’t upload a animation
dude all you did was import a bunch of free models you didnt do anything
how do you fix the glitch where your camera won't move
delete the r6 dummy you put in the startplayer scripts
i have the same problem
i did it r6 but it still don't let me move
The character model is anchored, you can fix it by unanchoring the dummy
for me it was like that too but I managed to fix the HumanoidRootPart It was anchored
i did it all but i cant move...Pls make another video for this problem!!
Make the person unanchored
@@d3xkofc how
for me it was like that too but I managed to fix the HumanoidRootPart It was anchored
@@sniiiike for me it was like that too but I managed to fix the HumanoidRootPart It was anchored
Fried?
all animations
?
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i did it but i cant move
pls giv me a solution quick thanks
@@cryptoonfireee Is your game R6
Unanchor the dummy model
for me it was like that too but I managed to fix the HumanoidRootPart It was anchored
i cant run...
The animation doest work for me
Make sure your game is R6.
Did you publish the animation?
for some reason i cant move
i know how to fix, so first you go into the "startercharacter" and then select humanoidrootpart and then you unanchor it
@@bullerjackass k thx I’ll try that when I get home
I CANT JUMP IM STUCK SAME PLACE
Did you unanchor HumanoidRootPart ?
i cannot move
i know how to fix, so first you go into the "startercharacter" and then select humanoidrootpart and then you unanchor it