[NotITG] Various Artists - Oriental Mythology Medley

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  • Опубликовано: 7 янв 2022
  • Song 1: Onigami - totto
    Song 2: Crimson Flower in the Dark Night - TAKU1175
    / takuyay1175
    Song 3: Vajra - DJ TOTTO VS totto
    Song 4: Black Emperor - Chroma
    / c-h-r-o-m-a
    ================================
    Character: Yin Bao
    Comments: Huge collab between myself, Daikyi and Halcyoniix.
    Song 1 - Daikyi on steps, mods & room code & some room design, Taro on most of the room designs.
    Song 2 - Halcyoniix on steps & mods, Taro on BG & Shaders
    Song 3&4 - All Taro
    The coin in song 3 was achieved with help from BrotherMojo!
    Yin Bao's beholder eye emblem was designed by Aurimau! ( / aurimaudamage )
    Trivia: The waterfall scene has a very interesting construction (streamable.com/7au31)
    It's for the most part made of basic cubes, but the water rapids themselves are made of randomly generated bumpy cylinders, which is a wonder of Game Art I learned by observing Super Smash Bros. Melee's Kongo Jungle stage!
    Yin Bao's giant form butterfly wings flap in 3D, and also the arrow strands coming from her wings are following a real cloth simulation!
    In song 2, Yin Bao's reversible throne room has one pot so you can see which way is up :)
    File will work in OpenITG and NotITG
    notitg.heysora.net
    MBC3 download: noti.tg/mbc3
  • ИгрыИгры

Комментарии • 23

  • @Wrswest
    @Wrswest 2 года назад +20

    Shoutouts to Spooty for FC'ing this beast at AGDQ2022, that was wild.

  • @PrimatamaNabil
    @PrimatamaNabil 2 года назад +16

    Aww we didn't get to see Oskari getting sucked into the vortex haha
    But then again all of those are tournament-related, so having them changed for the non-tournament one makes sense

  • @pokevii
    @pokevii 2 года назад +20

    somehow missed that this got uploaded. this might've been my favorite chart of the showcase, that or possessed by the blood moon. i'm an avid lurker of the notitg scene and just wanna say, i love you guys man... keep doin what you're doin

  • @FalselyProfound
    @FalselyProfound 2 года назад +10

    I've kind of fallen out of the habit of commenting on these videos because I can rarely think of anything more constructive to say than "holy shit", but like. Holy Shit. I Love This.

    • @Taro4012ITG
      @Taro4012ITG  2 года назад +3

      Every comment matters, I read every single one :)

  • @eMich1
    @eMich1 2 года назад +6

    this is by far my favorite MBC3 chart
    actual masterpiece

  • @Spax_
    @Spax_ 2 года назад +8

    :yinbaYOU:

  • @vinnisvidya
    @vinnisvidya 2 года назад +1

    been waiting for an hd upload of this, very happy

  • @CarnationDance
    @CarnationDance 2 года назад

    All your charts hit it out of the park but this one gives THE BEST vibes

  • @ilhamai123
    @ilhamai123 2 года назад +9

    This actually looks cool and unique e.e

  • @roenais
    @roenais 2 года назад +3

    oh this is SO impessive what the heck

  • @-kyoto
    @-kyoto 2 года назад +3

    There's so much going on even autoplay cpu is like "yeah I'm out".

    • @Taro4012ITG
      @Taro4012ITG  2 года назад +13

      It's actually me playing haha

  • @akpokemon
    @akpokemon 2 года назад

    the view-count vs talent+time-spent+entertainment-value ratio on this video is absolutely criminal

  • @known_questionmark
    @known_questionmark Год назад

    It only took me just now to notice that her character has very subtle jiggle physics at 5:24
    I cant see this being of any other purpose than it just being agreed upon to have it.
    OH and the levels pretty cool too i guess.. (i mean it, blows my mind even now)

  • @IDK-wv4df
    @IDK-wv4df 2 года назад

    Waterfall.

  • @Zippy5239
    @Zippy5239 Год назад

    This was a fantastic way to end MBC3

  • @Kirbio_TAE
    @Kirbio_TAE 2 года назад +2

    Hello, I've been wondering about this ever since the MBC3 initial stream and this is a good opportunity to ask.
    I'm a game dev who has been trying to pull off the background similar to the first song of this simfile but was having some problems. So hearing some technical aspects behind this might actually help a lot.
    If I recall correctly, the sequence of the rooms in the first song was set up entirely in the XML file predetermined, right? How do you estimate how long you actually need in total or is it simply loops at some point?
    And secondly, how do you manage to render things around the "vanishing point"? Or did you just simply render all the room at once?
    Basically, at a certain distance away from the camera, the room should technically stop rendering right? But with the background keeping scrolling inwards and "straight" room alignment, you would be able to see the "seams" and how the furthest room "enters" the camera. That doesn't seem to be the case here (or at least not as obvious, partly maybe thanks to the frantic movement and also playfield motion that helps further masking the thing).
    I am sorry for the long post and it is okay if you're not comfortable discussing the technical aspect here, though.
    Thank you for reading and for the spectacular tournament again.
    Looking forward to more of the future stuff!

    • @Taro4012ITG
      @Taro4012ITG  2 года назад +3

      there are 16 rooms, each one being more faded to black the further away from the camera it is (with the furthest away being so faded to black it might as well not be visible. as soon as one room goes behind the camera, it moves to the back - and at the back, since the rooms are completely faded, the loop point is not visible

    • @Kirbio_TAE
      @Kirbio_TAE 2 года назад

      @@Taro4012ITG Aha! That makes sense. I missed this small detail when trying to analyze how it works.
      Thank you very much again for the insight!