I was made aware today that commands for NBT values has changed from 1.20.5 onward (for the better it seems), so I've updated commands in the description to accommodate those :)
is it possible to change the sword model without using those ocmmands so basically without custommodeldata:1 cuz i want my sword to look big on a pvp server where i dont have commands, do i just leave custommodeldata out or do i use a mod?
How can I do this to function like Elytra? I made aangs glider and it all saved where you said but I haven't started the "item" section yet because I didn't want a sword or anything yet, I just want to fly with it atm
The way you explained how to put in the files was really helpful! That’s always where I got lost in other tutorials because they tend to assume you already kinda know your way around it
I don’t quite understand what you mean by “copy/pasting this code in to a Notepad document and when you save, toggle Save As Type to all files” For a Note document, can I use a Notes app? And what do you mean by saving it? I also don’t think I have an option to toggle it as Save As Type to All Files. And can I use this on a modded version of minecraft, such as curseforge? Im on a mac so help would be greatly appreciated. 👍
@Getting Lucky What InTheLittleWood was saying refers to windows, what you want to do is write your code in a text editor and save it as .json instead of .txt or any other type. Just make sure it saves as 'carved_pumpkin.json' and not a text file.
While watching the stream yesterday I threw my phone (out of excitement) when I heard he was posting a tutorial, I’m not even joking. Thank you SO much for this you are a LIFE SAVER
For those whose models are loading successfully, however the textures are missing, try dragging the PNG of the texture that you have already exported into the model on Blockbench and replacing the texture that you have in Blockbench with the one you have exported. After that, reexport the model and try refreshing your resourcepack. Somehow, the solution is that simple. If that doesn't work, might be file path.
Thank you, you pointed me in the right direction. My texture paths in the tutorial.json file were full paths to the file on my computer and not the relative path (block/custom/texture) inside the textures folder.
so thankful for a video about this. I've looked up to violets work for months now and played about in blockbench, but adding things into game is specifically a place I've been stuck. thank you martyn!! very excited to see more of ur ventures >:)
Thank you so much ! I was struggling with the Json files, all the tutorials I saw about custom texture never explained anything about that, it was just "copy/paste what's in the description it should work", but you explained what to do/add if we have more custom texture, that helped me understand. So thank you !
TO ANYONE WHO'S MODELS WORK, BUT THE VANILLA BLOCK/ITEM BREAKS WHEN USING THIS! HERE IS MY FIX: Instead of the "parent": "item/generated", line of code, use "parent": "minecraft:block/item-you-want-to-replace", for example with this making hats, do "parent": "minecraft:block/carved_pumpkin", (yes you need the comma at the end it's part of the code) for swords, I had to change the line to "parent": "minecraft:item/handheld", to get it to work for netherite swords, but for some reason my wooden sword model never had any issues? IDK this game is WEIRD with its texture pack reading sometimes you still need to change the line "layer0": "item/carved_pumpkin" to be whatever block you want if you're not wanting it to be a carved pumpkin fyi. the "item/generated" line worked without a problem for my glass bottle models, so it seems to work for items that AREN'T blocks? It could be an issue with items in game that have distinct models (such as blocks having the block model) versus items that stay in your inventory, not having separate models its conflicting with? Speaking of, I was UNABLE to get blocks with custom models to work! I tried iron bars and candles, I could get the custom model to load but not the vanilla one. I think these need the same technique as carved pumpkins and other blocks, but specifying their unique models and I just don't know the right codes to get that to work. That's just me theorizing after spending way too much time digging around in the game files to get my old CIT packs to work though so I can't confirm that LOL I had this issue myself and it broke my pumpkins, as well as a handful of the wool blocks and swords as I have a fairly large pack- the blocks in the world are fine, it's just the inventory item that breaks with the generated line for some reason but it's ugly so this is how I fixed it! I hope this can help anyone else who's looking through the comments wondering what's going on :D
@@RonanHUH no problem! I did a lot of digging myself through this comments section and I have a good amount of experience with making custom models previously, so figured that I'd share what I know for anyone else who's confused! :D Happy model making!
Thank you! This was a very well explanation to this topic. I’ve always wanted to learn how to do this and couldn’t find anything on this topic. Again, thank you for making this. This video was very helpful. Hope you have a wonderful day :)
16:20 Just incase anyone is as dumb as me, this code he opened up for the textures is not the json you're editing for the pumpkin. This is the json file that was created from exporting the model. so the one in Resoucepackname>assets>minecraft>models>block>custom>"the file you made"
I just tried this out (I'm in version 1.19.4, but I'm also on Forge 43.2.3 with a bunch of mods) and it MOSTLY worked, except the default carved pumpkin was now missing its model and texture. BUT I was able to fix this by changing the first line in the carved_pumpkin.json file from: "parent": "item/generated", to: "parent": "minecraft:block/carved_pumpkin", I don't know why it worked, but it did.
Thank you for this video! I wanted to get into this very subject, but I could only find complex 20 video series of explanations that were to in-depth for me and went right over my head!
tip for people looking in the comments for if they're having an issue with this like I was: make sure that every file, folder, and model name (THAT INCLUDES THE NAME OF THE RESOURCEPACK) has ONLY supported characters (a-z, 0-9, -, _ , .) commas not included. along with that, make sure that the directory for the json file and all of the configuration files are case-accurate. i had a bunch of issues where the folders were named "Block" and it was reading to "block".
Thank you so much for this video! I knew how to make something but I didn’t know how to put it into the actual game. I would love to create my own resource pack in the near future so this is amazing!
Thanks for your video bro, I am a Spanish speaker, I couldn't get any video in Spanish to help me with this so I had to search in English and some tutorials didn't understand it went too fast or too slow, but this is the right tutorial that I recommend for anyone. It is wonderful your way of explaining and to the point bro. Good luck! Awesome video. Highly recommended.
Heya, infact. You can add high enchant levels. So if you want like sharpness 10. Type in this command: /give @s diamond_sword{CustomModelData:1,Enchantments[{id:"sharpness",lvl:10s}]} your welcome :)
For anyone wondering about the wrong texture paths in the json, the way to avoid this is, when you create the texture, fill in the "Folder" field with "block/custom".
Thank you alot! it worked perfectly and to all thoose people that didn't understand the metamc file part, you can just get one from another texture pack you have
I watched many tutorials to learn how to put custom items in to a resource pack. If only I found this tutorial when I first started learning how to do this! Great, clear and simple tutorial!
Yayyy I can't believe how easy you made this. And how intuitive Blockbench is. Now I just have to figure out how to use trigger commands so my survival realm can use them.
Hey, this prob works but I'm not sure why for me the model never loads, no matter what I do, I followed it from start to finish but the model is just a carved pumpkin, I know the pack isn't corrupted since it still hides the pumpkin blur. Edit: Hey! I figured it out, other than me being an idiot and putting the item folder in textures this tutorial is incredible! I made a great top hat and the way you explained this was super easy to follow along, I never find success in other tutorials and I think you're the only one who told me how to do hats, which is something I've been looking for!
This is a great tutorial Martin, excited to try this out at some point! Question: if you place the carved pumpkin as a block, will the model still be bounded to it?
Figured out the answer to my own question thanks to hermitcraft, if the block is assigned a custom model, it will retain that model as long as it's placed within an item frame, rather than placed. Then you can set the item frame to be invisible
I have no reason to learn about this, but this was definitely and insightful video and I'll actually might even do some modeling on my own. Very well explained TQ
thank you so much for this! i was wondering how to do this and this is such an easily digestible tutorial! definitely gonna be helpful for me going forward :D
I have followed this over and over, again and again for 3 hours, I have done every step meticulously, doing every extra step, and yet my texture is still missing, and I don't know how to fix it, does someone know how to fix the texture?
Thank you, been a fan forever and looked up a blockbench tutorial and was pleasantly surprised to recognise the voice! Followed it through and managed to make my silly little hat (and you made blockbench a lot less confusing).
Thank you very much for this tutorial! Genuinely, amazing work. Does anyone here happen to know why the base carved pumpkin is giving the texture error while its in the inventory? The custom models are working fine, and base carved pumpkins work fine when placed. Only the icon of vanilla carved pumpkins aren't loading in correctly. Any help from anyone would be appreciated! :)
Please help my hat wont render the texture, it just shows the shape. Update: I fixed it! Inside the .json file when you fixed the texture apparently I had to have the last word be the name of the texture file. In hindsight it makes a lot of sense but I was following the tutorial with my own model so I didn't think the name of the texture file mattered. Hopes this helps anyone else struggling. Thank you for this tutorial!
Me setting up blockbench: Hmmm... Ok. I've modeled before. This shouldn't be too hard. I use Blender all the time. Me discovering blockbench will use blender keybinds: 😃
Use this code to fix the NORMAL pumpkin (just replace the code in the carved pumpkin json with this new one) { "parent": "minecraft:block/orientable", "textures": { "front": "minecraft:block/carved_pumpkin", "side": "minecraft:block/pumpkin_side", "top": "minecraft:block/pumpkin_top" },
This was the most helptful tutorial i've ever seen. Question tho: I want to make different hats appear depending on what the carved pumpkin is renamed in an anvil. how would i go about that?
For some reason my model doesn't even load in... it is just a cube with the pink and black texture on it. Anyone have any clue on why? I've redone the tutorial twice and hasn't seemed to work.
@@RealLuciferVerma i just redid the tutorial, just make sure to name the texture and model the same thing (example: name the model train_hat and name the texture train_hat)
is there a reason why ppl tend to not use actual armor pieces for the hats? i would love to have custom hats but i'd like to keep the benefits of a helmet but for some reason ppl always use every item except armor so it leaves me wondering if there are any issues with using those? EDIT: i can't get the model to actually load... like not just the texture but the WHOLE model won't load i went through this tutorial multiple times very carefully now and still it doeas not load at all.... i am playing on 1.20.1 currently so the other commands don't work. what am i doing wrongggggg?
Hey, this prob works but I'm not sure why for me the model never loads, no matter what I do, I followed it from start to finish but the model is just a carved pumpkin, please help
I am so sorry to keep bothering you, but I work with java models, and when I make a texture things disappear, and when I color one block it appears on another. Like there connected. I have tried switching to a generic model creating a texture and then switching back. But my model is still broken, there's always errors, but if I change them it wont even be close to looking like anything good. I am making a lizard for my grandpa, he died from cancer. I promised my family I would make one for him. I have no clue why its not working.
Hello, the tutorial was really helpful. Thanks 🥰However, I have one more question. Does the effect on the Enderman still exist despite the change of the carved pumpkin?
Useful: Command /give @s carved_pumpkin{display:{Name:'{"text":"(name) ","color":"(color name or #(hex))"}'}} Works also, if you don't want color then remove *,"color":"(thingy)"*
I tried to use this but the pumpkin is just a purple and black checkerboard cube, not sure what's wrong. Could someone maybe help? Edit: I did everything the same except: 1. I was in 1.19, not 1.19.2 2. I didn't put the pumpkin blur in, I still added the misc folder though 3. I changed block/custom/tutorial to block/custom/build, which was my project title, in the carved_pumpkin.json file The carved pumpkin is still a purple/black checkerboard, and the one with the command as well. It's like they have no texture or shape... But the custom one is definitely bigger. Please help me!
Could someone help me? I've done all the steps correct and I've checked everything and it's just spawning in as a carved pumpkin+the pumpking blur is still there.
Make sure of case sensitivity in the folder names. I had same issue then realized I had capital letters in some of the folders, I went back and made sure everything was lowercase and now the everything is working for me. only issue I have now is that I get an odd texture for the carved pumpin, but am sure I just missed something there.
When you went to fix the texture of the hat, I noticed you were in a json file called tutorial that you didn't mention before. Is this another file that is needed to make the texture work?
Im having some trouble with the pack.mcmeta, I don’t know if I should just make a new document or do I need to do more? Do I just make a new text document and just write pack.mcmeta ?
Thank you for your nice video! It helped me out a ton! I came across one problem that I found a fix to. The carved_pumpkin.json, bugged the normal texture of a carved pumpkin when put in. It is because: { "parent": "item/generated", "textures": { "layer0": "item/carved_pumpkin" },
@@AndromedaTeam hey, you are a lifesaver, how would i do this with the leather horse armor though? i have a similar problem where this changes the original textures
@@DarthBlitzRUclips I am sorry for the late reply, sadly as of now (1.19.4 or below) custom model data does not work with horse armor without mods. This is the same with player armor models. I have heard of a few go-arounds but those are commonly complicated. Again, sorry for the bad news and late reply.
I'm finally trying my hand at this, and I thought I followed through with it all, but now not only does vanilla carved pumpkins not work, neither does the custom model. I am so clueless on how to go about fixing this, because this is my first attempt and I'm not knowledgeable in coding and stuff. I tried the tip that a couple of people in the comments recommended but that didn't work either.
I have tried following this tutorial twice now starting from scratch each time and when I've completed creating the resource pack and apply it and given myself the carved pumpkin, it has no texture and is just a carved pumpkin. I really don't know how to troubleshoot any further than I already have. Any answers?
My model is still just the carved pumpkin... HUH? anyone able to help? I'm pretty sure all my folders are in the right order, and nothing else is wrong with it.
Thanks for the tutorial. Unfortunately i couldnt get it to work though. I'm starting to think it might be a problem with my computer. I've done (I think) exactly what the tutorial says, checked through, rewatched the video, and my item just always appears as a cube with purple and black on it! I think this happened when I followed another tutorial, so I don't know what keeps happening. The tutorial was great though, I understood it perfectly.
The exact thing happened to me, I'm not sure how to fix it although I am pretty sure I followed the tut correctly? But the tutorial was fab, and it explains things very well.
I am having the same problem as well. Not sure how to fix it. Edit: it has to be lowercase! I was trying to be all proper with capital letters and minecraft wouldn't let it happen.
first part was very good but when you had to make the texture pack itself i didnt really understand anything and now my hat is broken and corrupted :( still great vid!
This tutorial was just A-Ma-Zing, I created a block and added the overrides to the item json file. When I hold the item in my hand i can see my own model, but when I place it it's just the regular block model. I thought the issue would be that I only used the overrides in the item folder, soo I added the item json file to the block folder too, but still I only see the original block when I place it while I see my own model when I hold it in my hand...
hey! Sadly you're not able to change the placed block model with this- that goes into modding territory. If you want to put the item in the world, put it into an item frame! There's other texture packs out there to make item frames invisible if you want too. In the display tab of Blockbench you can edit how your model appears in an item frame so you can make it appear as a full block rather than the mini version, etc.
I dont know if you still need this information but you can probably just change the actual texture of a carved pumpkin or whatever you're using. So if you wanted a hat, I would assume that you would change the actual block by doing all the same steps but namking everything the block you want to replace.
Do you know how to make custom elytras and if so could you make a tutorial? I've been trying to make retextures as a data pack following steps in this and other tutorials on custom items but all the resources I can find either don't work for elytras (like this is for hats), require optifine, or are just regular resource packs that replace all elytras instead of creating variants (Can't use optifine because its for a realm so it doesn't support mods). Help would be appreciated!
question I see everyone use a carved pumpkin can I use a helmet? I want to wear it in my SMP but have full armor. is there any way to use a helmet instead?
I was made aware today that commands for NBT values has changed from 1.20.5 onward (for the better it seems), so I've updated commands in the description to accommodate those :)
is it possible to change the sword model without using those ocmmands so basically without custommodeldata:1 cuz i want my sword to look big on a pvp server where i dont have commands, do i just leave custommodeldata out or do i use a mod?
Thank you Soooo much you are a live saver
How can I do this to function like Elytra? I made aangs glider and it all saved where you said but I haven't started the "item" section yet because I didn't want a sword or anything yet, I just want to fly with it atm
The way you explained how to put in the files was really helpful! That’s always where I got lost in other tutorials because they tend to assume you already kinda know your way around it
Mhm, I've been on the recieving end of that so many times ha! It may be repetitive for some but at least there's no room for confusion 😌
I don’t quite understand what you mean by “copy/pasting this code in to a Notepad document and when you save, toggle Save As Type to all files” For a Note document, can I use a Notes app? And what do you mean by saving it? I also don’t think I have an option to toggle it as Save As Type to All Files. And can I use this on a modded version of minecraft, such as curseforge? Im on a mac so help would be greatly appreciated. 👍
@@InTheLittleWoodLive Please Help!
@Getting Lucky What InTheLittleWood was saying refers to windows, what you want to do is write your code in a text editor and save it as .json instead of .txt or any other type. Just make sure it saves as 'carved_pumpkin.json' and not a text file.
@@InTheLittleWoodLivewould this work for 1.12.2?
While watching the stream yesterday I threw my phone (out of excitement) when I heard he was posting a tutorial, I’m not even joking. Thank you SO much for this you are a LIFE SAVER
theres no replies because there isnt much to say, im just commenting this to boost engagement cause this helped me
Thank you so much for this video, it is going to help so much!
For those whose models are loading successfully, however the textures are missing, try dragging the PNG of the texture that you have already exported into the model on Blockbench and replacing the texture that you have in Blockbench with the one you have exported. After that, reexport the model and try refreshing your resourcepack.
Somehow, the solution is that simple.
If that doesn't work, might be file path.
Thank you, you pointed me in the right direction. My texture paths in the tutorial.json file were full paths to the file on my computer and not the relative path (block/custom/texture) inside the textures folder.
so thankful for a video about this. I've looked up to violets work for months now and played about in blockbench, but adding things into game is specifically a place I've been stuck.
thank you martyn!! very excited to see more of ur ventures >:)
I’ve made skins for a while now and have wanted to get into modeling, but I couldn’t figure out where to start. Thank you for this!
Thank you so much ! I was struggling with the Json files, all the tutorials I saw about custom texture never explained anything about that, it was just "copy/paste what's in the description it should work", but you explained what to do/add if we have more custom texture, that helped me understand. So thank you !
TO ANYONE WHO'S MODELS WORK, BUT THE VANILLA BLOCK/ITEM BREAKS WHEN USING THIS! HERE IS MY FIX:
Instead of the
"parent": "item/generated",
line of code, use
"parent": "minecraft:block/item-you-want-to-replace",
for example with this making hats, do "parent": "minecraft:block/carved_pumpkin",
(yes you need the comma at the end it's part of the code)
for swords, I had to change the line to
"parent": "minecraft:item/handheld",
to get it to work for netherite swords, but for some reason my wooden sword model never had any issues? IDK this game is WEIRD with its texture pack reading sometimes
you still need to change the line "layer0": "item/carved_pumpkin" to be whatever block you want if you're not wanting it to be a carved pumpkin fyi.
the "item/generated" line worked without a problem for my glass bottle models, so it seems to work for items that AREN'T blocks? It could be an issue with items in game that have distinct models (such as blocks having the block model) versus items that stay in your inventory, not having separate models its conflicting with?
Speaking of, I was UNABLE to get blocks with custom models to work! I tried iron bars and candles, I could get the custom model to load but not the vanilla one. I think these need the same technique as carved pumpkins and other blocks, but specifying their unique models and I just don't know the right codes to get that to work. That's just me theorizing after spending way too much time digging around in the game files to get my old CIT packs to work though so I can't confirm that LOL
I had this issue myself and it broke my pumpkins, as well as a handful of the wool blocks and swords as I have a fairly large pack- the blocks in the world are fine, it's just the inventory item that breaks with the generated line for some reason but it's ugly so this is how I fixed it! I hope this can help anyone else who's looking through the comments wondering what's going on :D
this was so helpful
Dude, This was the comment I was looking for! Thank you so much!
@@RonanHUH no problem! I did a lot of digging myself through this comments section and I have a good amount of experience with making custom models previously, so figured that I'd share what I know for anyone else who's confused! :D Happy model making!
You're wonderful! Thank you!
Omg thank you sooo much. You do not wanna know how many hours I spent messing with things trying to figure out what went wrong
This is really the best tutorial for this kind of stuff, u exlplained everything so goshdarn perfectly.
Thank you! This was a very well explanation to this topic. I’ve always wanted to learn how to do this and couldn’t find anything on this topic. Again, thank you for making this. This video was very helpful.
Hope you have a wonderful day :)
16:20 Just incase anyone is as dumb as me, this code he opened up for the textures is not the json you're editing for the pumpkin. This is the json file that was created from exporting the model. so the one in Resoucepackname>assets>minecraft>models>block>custom>"the file you made"
THANK YOU SO MUCH ohGOD
I just tried this out (I'm in version 1.19.4, but I'm also on Forge 43.2.3 with a bunch of mods) and it MOSTLY worked, except the default carved pumpkin was now missing its model and texture.
BUT I was able to fix this by changing the first line in the carved_pumpkin.json file
from: "parent": "item/generated",
to: "parent": "minecraft:block/carved_pumpkin",
I don't know why it worked, but it did.
Had the same problem and couldn’t figure it out, thanks!
THANK YOU i will try it now. update: IT WORKED YOU ARE A LEGEND
I was hoping someone had a comment about this. Ty! You deserve some more likes for this!
i love you mate..
THANK YOU SO MUCH had the same problem been looking for a fix for probably 20 minutes
Thank you for this video! I wanted to get into this very subject, but I could only find complex 20 video series of explanations that were to in-depth for me and went right over my head!
I must have watched 50 tutorials and this was the one that really helped me. Great channel!
tip for people looking in the comments for if they're having an issue with this like I was:
make sure that every file, folder, and model name (THAT INCLUDES THE NAME OF THE RESOURCEPACK) has ONLY supported characters (a-z, 0-9, -, _ , .) commas not included. along with that, make sure that the directory for the json file and all of the configuration files are case-accurate. i had a bunch of issues where the folders were named "Block" and it was reading to "block".
very nice tutorial my guy! straight forward, and easy to follow. love it!
My immesurable pain of 5 hours of searching just concluded ! Thank you kind sir
Thank you so much for this video! I knew how to make something but I didn’t know how to put it into the actual game. I would love to create my own resource pack in the near future so this is amazing!
Thanks for your video bro, I am a Spanish speaker, I couldn't get any video in Spanish to help me with this so I had to search in English and some tutorials didn't understand it went too fast or too slow, but this is the right tutorial that I recommend for anyone. It is wonderful your way of explaining and to the point bro. Good luck! Awesome video. Highly recommended.
This was rlly help full, I’m begging on one of my friends b-day presents and wanted to make him a custom item for Mc, so this was amazing
Heya, infact. You can add high enchant levels. So if you want like sharpness 10. Type in this command: /give @s diamond_sword{CustomModelData:1,Enchantments[{id:"sharpness",lvl:10s}]} your welcome :)
Thank you so much!
Honestly did not expect martin to be making this tutorial.
For anyone wondering about the wrong texture paths in the json, the way to avoid this is, when you create the texture, fill in the "Folder" field with "block/custom".
what?
Thank you alot! it worked perfectly
and to all thoose people that didn't understand the metamc file part, you can just get one from another texture pack you have
I watched many tutorials to learn how to put custom items in to a resource pack. If only I found this tutorial when I first started learning how to do this!
Great, clear and simple tutorial!
Thanks man, this really helped me because I'm making a server right now and this will be really helpful for building the spawn area. Thanks!
This helped so much, and i tried multiple times with other tutorials and this one was the best one because it actually worked.
Yayyy I can't believe how easy you made this. And how intuitive Blockbench is. Now I just have to figure out how to use trigger commands so my survival realm can use them.
Hey, this prob works but I'm not sure why for me the model never loads, no matter what I do, I followed it from start to finish but the model is just a carved pumpkin, I know the pack isn't corrupted since it still hides the pumpkin blur.
Edit: Hey! I figured it out, other than me being an idiot and putting the item folder in textures this tutorial is incredible! I made a great top hat and the way you explained this was super easy to follow along, I never find success in other tutorials and I think you're the only one who told me how to do hats, which is something I've been looking for!
This is a great tutorial Martin, excited to try this out at some point! Question: if you place the carved pumpkin as a block, will the model still be bounded to it?
For context, I think it would be neat to model stuff like a globe, book pile, etc. And have them be placeable
Figured out the answer to my own question thanks to hermitcraft, if the block is assigned a custom model, it will retain that model as long as it's placed within an item frame, rather than placed. Then you can set the item frame to be invisible
I love how direct and practical this tutorial is. Just what I was looking for, thanks!
I have no reason to learn about this, but this was definitely and insightful video and I'll actually might even do some modeling on my own. Very well explained TQ
Very good tutorial! Well and comprehensively explained.
That’s the most helpful tutorial that I found
Thank you so much
You tolled how to put it in a recourse pack, codes and more
thank you so much for this! i was wondering how to do this and this is such an easily digestible tutorial! definitely gonna be helpful for me going forward :D
this worked for me thank you so much
This was my third video i found because the other two didn't work and thank you so much because this video just worked
Does this work with elytra/armor? I have a server with some friends and we want to have like our own elytra and custom armor for armor stands.
Thank you so much for this omg
can you PLEASSE do a video on how to do custom entity models for a villager or horse, or elytra or custom bows. like how they do it on empires? PLEASE
I'm still very new to creating things for Java but as soon as I learn this and other things, I'll create another tutorial 👍
I have followed this over and over, again and again for 3 hours, I have done every step meticulously, doing every extra step, and yet my texture is still missing, and I don't know how to fix it, does someone know how to fix the texture?
Did you ever find a answer?
@@aloyhyrule5312
Hi! Try dragging the texture you have already exported into the model on blockbench and reexporting the model. That did it for me!
Thank you, been a fan forever and looked up a blockbench tutorial and was pleasantly surprised to recognise the voice! Followed it through and managed to make my silly little hat (and you made blockbench a lot less confusing).
Thank you very much for this tutorial! Genuinely, amazing work.
Does anyone here happen to know why the base carved pumpkin is giving the texture error while its in the inventory? The custom models are working fine, and base carved pumpkins work fine when placed. Only the icon of vanilla carved pumpkins aren't loading in correctly. Any help from anyone would be appreciated! :)
Funky little hat
tysm! gonna be starting a server with friends and i wanna sell custom hats so this really helped
omg ur a lifesaver
Please help my hat wont render the texture, it just shows the shape.
Update: I fixed it! Inside the .json file when you fixed the texture apparently I had to have the last word be the name of the texture file. In hindsight it makes a lot of sense but I was following the tutorial with my own model so I didn't think the name of the texture file mattered. Hopes this helps anyone else struggling. Thank you for this tutorial!
Hey, Im having this same issue currently, the shape is there, but the texture is missing, can you elaborate on what you did to fix it?
@@marukaru1375 at 16:24 where he is renaming the file make sure yours matches the exact wording and spelling of your model’s own name
thank you so much!!
Fantastic tutorial and very well explained. Subscribing for more!
This is a great tutorial! Thank you!
Me setting up blockbench: Hmmm... Ok. I've modeled before. This shouldn't be too hard. I use Blender all the time.
Me discovering blockbench will use blender keybinds: 😃
Use this code to fix the NORMAL pumpkin (just replace the code in the carved pumpkin json with this new one)
{
"parent": "minecraft:block/orientable",
"textures": {
"front": "minecraft:block/carved_pumpkin",
"side": "minecraft:block/pumpkin_side",
"top": "minecraft:block/pumpkin_top"
},
"overrides": [
{"predicate": {"custom_model_data":1}, "model": "block/custom/HAT NAME"}
]
}
is there a fix to the leather horse armor
@@DarthBlitzRUclips wdym its normal as it should
@@nodnarb wth…it was like messed up and I was just writing this message to tell you that and it now just magically fixed
thank you so much!!
This was the most helptful tutorial i've ever seen. Question tho: I want to make different hats appear depending on what the carved pumpkin is renamed in an anvil. how would i go about that?
How can I make it so that the carved pumpkin cannot be placed down ?
TYSMMMMMMM I NEEDED THIS FOR MY SMP
i like your funny words magic man
For some reason my model doesn't even load in... it is just a cube with the pink and black texture on it. Anyone have any clue on why? I've redone the tutorial twice and hasn't seemed to work.
he mentions it in the video
@@mrarcher1727 i fixed it, shouldve edited the comment
@@justanaverageman1how did you fix it?
@@RealLuciferVerma i just redid the tutorial, just make sure to name the texture and model the same thing (example: name the model train_hat and name the texture train_hat)
@@justanaverageman1im having same issue. Iv followed tutorial several times and i still get stick with purple black box.
Hey I have a problem it doesn't work it's just a black and purple square
Did you ever get this fixed?. Iv got same problem
yeah I got it now it is working@@aloyhyrule5312
has anyone gotten this fixed??? I'm having the same probnlem
it's not working and it's giving me skin hives
is there a reason why ppl tend to not use actual armor pieces for the hats? i would love to have custom hats but i'd like to keep the benefits of a helmet but for some reason ppl always use every item except armor so it leaves me wondering if there are any issues with using those?
EDIT: i can't get the model to actually load... like not just the texture but the WHOLE model won't load i went through this tutorial multiple times very carefully now and still it doeas not load at all.... i am playing on 1.20.1 currently so the other commands don't work. what am i doing wrongggggg?
how do you get an blank image for pumpkin blur?
still dont know but if i find out ill link the image or whatever it is
I just used blockbench and make a 16/16/16 block and set a texture to it and then erased it in paint mode, then saved it under the name pumpkinblur
@@Spookynights176.
Thank you so very much my friend
Hey, this prob works but I'm not sure why for me the model never loads, no matter what I do, I followed it from start to finish but the model is just a carved pumpkin, please help
I am so sorry to keep bothering you, but I work with java models, and when I make a texture things disappear, and when I color one block it appears on another. Like there connected. I have tried switching to a generic model creating a texture and then switching back. But my model is still broken, there's always errors, but if I change them it wont even be close to looking like anything good. I am making a lizard for my grandpa, he died from cancer. I promised my family I would make one for him. I have no clue why its not working.
Hello, the tutorial was really helpful. Thanks 🥰However, I have one more question. Does the effect on the Enderman still exist despite the change of the carved pumpkin?
Useful:
Command
/give @s carved_pumpkin{display:{Name:'{"text":"(name) ","color":"(color name or #(hex))"}'}}
Works also, if you don't want color then remove *,"color":"(thingy)"*
you're awesome, thanks!!!
i have done everything you have but I have ended up with a broken debug model on mc - is there a special mod needed or smth?
if no one got me martyn inthelittlewood got me
Very thank you
I tried to use this but the pumpkin is just a purple and black checkerboard cube, not sure what's wrong. Could someone maybe help?
Edit: I did everything the same except:
1. I was in 1.19, not 1.19.2
2. I didn't put the pumpkin blur in, I still added the misc folder though
3. I changed block/custom/tutorial to block/custom/build, which was my project title, in the carved_pumpkin.json file
The carved pumpkin is still a purple/black checkerboard, and the one with the command as well. It's like they have no texture or shape... But the custom one is definitely bigger. Please help me!
@RosieStarr Oh ok thanks!
Could someone help me? I've done all the steps correct and I've checked everything and it's just spawning in as a carved pumpkin+the pumpking blur is still there.
Make sure of case sensitivity in the folder names. I had same issue then realized I had capital letters in some of the folders, I went back and made sure everything was lowercase and now the everything is working for me.
only issue I have now is that I get an odd texture for the carved pumpin, but am sure I just missed something there.
@@AltimusPrimeG1 okay I will make sure! Tysm
I got the model down but the texture doesn't show. Its just the checkered purple and black texture which I didn't add. How do I fix this?
Did you ever find a solution?. Mine is also black and purple too
When you went to fix the texture of the hat, I noticed you were in a json file called tutorial that you didn't mention before. Is this another file that is needed to make the texture work?
Could you provide a time stamp?
@@nixsonhenderson yeah, 16:21 is when he opens the file
@@crunchyravioli thanks!
@@crunchyravioli I think that's the file for the model, the one you exported from blockbench as json
Im having some trouble with the pack.mcmeta, I don’t know if I should just make a new document or do I need to do more? Do I just make a new text document and just write pack.mcmeta ?
Rename it to "pack" it should work
Thanks for the tutorial, but it still displays a pumpkin instead of my custom hat. Can you please help me?
Thank you for your nice video! It helped me out a ton! I came across one problem that I found a fix to. The carved_pumpkin.json, bugged the normal texture of a carved pumpkin when put in. It is because:
{
"parent": "item/generated",
"textures": {
"layer0": "item/carved_pumpkin"
},
"overrides": [
{"predicate": {"custom_model_data":1}, "model": "block/custom/tutorial"}
]
}
Should be replaced by:
{
"parent": "minecraft:block/orientable",
"textures": {
"front": "minecraft:block/carved_pumpkin",
"side": "minecraft:block/pumpkin_side",
"top": "minecraft:block/pumpkin_top"
},
"overrides": [
{"predicate": {"custom_model_data":1}, "model": "block/custom/tutorial"}
]
}
Hope this helps.
Would you mind sharing where you put this text?
@Nixson Henderson Sure! The lower peice of code should replace the upper peice of code (mentioned in the video) in the 'carved_pumpkin.json' file.
@@AndromedaTeam Thank you!
@@AndromedaTeam hey, you are a lifesaver, how would i do this with the leather horse armor though? i have a similar problem where this changes the original textures
@@DarthBlitzRUclips I am sorry for the late reply, sadly as of now (1.19.4 or below) custom model data does not work with horse armor without mods. This is the same with player armor models. I have heard of a few go-arounds but those are commonly complicated. Again, sorry for the bad news and late reply.
Thank you so much you explained very good thank you really + 1
Any way to make it so you get the textures without using commands and using an anvil instead?
I'm finally trying my hand at this, and I thought I followed through with it all, but now not only does vanilla carved pumpkins not work, neither does the custom model. I am so clueless on how to go about fixing this, because this is my first attempt and I'm not knowledgeable in coding and stuff. I tried the tip that a couple of people in the comments recommended but that didn't work either.
I have tried following this tutorial twice now starting from scratch each time and when I've completed creating the resource pack and apply it and given myself the carved pumpkin, it has no texture and is just a carved pumpkin. I really don't know how to troubleshoot any further than I already have. Any answers?
Fucking same..
My model is still just the carved pumpkin... HUH? anyone able to help? I'm pretty sure all my folders are in the right order, and nothing else is wrong with it.
Thanks for the tutorial. Unfortunately i couldnt get it to work though. I'm starting to think it might be a problem with my computer. I've done (I think) exactly what the tutorial says, checked through, rewatched the video, and my item just always appears as a cube with purple and black on it! I think this happened when I followed another tutorial, so I don't know what keeps happening. The tutorial was great though, I understood it perfectly.
The exact thing happened to me, I'm not sure how to fix it although I am pretty sure I followed the tut correctly? But the tutorial was fab, and it explains things very well.
i have the same problem
I am having the same problem as well. Not sure how to fix it.
Edit: it has to be lowercase! I was trying to be all proper with capital letters and minecraft wouldn't let it happen.
Thank you!!@@JaxJethro
I somehow missed the name of the Software used...
Oh! Sorry, it's called Blockbench 👍
@@InTheLittleWoodLive Thank you!
@@InTheLittleWoodLive i had do use minehut to find out what it was called
first part was very good but when you had to make the texture pack itself i didnt really understand anything and now my hat is broken and corrupted :( still great vid!
the textures arent working for me
This tutorial was just A-Ma-Zing, I created a block and added the overrides to the item json file. When I hold the item in my hand i can see my own model, but when I place it it's just the regular block model. I thought the issue would be that I only used the overrides in the item folder, soo I added the item json file to the block folder too, but still I only see the original block when I place it while I see my own model when I hold it in my hand...
I have the same issue, hopefully someone knows the fix?
hey! Sadly you're not able to change the placed block model with this- that goes into modding territory. If you want to put the item in the world, put it into an item frame! There's other texture packs out there to make item frames invisible if you want too. In the display tab of Blockbench you can edit how your model appears in an item frame so you can make it appear as a full block rather than the mini version, etc.
You can always use a command to get a sharp 10 or something
when i make 2 and try give the 2nd hat to my friend for them it looks like the first one how could i fix this?
Is there a way to get the hats without commands? I’m on a public server and they don’t allow commands
I dont know if you still need this information but you can probably just change the actual texture of a carved pumpkin or whatever you're using. So if you wanted a hat, I would assume that you would change the actual block by doing all the same steps but namking everything the block you want to replace.
Do you know how to make custom elytras and if so could you make a tutorial? I've been trying to make retextures as a data pack following steps in this and other tutorials on custom items but all the resources I can find either don't work for elytras (like this is for hats), require optifine, or are just regular resource packs that replace all elytras instead of creating variants (Can't use optifine because its for a realm so it doesn't support mods). Help would be appreciated!
replace the elytra png with your png
The default carved_pumpkin item in hand is now 2D instead of 3D. How Do I change this?
how to get blank image
question I see everyone use a carved pumpkin can I use a helmet? I want to wear it in my SMP but have full armor. is there any way to use a helmet instead?
Nope. Pumpkins are the only wearable items that can be remodeled unfortunately (due to essentially being a wearable block)
Im confused why mine does not work. I followed everything correctly and when i get in game the model is a purple and black box. How can i fix this?
Idk if i miss a step but its show just a normal pumpkin
Anddd time to make a little hat myself :>
my model still has the purple and black cube
Did you find a solution?
No
I’m struggling with getting the textures to work, it’s appearing as a purple and black cube for me ☹️
i cant figure out why this only gave ma a block thing with a purple and black chekerd texture