Iguanodon - Blender Paleoart

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  • Опубликовано: 27 дек 2023
  • It was tricky to design the texture (common thing for me), but I'm pretty happy with this version. As for the bruses I used, it really does the trick to make much more elaborated textures, with more depth. The trick is just to use them right, plus to practice with them.
    Music used:
    Minecraft - Pigstep, Wait, Strad
    Programs used:
    Photoshop - Sketch (and the brushes used)
    Blender - Modelling, Texturing
    Clipchamp - Video Edit
    #blender #paleoart #paleontology #iguanodon #dinosaurs
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Комментарии • 5

  • @fabiangrondin9794
    @fabiangrondin9794 6 месяцев назад +1

    very good video

  • @househeadanimsyt6134
    @househeadanimsyt6134 6 месяцев назад +1

    Hello im back

  • @alekrex5905
    @alekrex5905 6 месяцев назад +1

    hey, how do you use vertex group?

    • @jakubsolar4670
      @jakubsolar4670  6 месяцев назад +2

      I mostly use it for good armature deforming. In Weight Paint, I mark a mesh region, and apply it to the specific bones.
      Here is a decent tutorial about Vertex Groups:
      ruclips.net/video/dKZrzG5r13g/видео.html

    • @alekrex5905
      @alekrex5905 6 месяцев назад

      @@jakubsolar4670Thank you, you helped me A LOT!