Why is Skyward Sword hated?

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  • Опубликовано: 14 янв 2025

Комментарии • 2,1 тыс.

  • @sonicfannin6701
    @sonicfannin6701 8 месяцев назад +2615

    My understanding was a combination of motion controls and a very handholding fi in the Wii version, with more emphasis on the strict linearity than the motion

    • @senorsnipey1595
      @senorsnipey1595 8 месяцев назад +61

      It was linear but not as much as some people think. It felt like a cross between Zelda and Metroid Prime in terms of level layout and traversal

    • @sonicfannin6701
      @sonicfannin6701 8 месяцев назад +27

      @@senorsnipey1595 I think that’s fair, it does open up more later in the game, but this is where we start talking about weather or not the initial backlash was justified.
      There’s also a reason I specifically mentioned fi as one of the problems, with the exact wording of “strict linearity” being more of how people felt at the time.

    • @bonkdonk297
      @bonkdonk297 8 месяцев назад +18

      @sonicfannin6701 I never felt that fi was too handholding, I mean you have to go out of your way to ask her for hints and most of the stuff she explains is just your basic objectives like the dowsing controls and the direction the dungeons are in, or explaining the lore behind characters like the dragons.

    • @senorsnipey1595
      @senorsnipey1595 8 месяцев назад +13

      @bonkdonk297 his point is and it stands. She would come out for every new experience which made her really annoying. HD remaster fixed this and the game was so much better off because of it. I felt I was able to form a bond with her the second go round

    • @bonkdonk297
      @bonkdonk297 8 месяцев назад +9

      @senorsnipey1595 oh, I mean I just didn't mind how she came to talk to you. Mostly she was saying interesting things, and I like her, so it was nice to see a zelda companion that had a lot to say

  • @vlionheart
    @vlionheart 8 месяцев назад +792

    I always feel like the weird one because I loved both Twilight Princess and Skyward Sword on launch. Sure they're far from perfect but they were fun.
    Tha sand ship is still one of my favorite dungeons in any zelda, just wish the boss was a bit better.

    • @АлексейКазаков-и5ц
      @АлексейКазаков-и5ц 7 месяцев назад +11

      Twilight Princess is a good game, maybe the best 3d Zelda between OoT and BotW eras. Skyward Sword... it was objectively bad in some relations and objectively good at others. The big factor in all the hate is this game is quite late and it has so much of redundancy. Stealth sequences with sight zones that you have to avoid? Really, this annoying trying your patience and encouraging many tries mechanic? Or the commentaries of Fi that are not needed. Or the block puzzles, damn, that was still there starting from OoT. It had some beautiful locations and a lot of content, but still it was controversial

    • @cw5948
      @cw5948 6 месяцев назад +18

      Twilight Princess is great though…

    • @lilithsmolinski4563
      @lilithsmolinski4563 6 месяцев назад

      ​@@cw5948agreed, twilight princess is my favourite!

    • @Devali198
      @Devali198 6 месяцев назад +9

      Loved both games. They introduced me to the series... Somehow.

    • @abeaver3691
      @abeaver3691 6 месяцев назад +12

      Congrats. Those are the two best games

  • @darrenmacqueen9884
    @darrenmacqueen9884 6 месяцев назад +831

    I only started hearing people claim we had "Zelda fatigue" with Skyward Sword in the past few years. At the time, the only complaints I saw were the motion controls, the linear design, and the excessive hand holding from Fi. I think this "Zelda fatigue" everyone is talking about is propaganda Nintendo put out to support their decisions to depart so greatly in BOTW. I was even more active in Nintendo internet forums then than I am now and I never saw anyone say this back then.

    • @zephyrias
      @zephyrias 5 месяцев назад +48

      This!! Same things I heard. Not sure about propoganda bit.

    • @ghsvideosreviews5499
      @ghsvideosreviews5499 5 месяцев назад +24

      Yep no one used to talk about it , we got between worlds back then as well, i think in forums remember they talked more about wii u future games , or remasters from old ones .

    • @RennHans
      @RennHans 4 месяца назад +40

      I still can’t believe they threw away the tried, and true formula that was incredibly good for their specific niche instead to focus on 6 out of 10 open world games with a 3 out of 10 in story.

    • @BKScience812
      @BKScience812 4 месяца назад +21

      ​@@RennHans I wouldn't rate them 6/10 (7/10 at least), but you're right that the story lacks the luster its previous games had. I also miss the old style of dungeons and upgrades.

    • @RennHans
      @RennHans 4 месяца назад +9

      @@BKScience812 Oh no I’m not calling the game itself is six out of 10 I’m rating how good it did the open world aspect, which was slightly above average when it comes open world games.

  • @GabrielMcGee-n9j
    @GabrielMcGee-n9j 4 месяца назад +47

    Just realized that the background music was Obla-di Obla-da by the Beatles

    • @savemybeans
      @savemybeans Месяц назад +8

      @@GabrielMcGee-n9j yeah I was looking in the comments to see if anyone else noticed lmao

    • @Carlsagan2
      @Carlsagan2 Месяц назад +3

      Same

  • @terribleduelist4433
    @terribleduelist4433 3 месяца назад +21

    Most of the complaints about the motion controls back in the day came from people who didn't realize that they could play the game sitting down and RECenter their sword

    • @foxiestofbuns3727
      @foxiestofbuns3727 11 дней назад +1

      Yeah haha I think way too much of the WII marketing was like "WOW STAND UP AND PLAY!"

    • @Buskeeeeeeee
      @Buskeeeeeeee 7 дней назад +1

      @@terribleduelist4433 I understood that yet I still hated the motion controls. By that point I had grown tired of motion controls being in every single Nintendo game, and the fact that they were mandatory for skyward sword hurt. Everyone acted like motion controls were the future of gaming, but they kinda died out.

    • @Dreamheart101
      @Dreamheart101 5 дней назад

      Excuse me?
      That's all I EVER did and I still hate those controls 😭
      (Yes, I ended up repurchasing it for the Switch with all the happy glee in the world turning off motion controls)

    • @terribleduelist4433
      @terribleduelist4433 5 дней назад

      @Dreamheart101 then stay mad

    • @Dreamheart101
      @Dreamheart101 5 дней назад

      @@terribleduelist4433
      I don't know how to play off of that comment tbh

  • @zachariz1490
    @zachariz1490 7 месяцев назад +252

    Skyward sword had an amazing ambiance. The different zones still warm my heart now. I spent so much time when i was younger just walking in the forrest and messing around. Same goes for the sky. The music also played a big part in that. I could hear the skyloft theme anywhere and just stop everything i'm doing to relive some memories in my head. Gosh that game was great

    • @ErgoDog
      @ErgoDog 2 месяца назад +2

      That’s my problem. The setting feels like different hubs that doesn’t connect at all.

    • @ciara8860
      @ciara8860 Месяц назад

      I loved the mood of the game. It was bright and happy, it was pretty and fun and had Groose. Twilight Princess was amazing for the exact opposite reasons. Moody and dark, but still pretty. I don’t understand this Zelda Fatigue because each game has a different feel. Even Ocarina of Time and Majoras Mask had insanely different vibes. I understand the desire to break away from a linear story, but it is not the determining factor of what makes a game good.

  • @springjava2636
    @springjava2636 8 месяцев назад +1298

    #1 reason was the numerous fights with the imprisoned

    • @RED-bz9hn
      @RED-bz9hn 8 месяцев назад +29

      Yep definitely that

    • @shannonshort4987
      @shannonshort4987 8 месяцев назад +7

      Omg yes

    • @terminianhistorian7185
      @terminianhistorian7185 8 месяцев назад +3

      Absolutely

    • @tacoo7697
      @tacoo7697 8 месяцев назад +38

      That 💯% should have been a one time encounter midway through the game just to remind you of the threat that's below.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 8 месяцев назад +29

      I actually liked those fights, they added something each time.

  • @AnimeAmericaPodcast
    @AnimeAmericaPodcast 7 месяцев назад +113

    The Imprisoned... That's it 😂

    • @lonestarr1490
      @lonestarr1490 3 месяца назад +5

      Endlessly annoying, especially during the boss rush to obtain the Hylian shield.

    • @Hewasnumber1
      @Hewasnumber1 3 месяца назад +2

      I liked The Imprisoned. My first time fighting him for the third time was one of the most memorable moments I’ve ever had in a video game.

    • @gottafindacoolname
      @gottafindacoolname 3 месяца назад

      Omg yes!!!

    • @trashmann1081
      @trashmann1081 3 месяца назад +3

      Was that the big ass avocado with teeth legs and a stake in its head

    • @omar10wahab
      @omar10wahab 3 месяца назад

      Bro this. I hated this game for the imprisoned and the stupid tears collecting shiz. The game felt fine in general outside of that but I feel like they didn't explore as much with sky islands as they should've

  • @aiedle007
    @aiedle007 3 месяца назад +8

    Didn't mind it. This might sound contradictory, but the open world kills it for me and my ADHD mind that survived being turned into a maraca. Linear means that even if there are hundreds of different ways to do the next thing, you have a next task. The open world is nice to a point. Imagine an OoT where you could pick which area you went to first. The open world gives me choice paralysis and I am not nearly creative enough to play with all the building blocks they gave me in ToTK, so I mostly just do my best to ignore them. Shrines, where it gives you the building blocks, and you just have to figure out how to use them are nice because they are self-contained, but it feels like stepping on legos for me in the open world so I try to ignore the piles. Yes, I know I'm on a very small island with a tiny population, but I have made my point.

    • @nessyno-name3855
      @nessyno-name3855 Месяц назад +2

      OMG same! I thought I was the only person who was frustrated with open worlds for ADHD reasons

    • @mizflowers
      @mizflowers 12 дней назад +1

      The game does so little to emotionally compell me to progress, I'd just collect apples and recolor my armor and kill bokoblins until my gaming hours had gone by and I had to save and quit. I don't have ADHD, but I feel we share a similar experience!

  • @inelgion8138
    @inelgion8138 4 месяца назад +38

    There is an enormous difference between you, the player, actively CHOOSING to explore previous areas with new equipment, and the game FORCING you to explore to proceed.

    • @josephBo
      @josephBo Месяц назад +1

      Botw pulled off the most free open world design ever while simultaneously passively guiding players through an intended "recommended" path that allows a good pace that feels like absolute freedom, but secretly guided in a way.
      And when you diverge from that path, that was also okay, because you'd figure out how to naturally progress through an area and explore while also having main objectives guide you back to where you need to be.
      SS had none of this

    • @user-vg8tv1hp9c
      @user-vg8tv1hp9c 2 дня назад

      @josephBo eh i played botw and the graphics are great but it just felt like a Zelda clone, and the temples are so boring and ridiculous. No offense how do you have fun? I actually had more fun replaying OOT then I did playing botw ever

    • @josephBo
      @josephBo 2 дня назад +1

      @@user-vg8tv1hp9c How was it a Zelda clone when it's different from all the previous linear Zelda games? How does that make any sense lmao

  • @draegore
    @draegore 8 месяцев назад +608

    Skyward Sword actually laid the groundwork for alot of BotW's systems, but the motion control was inconsistent and you had to recalibrate constantly. FI was annoying as heck, and when you picked up an item, you'd have to read it... every damn time!!!!

    • @J0J0Jetz
      @J0J0Jetz  8 месяцев назад +95

      Yeah that was whack, thank god they fixed it in the hd port.

    • @coffer9303
      @coffer9303 8 месяцев назад +32

      Not every time but every time you logged onto the game

    • @lordgohan5907
      @lordgohan5907 8 месяцев назад +13

      I agree with fi, worst helper character by far. But I never had an issue with the motion controls. The motion sword was the best combat the series had up to that point. And if botw had motion controlled sword along with its other systems, it could have been even better.

    • @queenshore
      @queenshore 8 месяцев назад

      @@J0J0Jetz Except with the Gratitude Crystals.

    • @queenshore
      @queenshore 8 месяцев назад +1

      @@ShadowWizard224 What about with the Wii Motion Plus?

  • @IyeViking
    @IyeViking 7 месяцев назад +49

    It’s genuinely my favourite Zelda, I never had any issues with motion controls on the Wii or the switch and I loved them. It was so fun and felt so immersive to me.
    The music in this game is second to none either!
    I also love the story, art style and every single character in this game.

  • @Fullbatteri
    @Fullbatteri 8 месяцев назад +398

    The hand holding. The motion controls aren’t even a problem. But the DAMN hand holding kills the joy.

    • @sleepdeprived_inc.
      @sleepdeprived_inc. 6 месяцев назад +43

      Yeah that’s fair. The HD version helped with that a LOT

    • @Icemario87
      @Icemario87 6 месяцев назад +13

      Same, here. Back in the day, the motion controls were the primary complaint. But I had no issue with it. Yet I definitely agree about the hand-holding. Highly obnoxious.

    • @Simply_better22343
      @Simply_better22343 4 месяца назад +6

      Some of it is genuinely dumb like reminding you what items are which and letting you know when your battery is low, but I see it as great for fans that needed it. Some people are extremely stupid, especially kids. Testing shows that the yellow paint modern games use to tell players where to go is genuinely needed for a fairly large portion of players

    • @Icemario87
      @Icemario87 4 месяца назад +4

      @@Simply_better22343 Some people were children back when Super Mario or the original Zelda released. Metroid, etc. They didn't necessarily need the GTA way-point HUD.

    • @elderleon1844
      @elderleon1844 3 месяца назад +1

      I never have a problem with that

  • @tublar_stanley
    @tublar_stanley 4 месяца назад +9

    i also somewhat blame a certain "Grump"

  • @Eddie_Enfer
    @Eddie_Enfer 6 месяцев назад +26

    The land world was so lineal before getting into the dungeons, and a lot of the quests were "go down to the land world to bring me this and get up to skyloft again"

  • @dekuramzie04
    @dekuramzie04 8 месяцев назад +499

    I never had problems with the motion controls. Most people have problems bc they only use their wrist to swing

    • @mr.awesome6011
      @mr.awesome6011 8 месяцев назад +40

      It's more things like flying the Lofftwing and Swimming. Things that really didn't need motion controls and just felt clunky as a result.

    • @groom_of_the_stools
      @groom_of_the_stools 7 месяцев назад +3

      No, because motion controls are stupid. The Wii was a joke. It was made for nursing homes and daycare centers. Not serious gaming. It was a step back from a fantastic controller on the GameCube.

    • @АлексейКазаков-и5ц
      @АлексейКазаков-и5ц 7 месяцев назад +55

      @groom_of_the_stool1 wtf man, I can literally swing a sword while playing as a swordsman, it's cool.

    • @groom_of_the_stools
      @groom_of_the_stools 7 месяцев назад +1

      @@АлексейКазаков-и5ц The swordplay in Zelda 2 is 10x better and was simplistic.

    • @Hon_yKeke
      @Hon_yKeke 7 месяцев назад

      @@groom_of_the_stools or you’re just bitter and boring. 🥱

  • @BumbleBee-ur4uo
    @BumbleBee-ur4uo 8 месяцев назад +131

    I'm glad it got remastered for the switch.
    I bought it, I played it, and I loved it.

    • @Agent_Aye11
      @Agent_Aye11 8 месяцев назад +7

      Same! I'm on my second playthrough because it's so good!

    • @leonkennedy3398
      @leonkennedy3398 8 месяцев назад +2

      How are the controls for the remaster for the switch?

    • @BumbleBee-ur4uo
      @BumbleBee-ur4uo 8 месяцев назад +7

      @leonkennedy3398 they're a bit weird to get used to at first, but after the first 30 minutes or an hour and a half, I got used to em, and they're really fun, and creative.
      I'm only talking about the normal controller, I didn't try motion controls.
      Edit: also you can skip cutscenes now.

    • @Brawlogist
      @Brawlogist 8 месяцев назад

      @@leonkennedy3398the joycon is really easy to use with motion controls, and you can also play without motion controls which is even easier imo

    • @ashleygarner3632
      @ashleygarner3632 8 месяцев назад

      I played it up to the Gerudo. By then I was tired of the sword fights. I know they were trying to make it more 'realistic' but it became such a hassle to push the analog stick in the right direction fast enough to make your swing connect. Then the alternate world with the sentries hunting you down. It was worse than collecting the tears in TP.
      Add those constant struggles ontop of lack luster quests and Fi constantly trying to become the new Navi and burn out happens very fast. I loved the characters, story, and boss fights but tbh I could play OoT and relive the same thrill without half the struggle. Also water temple usually is the hardest/coolest bosses until SS where it was obviously half effort.

  • @ThaArabScarab
    @ThaArabScarab 7 месяцев назад +116

    I don't think anyone got tired of the classi Zelda formula except nintendo. They tend to fix what ain't broke a lot

    • @Mmmmmmmmmmmmmyum
      @Mmmmmmmmmmmmmyum 7 месяцев назад +11

      No people were def tired of it lol

    • @ThaArabScarab
      @ThaArabScarab 6 месяцев назад +8

      @@Mmmmmmmmmmmmmyum Either esy no matter what they do, Zelda games are always 10/10 so no complaints here

    • @Icemario87
      @Icemario87 6 месяцев назад +14

      ​@@MmmmmmmmmmmmmyumIf they were tired of it, no one mentioned it. The only complaints, at the time, were motion controls and Fi. I say this as an avid video game review enthusiast of over ten years when SS was first released.

    • @wasgehtsiedasan8660
      @wasgehtsiedasan8660 6 месяцев назад +4

      @@Mmmmmmmmmmmmmyum You asked all the Zelda fans?

    • @Mmmmmmmmmmmmmyum
      @Mmmmmmmmmmmmmyum 6 месяцев назад +1

      @@Icemario87 “avid video game review thenusiast🤓” man just let it go, skyward swords MAIN complaints were it’s motion controls and linearity, but the classic Zelda formula was playing itself out and that was more then evident

  • @Roy-hp1yy
    @Roy-hp1yy 6 месяцев назад +4

    What is always strange to me is the fact that I feel like Iam one of the few people who basically have 0 issue with the motion controls. Sometimes you had to recalibrate but I don’t remember once getting frustrated with it on the wii or switch. I’ve played through it on the wii multiple times.

  • @LinkDaGamer
    @LinkDaGamer 3 месяца назад +2

    I had a dream the other night where I was starting a new playthrough of Skyward Sword and was immediately filled with a sense of dread when I realized that meant I would have to do the Imprisoned fights again.
    That and the silent realm are probably the only 2 things turning me off from wanting to play the game again

  • @TyTeaStrings
    @TyTeaStrings 7 месяцев назад +130

    There’s another reason:
    The world simply isn’t as connected as previous games. There is a definitive beginning and end point in each region in comparison to the previous Zelda games that had a more connected world… including a world that actually connected each region

    • @pustulioyo
      @pustulioyo 4 месяца назад +5

      The Wind Waker is also like Skyward Sword in that regard, but nobody criticizes the Wind Waker for it, just saying.

    • @lonestarr1490
      @lonestarr1490 3 месяца назад +9

      ​@@pustulioyo It's not on the same level. Regions in Skyward Sword almost feel like 3D Mario levels (not the dungeons, the regions that lead to the dungeon). They don't feel like actual places people live in, but like puzzles set up for the player and the player only.

    • @theresagrawe7053
      @theresagrawe7053 3 месяца назад +1

      Yeah I feel you if I remember correctly you couldn't freely go from one place to another you had to go back to the cloud realm and then fly down a specific hole in the clouds?

    • @TyTeaStrings
      @TyTeaStrings 3 месяца назад +3

      @@pustulioyo not really. In WW, you could literally sail from island to island and you were able to properly explore each area. For inhabitable islands, it didn’t feel like a long hallway either, you were just able to explore and enjoy the area. The great sea for all intents and purposes is just another Hyrule field similar to OOT and TP.

    • @goonballoon
      @goonballoon 3 месяца назад +1

      @@lonestarr1490 yeah thats the point??? it was meant to be uninhabited and no humans descended for ages, it heightens the sense of exploration as its a dangerous/forgotten land. honestly its way better than what TP and OoT did with hyrule field being an empty lot with stuff connected, WW did it well because the sailing is awesome and MM did the opposite with the big town in the middle and the open section around it with branching paths (which is more like 3D mario imo)

  • @Waikuteru
    @Waikuteru 8 месяцев назад +219

    Skyward Sword is fantastic!

    • @morthurarrgan
      @morthurarrgan 8 месяцев назад +4

      Oh, nice seeing you here.

    • @Animefan-ty4vt
      @Animefan-ty4vt 7 месяцев назад +3

      I know, I'm currently at the demise fight and realised that what the zelda puppet in TOTK says in the Hyrule castle sanctum and what Demis says before you fight him are the same thing. They both basically say this place will be your grave. Also, I LOVE Girahim as a villain. He's like the opposite of Fi. I love this game and had a Wii when I was younger.

    • @nigelinoooo
      @nigelinoooo 6 месяцев назад +4

      for me Skyward sword is on par with ocarina of time and Majora's mask. Only thing it needed was more scary boss fights and open world exploration. BOTW and TOTK are missing what makes a zelda game for me. While it has amazing gameplay, exploration it's missing emotion and the Zelda/Japanese feel miyamoto managed to capture

    • @Icemario87
      @Icemario87 6 месяцев назад +3

      ​@@nigelinooooI agree, but I also highly rate The Wind Waker and TP for the combat. Which means SS was even better combat, for me. So between Story (OoT & MM) and combat/traversal (TWW/TP); Skyward sword felt like the total package. Minus Fi.

    • @wasgehtsiedasan8660
      @wasgehtsiedasan8660 6 месяцев назад

      Nope. Not a single challenging puzzle in this game.

  • @g00bleck
    @g00bleck 7 месяцев назад +10

    When I used motion controls to lift the sword in SS, it felt so genuinely epic to do the motions, and it caught me off guard so much I just held the Wii remote up for a solid extra 15 seconds waiting for something to happen and just soaking in the moment, not realizing I could bring it back down to move on with the scene

  • @Animefireblade13
    @Animefireblade13 4 месяца назад +1

    I literally got stuck on the first temple because of the motion controls and the eye things. I went all the way back to sky loft, saw the hint, realized I was trying the right thing, then realized the motion controls weren’t registering what I was doing correctly. So, I got upset, which made it even more confused when I kept trying, until I gave up for a while because it wasn’t working even after resetting the motion controls. I hop back on the next day, it works first try, I scream: “ARE YOU KIDDING ME?!” I had fun up until and after that point, but I will ALWAYS remember that moment.

  • @TCG31456
    @TCG31456 6 месяцев назад +3

    Nah, its more than that.
    1) It held your hand so much, it felt like you were on rails more than exploring yourself which led to
    2) It felt more linear than any previous game. The "big open sky" had a handful of things to do, and you couldn't just drop anywhere onto the surface. It made the world feel disconnected in a way WW hadn't. Plus, flying just wasn't fun. Just keep flicking your wrist and go in a straight line...
    3) The story was my least favorite. I know a lot of people liked it, but Impa actively pissed me off, and boy did even more time travel upset me because
    4) This was supposed to be the first zelda. Yet there's still thousands of years of history, decaying temples, dried seas? Sure there should be some stuff, but it felt like a cop out.
    5) Underwhelming bosses. There are some gems, but they are far outweighed.
    6) Tidious backtracking, slow sections, and the stamina wheel was new and not balanced right. Overall the game felt like it dragged on. Fo did not help woth how much she actively interrupted. At least Navi could be ignored until you actually needed guidance.
    7) The places just weren't interesting. Its the same Forest, Volcano, Desert, sea, sky island. We just had that in Twilight Princess. The changing from desert to sea was about the most interesting location.
    There's just... a lot of things going against skyward sword. Its a shame too, cause its the only one where Zelda and Link were actually close. But they could have done so much better.

  • @NintendoNerd64
    @NintendoNerd64 8 месяцев назад +31

    i have a love for skyward sword psrtially due to how the game looks and how all the items sorta blend into your arsenal

  • @tonyperez2703
    @tonyperez2703 8 месяцев назад +18

    The only calibration issue I ever had was the bow mini-game with Fledge otherwise this game had one of the best stories, best soundtracks, and best dungeons. Underrated af

  • @abadab1024
    @abadab1024 8 месяцев назад +149

    the loop = 10/10

  • @SemiColin-Yt
    @SemiColin-Yt 23 дня назад +2

    For me its the stupid stealth minigames you have to do in i think they are called the silent realm. Yeah i never do those stupid things without a guide.

    • @coconut906
      @coconut906 3 дня назад +1

      @@SemiColin-Yt I hated those so much.
      Even on my third playthrough at 25 years old I would get so anxious and panicked as soon as the timer ran out or I touched the Waking Water.
      I understand that they wanted to switch things up from the Tears of Light collecting in Twilight Princess as they felt pretty slow and tedious, but being a kid and getting hunted by several Guardians that onehits you with that insane soundtrack clanking away will keep you up at night.
      Apart from that and the repetetive fights agains The Imprisoned it's a solid game though

  • @mr.tkettle1235
    @mr.tkettle1235 3 месяца назад +1

    I didn't mind the motion controls. The only complaints I had were that you had to fight the imprisoned three times and I hated having to collect all the materials to upgrade your items.

  • @NoeLoFi
    @NoeLoFi 8 месяцев назад +104

    Skyward sword is my favorite in the series, to me it’s the most modern version of ocarina of time we have and I’m all for it, the soundtrack, the gameplay, the visuals, easily my favorite but I haven’t played wind waker yet so it could change

    • @cherries1951
      @cherries1951 8 месяцев назад +9

      You will love wind waker then, highly recommend
      The story, music and art
      A triforce of beauty

    • @NoeLoFi
      @NoeLoFi 8 месяцев назад +8

      @@cherries1951 oh I WANT to play wind waker dude trust me, I just don’t have a Wii U and kinda don’t wanna buy it for GameCube cause it’s super expensive

    • @sws212
      @sws212 8 месяцев назад +2

      @@NoeLoFi Sucks, WW is the GOAT without SS's babysitting and repeated bosses.

    • @NoeLoFi
      @NoeLoFi 8 месяцев назад +6

      @@sws212 eh, the repeated boss thing doesn’t really bother me since there’s so much to do before you fight the boss again and even then the boss is a bit different. Not really sure what you mean by babysitting tho

    • @stephenveerasammy3074
      @stephenveerasammy3074 8 месяцев назад

      It was my favorite of all the gamecube and Wii zelda games

  • @mathpin
    @mathpin 8 месяцев назад +130

    "Life goes on, bra"

    • @Alden_360
      @Alden_360 8 месяцев назад +5

      Can confirm it do

    • @fawful94
      @fawful94 7 месяцев назад +6

      La la how the life goes on.

  • @IndyGibb
    @IndyGibb 8 месяцев назад +12

    I think it’s kinda funny that the second to last traditional Zelda game is so universally hated and that the last traditional zelda game is a cult classic. I played through Skyward Sword once and enjoyed it, but it is definitely not my favorite. I think it just feels a bit slow, but it’s definitely not a bad game. I do think it gets way more hate than it deserves.

  • @ileGL
    @ileGL 4 месяца назад +3

    I could never beat one boss, don’t remember which one cause the control just suuuuuucked so much.

    • @lonestarr1490
      @lonestarr1490 3 месяца назад

      Probably that scorpion thing, for it required stabbing at one point, which I never managed my Wii to register.

    • @Hewasnumber1
      @Hewasnumber1 3 месяца назад

      More like you suuuuuuuuucked so much, because the controls are extremely responsive if you actually paid attention to how they’re supposed to be used.

  • @culturedvulture2015
    @culturedvulture2015 4 месяца назад +1

    The motion controls are one of the most amazing parts of this game.
    For me what the main issue was how much stuff gets reused. And those weird fetch quests which do nothing for the pace of the game.

  • @Billy_Bob159
    @Billy_Bob159 8 месяцев назад +27

    I love the Obladi oblada in the background! Great video

    • @J0J0Jetz
      @J0J0Jetz  8 месяцев назад +6

      A man of culture I see.

  • @fiscaldisco5234
    @fiscaldisco5234 7 месяцев назад +62

    Except for reason #1 I think this is pretty off. I don’t think fans were fatigued (there was a very long time between new Zelda games), in fact we couldn’t wait for a new one, but this one was so linear and didn’t have any of the interesting puzzle solving mechanics that Zelda was always known for. The temples are super straightforward and there is very little depth to the game compared to previous installments.

    • @bloody4558
      @bloody4558 6 месяцев назад +8

      I'll be the bigger man and tell the truth.
      People hated Skywars sword because it literally devoured the entire battery of the controller in an hour. Anyone who had more time to play now couldn't play any other game because they had to recharge their controller.
      Honestly, I hate wireless controllers. Yes you no longer cause accidents without the wire in the way, but you no longer play either because you have to constantly recharge the damned thing

    • @fiscaldisco5234
      @fiscaldisco5234 6 месяцев назад +7

      @@bloody4558 damn, you're right. I secretly didn't like it because of that battery issue but I stated all of those reasons above because I was not a big enough man to tell the truth... Glad someone courageous enough came around thank you so much! What would we do without you!!!

    • @LunamrathP
      @LunamrathP 5 месяцев назад +4

      @@bloody4558 Recharge? Wii controllers still had batteries. I had to replace them once playing the entire game.

    • @goonballoon
      @goonballoon 3 месяца назад

      its hilarious in retrospect because everyone wants the new zeldas to be insanely linear again. honestly, as good as the zelda games before SS are, their linearity felt off and artificial, like you have huge empty spots between each linear or populated segment, while SS made it populated the whole way thru and botw did the opposite by spreading it out, but making every nook and cranny interesting. 2 extremes that succeeded over the previous games. for the mechanics yeah you got a point lol, just saying about the linearity, SS, botw and totk perfected it imo

    • @Hewasnumber1
      @Hewasnumber1 3 месяца назад +1

      @@bloody4558 What cheap batteries were you using? I have played Skyward Sword from beginning to end multiple times on the Wii and had to replace the batteries at worst twice throughout the whole thirty-ish hour game.

  • @paisleydarner1962
    @paisleydarner1962 8 месяцев назад +35

    i love how expressive link is in skyward sword especially when he started crying when zelda sacrificed herself… it just made it even more sad in every other game link is always just 😐

    • @vice.nor.virtue
      @vice.nor.virtue Месяц назад +1

      dammi I'm literally halfwaythrough playing it on my switch right now and you just killed the whole story for me bro. Yes I am aware it's like 13 years old, but even still. HUFF HUFF.

  • @el_oh_ell
    @el_oh_ell 3 месяца назад +2

    It has two things that newer Zelda fans traditionally hate: reading and minimal exercise

    • @starcrysis23
      @starcrysis23 3 месяца назад

      They probably aren’t Zelda fans then lol

  • @JackMcGlynn19
    @JackMcGlynn19 3 месяца назад

    This game helped me figure out I motor control issues lmao. I was physically unable of doing certain tasks with the beetle because i couldn’t get my wrist to execute it properly lol

  • @magic-soi-sauce
    @magic-soi-sauce 8 месяцев назад +40

    I was so surprised when I first found out that SS was the most hated Zelda game. Every good game isn't without its flaws, you know?

    • @OatmealTheCrazy
      @OatmealTheCrazy 8 месяцев назад +2

      but your defense presupposes that it's good.

    • @magic-soi-sauce
      @magic-soi-sauce 8 месяцев назад +15

      @@OatmealTheCrazy yeah it is good.

    • @felipeemanuel5790
      @felipeemanuel5790 8 месяцев назад +1

      it's not a good game.

    • @masahirosakurai3733
      @masahirosakurai3733 8 месяцев назад +14

      ​@@felipeemanuel5790to you. It's my favorite in the series

    • @leitmotif7268
      @leitmotif7268 8 месяцев назад

      @@masahirosakurai3733what’s it like living with terminal brain worms? Do you actually feel them squirming around in there or have they consumed too many neurons?

  • @SharcKrab
    @SharcKrab 8 месяцев назад +74

    Literaly my favorite zelda game

  • @nessmess500
    @nessmess500 8 месяцев назад +48

    I hated the backtracking that happened constantly in SS. It felt very weak and inconsistent, and just made for a very overly-linear experience in my opinion.

    • @LunamrathP
      @LunamrathP 5 месяцев назад +2

      This was my problem. Liked the motion controls, liked the story and characters, loved the dungeons, but I've still never replayed it because of the backtracking. Those parts are so genuinely awful.

    • @zephyrias
      @zephyrias 5 месяцев назад +1

      @@LunamrathPagreed if the world was a bit more open but kept the ambiance and world building. I would enjoy it a lot more.
      I still have it as my top 5 zelda games. Some things are … *sigh* dont want to do it again

    • @Hewasnumber1
      @Hewasnumber1 3 месяца назад

      I feel like Skyward Sword is the Metroid Fusion of the Zelda games. It’s more linear than the previous games, and involves more forced backtracking, which can get grating get at times, but I think it generally works a hell of a lot better for Zelda than it does for Metroid.

    • @magicjohnson3121
      @magicjohnson3121 Месяц назад

      It's as linear as every other 3d zelda prior to botw. Also linearity is awesome. "Linear=bad" is the most midwit take.

  • @knatkniht
    @knatkniht 3 месяца назад +2

    Why do I keep watching these, they rot my brain

  • @Levon-og1pr
    @Levon-og1pr 4 месяца назад +1

    I like the Beatles in the background music😊

  • @ulawan5
    @ulawan5 8 месяцев назад +23

    People call Fi annoying, but I can't get over how good some of her deadpan humor was, and the fact that she has an arc as her personality loosens up over time
    Fun game! Great story! You would definitely have to pay me by the hour to finish it, god I hate dungeons

    • @toadynamite8141
      @toadynamite8141 7 месяцев назад +1

      I'm mad people pronounce it Fee when clearly Fye makes more sense, in WW she gifts Fire and Ice arrows, both that make the I sound, or is it Feer and Eece all along?

    • @sleepdeprived_inc.
      @sleepdeprived_inc. 6 месяцев назад

      @@toadynamite8141
      Ngl I do “fee” just cause I like how it sounds better
      Like I get ur reasoning but ur examples don’t really make sense considering the inconsistency of English though.

    • @FarronOfHouseFarron
      @FarronOfHouseFarron 5 месяцев назад +5

      Considering Fi was following up Midna, it was already going to be an uphill battle. I feel like more could've been done with Fi as she doesn't seem to interact with Link nearly as much as Midna did.

    • @zephyrias
      @zephyrias 5 месяцев назад +5

      I liked her too! I felt like she was an interesting speech to text navigator. As link was unfamiliar with the world, she helped out.
      I wasnt bothered by her at all.

    • @thesplatooanima8231
      @thesplatooanima8231 4 месяца назад

      @@toadynamite8141 Different Translations emphasize the "Fye" sound too, like Phai in the German Translation.

  • @colinpoggers8299
    @colinpoggers8299 8 месяцев назад +5

    I love how the background music is a “zeldafication” of ob-la-di ob-la-da

  • @mjt7878
    @mjt7878 7 месяцев назад +8

    I remember enjoying skyward sword on the Wii. I’m actually considering getting the remaster on the switch. I’ve been on a Zelda binge lately. I recently finished tears of the kingdom and now playing through Link to the past. I seriously hope they never stop making Zelda games.

    • @majikstranger
      @majikstranger 7 месяцев назад +2

      Yea I loved this game and got the remastered edition on switch. I really love the look and feel of the game and really wish we could have more adventures and expansions in the world

  • @twilightwillowglade7214
    @twilightwillowglade7214 4 месяца назад +1

    The switch version is better for motion controls in my opinion, I already really loved the game, mostly for its story (it's my second favorite), I never really understood the overhate for it, but I'm glad someone else out there appreciates it!

  • @rewdonaghy1305
    @rewdonaghy1305 Месяц назад

    It was also the fact that there wasn’t a big world to explore. Just hub worlds. People complained that you couldn’t walk from eldin to faron say, but certainly the controls too

  • @Sheylenna
    @Sheylenna 8 месяцев назад +7

    My only problem was the color choices for skin color for example i do not think the color they chose for links lips really went with the color for the rest of his face.... made him look more like a wax figure than anything else.

    • @theresagrawe7053
      @theresagrawe7053 3 месяца назад

      THANK YOU
      I always thought to myself "if Link didn't have to save the world he would be in a Playdough commercial"

  • @awwkieb3864
    @awwkieb3864 8 месяцев назад +5

    The motion controls were the main issue in my experience. I don't know if it was an issue of the controller i used specifically but they were often unreliable and it made the overall experience very frustrating.
    Aside from that I don't think it's a bad game overall, but standards for Zelda games are very high and it doesn't seem to live up to the rest of the franchise

  • @kwiah_rose6752
    @kwiah_rose6752 8 месяцев назад +12

    It is by far my favorite Zelda game😭 the story and characters are just top tier imo👌

  • @Greenphroggo
    @Greenphroggo Месяц назад

    Ob-la-di ob-la-da with the sm64 slide sound to it sounds surprisingly good

  • @Slackwise
    @Slackwise 6 месяцев назад +1

    Being left-handed, and Link being left-handed, and Nintendo stating in an interview there will be a left-handed mode, buying it, then finding out there is no left-handed mode, and then the motion controls sucking because you could easily input the wrong action (slash versus movement), made the whole affair terrible.

  • @Giggles_iJest
    @Giggles_iJest 8 месяцев назад +52

    Cause haters got weak wrists (motion controls complaining)

    • @capndikkens5790
      @capndikkens5790 8 месяцев назад

      The controls are shitty. It has nothing to do with wrist strength, they're just janky as all fuck.

    • @connorharnage6697
      @connorharnage6697 5 месяцев назад

      @@capndikkens5790How are they janky? I played it on both the Wii and Switch and it worked just fine

  • @N4Evar06
    @N4Evar06 8 месяцев назад +14

    I’m a life long Zelda fan. In hindsight I actually think it’s amazing and right up there with the rest. And when you set up the Wii and had space to play the motion sword fighting was amazing

  • @0MPMatt
    @0MPMatt 8 месяцев назад +9

    Yeah, it's over-hated. I think the only thing I agree with is there are too many fights with the Imprisoned.
    Though it's nice to know the big bad isn't just some scary highlighted text and a goalpost with hands.

  • @DetournementArc
    @DetournementArc Месяц назад

    Loved the Skyloft bits. Wished the major surface regions were interconnected though

  • @cassindenim05
    @cassindenim05 2 месяца назад

    there is this podcast that is ran by two people that used to work at nintendo named kit and krysta, and they were talking about the departure from traditional zelda to botw, and they were saying that the company felt like the sales and the overall attention that the zelda series was getting was starting to get very still and not growing in any way and even declining after the release of skyward sword, making them worried that zelda was becoming another one of their niche franchises so they wanted to switch things up with botw and it paid off wonderfully and zelda is even more popular now because of botw

  • @brandonroy7554
    @brandonroy7554 7 месяцев назад +16

    1. The game was incredibly restrictive in exploration with an empty sky among that.
    2. The game starts off with a great story, but fails to build your connection or care for characters so when major moments happen, you want to feel something, but don’t.
    3. When motion controls worked they were a lot of fun, but I remember losing to demise so many times because my Wii wouldn’t recognize I was pointing my Wii mote as straight up to the sky as humanly possible.

    • @lonestarr1490
      @lonestarr1490 3 месяца назад +1

      Several times I nearly dislocated my shoulder trying to perform a stab.

    • @brandonroy7554
      @brandonroy7554 3 месяца назад +1

      @@lonestarr1490 geeez. I hope there wasn’t any lasting pain from that

    • @lonestarr1490
      @lonestarr1490 3 месяца назад +1

      ​@@brandonroy7554 Not pain, no. But I have this weird thing where my collar bone makes a cracking sound every time I rotate my shoulder (like, really, every single time). I don't think it's supposed to do that and I'm not sure when exactly it started. So I can't be certain it stems from SS, but I can't rule it out either.

    • @brandonroy7554
      @brandonroy7554 3 месяца назад +1

      @@lonestarr1490 LAWSUIT!!!!!!!

  • @kristophermichaud4467
    @kristophermichaud4467 4 месяца назад +9

    Audience: "we disliked the way Navi would interject all the time to hand hold when we played Ocarina of Time."
    Nintendo: "we heard you liked the way Navi would interject all the time, so we added a character that interjects even more!"

  • @inarencommander4663
    @inarencommander4663 8 месяцев назад +8

    I see Skyward Sword as the perfection of the classic Zelda formula. My favorite game of all time.

  • @LennerPOPPADOPALIS89
    @LennerPOPPADOPALIS89 3 месяца назад +1

    I didn't even notice you were playing The Beatles until the video was almost done!

  • @andresaliba5985
    @andresaliba5985 2 месяца назад +1

    Loved the Ob-la-di, Ob-la-da soundtrack

    • @IDKwhy156
      @IDKwhy156 2 месяца назад

      @@andresaliba5985 finally someone who listens to the beatles

  • @jupitersnoot4915
    @jupitersnoot4915 7 месяцев назад +4

    I never had an issue with the motion controls. Seems like a skill issue

  • @DurtyDan
    @DurtyDan 8 месяцев назад +33

    For the most part, I'd say it's because the game has no respect for your time.

    • @ragoudalerapeur
      @ragoudalerapeur 8 месяцев назад +3

      Wdym?

    • @DurtyDan
      @DurtyDan 8 месяцев назад +3

      @@ragoudalerapeur there's a lot of dialog boxes, many of which repete when you pick up items, but that's on the original version.

    • @АлексейКазаков-и5ц
      @АлексейКазаков-и5ц 7 месяцев назад

      @DurtyDan also the stealth sequences that are not hard, but require you to be patient. Also returning to the same boss over and over

    • @Hewasnumber1
      @Hewasnumber1 3 месяца назад

      @@АлексейКазаков-и5ц Stealth requiring patience is obvious. If you were able to just run past everything without thinking it wouldn’t be stealth.

  • @KoraOSRS
    @KoraOSRS 6 месяцев назад +11

    I just hate how goofy Link looks in SS lol, what’s with his mouth/jaw perpetually being in a weird limp ragdoll state

    • @linkofvev
      @linkofvev 3 месяца назад +5

      Sadly, they perfected Link's look in the previous incarnation. It's kinda hard to follow up Twilight Princess' look.

    • @KoraOSRS
      @KoraOSRS 3 месяца назад +1

      @@linkofvev truuuu he does come off visually as the Linkiest link haha
      Still though, that slackjawed simpleton look they gave him in SS is quite unfortunate lol

    • @theresagrawe7053
      @theresagrawe7053 3 месяца назад +1

      Yeah I feel like TP Link was the better link as well But I loved the general atmosphere of TP
      I also don't like how SS Link looks like he would work in a Playdough commercial if he didn't have to save the world
      I found him pretty boring too and the world was pretty bland

    • @KoraOSRS
      @KoraOSRS 3 месяца назад +1

      @@theresagrawe7053 lol dude I got so confused reading this notification
      My home wifi uses a TP Link router, I thought you were making a joke about the brand name having Link in it or something, took me a second to clock “twilight princess Link” lmfao 🤦‍♂️
      Agreed tho TP is so dark and atmospheric, striking a great balance between realism and dystopian fairytale.
      Hey if you haven’t seen “Every Zelda is the Darkest Zelda” by Jacob Geller, you’d be in for a treat. Just to entice you a little, he starts out with none other than TP.

    • @theresagrawe7053
      @theresagrawe7053 3 месяца назад +1

      ​@@KoraOSRS that does sound interesting

  • @awsome182
    @awsome182 6 месяцев назад +1

    I loooooved Twilight Princess, especially its look/design. So I was never able to warm up to the look/design of Skyward Sword. I know it's a bias holding me back, but when I played that game, all I could think about was how much better TP looked 😭 I was so unhappy with how they changed Zelda's look.
    The story isn't too bad, but I also prefer TP story.

  • @jamesonwhite4514
    @jamesonwhite4514 Месяц назад

    This game is my childhood. Every day back then getting home excited to watch my brother play this was the time of my life and last year I played the game myself and when beating it I cried from nostalgia

  • @Vorance
    @Vorance 7 месяцев назад +7

    "Skyward Sword is probably the closest 1 to 1 motion controls we will get in gaming."
    VR exsist

  • @chantinoire
    @chantinoire 8 месяцев назад +8

    My own observation within the fandom was this:
    *Skyward Sword drops*
    Haters: Eww, another samey Zelda, we want something different!
    *Breath of the Wild drops and is completely different*
    Haters: EWW, WE WANT THE OLD ZELDA!
    Edit: Yes, Breath of the Wild was widely loved, but I lost count of the amount of Zelda fans I saw complaining about the new formula

    • @awsome182
      @awsome182 6 месяцев назад +2

      I was definitely *not* one who complained about the "samey Zelda" when Skyward Sword dropped. My only issue was that they didn't continue in the design of Twilight Princess, which is, to this day, my favourite Zelda game - story- and lookwise.
      I was, however, definitely one who complained about the new Zelda games, wishing old Zelda back 🙃

    • @connorharnage6697
      @connorharnage6697 5 месяцев назад

      Pretty sure those are two different groups man. I never complained about the old formula and I want it back already after just two games

  • @Undomaranel
    @Undomaranel 4 месяца назад +4

    I disliked Skyward Sword because:
    None of the puzzles felt genuine, instead it was busy work. What did you accomplish? Nothing. What did you outsmart? Nothing. What bosses do you still remember? For me the brass golem, and that fire Mike Wazowski. Nothing else.
    Ghirahim was a cool concept, but just like Fi was designed as and acted like anime tropes. What was he really like beyond high school cringe moments? Compared to any other companion Link has had, even Navi, the sword siblings are boring and basic despite the outlandish outfits and moments, because we'd seen them as filler in every anime ever.
    The repeated fights. The imprisoned was boring the first time, why'd we have to fight it again and again without adding much to each iteration? Busy work, not a grand accomplishment that changed things.
    The story was flat. Other Zelda titles you discover what's going on through the game, who you meet, and piece together how to get to the dungeon with a solid goal in mind and how it will make life better. Skyward Sword is all about you fulfilling some prophecy or something. You learn the story and legend in the tutorial area. You don't discover anything, it's all handed to you.
    Link is the antagonist. He doesn't help anyone in that game! Your interactions with NPCs don't add anything to the story. Who is memorable? Groose, the bully trope?
    Motion controls, battery life, no alt options.
    My least favorite Zelda games are ones where you repeat things without a goal... like Spirit Tracks and Phantom Hourglass. There's no overarching urgency or reason to be invested when Zelda/ Tetra are fine despite being cursed, and the people you meet and side quests are less about getting stronger and more about padding. It takes from the immersion when you don't have a goal or characters you want to interact with. OoT we had Shiek that we could count on to show up, and the rule of cool led to mystery... and the songs were useful rather than disposable items you used once for a boss fight or clearly telegraphed (cough TP's beyblade cough). MM was the moon always looming, always, with the themes of time and managing events leading to planning sessions and total immersion. WW always had one goal after another, there was always something imperarive to do that the KoRL's reminded you of without insults (looking at you Elzo). Midna's existence was a reminder of the twilight, even when most of it was cleared from the map. And the early 2D titles? The question was, "Oooo, new toy, what if I try it like this, what happens?" New items meant new urgency, having to think and immerse to make it to the next section.
    Skyward Sword lacked all of that. Fi had no urgency. Zelda? The chick that pushed you off into the sky, more concerned with cosplaying the Pokémon 2000 ritual than thinking with you? The entire game felt like busy work. All of it. Nothing was fun. Bright colors, some designs, the motion controls, they were all gimmicks, but nothing of substance. Nothing was learned or gained in SS, unless it was your first Zelda. Everything else required some intelligence to succeed... not the hand holding game where Link is the antagonist saving a spoiled brat sibling dynamic.

  • @ALunarLight
    @ALunarLight Месяц назад

    I only had one area of a skyward sword and it was that there was a game-breaking glitch that made you do the last three dungeons in order or risk nuking you're save

  • @chickbowdrie4750
    @chickbowdrie4750 16 часов назад

    This video really sums it up very well., I agree with all the points. Also, I really enjoyed the unexpected charm and colorful expression of the game. And I was genuinely surprised by the time I got to the Water Temple. Going back to the old areas to open up entirely new regions with much more exploration was just genius. I really liked this game.

  • @RyleyRobinson
    @RyleyRobinson 7 месяцев назад +16

    Motion Control issues? More like Skill Issues. I beat the game when I was 6. GROW UP AND ADAPT

    • @kevincuellar3755
      @kevincuellar3755 7 месяцев назад +1

      Yea i beat it too, no skill issue, controls just suck, ocarina of time controls are better

    • @anxiety.infected.almond
      @anxiety.infected.almond 7 месяцев назад +2

      LMAOO TRUE, i remember i had like 330 hours on my main save file

    • @KevZ7.
      @KevZ7. 7 месяцев назад

      Motion control was still a bad idea and makes it the worst zelda GAME

    • @Genojo
      @Genojo 7 месяцев назад +1

      Skill issue? dude shiet is easy af. For me it more like, the motion controls made the game to be alwas a 1v1 fights... which they werent only easy but boring.

    • @anxiety.infected.almond
      @anxiety.infected.almond 7 месяцев назад +3

      @@KevZ7. 7 year old me got by fine, 100% a skill issue

  • @imanthonyjames
    @imanthonyjames 8 месяцев назад +5

    I personally disliked it for the motion controls and the annoying boss with the toes.

    • @Tazerboy_10
      @Tazerboy_10 8 месяцев назад +1

      😲 - Oh, you mean The Imprisoned?
      You had to fight that thing like 2 or 3 times throughout the game!

    • @lonestarr1490
      @lonestarr1490 3 месяца назад

      ​@@Tazerboy_10 It's three times throughout the story plus an additional two to three times in the optional boss rush to obtain the Hylian shield.

  • @locallego5603
    @locallego5603 8 месяцев назад +5

    I don’t understand the hate it gets to me it’s a 10/10 game

  • @thatdrillguy7889
    @thatdrillguy7889 3 месяца назад +1

    my all time favorite is OOT then MM then TP, so i really appreciated the tropes!!
    in fact i didnt care for BOTW because it deviated too much. It was too much like a Nintendo Skyrim.
    Plus OOT, MM, and TP music and sounds were the best. I feel like TOTK at least tried to reincorporate the ambiance

  • @thomaslink1304
    @thomaslink1304 6 месяцев назад +1

    I loved Skyward Sword, the motion control had its issues but the boss fights are next level

  • @jeffjefferson2853
    @jeffjefferson2853 7 месяцев назад +4

    No. Maybe these were YOUR problems, but this is NOT the consensus from people who actually hate the game.
    Traditional Zelda fatigue? Couldn't be farther from the truth. The game didn't double-down on anything, it rejected the core fundamental of exploration and discovery and replaced it with an ultra-linear game structure. People hated it because it REJECTED tradition in an insultingly patronizing way. The opposite of what you claim.
    Also, the padding wasn't a late-game problem. The padding existed in the form of endless repeating unskippable dialogue, throughout the entirety of the game

  • @mikeyjoe7777
    @mikeyjoe7777 7 месяцев назад +5

    i loved this game!

  • @Paladin2555
    @Paladin2555 Месяц назад

    My reason for hating it is that it was the entry that moved Link away from being a lefty. In every previous game (not counting the Wii version of Twilight Princess, which just inverted everything from the original release), he was canonically left-handed, and as a kid growing up, it was so cool and rare to see a left-handed hero represented in gaming.

  • @matthewgnepper3201
    @matthewgnepper3201 29 дней назад

    Accessiblity absolutely.
    As someone who was left-handed made it even harder to make the controls usable.

  • @NoNameHydro
    @NoNameHydro 18 дней назад +1

    The only thing I do not like is the slow painstaking text in the game

  • @Umbrella2
    @Umbrella2 6 месяцев назад

    I played it for the first time last year and really enjoyed it but I’m not sure how I feel about there only being a few areas to explore and each one was sectioned off, none of the areas are connected.

  • @helieltonmarcos9399
    @helieltonmarcos9399 14 дней назад

    The motion controls really killed it, making it mandatory really killed it for me the fights have gone for fun challenges to hassles, basically boling down to waiting for the enemy to decide with directions you can attack.

  • @Vergilangel
    @Vergilangel 3 месяца назад +1

    Actual #3:
    Fi. Thats it.

  • @sarenarterius6217
    @sarenarterius6217 2 месяца назад +1

    1. This game re-used the "world" formula from Four Sword Adventures, with no real connection between Hyrule;
    2. No real exploration, but a lot of re-exploration;
    3. Fatigue of dungeons. Man, as a Zelda fan, after 25 years (at the time) of gameplay, I started to hate the old "explore-dungeon-re-explore" formula. And loved BotW returned to the origins of Zelda exploration!
    Ps: never knew this game was hated... well..

  • @pgreg8528
    @pgreg8528 6 месяцев назад +1

    My complaint always was, that they promised to combine all timelines. The execution of "its the beginning of the story lol" and a few cameos wasnt enough for my teenage me back then.

  • @ghastlyanarchy1720
    @ghastlyanarchy1720 20 дней назад

    Hold on. That second point of "padding" backtracking is practically a staple of the series, going back to previously explored areas but with things like bombs or hookshot or whatever to further explore is just smart.

  • @captainlazyartist2038
    @captainlazyartist2038 6 месяцев назад

    I played like a few hours of skyward sword but I do plan on getting back into it. I love the art style it’s so pretty. So pleasing to look at

  • @MrMudbill
    @MrMudbill 17 дней назад

    I love the game, but the flaws that I see are mostly how disconnected each "hub" area was. I would love to be able to travel from the forest to the mountain on foot rather than go back to the sky. The game was quite linear, and each area felt like it only served one purpose. The sky also felt a bit artificially littered, with few islands of importance. Another village up there would've added a lot.

  • @flamezero.x2957
    @flamezero.x2957 4 месяца назад

    My first ever Zelda game and the only one I ever finished. Still looking back on it fondly.

  • @Beauseuf
    @Beauseuf 2 месяца назад

    It’s probably my favourite game honestly. It was genuinely amazing. The story, art style, enemy designs, pacing, items and so much to explore. It was like BOTW before BOTW

  • @peightonsullivan8553
    @peightonsullivan8553 2 месяца назад +1

    Skyward sword has some of the best and most creative dungeons in the entire franchise. BOTW on the other hand completely missed the mark for dungeons in my opinion. It could’ve used some skyward sword dungeon inspo since each dungeon was essentially the same and there were only four. I always see people hate on SS for the controls as well, but if I could play the game totally fine at age 10 with motion controls, why couldn’t everyone else? Sure it was annoying at times but it really didn’t take away that much from the game like people say. Swinging your sword was probably the best part of it

  • @dingus4260
    @dingus4260 4 месяца назад

    I love the different sound font for “obladee, oblada”

  • @nervousbunnygaming
    @nervousbunnygaming 3 месяца назад +1

    People who had “”Zelda” fatigue are probably the same people who hate BOTW and TOTK’s open world concept now 😂😂😂 some people just like to complain. I just love the Zelda series. All of it. Except Phantom Hourglass that game can go die in a hole.

  • @HisShadowX
    @HisShadowX 4 месяца назад +1

    1) Controls
    2) Controls
    3) Controls

  • @fullicat
    @fullicat 6 месяцев назад

    I loved the motion controls, my main criticism was that it lacked the open world element of OoT, the world was segmented into totally separate regions and travel within those regions was extremely linear. There was no Hyrule field equivalent and there was only a single town to explore.