This helps so much, I always wondered why these chains only worked some times for me. Now I know they work better with this new technique. I love this game 30 years and still learning new things to improve my playing.
cps1 will ALWAYS be the original chain combos that every fighter game emulates, its 2020 and i still get the stanky face everytime i see them chains connect, shits dirty and brutal! lol
combos in general, hitting 2 different chained attacks wasn't what they thought people would do, but people loved it. So they ran with it, accidental innovation. They were the first to make the special meter comeback mechenic though.
Wait this is even in turbo? I been watching SF2CE matches the last 5 months and I’m learning new tech that’s just beautiful. I hated the fact I never got the chance to play CE for more than a year. The one in my local game room was removed and updated with turbo. I really wanna get back into this game
I've been trying to practicing a renda cancel for Ryu doing cr.LK, cr.LK, cr.LK, j.LK, j.HK where the j.LK is actually used to cancel the 3rd cr.LK into a jump. The person online that was trying to teach me the combo said that I need to plink the j.HK off of the j.LK, but I feel like I'm struggling with just executing the jump cancel itself. Any tips for how to execute the jump cancel more consistently?
The issue with learning fighting games is being able to change your tempo on a dime. A simple combo like jump hevey low med into fire ball. You have to time your kick then low kick when you land. You have like 2 seconds to cancel into a fire ball. From doing something slow and relaxing into OMG THROW THE FIREBALL. Some combos like tasu light dragon punch are easy. The timing never changes and you can get mussel memory. Others you will have to adpat and react. unlike the first you may have to kick sooner or later. The real main issue is trying to learn when you aren't consistent needing to remember the inputs timing and being relaxed. Learning to play on a bad dpad is a nightmare. Did I miss input? Was that the game? Did I press a wrong button. Did I miss time it? Do I even know the correct timeing? No clue
I have memories playing this game 30 years ago with my cousins and wondering how CPU guile manages to do standing HP followed by a flash kick. We just chalked it up to the CPU cheating. welp, I am glad to learn the secret after 3 decades lol. Thanks for sharing.
@@bruhxx0612 There are some videos (sadly, very few) out there in which CPS1 chains were pulled off on SNES. Takes a little more practice to do, but it's been done before
is a mechanic that works on combo only, you charge flash kick normally, and in between you perform the move you press a proper button (in the video you see is standing MP, has to be pressed on the way up) the timming is very strict and requires practice, you can do eventually in a match but doesn't happen too much
This helps so much, I always wondered why these chains only worked some times for me. Now I know they work better with this new technique. I love this game 30 years and still learning new things to improve my playing.
cps1 will ALWAYS be the original chain combos that every fighter game emulates, its 2020 and i still get the stanky face everytime i see them chains connect, shits dirty and brutal! lol
I love this beautiful game. Still things to learn 30 years in.
good video rakurai keep up with the good work
Thank you for this Rakurai! 🙏🏽
cool! more HF videos please! trying to get into the game, some noob tutorials would be cool
legend. thank you.
Wow I wish this stuck around this is cool
I've read many times about combos originating as a glitch in SF2, I'm guessing these combos are what they meant
combos in general, hitting 2 different chained attacks wasn't what they thought people would do, but people loved it. So they ran with it, accidental innovation. They were the first to make the special meter comeback mechenic though.
I like this 10000000 better than street fighter 6
Wait this is even in turbo? I been watching SF2CE matches the last 5 months and I’m learning new tech that’s just beautiful. I hated the fact I never got the chance to play CE for more than a year. The one in my local game room was removed and updated with turbo. I really wanna get back into this game
Amazing video. Nice intro
I've been trying to practicing a renda cancel for Ryu doing cr.LK, cr.LK, cr.LK, j.LK, j.HK where the j.LK is actually used to cancel the 3rd cr.LK into a jump. The person online that was trying to teach me the combo said that I need to plink the j.HK off of the j.LK, but I feel like I'm struggling with just executing the jump cancel itself. Any tips for how to execute the jump cancel more consistently?
been trying to figure out how to do this
Sin duda el mejor SFII de todos.
The issue with learning fighting games is being able to change your tempo on a dime. A simple combo like jump hevey low med into fire ball. You have to time your kick then low kick when you land. You have like 2 seconds to cancel into a fire ball. From doing something slow and relaxing into OMG THROW THE FIREBALL.
Some combos like tasu light dragon punch are easy. The timing never changes and you can get mussel memory. Others you will have to adpat and react. unlike the first you may have to kick sooner or later.
The real main issue is trying to learn when you aren't consistent needing to remember the inputs timing and being relaxed. Learning to play on a bad dpad is a nightmare. Did I miss input? Was that the game? Did I press a wrong button. Did I miss time it? Do I even know the correct timeing? No clue
So, about your first combo, try to do this: Do the j.HK, then D+MK, DF, F+HP in one full motion (to activate the Hadouken).
Muscle memory
I have memories playing this game 30 years ago with my cousins and wondering how CPU guile manages to do standing HP followed by a flash kick. We just chalked it up to the CPU cheating. welp, I am glad to learn the secret after 3 decades lol. Thanks for sharing.
when you say LK+HK well whenever its a + does that mean press HK right after orrr press them at the same time?
Excelente
Thanks.
Is it the same on sf2ce despite the speed change?
Yep, works on all iterations of SF2 on CPS1 - it even works on the Sega Genesis version Street Fighter II: Special Champion Edition
RakuraiMedia1 hey I was wondering if it worked on an snes
No. The only console ports cps1 chain works on is sega.
@@bruhxx0612 There are some videos (sadly, very few) out there in which CPS1 chains were pulled off on SNES. Takes a little more practice to do, but it's been done before
@@hoodmistressreloadedwrong. They were not included
okay but what about that standing flash kick?! 🙉
is a mechanic that works on combo only, you charge flash kick normally, and in between you perform the move you press a proper button (in the video you see is standing MP, has to be pressed on the way up) the timming is very strict and requires practice, you can do eventually in a match but doesn't happen too much
1:27 touch of death
I want a patch for Super Street Fighter 2 for SNES to do this CPS-1 Chain.
1:39 capcom love modifying games. I’m glad there’s fightcade.
Looks like KoF :D