Finally you made video about interactive foliage system, I've been working on my project with corn plants, I needed it so many times, now I'm recreating my system, thank you
Thank you, thanks to you, I was able to revive it, I don’t know how much time I would have spent trying to figure out what was going on. You helped me out.
This is one method via shader. But it's not per leaf if you have a Fern for example. My last video is showing how you can get realistic effect with rigging too.
Is it possible to add this behavior for other objects to interact beside the player? I was thinking on using it with the Motion design features from 5.4
any way the trampling be related to like a variable specific to the player or npc,Im thinking like a variable weight/mass so a heavier player or npc tramples more?
You can make a connection via blueprints in realtime to the foliages if you want to make a formula that is calculating mass of the player how affects the foliage. This will be heavy tho. The other way is to have a set of data table with mass per npc/player and use that.
Your content is very valuable. Thanks for sharing. I don't know if there is a possibility, but would it be possible to activate flattering in a random way? So that only some plants would be permanently deformed, as if they had been stepped on.
It's a no brainer I always sub to Hardworking people like yourself.
Thanks!
Finally you made video about interactive foliage system, I've been working on my project with corn plants, I needed it so many times, now I'm recreating my system, thank you
I will release a more advanced system very soon.
I've been subscribed for a long time, love your videos. Thanks for sharing your knowledge!
You forgot to say to put MF_FoliageSimulation function to each foliage material and connect World Position Offset with Result Node. Anyway thank you
Thanks foe the correction! In my latest videos i did a new tutorial because i made it to be a plugin.
Thank you, thanks to you, I was able to revive it, I don’t know how much time I would have spent trying to figure out what was going on. You helped me out.
What if I use PCG and not the foliage tool? Does it work too?
Yes, it's not about the foliage tool it's about the asset. Feel free to use PCG
@@CGDealers Could you explain me how to set it up using PCG? I tried it and I dont get it to interact with the player
It doesn't have interaction with PCG for me too, if u have any solution please tell me :)
wait. no rigging needed anymore?
This is one method via shader. But it's not per leaf if you have a Fern for example. My last video is showing how you can get realistic effect with rigging too.
Is it possible to add this behavior for other objects to interact beside the player? I was thinking on using it with the Motion design features from 5.4
Yep, just add the BPC node to any object and it will interact.
Can I set this to an farmable plant actor? Or it's pretty much the same process and just apply it to the mesh component in the actor?
You can set it to farmable plant sure.
Can you please make a video on best budget PC parts for Unreal Engine 5, especially for new users?
Never thought about it. However in have a channel dedicated for that in my discord.
work only if i place Skeletal Mesh on map, but dont work if i place Statick Mesh, Foliage or Foliage Type
Check my other videos on how the system works. You need to add each foliage to your character.
@@CGDealers everything worked out, thank you very much
does this work for multiplayer?
Yes
any way the trampling be related to like a variable specific to the player or npc,Im thinking like a variable weight/mass so a heavier player or npc tramples more?
You can make a connection via blueprints in realtime to the foliages if you want to make a formula that is calculating mass of the player how affects the foliage. This will be heavy tho.
The other way is to have a set of data table with mass per npc/player and use that.
How's the performance?
Its green. They swap to static mesh once you are out of the interaction radius.
@@CGDealers Nice! Does it work with PCG? Im not a patreon but consider it cuz of this project
@@astralstormgamestudios1259 Well I did not make it so I'm just throwing ideas how would I approach it.
@@CGDealers yeah but, if the PCG system recognize the interaction system?
Your content is very valuable. Thanks for sharing. I don't know if there is a possibility, but would it be possible to activate flattering in a random way? So that only some plants would be permanently deformed, as if they had been stepped on.
That is a good idea. I could do that yes. It will be easy.
Udemy course???
How to make this? Would you be interested?
@@CGDealers 100%, I would enroll in a course for this in a heartbeat.
good work but why did u say its free