I would love to see some more in-depth tutorial on how to properly design any flyer, like your fighter or the heli. Thank you for the first steps tho. Also, I would advise you to make the bitrate higher, low bitrates create this pixel/stuttering effect when you move your camera too fast
Really creative use of vectoring, I don't see that often and didn't think of it before, but probably really fuel heavy in survival mode. Wonder if it can be improved as well
We needed this for a long time Edit: kinda only covered how to make your 4 rotor flyers, less about the physics aspect Would have covered basic balancing, how to set up basic controls for every direction and axis with thrusters and perhaps sm drag.
I would love to see some more in-depth tutorial on how to properly design any flyer, like your fighter or the heli. Thank you for the first steps tho. Also, I would advise you to make the bitrate higher, low bitrates create this pixel/stuttering effect when you move your camera too fast
I do have a plan for a much more in depth video that will be focusing on inertial control. And i'll try improving the bit rate.
Really creative use of vectoring, I don't see that often and didn't think of it before, but probably really fuel heavy in survival mode. Wonder if it can be improved as well
We needed this for a long time
Edit: kinda only covered how to make your 4 rotor flyers, less about the physics aspect
Would have covered basic balancing, how to set up basic controls for every direction and axis with thrusters and perhaps sm drag.
Ill be making a video that goes into far more depth on inertial control and explaining exactly how it works very soon.
I have a lot of hours in the game and this was quite informative. I would recommends trying to learn from this tutorial.
It feels like we have a different definition for "simple flyer" I usually just slap a thruster on a toiler seat with a button and call it a day
Frrrr
cool custom world!
thanks : )
Less gooo
Cheese
'Promosm'