ArmA 3 - DynaSound 2 & Drongo´s Artillery
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- Опубликовано: 3 окт 2024
- My favourite method testing soundmods. This time with plenty of spare fps for some enemy and viewrange usage :D
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2:26 that guy is like, "LOL how can I be alive"
Wich was it that saved him : alahu akbar or oh my god ?
@casolESP how do you think he acquired such power ?
trough jihad
DynaSound 2 really does make the experience a lot better. One of the best mods I have.
ill give you fucking nothing
Ryan
I dunno who told you that was a funny joke, but let's just say it isn't in the slightest. Those of us who actually have OSIs don't appreciate people like you making light of the situation.
INF1D3L010 It sure gave me PTSD.
No, it clearly did not, you pathetic little wannabe.
INF1D3L010 You couldn't tell what a joke is if you fucking fell face first into one.
Thumb rule: stay right at the center of an artillery target to stay alive.
But how we get to know where is the center? :D
Actually, just for information, an real life artillery can hit static targets 30km with only 50 meters deviation or even less.
Well considering artillery to be area-fire weapons, nah, you gonna die.
50 meters is still a hell of a deviation compared to the size of a human, which is why when we do a thing we do it right, saturate the target, nothing lives, or just call airpower.
I get that, but the military mindset in america is this "if 3 shots will do it, then 20 will do it better" steel balls or not, we fire a lot of shots out.
Have no fear, I am sure all civilians living in the area were safely escorted to the nearest virtual 5 star hotel..
In Europe
I'm sure half of the civs made it...
@@subjectc7505 a quarter at leaaast righttt?
(switches to camera, zooms in on random base)
Oh these guys are about to get their whole world *fucked*
Imagine the POV of that one guy standing on the ground just chilling with the homies and suddenly he's the only person in his whole company
1:48 *_How the US Military celebrates 4th of July._*
There should be that rumbling noise backround when shells start to hit and sound of incoming bombs
Well, considering that those were MLRS rockets, not shells or bombs, it should be fairly obvious that what fits with one does not fit with the other.
Rockets make the same sound, its what happens when you shoot a thing that size in a ballistic arc, its smaller thatn the turbulence report of a 2000lb JDAM, but on par with artillery shells, as its basically a rocket fired artillery.
The look of the explosions is so nice
The sounds in this game are so realistic.
Thats my kind of fireworks =D
is the delayed speed of sound in the original game or is it a mod? That kind of feature should be in every game (that is a minimum realistic) at least, feels much much better.
arma has always had realistic speed of sound as far as i know (arma 2, OA, 3)
oh really? Haven't play arma 2 in a long time, I didn,t recall it had this feature (didnt play that much tho).
i know that dude, like pretty much everyone..... Thats why I said it was realistic. In most game there are no speed of sound. You hear it instantly no matter the distance.
You'd be surprised how many people don't know that lol. Knowledgeable people are in the smallest of minorities these days. That's the main reason I responded to you in the manner I did. One of my friends played Arma 3 on my PC recently for the first time, and he thought the sound was lagging behind or something, and when he got shot at the first time, he thought those "cracks" were glitches, since he had never heard that sound before. To me, *that* is the typical gamer perspective, not one that realises that sound travels slower than light lol.
Kudos to ya for knowing the difference, but I don't go into conversations expecting people to be smart lol. If I did I would be constantly disappointed.
kk but im surprise how you didn,t realize everyone in this conversation knew this already, you know cause you seem so smart..
*you are in the red zone*
that's how Americans celebrate the fourth of July in Arma
This is how Russians would advance irl, except the barrage would last an hour or 2.
You werent wrong.
"Night of Fire, you better better be, you better be ready for the Night of Fire..."
And a BlastCore Phoenix)) Really like this
I fucking love how the CFF has generation kill audio
Im Indy Neidell, welcome to the great war
SKYNET IS THE VIRUS! Judgment day from Terminator 3, all the missiles launching... xD
It is always better to give than receive
Talk about indirect fire mission damn
Aaaah, a fireworks display from an Artillery Battery
So beautiful, I'm tearing up 😅
0:26 music to my ear
"Splash over"
that assault costed us 200 Million Commander Shitbucket. WTF where you thinking??? HVT was revived and now alive
I fucking love Arma
that is such a cool view lol.
Now I understand why danger close is 600 meters for arty.
Awesome video! 👍
soooo smooth
"Splash out"
"Splash over"
What visual mod are you using? Those artillery rounds look awesome
This one, before the guy made explosions less yellow: steamcommunity.com/sharedfiles/filedetails/?id=767380317
TORILLA TAVATAAN
Seems like a BlastCore Phoenix
strange that some use directfire instead of indirect. but the result looks great, good light show :-)
You mean that he shot some rockets low angle? I use low angle if possible with ace artillery, rhs m119/d30 and my own home made arty calc. Difference is that at 10k+ distance splash is a lot faster. Like some cases 1 minute faster. Vanilla mobile howitzer has some 70k range so it would make even more difference, but no maps for that.
Was´nt intended here, sadly it was caused by AI which had´nt found into formation yet when the firing order got through to them. In a standstill they all choose the same firing arc. Was fighting this problem for a while that day, started with 1 group of 100 mlrs, total chaos, missiles flying everywhere X)
Tommi Honkonen
Indirect fires are harder to beat back than direct, for obvious reasons. If you had someone attacking your FOB directly with RPGs, you would pretty much instantly know where they were and be able to deal with them. If someone was lobbing indirect mortars into the FOB, though, it suddenly becomes much harder to tell where it's coming from.
How did you make the artillery appear on the tablet thingy they dont even show up for me
Amazing!
Would u upload that mission ?
Chuck norris didn't want to die today
Give all my other videos 356k views too
those radio messages sound awesome. mod or base game?
Mod
I would die to know how to set up such a match to just keep it watching.. man.
I wonder if Arma 4 might add in shell shock?
How u can say that they shoot all at once
How you make them firing many rounds at the same time ..mine takes 5-7 secs to fire and I turned it in to ffe option ??
It kinda looks like the ending in terminator 3 with the missiles launching
Happy new year
WARNING: The Red Zone has started
how did they got a video in my stomach
how do you get them to fire rapidly? are you 4x speed or something? also how did you get so many unit in one asset?
Did I hear STEEL RAIN!?
Impressive.
this looks so fucking cool
Spare FPS??? now do it with Blastcore MURRS xD
FPS is the enemy
Not really impressive soundwise
TheBigHase no just no
It has nothing to do with what Arma 3 does *better* than Arma 2. They are both from different angles of the spectrum. Arma 2 is more vehicle, maneuver warfare-oriented, while Arma 3 is more small-infantry-unit, tactically-oriented. I still play Arma 2, sure, but I *also* play lots of Arma 3. Just depends what my mood is. I'm not gonna sit here and tell you to buy Arma 3, though. If you think you need to upgrade your OS to run Arma 3, you're probably not smart enough to be playing Arma in the first place lol.
I run Win7 Pro, and every game I've ever tried with it works flawlessly, including Arma 3. Matter of fact, Arma 2 has given me more problems than 3 ever has. At least Arma 3 doesn't randomly crash because the memory needs to be flushed manually at regular intervals, as it does with Arma 2.
INF1D3L010 if you’re talking about infantry orientated, why not just go play SQUAD? It’s less clunky anyway...
@@therant311 because squad maps are 50x smaller
In reality they can only fire every 5 seconds and reloading the pods takes 15 mins
how to ?
laws of war they say
HAH
Is the radio chatter part of the dynasound or artillery mod or something else?
The chatter is indeed part of Drongo´s artillery addon. Mike Tango Oscar.
how do u do this :l
Not trigonometry. You don't have a clue!
a=cos(b) * dis
....is trigonometry.
eh, good effect on target.
Wow
If only this happened to isreal
i wish i could play arma my gf doesnt let me
Mmm altis nice
Teach ME YOUR WAYS
Amigo como quítate el HUD de la cámara ?
Backspace if i remember correctly, the one above Enter ;)
that's what th red zone in pubg should look and sound like
1:48 ALLAHU AKBAR!
Who gives a fuck about collateral damage and FPS.
Only 13f would understand
1bigcannon hooah
*You died in Redzone*
this game would be a lot better if you didnt need a 2000$ computer to run it
€900 computer by 1.5 years ago ;)
still looks fake af ,please provide real footage of wahtever is happening there.so I can see how it looks irl
I think this is what it is:
ruclips.net/video/tTrgCvgsGqU/видео.html
ruclips.net/video/udpyAu33cZU/видео.html
Don't care what anyone says, vanilla is just better than any of these sound mods.
All of these half ass made sound mods don't incorporate all the sounds the game produces.
They are just flat sounds make quickly to be "different'
You have to be facing your enemy dead on to even hear their shots being fired.
Weak.
Viq i have a rather good mod for sound changes. It’s mainly for the a-10 warthog gun sound but its not bad. I can link it if you wanne check it out?
@@Cptn_Plucky Sure man. Im always up for checking out new mods.
в арме УЖАСНЫЕ ЗВУКИ
ww1
I can't get over how absolutely rubbish the audio system in arma series is. There's no power behind the gunfire and detonations, they're just flat and the distance muffle is completely absent or sound like you're listening a gunfire underwater. It's a real shame since everything else seem to be good, but the audio ruins it for me.
LeDeux11 I disagree.