Sonic Generations - STH2006 Project - Wave Ocean GIA (Not Final)
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- Опубликовано: 26 авг 2024
- I have upload the same video from Brianuuuu last 24 hours ago (Already get the permission) since need to tell Subscriber the STH2006 Project is still working on it.
(My Partner who upload same video: Brianuuu)
• Sonic Generations STH2...
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The Last Gens Mod video ~STH2006 WaveOcean GIA Progress~ is including here.
Sonic Generations - GIA Practice
• Sonic Generations - GI...
(Over 3 Years, finally I can create my own GIA LOL
But still need to Practice.)
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~Main Description~
Most of Modders are Hacking and Mod SonicForces, but I am not LOL, Since the Forces's Game Engine is still bass on SonicLostWorld (Hedgehog Engine 2)
Not like SonicUnleashed and SonicGenerations using the same Uncompressed Files.
Over 6 months, Finally the Huge Stage Geometry I can render
(Global Illumination Atlas (GIA) from 3dsmax Vray GI)
What is GIA:
Global Illumination Ambient, basically Lightings and Shadows
Also there have ~LightField~ too but those are not working.
It locked to RGB: 255,255,255
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~How Huge GIA working in stage ~
I have testing the GIA over year and year (This mean your PC
CPU always running into 100% Progress and need get lucky win10 didn't AutoBoot to BlueScreen (Win10 OS FuckedUp LOL) using 3dsmax2011)
- No more broken UV Maps but you need to split the Terrain like as Small Object (to get the Clean Resolution) Little Area
- Which the terrain need to render first or not
(Example: Water/Sea Bed)
- The VRay can't make Cave's shadow (Refelection) more Brightly
- Render all the Texture 2048x2048 to get Higher Resolution
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Anyway, big thanks for them (Without them the mods haven't any shadows LOL):
- Skyth (Step by Step tutorial, GIA Render Setup and tools)
- Zoney (GIA Render Script, fixing helps)
~Tags~
Sonic, Sonic The Hedgehog, Sonic Generations, Sonic Unleashed, STH2006 Project, Sonic 2006, STH2006 Wave Ocean, Sonic 2006 Wave Ocean, Sonic Generations Wave Ocean, Sonic Generations GIA, Sonic Generations Mods, Sonic Generations Wave Ocean GIA, Sonic The Hedgehog 2006 GIA, Sonic Forces, Sonic Forces Mod
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"STH2006 Project": I am not dead. Still working slowly as bitch LOL (Testing the GIA) and need yours patience.
Sonic Generations STH2006 Project - Demo 3 v1.1 Release Trailer
• Sonic Generations STH2...
This is an unofficial project which imports all of Sonic The Hedgehog (2006) main stages from Xbox360/PS3 version into Sonic Generations on PC. This project aims to port the stages as similar to the original game as possible, like gimmicks, object placement etc.. It also includes changes which accommodate to the total different physics and controls in Sonic Generations. To watch previous previews, visit ModDB site.
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~STH2006 Project Credits~ (Updated)
brianuuu (brianuuuSonic)
-Main Mod developer
-All stages terrain,splines,layout fixes
-Homochao editing
-Stage Object Physics
-Story Sequence Hacking (.lua mod)
joeylaw123
-Main Mod developer
-Stage Tester
-Creator of Flame Core, White Acropolis, Tropical Jungle,
Dusty Desert Part 1,Radical Train Part 1, HUB world 2
-Recorded Videos Helping
-Stage Object Physics
-Wave Ocean GIA ???
samothethief
-Creator of SonicGlvl
Dude
-Spline Exporter
NeKit
-Advanced Game Hacking
-STH06 Cutscene importing
Skyth
-Step by Step tutorial, GIA Render Setup and tools
Zoney
-GIA Render Script, fixing helps
Mario Tainaka
-Ambient Noise
ItsHelias94
-Stages GIA
TailsMilesPrower888
-Silver Boss New Arena
TiManXD
-06 Dashpad & Rainbow Ring
-UV-anim creating (06 dash panel and jump board only)
-Mod Banner
-Mod introducing cilp
BoomBoomFP
-E123-Omega replace Vector model
Paraxade0
-uv-anim script
-Whale in Wave Ocean
Unleashed Project
-Animation Testing
Daku Neko (darkcatmax)
-STH06 Robots rigging
-STH06 Item Box rigging
-Mephlies Model
TGE (thegameexplorer)
-STH06 Robots rigging
-Loading Screen Picture (running Sonic)
-Dusty Desert Vertex Fixing
sobatsuyu100
-Stage Beta Testing
Mefiresu
-CSB Tool for ripping STH06 sound effects
Arcieo
-lua script cracking from XBOX360 version
Sonicthefan12 (Fanic)
-ITS NO USE Mod (Silver battle)
UltimateDarkman
-Mephlies Animation
-Enemies Shaders Fixing
-Vine's Sonic animation fix
SonicJGB
-Recorded Videos Helping
-STH06 Cutscenes Record
Franksmash
-06 Silver Boss rigging
JohnTB, Double S 124, Playcore22
-Beta Testing
*DARN WE'RE NOT GONNA MAKE IT LETS SPEED UP*
Nice to see the Generations modding community still going strong. This looks pretty mind-blowing. Makes me wonder if Wave Ocean will be modded to Forces, as it was modded to Lost world as well.
2 years later and there is a Wave Ocean mod now for Sonic Forces! It's not the best compared to here, but it's still pretty awesome!
Is this not everyone's ideal Sonic game? Open, but not to much. Great controls and few glitches. Reduce some of the automation and you'll have a winning formula!
(And it's really pretty too!)
TripleJump Indeed it is, it's actually too perfect IMO
And with such a great modding community the game just ceases death
also the 3D sonic... is actually 3D...
shame that the worst title in the series had some of the best stages (in my opinion anyway)
jamst3r99 The same person responsable for the level design in Sonic 06 was also the one who designed the levels in Generations, we need that guy back.
I feel that unleashed had the best. I think what we need is a boost/adventure hybrid game with less automation than its predecessors.
A lot of what he's doing in Shadow's area is going forward and homing atracking a bunch of stuff. Not exactly stellar level design.
(The mod's fine, but 06's level design is mostly shit)
*If Sonic 06 was good*
Big Nigga which made it bad
You just wait! One day I'm gonna go back in time to help Sega retool 06 into Sonic Adventure 3! With good level designs, tight controls, an excellent soundtrack, a story that's easy to follow but still keeps the player invested and to top it all off, a Chao garden.
dude its legit the same thing but with boost, i hate it when people say this. ITS THE SAME GAME WITH A DIFFERENT ENGINE.
Stoopio's Productions You’ve clearly never played 06 and don’t understand how BROKEN the game’s physics engine was. It was also slow, clunky, the controls were too tight, etc.
@@latheredtrillionaire5701 He literally said its the same thing with a different engine. You just repeated what he said but more angrily tword him.
While sonic 06 was debatable (I kinda enjoyed it *KINDA*) I’m loving this project
DextremeArrow When I was playing through the game’s story, I found the game to be really good, personally. But when I went back to replay some missions long after, it just really felt lackluster.
Sonic 06 was the Sonic game we wanted. It was just extremely finnicky and unstable.
Rhythmic Thrashing and rushed
Fix the glitches and remove the kissing scene and we be good
Unlike 06 this looks way better
This is extremely well done. I'd love to see a full kingdom valley port
You can see part of it on this channel, and another part hidden on brianuuu's channel
5:12 Never thought that Sonic would be able to walk freely in a Mach Speed section.
5:09
*GASP*
He didn't get take damage from hitting the pole! *:O*
Sonic Norris
Me, a sonic 06 player: *Impossible, thats illegal*
5000000000000x better than the actual sonic 06 stage
It's the same though
You mean 5000000000000x more boring with the shitty boost gameplay
At least you can see the stage in 06
@@urmomisurdad5422 fuck you
@@urmomisurdad5422 you're actually dumb, people ask for faster gameplay, you get faster gameplay and then you complain
Many years latter Generations is still being played and modded and is still 100000 times better than Forces.
Mudkip971 how are you going to compare 2 different developers and shut down your own childhood video game character by saying it will never leave up to anniversary game... smh
It's not even a childhood game
lol
Kareem Codling If a game is bad, a game is bad.
Mudkip971 generations on consoles is the most laziest made sonic game ever
Generations on console is the same game as Generations on PC
😕
This looks great. Brings back a lot of nostalgic memories from my first Sonic game. I hope this works out at the end. This recreation is very good.
*The project is still going on? GREAT!*
*Best version of 06!*
Thats actualy well made like a Sonic 06 HD good job man
That's nice !
Dayum. That transition from wave ocean straight into the inlet was superb. I do believe if 06 was completely remade with this level freedom and quality in the gameplay it would be one of the best games in the series. 06 had buckets of potential, it just wasn't realised properly.
That was actually really good it brought platforming and certain decision making moments to beat the level and with boost kudos
the boost formula works perfectly for the mach speed section
The boost goes really well with the mach speed sections, if they were to bring back adventure styled gameplay with mach speed, i'd prefer if they used the boost gameplay for machspeed
Holy crap that’s a clean level and a even cleaner beach holy. Shit it’s so nice looking and shiny I love it
holy shit people are still making things for sonic generations?!? Thats some commitment there
This still looks amazing! I won't pass up watching this video again! I'm so glad you guys are still working on it.
Feel it kinda removes the challenge from the Mach Speed section if crashing into things no longer hurts you, and you can stop and adjust yourself whenever you want. Maybe add a time-limit that represents the Egg Carrier getting away, and hitting rocks slows you down somewhat if you really don't want them to cause damage?
sonic 06 done right
This is everything sonic 06 should have been. This version if the stage is actually scripted properly. The mechanics and set pieces work. There are no obscenely long loading screens. The high speed section is playable and he can actually stop.
This is the first time I've seen one of these videos and immediately gone like "WHOA, I REALLY wanna play this!!" Sonic 06 is one of the games I so desperately want to be good for everything outside of the gameplay, and this makes me so excited about the possibility of a remake or people doing it their damn selves!
Chases a flying aircraft to save someone, then stops to do a break dance. 5:30
You know, maybe if Sega can make notes on videos like these. They could consider remaking Sonic 06 the way it could have been. I know that it won't fix the damage it done throughout the years, but it could be a project worth doing.
You know, it's mods like this that showcase how great the Level design in Sonic 06 was. Pity that the rushed quality threw dirt on one of the few good things about the game.
This is how 06 should’ve been.
Generations is so good that’d the modders would rather keep experimenting with it than Forces, a game that came out six years later.
A good game never stop after six years until the game not support running.
U made it playable! Good job
Its so beautiful!
Good to see it happening, but you should edit it to make it more fast paced
SEGA, if you're listening, hire these guys ASAP.
Sonic 2006 remake looks great
You made the game actually playable and it looks amazing too.
sonic just breaks through the rocks in generations but in sonic 2006... "oof"
OOOOOOHHHHHH YEAAAAHHHH!!
This. This is the greatest mod I've ever seen for this game.
Keep up the good work!
Just beautiful
Boost Sonic + Mach Speed = God Tier.
I would love to see an official game with this kind of re-imagining of open , combat based stages, but with boost controls so people can speedrun or explore the ocean more if they wanted to. For example, you could play through an enemy-filled main path, which would take a while to dodge attacks and get the doors open, or you could go off really far into the ocean, dodging sharp rocks and enemies, until you get to an island to refill your boost and get bonus rewards as a slower but easier and more rewarding alternate path.
This Is beautiful
Play this with the Overpowered Sonic mod
Wow, this looking really good! Keep at It!
Very good
Damn good sonic gameplay right her!
Thank goodness someone is still modding a game people care about. Keep up the awesome work Joey, this stage looks cleaner than ever.
soo pretty
This looks... amazing...
Well, besides the kinda odd animated whale, but still...
I know it's more or less Sonic 06's fault and not this mod, but the amount of automated sequences is absolutely absurd, even for a 3D Sonic game.
Longer then sonic forces levels your doing great
Impressive. ^^
It’s beautiful
This project is beautiful.
fantastic
ok your telling me that there was a secret entrance we could've use to continue tails chapter in part one
This looks so fucking cool.
4:09 Ok draw distance
Holy crap!
Very cool! And well made too :), But i prefer if it was a more Sonic Adventure style, I love Sonic but I’m starting to realize boosting really takes alot from Sonic games and I’d rather just have 1 speed that gradually speeds up and the special button to spin dash or charge it. Sonic Adventures focuses on speed and platforming, the new Sonic games are focused more on speed
This runs more smoothly than sonic 06 cuz it's not broke
Is this what Sonic Team envisioned when making 06?
Aye at least we know you're alive!
4:51 What!?
They should fix his running animation so it looks like he doesn’t look slow.
lol 1:50 Agitated whale, Fast, still this looks pretty so far
Holy crap this is exactly how I imaging a sonic level to me lol. Do you know when will this remake be released?
While ive known about this project for a while and have seen this video, i came back because of nostalgia and can i jut say, i love this mod especially inlet...it feels like what a mach speed section should feel especially with boosting.
(these days)sega could **NEVER** do this
Also why is there Iblis creatures in there?
Rebirth?
This makes me wish they recreated wave ocean instead of crisis city.
Nice
2019 comment, hope work on this is still going on!
Nice mod right on the money
Sega should of dome this to redeem the game but who ever did this, did a great job.
Why can’t we have nice beaches like this ?
Wait, so this is a Generations mod? Dang, this looks just like 06.
Yes, this is Generations Mod port from STH2006.
Sega sees these videos, right??
Great video! But this shows me how badly the boost formula mixes with the methodical level design of the Adventure series & what 06 tried to replicate.
Collab Central how I mean he had pretty much no problem going through the level even when he used boost so how was it a hindrance
popkornkid Think of Windy Valley's tornado segment or Kingdom Valley's vertical segments in the castle's towers. The boost formula would be almost useless in those situations & would be counter-intuitive level design & a pain to go through. That's why side stepping was introduced in Unleashed, so you don't turn your brain off while you hold the boost button in places like Spagonia or Empire City. I'm not saying it's impossible, because Windy Valley also has great straightaways, but it highlights the bad side of each gameplay's design philosophy simultaneously. That's just me, though. I'd love another try at the Adventure formula, though. Sonic Forces showed me that Sonic Team ran out of level design ideas for the boost formula for the time being.
Collab Central I do agree with you on the boost formula being useless in those instances but seeing as the game doesn't need you to continuously boost it would be fine if you didn't for parts of the stage since indefinite use of it isn't needed anyways. Also I can see it being useful in a platforming sense where if you know the stage well enough and are good enough you can maybe boost through and if you aren't you probably wouldn't want to due to death being likely if you don't know your way around.
popkornkid I agree, it isn't necessary (when I replay Unleashed or Generations, I don't boost the whole stage because I don't want to miss certain alternate paths) But the big draw of boost was to mitigate the "slow" feeling of Sonic 06 & the fact that Sonic games grew reliant on dash panels by that point. That's why, for example, in the video the part where he was in the cave & had to kill those enemies before continuing the level is terrible Sonic design choice *Glares at Sonic Rush* It's not inheritly bad game design, it's just that Sonic was created to "mock" the traditional, slow platforming of the late 80s & 90s. So turning around & making design choices that force you to stop going fast is making Sonic a run of the mill platformer.
Collab Central (there's a shorter version at the bottom) Great point I agree that sonic shouldn't have unavoidable points that have you slow down as that is against what sonic was meant to be in my opinion but I do feel that boost should be merged with some of the better things seen in the adventures adventures if a cross ever does come to fruition like more open levels and multiple characters which are things that don't show up as much in the newer games not to say that's boost fault though seeing as this is open even with boost. I don't think we should eliminate those parts entirely though, I think we should just have a way to get around them with enough knowledge of the stage, the game and your abilities. Like in the part you mentioned if you have enough boost you can boost on the water and skip it entirely and I imagine that if the player knows that then it would be a matter of preference on taking the slower or faster route (sorry if I'm talking about a different part of the stage)
Sorry for the mountain of text here's what I said in short
I partly agree, they shouldn't have parts like that that slow you down without a way to get around them but I think it's fine if a way to avoid it is possible using your skills.
Great.
What about other playable characters. ik its a project n all but does that exclude tails n the others being playable
Are there any plans in switching Sonic's in game voice clips to Unleashed for better immersion?
0:56 Why the hell were there Iblis Pheonox's there? And why were they purple?
That's what she said. (You have to listen very closely.) 1:45
Keep that in mind : the best running animation was on Sonic Adventure 2.
Very good project
can anyone help me with a bug i found in 06 project demo 3?
everytime i boot up wave ocean, it brings up a weird ghost mode of crisis city, the sky box is WO, but the layout of the stage is CC
anyone know how to fix this?, i cant play past WO unless using the saves that come with the mod
I gotta hurry and save Elise.
holy shit
it perfect
if 06 had good physics
why? but the real question is why not?
They exaggerated with post processing
Inaccurate! There were no excessively long loading screens.
No 06 run?
It's alive?
06 sonic model?
Like Sonic The Hedgehog P_06 mod in Sonic generations