Street Fighter II' Hyper Fighting - CPS-1 Chain Explained / Combo Video

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  • Опубликовано: 21 дек 2024

Комментарии • 41

  • @elitelonewolf76
    @elitelonewolf76 4 года назад +29

    This helps so much, I always wondered why these chains only worked some times for me. Now I know they work better with this new technique. I love this game 30 years and still learning new things to improve my playing.

  • @rocknflip66
    @rocknflip66 4 года назад +14

    cps1 will ALWAYS be the original chain combos that every fighter game emulates, its 2020 and i still get the stanky face everytime i see them chains connect, shits dirty and brutal! lol

  • @future62
    @future62 3 месяца назад +1

    I love this beautiful game. Still things to learn 30 years in.

  • @PREDATORGAMINGHD1376
    @PREDATORGAMINGHD1376 4 года назад +7

    good video rakurai keep up with the good work

  • @xsteelox
    @xsteelox 4 года назад +6

    Thank you for this Rakurai! 🙏🏽

  • @allgoa
    @allgoa 3 года назад +9

    cool! more HF videos please! trying to get into the game, some noob tutorials would be cool

  • @toasty862
    @toasty862 4 года назад +2

    legend. thank you.

  • @yano4473
    @yano4473 2 года назад +1

    Wow I wish this stuck around this is cool

  • @zakari_rai
    @zakari_rai Год назад +6

    I've read many times about combos originating as a glitch in SF2, I'm guessing these combos are what they meant

    • @ChessKing-ev8km
      @ChessKing-ev8km 2 месяца назад +1

      combos in general, hitting 2 different chained attacks wasn't what they thought people would do, but people loved it. So they ran with it, accidental innovation. They were the first to make the special meter comeback mechenic though.

  • @rodolfoperez744
    @rodolfoperez744 11 месяцев назад +4

    I like this 10000000 better than street fighter 6

  • @SDSOverfiend
    @SDSOverfiend 4 месяца назад

    Wait this is even in turbo? I been watching SF2CE matches the last 5 months and I’m learning new tech that’s just beautiful. I hated the fact I never got the chance to play CE for more than a year. The one in my local game room was removed and updated with turbo. I really wanna get back into this game

  • @paddyskywalkershow34
    @paddyskywalkershow34 4 года назад +2

    Amazing video. Nice intro

  • @lled78
    @lled78 4 года назад +5

    I've been trying to practicing a renda cancel for Ryu doing cr.LK, cr.LK, cr.LK, j.LK, j.HK where the j.LK is actually used to cancel the 3rd cr.LK into a jump. The person online that was trying to teach me the combo said that I need to plink the j.HK off of the j.LK, but I feel like I'm struggling with just executing the jump cancel itself. Any tips for how to execute the jump cancel more consistently?

    • @bryanhamel8956
      @bryanhamel8956 Год назад +1

      been trying to figure out how to do this

  • @DrawingCartoonsWorld
    @DrawingCartoonsWorld 2 года назад +2

    Sin duda el mejor SFII de todos.

  • @cagethelonewolf
    @cagethelonewolf 2 года назад +6

    The issue with learning fighting games is being able to change your tempo on a dime. A simple combo like jump hevey low med into fire ball. You have to time your kick then low kick when you land. You have like 2 seconds to cancel into a fire ball. From doing something slow and relaxing into OMG THROW THE FIREBALL.
    Some combos like tasu light dragon punch are easy. The timing never changes and you can get mussel memory. Others you will have to adpat and react. unlike the first you may have to kick sooner or later.
    The real main issue is trying to learn when you aren't consistent needing to remember the inputs timing and being relaxed. Learning to play on a bad dpad is a nightmare. Did I miss input? Was that the game? Did I press a wrong button. Did I miss time it? Do I even know the correct timeing? No clue

    • @SlickRick4EVER
      @SlickRick4EVER Год назад +2

      So, about your first combo, try to do this: Do the j.HK, then D+MK, DF, F+HP in one full motion (to activate the Hadouken).

    • @Walkeranz
      @Walkeranz 3 месяца назад

      Muscle memory

  • @ElNachoMacho
    @ElNachoMacho Месяц назад

    I have memories playing this game 30 years ago with my cousins and wondering how CPU guile manages to do standing HP followed by a flash kick. We just chalked it up to the CPU cheating. welp, I am glad to learn the secret after 3 decades lol. Thanks for sharing.

  • @lxvxiex
    @lxvxiex Месяц назад

    when you say LK+HK well whenever its a + does that mean press HK right after orrr press them at the same time?

  • @MrLuis252525
    @MrLuis252525 2 месяца назад

    Excelente

  • @thuurmans
    @thuurmans Год назад

    Thanks.

  • @bruhxx0612
    @bruhxx0612 4 года назад +3

    Is it the same on sf2ce despite the speed change?

    • @RakuraiMedia
      @RakuraiMedia  4 года назад +5

      Yep, works on all iterations of SF2 on CPS1 - it even works on the Sega Genesis version Street Fighter II: Special Champion Edition

    • @exlaugh
      @exlaugh 4 года назад

      RakuraiMedia1 hey I was wondering if it worked on an snes

    • @bruhxx0612
      @bruhxx0612 4 года назад +1

      No. The only console ports cps1 chain works on is sega.

    • @hoodmistressreloaded
      @hoodmistressreloaded Год назад

      ​@@bruhxx0612 There are some videos (sadly, very few) out there in which CPS1 chains were pulled off on SNES. Takes a little more practice to do, but it's been done before

    • @turdferguson2
      @turdferguson2 6 месяцев назад

      ​@@hoodmistressreloadedwrong. They were not included

  • @hhdrathktekken7964
    @hhdrathktekken7964 4 года назад +1

    okay but what about that standing flash kick?! 🙉

    • @Munkyo99
      @Munkyo99 4 года назад

      is a mechanic that works on combo only, you charge flash kick normally, and in between you perform the move you press a proper button (in the video you see is standing MP, has to be pressed on the way up) the timming is very strict and requires practice, you can do eventually in a match but doesn't happen too much

  • @GamerGee
    @GamerGee 7 месяцев назад

    1:27 touch of death

  • @treble_gospel
    @treble_gospel Год назад

    I want a patch for Super Street Fighter 2 for SNES to do this CPS-1 Chain.

  • @GamerGee
    @GamerGee 7 месяцев назад

    1:39 capcom love modifying games. I’m glad there’s fightcade.

  • @freehatespeech6804
    @freehatespeech6804 9 месяцев назад

    Looks like KoF :D