By inputting specific wave command codes from the Mega screen, you can power up SP bosses into their DX version. If you defeat all the DX bosses, you’ll get the golden wallpaper to use for your personal screen.
If I had to guess, unsure how to port the touch screen mechanics to devices, while it worked with the zx remakes there was also barely any touching needed compared to this game
@@silvershade313 the DX patch for the first two Star Force games kinda solved the touch screen issue already. Capcom just has to copy what they did basically
@@silvershade313 well the biggest selling point is that it essentially combines all three versions of the first game into one game. But the team behind it also went out of their way to adapt every instance where the touch screen was mandatory to also be able to be done with the D-Pad and Action Buttons
[Boss Locations] Queen Ophicua: Movie Theater Dark Phantom: IFL Tower 2 Kung Foo Kid: Messie’s Cove Plesio Surf: Loch Mess 2 Harp Note: Whazzap Sky Wave Cancer Bubble: Bunny Slopes Taurus Fire: Foodtopia Yeti Bizzard: Black Diamond Run Gemini Spark and Terra Condor: Whazzap Ruins 2 Hollow: Bermuda Maze(near Vega’s Hideout) Rouge: Mu General Auriga: Trans Dimension 1 Apollo Flame: Trans Dimension 2
Just played star force 2 again and man Rogue in this game compared to 3 is no joke lol, all versions (including his story version) in 2 are ridiculously difficult LOL idk how my younger-self beat him
Floatshoe, which is very useful in any situation Edit: Ah, I misunderstood what you meant. It's probably something for the DX version so players won't have a hard time waiting for a panel to be fixed
Holes don't exist in Star Force 1 and 2. Essentially every cards are usable even against the final boss. Only SF3 reintroduce holes again which nullified most floor base hitbox
@@squidyellotheinkling2474it’s a wave command code you input on the Mega screen. Open the Mega screen then press select. You’ll be asked if you want to input a wave command code. You can get certain things from certain wave command codes. In this case, he used wave command codes to power up the SP bosses into their DX forms. You can look them up on the internet.
Hey mate, great video! Quality is really good I'm making a MMSF2 Guitar Medley and wanted to know if I can use some clips from this video? Will credit of course :)
[ All Bosses ]
0:00 -Queen Ophicua
2:20 - Dark Phantom
5:47 - Kung Fu Kid
7:56 - Pleasio Surf
10:07 - Harp Note
12:31 - Cancer Bubble
14:28 - Taurus Fire
16:45 - Yeti Blizzard
19:48 - Gemini Spark
21:30 - Terra Condor
24:13 - Hollow
26:22 - Rouge
30:10 - general Auriga
34:05 - Apollo Flame
By inputting specific wave command codes from the Mega screen, you can power up SP bosses into their DX version. If you defeat all the DX bosses, you’ll get the golden wallpaper to use for your personal screen.
Those Golden DX Bosses sure references like Kirby's Bosses in revenge mode. amazing work you did there. hope you can make more mega man content
Dude this looks so good, why can’t capcom remake these games or port them already?
If I had to guess, unsure how to port the touch screen mechanics to devices, while it worked with the zx remakes there was also barely any touching needed compared to this game
@@silvershade313 the DX patch for the first two Star Force games kinda solved the touch screen issue already. Capcom just has to copy what they did basically
@@inktendo I actually haven’t seen those, what do they do exactly? Also if that does work, hooray
@@silvershade313 well the biggest selling point is that it essentially combines all three versions of the first game into one game. But the team behind it also went out of their way to adapt every instance where the touch screen was mandatory to also be able to be done with the D-Pad and Action Buttons
@@inktendo As convenient as that is, I think it would still be a shame to lose the touch screen compatibility
God, I love the battle system of Star Force!
[Boss Locations]
Queen Ophicua: Movie Theater
Dark Phantom: IFL Tower 2
Kung Foo Kid: Messie’s Cove
Plesio Surf: Loch Mess 2
Harp Note: Whazzap Sky Wave
Cancer Bubble: Bunny Slopes
Taurus Fire: Foodtopia
Yeti Bizzard: Black Diamond Run
Gemini Spark and Terra Condor: Whazzap Ruins 2
Hollow: Bermuda Maze(near Vega’s Hideout)
Rouge: Mu
General Auriga: Trans Dimension 1
Apollo Flame: Trans Dimension 2
I was able to beat the dx version of Apollo in 00:00:96 game time
Just played star force 2 again and man Rogue in this game compared to 3 is no joke lol, all versions (including his story version) in 2 are ridiculously difficult LOL idk how my younger-self beat him
is it having some kinda legacy collection-ish filter?
It's from the emulator I used. It's much easier to record off that then setting up the capture cars and risking something going out mid stream.
@@RockmanHQ Which emulator/renderer?
MelonDS. Whatever the standard settings are on it.
Megaman starforce 3 walkthrough next
0:15 ...........................
I only have the Zerker X Ninja, do you really need that form specific Triple Tribe version to stand a chance to those special bosses?
You don't need it, but it makes it alot easier thanks to the damage buff on cards.
Can you do a vid of the tribe forms and special attacks? I cant find anything that is covering those on YT
I can add it into my Basics On series list.
@@RockmanHQ That would be great, would you do one for 1 and 3 as well by any chance?
@@dennye9120 I'd break them up by style. Star Breaks, Tribes, Noise.
@@RockmanHQ Sounds good
is there a reason panels aren't cracking?
Floatshoe, which is very useful in any situation
Edit: Ah, I misunderstood what you meant. It's probably something for the DX version so players won't have a hard time waiting for a panel to be fixed
Starforce 2 has no cracked panels.
Holes don't exist in Star Force 1 and 2. Essentially every cards are usable even against the final boss. Only SF3 reintroduce holes again which nullified most floor base hitbox
So do the DX Bosses appear as random encounters or do they show up somewhere in the real world with this Legendary guy?
You put in a wave command for each one. Then the random encounter will change to the DX version.
Elaborate “Wave Command” please.
@@squidyellotheinkling2474it’s a wave command code you input on the Mega screen. Open the Mega screen then press select. You’ll be asked if you want to input a wave command code. You can get certain things from certain wave command codes. In this case, he used wave command codes to power up the SP bosses into their DX forms. You can look them up on the internet.
Hey mate, great video! Quality is really good
I'm making a MMSF2 Guitar Medley and wanted to know if I can use some clips from this video? Will credit of course :)
Sure thing. Knock yourself out man!
@@RockmanHQhe did not end up using your video
All that... For a wall paper??? REALLY?!
And bragging rights!