Thinking ahead in the future: it must be hard to choose what to do after Abomination Vaults (which still has a good number of floors to go), given the enormous amount of possibilities! Paizo has a lot of great standalone adventures that might be well suited (as they are not too long), other than the 3 book APs that have been published. I would love to see a guide for Shadows at Sundown and Malevolence. For the more "advanced" groups stuff like Night of the Grey Death, or the Fist of the Ruby Phoenix AP would be cool too. Maybe you could do a poll ? Guide for adventures of other games would also be welcome! Keep up the great work!
This series is weighed heavily on the Overview and barely any advice. Mostly just repeating what is WRITTEN in the adventure path book. I would not suggest reading up on book of the dead's ghoul ancestry just in case a PC becomes a ghoul. unecessary extra reading for the GM. Why not come with suggestions and possible hooks? Why did you not go into details on why Allen Rosk was difficult in your campaign - do you have suggestions on how to change him? Did you consider the deadlight healing effect in combat could extend a fight so far it stop being fun? Any suggestions for the lurker in light? Or the haunts? Tactical suggestions for Nhakazarin besides "use consume masterpiece"?
Thank you for the very honest feedback! There's more advice later in the series, but I agree that l could expand on that. Regarding some of your points: Aller Rosk was hard for my party because they had pulled multiple ghoul encounters into one, and then added Rosk to it. He deals a lot of damage and has means to heal himself, so that got pretty nasty. Nhakazarin is a caster and needs a chance to get some spells off. I personally think the encounter with her could be improved by moving some of the regular ghouls into the temple to aid her.
Excellent! Looking forward to the next one 🎉
THIS IS AWESOME! Thank you and please do more campaigns. I'm struggling what to do next. I'm thinking about Ironfang Invasion.
Thank you for the kind words! There's enough other great APs to cover, so I might one day get to those as well :)
I'm getting ready to run this as my next 5e Ravenloft campaign. Thanks for posting these videos!
Thinking ahead in the future: it must be hard to choose what to do after Abomination Vaults (which still has a good number of floors to go), given the enormous amount of possibilities! Paizo has a lot of great standalone adventures that might be well suited (as they are not too long), other than the 3 book APs that have been published. I would love to see a guide for Shadows at Sundown and Malevolence. For the more "advanced" groups stuff like Night of the Grey Death, or the Fist of the Ruby Phoenix AP would be cool too.
Maybe you could do a poll ? Guide for adventures of other games would also be welcome! Keep up the great work!
Great suggestions! I'm considering covering more adventures, and these standalone adventures sound like a good start.
Thank you
My pleasure!
As a prospective game master, thinking about running this, I see how this could be very useful.
This series is weighed heavily on the Overview and barely any advice. Mostly just repeating what is WRITTEN in the adventure path book. I would not suggest reading up on book of the dead's ghoul ancestry just in case a PC becomes a ghoul. unecessary extra reading for the GM.
Why not come with suggestions and possible hooks? Why did you not go into details on why Allen Rosk was difficult in your campaign - do you have suggestions on how to change him? Did you consider the deadlight healing effect in combat could extend a fight so far it stop being fun? Any suggestions for the lurker in light? Or the haunts? Tactical suggestions for Nhakazarin besides "use consume masterpiece"?
Thank you for the very honest feedback! There's more advice later in the series, but I agree that l could expand on that.
Regarding some of your points: Aller Rosk was hard for my party because they had pulled multiple ghoul encounters into one, and then added Rosk to it. He deals a lot of damage and has means to heal himself, so that got pretty nasty.
Nhakazarin is a caster and needs a chance to get some spells off. I personally think the encounter with her could be improved by moving some of the regular ghouls into the temple to aid her.